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alkyng

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Everything posted by alkyng

  1. I was against hovering hulls and against many assistants in mobile version. But XP Boost, nope. I saw it as a very important decision. I believe there is no one interested in taking this journey. I strongly believe this XP Boost help Tanki to gather more new players more than the double compared to old XP rate.
  2. My first version of the topic was suggesting making "Immunity" word appear for everyone (the one who shoot, the one who receive the effect, the other players who see), so you see everywhere in the battle players have Immunity word on them. But after that I felt it's just silly, so I changed the idea, the title, and added the video from Tanki X to be an aura instead of a word. Ok then why I suggested it in first place? Because sometimes in example I play with AP Immunity, and I notice there is some annoying enemy with EMP so I switch to EMP Immunity, and after I switch I notice that the AP was more annoying in the battle, but I was unaware of it because I had AP Immunity. Not sure about Low-end devices, I don't think it will affect the performance, but I don't know.
  3. I don't like the xp boost, and I don't want to go from recruit to legend in one month. But I see players nowadays aren't interested in taking it. With a small playerbase, playing for 50 hours to reach WO1? With M0 equipment before they have any upgrades? In the old system. Seems repellent for new players. They will even leave more quickly if xp rate was like the old one. From recruit to master-sergeant 20,000 xp? And they still very new, seems huge with the old system. Reasons are cumulative. But XP boost is one of the solutions. The xp boost is around x6 times faster
  4. alkyng

    Test Server Watch

    Most of old skins have no drastic changes through upgrades, you can hardly differ. But true, they mostly have an obvious pattern they follow through upgrades. Like -- Dictator upgrades.
  5. alkyng

    HD Skins Tier List

    I found I disagree with you alot. Tier S - Twins HD - Freeze HD Tier B+ - Wasp HD - Smoky HD The rest I don't like, or not very interesting, but better than the old ones.
  6. But current playerbase is a very small <10,000. The game isn't intensive with a lot of players in low ranks, with not a hot community nor a videos in youtube. So they got bored quickly. Back in then when I played in 2012, there was a LOT of battles in battle list, and the game was very known, it was a good incentive for me to continue. Now newbie find himself the only one who play. In example in CoC, they increased the fund, and cutted upgrading time by half, for low townhalls. Because they want all of players to go to high townhalls quickly along with the updates, not standing on the low ones. If you mean the experience boost, basically he have the statistics and know how many players who continue and how many players who leave, before and after the experience boost. The measurement is the hours played
  7. Yes, so the current new experience boost is a very wise decision from Tanki. The journey to legend is too long. To be honest, not only nowadays, but even in the past, I published my invitation link in many youtube videos, and all of who entered (around 11 players) haven't passed WOs ranks, except a friend of mine. But now I think people tend to even more get quickly bored and leave.
  8. Are you a secret tanki developer? How you always know such a things ??
  9. What I can't understand is the Auto-Selfdestruction. It's very important for new players, but for Legends? Why we have always to turn it off when we play in new browser/device or when we clean browser date, etc.. I think it's way better if they made the toggle always active (when you turn it off it will never back), I think this will lessen the angry from Legends alot. I don't know why they don't implement such a code. By the way, the game had way more players in 2012-2015 than know, sometimes they reach 90K+ online. With no any of the assistant updates we had now, from hovering hulls to auto-sd.
  10. alkyng

    Test Server Watch

    No it's just an old version, like 8 months ago or something. Hopper is unflippable, so it's not an update but just an old version.
  11. alkyng

    Immunity aura instead of a word (indicator)

    Now when you try to apply an effect to someone who have immunity, an immunity word indicator appears on him. My suggestion is to make it even appear on you when someone shoot you and you have an immunity. And also when someone shoot another one, you see the indicator. Ok it will be like very confusing because battle will be filled of Immunity word. So I suggest to remove the word, and make when tank counter an effect with its immunity, an aura appear around it like ... Honestly it took from me sometime to think about an obvious explanation, and I tried to search, but I haven't found a better explanation than the supply effect in Tanki X. You see, the red light aura that appeared on hornet. I suggest an indicator like it for every time tank recieve an effect it have immunity against. It will be seen for all. And I suggest it to be white instead of red.
  12. @MysticBlood LOL you are ready to give me Shrug even before you read? I should report you for spam
  13. Like I said to someone before, don't say OP for anything to not make people mix what's really OP (EMP Gauss) with the not even OP. Incendiary Rounds can't be more than a joke, it applies status effect for criticals (50%), not always like EMP Gauss, it doesn't have 10m radius (or even 20m), burning status effect is never comparable to EMP it can be cut to half with DA and more with Defender, and can go with RK easily. And when you say Jamming disable Drones? Ok even EMP disable Drones, except a few ones. The only additional point Jammer have, it can disable OD. But honestly no one would use his OD when he have EMP on him. No comparison
  14. Ricochet is versatile you can use it for every situation. And it's harder than many turrets, so who can master it will definitely master many other turrets.
  15. One second is more than enough for AP. Freeze can do 4 ticks per second, if you was fighting an enemy, you wont miss the AP except if you missed 3 ticks on him, then you have to AP him again. Toxic Freeze the only disadvantage it have when you fight non AP Immunity player, is when the player have no armor. But starting from someone have at least DA, your damage will be directly +10%. And if someone have DA + 50% prot, your damage will jump to be increased by 120%. And if someone have DA + 50% prot + Defender, your damage will be 230%+. Seems like needs a nerf more than a buff.
  16. alkyng

    Chinese New Year

    This is not number, it's a word.
  17. alkyng

    Complaint Book

    I noticed that I get Repair Kits & Paints more than Augments from Rare. With not a huge sample of testing <100 (so too early for me to judge). Eventhough they haven't said it's necessarily for items in the same category to have the same probabilities.
  18. The only augments that have ever passed EMP Gauss strength IMO are :- Old Stun Striker - Old Stun Railgun. Other than that, I don't see. People who defend EMP Gauss in this topic, were also defending it when it had 20 whooped meter of EMP radius that applies 5s of EMP for anyone have ever crossed in the area, and 12m radius for 90% of its damage being done. Which was insane and indicate that the game was intentionally buffing it. Rather than the huge impact force it had that no one noticed it because you almostly died or had a worse thing (EMP)
  19. I like the consecutive nerfs Tanki do to ODs, I think this is a very good step in honestly improving the game. I see all of the ODs have affected from a side, not just Mammoth. For light hulls you may day before your OD get activated. For Viking when you want to kill Juggernaut every second is very precious and important or your attempt will get failed, so the delay have affected it alot. For Titan, what if you got a huge damage before you activate the OD that made your health 100 hp in example. Your OD will be useless. LOL, he obviously wronged maybe he wanted to quote tank7 post.
  20. Just noticed - The amount of Striker protections in my team and some in enemy indicates for something. Time for Striker nerf
  21. alkyng

    Let's Discuss Smoky!

    They saw the using of repair kit immediately after every EMP'ng is an ambiguous exploitation against EMP turrets, so they nerfed this poor way F2P players was do.
  22. Skins are a lot I can't make a real decision. But generally I see Twins XT is the most appealing turret, eventhough many see the exaggerated decoration is disgusting, but I just liked its philosophy of design. And Hornet Legacy is my best looking hull always. Not necessary they can both combined
  23. The reason why Tanki introduced them wasn't to dodge the shots, it was to make it easy for mobile controls and for new pc players. But they still have some advantages and I will count some of them #1 better interact with upcoming impact force #2 when moving in a cliff/slope you can shoot forward because they're always looking forward #3 smaller hitbox (still harder to shoot). Above of what you have said they still can move from side to side
  24. What I was criticizing the hull itself not the OD. True tracked hulls are hard in mobile, but I was criticizing who wasn't endorse their OPness and in opposite of that defend them and insult who criticize them like "you flip a lot". Also I don't blame anyone from using any OP thing as it's exist, but I blame who get angry after the nerf. I was using the OP Hornet, but I haven't get rage after the nerf because it was deserved even though in that time I stopped playing it as I seen it as in a disadvantage. By the way for your case, hovering hulls are still playable through mobile, because they just move with the direction you look whether with mobile phone peeking or mouse for computer. The appendix advantages they had were no reasonable
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