-
Posts
4 110 -
Joined
-
Last visited
-
Days Won
11
Everything posted by alkyng
-
No it's not weak, but if you compared it with the other Railgun Augments (Stun and EMP) , yes it may. But if you compared it with e.g Smoky Augments like Stun (which I have), you need to do many shots before the critical hit. But I have never suggested in buffing it nor I will suggest, because status effect augments should never exist, except the heat and cold ones.
-
I mean let's assume that Green is being used only for 1% of a player time in the game. And the rest are for any paints. There is paint you may use for 100+ hours but another one may have never used it among the set of 500+ paints. But both of you have used Green for 1% of your time. If we gathered all of your paint times, Green will be prominent. For Legends there are many reasons to use Green, some are using it for irony and fun. Some are get bored from the shiny paints with burst of lights. And it's basically the default for a tank. And after finishing your premium period Green will take the place of Premium paint, if you're lazy to change, it will have a few amount of time?
-
Above of what Destrotank said, Viking OD have been an impediment against Juggernaut for around 3 years. And honestly through the years, Juggernauts have get used with that and they are aware from Vikings everywhere. When I play with Juggernaut I'm always attentive against them. Also Railgun LCR have become weaker, Magnum is pretty hard Shaft/Gauss don't do alot of damage, and medium turrets are not as effective as of ranged turrets. Above of that any shot to Viking will ruin it aim, and you need to get close as Juggernaut will easily go behind an obstacle. So the new Hornet-Freeze is all-in-one.
-
Unrelated to the post, but Hornet-Freeze is WAY more better now to kill Juggernaut. Viking OD is slow, and most of Juggernauts have developed an immunity against it. But Hornet-Freeze is new, and surprising. Hard to stop it, Juggernaut need 3 shots to kill it which is alot.
-
The first two paints are obviously correct , Green and Holiday. Because paints in game are more than 500+ , the most unique ones of them are Green/Holiday. So definitely they will be the most used among all paints, even if every player have used them for a very few amount of time, the summation of them between all of the players will be the highest
-
It depends alot, if you mean all of paints even the inaccessible ones and for all time, it would be in example Christmas holiday paint of 2009. But in real ratings started after 2015 which does mean all of old considerations have changed. So if you mean only the accessible paints (Garage and UCs) from 2015+ . There is no official source for it. And it is hard to do analysis by yourself from battles because paints are hard to determine. And if there was, basically everyone will start using the least used paint, till it go up and some paint will take its place and the circle continues.
-
I care, I'm a player of tracked hulls, and Tesla is enoughly annoying. So if it was on me, I will nerf Tesla before even nerfing the Paladin, after reading your post.
-
But against other hulls is balanced?
-
From the second you see them promoting it for more than a year, it was obvious for everyone that it will be broken. And the people who was really waiting for an electric turret in every youtube vlog comments, and some in the forum. Honestly those players are just don't love Tanki, who love fantasia turrets, they feel bored from the regular gameplay. Add in addition of them, the ones who love hoveringcrafts hulls.
-
The idea of parkouring is to have some challenges while trying to go above a certain building, what's the meaning of parkour if you have a well cooked tank for parkour. + The Parkour maps in pro battles aren't intended for parkouring honestly, it's the place where you see 9999GS players. And it generate way too much money for Tanki, I see buyers in these battles more than MM. So in no way your idea will be accepted.
-
Yes this was one of the most demanded nerfs for this augment when it had 20m damage radius. Anyone was in this radius receives 5s of EMP, even if he was in the last tip of this 20m. So the suggestion was to make it dependent on the distance, if you was in the 19th meter, you will receive less than 1s EMP. But nothing happened. They reduced the radius by half, which was a good step and have limited it alot. But sill OP There isn't a sniping time buff. But a sniping reload -50%
-
First don't expect every hull you play will be like the old Hopper or current Paladin. + Mammoth already have a very fast OD in charging, and before a while it was able to generate its OD in less than 1 minute, which already have been abused. The biggest hull is Dictator not Mammoth. And Titan - Ares have the same speed of Mammoth and slower acceleration than Mammoth, so it's not the slowest hull, wrong. Not every map is just a big flat where you can easily run from Mammoth, you most easily get collided with a wall or an obstacle while you run. In Highland Mammoth have a very good advantage in, also Sandbox Sandal and many other maps. + big maps have more players, so it's not that huge difference. AND not everyone is playing every game mode like TDM, we play the game objective, standing in point in CP, taking the flag in CTF, and the ball in Rugby. We're not always satisfied to run from Mammoth. And definitely in Siege it have the hugest advantage.
-
Saying Vampire is balanced because of the 1HP healing rate is honestly laughable, because Isida players will basically ignore the healing and consider it as another turret like Freeze or Firebird. This is directly remembers me of old RFM Shaft, with the nerfed aiming damage. this is what I said before they nerf it It's wrong that Isida have a small amount of energy, or its energy drains quickly. Freeze is consuming 125 eng/sec, Firebird 200 , Isida 166. Not a huge difference + Isida have an advantage of consuming a very little energy when there is no target, 50 eng/sec.
-
Not necessary for Russia to have a law for this, this game is worldwide.. So the game obligate by polices of every country, like cars, they make the cars apply to the country specifications, like in example in US they obligate new cars to have a certain number of airbags. But for lootboxes and containers, there aren't a lot of countries who have a rules on this, especially for a not so popular game like Fortnite. But a certain accident have happen, Belgium and Netherlands, you can't play Tanki from there, because of lootboxes polices.
-
LOL I remembered before some months there was a buyer who complain about the sudden nerf to EMP Gauss that made it deals no splash-damage. And his strongest argument was that he paid with real money $. We argued with him alot. BTW, after some weeks I saw him complaining about Hopper being annoying in XP/BP and they have to nerf it. I said ooh this is my opportunity to test him, I poped up directly against him and I said Hopper came through UCs first and there are who invested alot through ultra containers on it (I was generating controversy), he directly came against me and said this is the developers fault, and players don't have to bear their fault, they're who made this wrong hull. (contradiction)
-
I see there are a contradictions, like you are getting annoyed by chat bands, then you complain that moderators don't ban players who troll or insult in chats. + Some of what you said is only applied to pro-battles like Cyclone for Striker, it's only OP in Parkour battles, but in MM it's can't be more than useless. I don't remember that I have seen a hack in HTML5 , and just too rare for me to see a mult in battles. + The criticizing for shop prices is almostly only a buyer's concern. For me as a non-buyer player, I don't buy a thing even if it was with 1$. And some of what you said have been discussed a lot in forum and is probable for more than one opinion, like protections against Thunder, basically it's player's choice and does have nothing to do with game balance. + Using alot "too OP" gives it no value, Plasma torch is too OP??
-
omg , £40 only for magnum. I think someone can play for a few days and can have it in a discount or even buying a kit. You can by playing hard gather around 60K for 5 hours. Edit: What I meant is criticizing the shop prices, everyone have the right to buy what they want.
-
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Agree with most of the points you said except for the HD skins and remastered maps, though I'm not interested on them, but they at least have a good impact on the game. Also changing the price of alterations wasn't as worse as making some of them only through UCs, and I have never seen a hack in HTML5. + The removal of flash was just an inevitable, as the service have died. But the problem is that they haven't offered a better replacement, in contradict they offered a very defective HTML5 version. Some of things they have no power on fixing like the physics, but definitely there are things they can do but they don't want like the lack of information in Garage, or the defective battle list. 217 true opinions, is way more better than someone being hypocrite and praise developers for everything. -
No for me I think AP is a robot and he go to ask the tank if he can disable the armor or not, if the tank wasn't have AP immunity.
-
I was using my PT with Booster against the Juggernaut, and when I empty my reload-bar Juggernaut will be in a low health. My Booster and Ricochet weren't fully upgraded, but I think for old fully upgraded Booster and Ricochet will do more than 15K damage.
-
Similar suggestion of mine was to add two buttons for hovering left and right in hovering hulls when you play with keyboard
-
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Not just in attacking, if Paladins choose to lessen their aggression and egoism stopping the attacks starting the defense, you wont ever have a chance to take the flag or capture the ball, they will apply AP on you and guess what? you are in enemy base so you died in a seconds. I don't have any AP Immunity except in my Titan, which I wont use it for capturing. -
It have changed, now time to overheat for Mk8 is 3 seconds. You can easily burn yourself then after you see no enemies you stop firing, before you can't stop firing because you have to wait 12 seconds. I use it with my Titan Mk7-10 + HR , and I last a good amount of time. But to be honest, it's not just a 3 seconds. From the time you stop to fire again is 3 seconds also. So 3s + 3s = 6 seconds to start overheating again, and 15 seconds for the old system.
-
How long we have been
-
You don't have to use them twice immediately, if you do, it's your case. Like if you used your RK while a RK drop is infront of you.
Jump to content









































































