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alkyng

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Everything posted by alkyng

  1. Speed ups usually has higher discounts in the event than normal upgrades.
  2. alkyng

    Fix the tanks that fly

    I played a battle with Hornet and Hopper, Hopper still react with impact force just way, way better than Hornet. My aim go away with Hornet everytime I take an impact force. Sorrily test server isn't open to record a test video. For bending over clips, you're right HOPPER can no longer be straight over cliffs like chad. I would like to describe that hull better as our old Cosmic666 was describing it, but the suppressing here just prevent me. You're right, you just know English better. They have just violated many of their rules. In example, before releasing Hopper, there were prohibited areas that just self-destruct you when you enter them, they were mostly the top of buildings/walls. Which were very annoying especially in Highways map.. After releasing the jumping tank, they have opened every prohibited area for it to lark and have fun around
  3. alkyng

    Fix the tanks that fly

    In addition to what guys mentioned about hovering hulls; they do have two OP advantages. The front of a hovering hulls is always straight, which means when they take a cliff they can attack the enemies infront of them. While with natural tanks your tank will bent down so you stop your attack. hovering hulls do interact with impact forces just way, way better than natural tanks. When you take an impact force as a hovering hulls your tank will just slide a little with no changing of the orientation. While with natural tanks, your aim will go crazy. An old video I made about the second concern. I chose Hopper and Viking though different class as a joke, as there was a debate between Viking and Hopper at that time.
  4. I was having some lags last days, I wasn't sure about the issue I thought due to the many windows I open. Lastly after I visited the settings I noticed I have all the options turned-ON due to the last photshoot I have done before a days! Probably because of the pale playing environment with HTML5, I didn't noticed I have all of the settings ON except when I have visited the settings. You don't know how sexy it was with Flash to turn everything ON.
  5. Wow, just wow Tanki! What about also considering Forester or Birdwatcher as Exotic? Edit: I just noticed that this is Legendary not Exotic (maybe I forgot them due to the long time I haven't get a one), and I noticed Eruption is an animated paint. I thought it was an old paint like Lava in example. But still bad luck!
  6. Sadly I was waiting for it for some days but the skin was for Gauss. I was waiting for legacy. I already had Gauss ultra, I don't need the prime as they're similar. Yikes, I just checked and noticed I had both Prime-Ultra skins, for a turret that I never love. Well, I think I will come back at July challenges!
  7. @TheCongoSpider Well how buyers always discover the new overbuffed item directly after the update? They definitely don't understand such a thing, because we don't see them in the forum.
  8. Wow, the rewards are completely meaningless before the tomorrow's challenge. For the first time Tanki debunk / respond to players' feedback? Maybe because the feedback wasn't hard /or wasn't very logical.
  9. alkyng

    14 boxes

    Thank you Tanki Online!!!!!!!
  10. My first legacy hull skin. Legacy skins for me are the absolute gorgeous among the skins. I wasn't wanting it for Viking sorrily, but I was forced to complete the challenge as I have bought the battle pass accidentally!
  11. I dare them to make it in their next April Fools if the maintenance /or DDoS attacks have continued till April??
  12. It was really hard to me to maintain the third place to win 3 stars. Yes I consider this as an achievement, as in this event mode I was at 2 disadvantages. First my Hornet OD is completely useless here. And I don't have Crisis drone, thus I'm slower than them (they can catch me I can't catch them). And when I live more than 30s I would need to wait 15 seconds for Speed Boost to be active.
  13. Well. Doesn't this means exploitation?
  14. What a coincidence!! I have just created the absolutely same topic past year. Definitely this is completely needed if Tanki consider.
  15. Oh I didn't notice that I was reading a 2019 topic, which was on the Flash version. Anyway, I think this is a complicated problem and changing the description of the items is a bit too hard especially for the items who have a rhetorical description. They may not be able to reform it with the new changes, they may need to change the whole story and invent a new description. So the easiest solution is to have a numerical/statistical info in the garage instead of the current vague information (like this ), by accessing this, I pretty sure most of the players would just jump directly to the statistical info than the long description. In sum, leaving the info as they're is just an explicit lying. They have to either change the description of every changed item or show the statistical info.
  16. PRO-battles have proven they're working well with Tanki. Also Tanki doesn't have like 1,000,000 active player at a moment to be hard to manage. Active players are very little and PRO Also, missions exploitation isn't a real problem to be honest. Players who already active and finished a mission by some manipulation wont be that massive difference as they're already active and playing. Giving that most of the missions (if not all) are not probable for exploiting, and the time you spend manipulating is just a wasted time for you and who have helped you. In real, I may leave Tanki for months without playing a single game, while playing massively for many other days. Definitely the missions' difficulty wont be a matter to me, as I wont play even a single game. You can NEVER compare me to an active player, whatever the way he was finishing the missions.
  17. I think garage items description is a bit too hard for them to translate. But the rest are completely needed.
  18. Yes I have created a topic about it before, I get criticized for it as they assume IT NEVER HAPPENS.
  19. alkyng

    Ideas for Game Modes!

    I agree with some of your ideas, but disagree with the second option. Turrets shouldn't be randomized, and if they get randomized they must be the same order for all players. B0NK shouldn't be in the pool, it has always to stay the last turret. For the first suggestion, I completely agree. The mode is very slow and boring this way, they must replace Viking with Hornet. Hornet does have a lesser hitpoints and faster. Which give more grace for showing skills, running from enemies and finishing your kill before someone steal it. Lastly, completely agree with the last suggestion. It's really frustrating when someone ends the battle as they get B0NK. We could also increase the kills limit of B0NK turret to make it 10. But, Maf's idea is better, definitely it doesn't need a lot of work as he exaggerate. I could learn programming today and implement it tomorrow if needed.
  20. This also as well means every turret has less damage, slower reload. While also means Viking is slower, which clearly show the need of a faster hull at least (Hornet).
  21. I don't know why I can't get to TOP-3 in Arms Race. Don't know if it's a skill issue, or the game depends on how lucky are you in stealing the kills and not having your kills stolen. But I suggest this mode to have the main tank as Hornet instead of Viking. Viking is boring and pretty slow to die /or catch other players. Hornet would be more interesting and give more chance of less frustration. For me the best turrets are: Firebird, Isida, Tesla. As you're guaranteed you will complete the kill. While the worst are: Railgun, Magnum. Good luck in killing anyone.
  22. This is a brilliant idea. With GS system, if you're encountering someone.. you have to click TAB and go through all players name to see how this exact opponent GS is. While with V/R keys, you can easily see their augments / drone, etc.. Also gearscore system is vague at some point, strongest augments has just 300GS? While they're in real have way, way more power? True it has developed better than in the past with just only 600 GS for the strongest drones. But still meaningless. Why? Because they haven't intended it to be practical, they have implemented it to make every player's focus to be on the colorful 9999 GS. With low GSs your GS isn't as colorful.
  23. alkyng

    Ideas for Missions!

    The first mission is easy, as 7,000,000 damage is like 2 weeks of intense playing. While the second mission is insanely hard, battle points are really hard to get! Third mission is reasonable, but the reward doesn't really worth it. Fourth mission is unpleasantly hard and not rewarding! The idea is cool in real, I liked the first mission. Maybe some refinements and they can apply. Utterly better than the vague Trophy missions.
  24. Nice idea, interesting in real. As a concept I hope if it gets applied. For Wasp it would have an inverse advantage that the heal explode will cover a wider range of tanks, as teammates will move towards the bomb, opposite of the repellent bomb for enemies. For Viking, it's straight OP. As it's not completely meant that you can exploit the 8s completely. In real you don't need all the power, you may just kill one or two then you don't find anyone in your POV. Thus extending it to 16s even with weaker damage is considered as OP. See in example, if Viking was doing infinity damage in 2s, it seems reasonable. But if we tried to divide it for a longer time.. it may also get infinity damage for the whole 15 minutes! Edit: Also Mammoth having like 3/4 of Titan's dome? Irreasonably OP.
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