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Posts
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Everything posted by alkyng
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The only way to avoid these replies is to not say you're a F2P player. Casual F2P players don't get helpers' rewards, and no no one has said helpers are getting better chances at RNG, you're literally replying to nothing. This is called straw man
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That would be correct if we were talking about pre-2018. I remember Seymon at 2014 said that what makes tanki special is that everyone can eventually get anything that buyer can get. I would add and say, also one currency, unlike other games where you have 2 or more currencies. This is no longer a character that we can praise tanki for, I'm not blaming them for changing their way but it's just illogical to compliment them for a thing that they not do. You can't go now to garage and purchase the "whatever is currently most game breaking augment", or have a clear way or procedure that you can do to certainly get the augment. This is no longer the case of tanki. Also for low ranks, buyers can early-access equipment's upgrades with tankoins. Which again is a limited distributed currency, I can go now play a match and collect crystals, the same thing cannot be applied to tankoins. F2P would rank way quicker than they can prepare that amount of tankoins, this is an example of what f2p can't get with f2p playing. Again, I'm not complaining, I haven't criticized tanki with a word in our discussion, I'm only correcting misconceptions. I'm not desiring to get the current most game breaking augment or get kits in low ranks, these aren't my hopes, as I don't play tanki right now. So buyers can buy things that affect RNG?
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So that augment was available for me? First this isn't guaranteed, you may not even get it. Secondly Tanki will never offer this amount of UCs for you to try. Thirdly Tanki would nerf that augment down to earth way before you can try this number UCs.
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Here your problem starts again. First you're quoting a question of yours, not an exact of what I wrote. Second why you say again if it does matter or not, while all of what I'm replying to is this statement of yours: ? You literally said a f2p can get everything, I replied to you of an example of a thing that I didn't get. All of what I was saying after that in my comments is showing how I didn't get that augment as a f2p, which just refute your argument. You and Kimura are just trying to distort my words that I'm desperate of getting that augment rather than understanding that I'm just giving a living example of f2p player limitation. It's nice how you insist and don't apologize for your comment! I'm only talking about real game items that affect the battle. Definitely daily tankoins won't be purchasable for non-buyers because your paying for tankoins, this wont make sense if you purchase them with in-game currency.
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Well, I think that's enough of discussion, it may even be better for me if I put you in ignore. You for three pages eluding from answering a direct argument and now you weirdly started to insult. No I don't care about EMP Gauss that much I even forgot what was that augment be, I don't play Tanki now but I was replying to your argument that everything is accessible for non-buyers. Calling my takes as whining is just a rude thing. Well, read then come to comment again. That's over a month not weeks ago also I'm not obligated to have all the same opinions with Pirate like your freaking uniformed opinions with Akame and Mexican. Literally you can exchange passwords and no one would notice a difference.
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Read what I'm quoting again.
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I'm not asking for reducing the prices, they literally said they have reduced the prices while all of what they did is the opposite.
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Well, to who we can put the blame on that I didn't get the augment at that time? And how would I have done better than what I did in the 11 months journey of getting this augment?
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I don't see buyers as a special selected elite to have the access for an OP augment than other players. It does really make zero difference for me if EMP Gauss was being obtained between only buyers or half of the player base, both are obnoxious but the second one is more fair. I literally say "available to me" in every comment I write here. How they managed to get it? I literally followed all of the few possible ways tanki made available for us to get EMP Gauss, and I didn't get it. This is why I has a positive assumption that EMP Gauss isn't available for me. Well, when an OP item has 0.00000000000001% probability to get it, and the game gives you only 5 UCs to get that OP item, and you opened them and didn't get it, what can you say?
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Captchas are used before you enter the full game, making them in the middle of the game is just a small inconvenience that make players slowly getting irritated from pro-battles. That's all.
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This is straight up misleading, you haven't reduced the prices here. In real you added more prices when after a player fully upgrades his modification he needs to pay a new fee for the next upgrade.
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With all being honest I don't understand what are you trying to reach! First why you don't care about its obtainability, this is the main point of our discussion. Its rarity was that I have opened every available UC through events and weekends in that 11 months period of time (I mis-calculated when I wrote 9 months) and didn't get that augment. I see this as just a basic right for me to say that EMP Gauss wasn't available to me. Why was it added, isn't my problem, I wanted to get it to have the same chance against buyers and their RNG didn't give it to me. The example is 2 years old because I was playing continuously at that time, I haven't played the same since then and my example is still viable as we're talking about the idea nothing have changed since then. Items are still available through RNG and UCs are still distributed in limited quantities and in event times only.
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Well I would really like to know your opinion about this discussion, do you see EMP Gauss was available to me at that time like what Pirate assumes or not?
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They're ALOT, they're very prevalent. We seen tons of them using Crisis relentlessly without caring about supplies consumption
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Thanks for saving my time, as the interview is just too long and I don't think I would get really benefitted from it or if I can find it as fun. From this topic and the comments I get an idea about what the video was about. I'm not saying it's a bad interview, I think it's good for who's interested. LOL - That's completely wrong. I have played since 2012 too, everything was accessible to purchase through garage, but since 2018 the game started to make buyer able to buy kits in earlier ranks then afterwards they started to explicitly making items available only through paywall. What Mr. Hazel say only makes sense if he comparing the current game with the Tanki 2021 version at Hopper's release. Which doesn't make sense at all tbh. 2021 isn't the old tanki. You always succeed in making me speechless? This is just eluding from the main topic. First, by this, you and developers confess that they were intentionally OP in the first place. Second why the need to introduce a more OP augment?
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Yes, but I see one at least in every battle using the new UC released item. Also not everyone is using the direct way of paying, previously changing to another currency cut the price to the quarter, not sure if this still works but I believe that any who gonna dump that money on the game will calculate well and get the maximum of it. Also we're having youtubers, moderators and helpers. Which are composing a nice portion of the current tanki players, due to the lack of today's players. Not really sure about the helpers but the youtubers are getting infinity amount of everything.
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My point is that not every item is ACCESSIBLE for non-buyers.
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Yes, you should see an increase in the tank's health at least for some millie seconds, especially that you have slowed the video and you have 60 fps. I don't think your healing haven't registered, I think it's only visually not appearing. In this case it may affect either the damage dealer or the healer. But as we don't have an obnoxiously strong healing augment like damage augments, the game-lagging Faust would always be the winner.
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I think part of the problem is that you don't know what you have wrote.
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Same as Kimura and Mexican, you also have an astonishing ability in changing the topics. As you haven't answered my question, I will answer it myself: Nope, EMP Gauss was not available to me at that time. Whether by developers intentionally not making it appears on my UCs or by their RNG system, I don't care honestly. The only thing I care is that EMP Gauss was NOT available for me to get. It's that simple Whether EMP Gauss was the strongest augment or the most balanced one, that doesn't help in our discussion.
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In 2020/5 - 2021/4 I was very active in the forum and in the game, I never miss an event or an ultra weekend. Whatever I did in these 9 months, I didn't get EMP Gauss. Was EMP Gauss available to me in that period of time or not?
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Juggernaut is a very abused mode by itself, I wonder why developers don't take a step on such obvious things! Honestly, I have suggested this before but always moderators come with a canned answer "developers need to make it in a professional way", like honestly any random system would be better than their current. My slight edit in your suggestion is that it must be counted as a score penalty, this is equal at the end for both teams. Also my additional amendment on Juggernaut is that the tank must be transferred to a random player every time. NOT the one who died recently, which does NOT make sense at all tbh.
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Wow, you're so quick in that!! Nope, that's completely incorrect. First, through the given amount of UCs, f2p player most of the time can't get the drone they desire. I wished to have EMP Gauss before, but I never had the chance to get it, whatever I do, which basically means it's non-obtainable to me. Even for the things that became as buyers-exclusive then be available for everyone, like Hopper in its release; it was exclusive through UCs. After they made it available through garage they just nerfed it and it no-longer as strong as it used to be. Same applies for Tesla. Now developers time to time release some of UCs augments to normal containers, but they're completely trash compared to how they used to be, with all being honest, and that's literally 1-2 years after their release.
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I have suggested them a fix before a year but it's too hard for developers to fix such a problem
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That's mainly due to the extreme shortage of players nowadays in tanki, although in 2020 tanki was dead but at least it had some active players. Look at the event / patchnotes topic. The patch note barely completed half a page while the event get only 3 pages since Thursday. The solution to the ranks difference is to increase the lower ranks GSs temporarily to adapt the new legend intruder, they would still have the skill difference but at least there would be some sort of balance. One of the most horrible updates they did is when they made Mk7 upgrades available only at Marshal. The journey at these star ranks is just too long, and you mostly are facing legends. The only solution is what you did when you upgraded your equipment Mk6+, but it's a very horrible economy decision after they removed the ability to upgrade for free after Marshal. Nevertheless, they still have Mk7+ against you which is literally two upgrades from Mk6+. Crisis is an extreme deadly weapon when used against lower ranks, it's like activating god-mode on in games, the player does have an enormous damage increase of 60%+ and an enormous speed of 70%+, they definitely don't need to use the double armor though.