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alkyng

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Everything posted by alkyng

  1. alkyng

    A token of apology

    I'm not a developer, but I think with an easy algorithms they can fix it, like giving every player an Mk1 version of every item he have, or giving every player all of Mk1 items. Or bringing them down to Common Tier for a while. And there are much more ways to fix if you spent a minute of thinking.
  2. I have tested in test server opening a whopping amount of Coinboxes, but haven't get the 100K Tankoins. It was very tedious because the animation of opening is taking around 45s. And I have to check them multiple times, while I'm browsing another tabs, I have did this many times. Though there is nothing guarantee that test server have the same probabilities of the normal server.
  3. I think this is a huge update, and will move the game to another level. In past two years, we had many inaccessible items but alot of supplies. I think this update will make inaccessible items easier to get, but will return us in like 2015 days where supplies were the most game breaker. Not sure if this update is overally good or not. BTW, the 23 containers are very cool, but they're almostly a work of 4-5 days, while the update may last for months.
  4. I think they meant by removing sets of supplies as the supplies kits of 100 & 250 supplies of everything
  5. It was just "good"? Not OP nor broken? Weird
  6. Honestly I understand the concept of hovering hulls and how they are very important for luring new players. Most of people are using mobile phones and such a company like Tanki couldn't miss an obvious opportunity like this. Even for PC players, they mostly can't get accustomed to keyboard. But what I can never understand, is the huge advantages Tanki is giving them. Though of their controversy as a concept. And the hardly absorbed existence. Tanki is presenting an intentionally buffed Hopper in the past year and intentionally buffed Paladin this year. We haven't yet tested them or understanded their perspective on hovering hulls before they worsen them more.
  7. In the time your first stun rocket travel to the enemy, your turret is reloading, which means you can stun the target again with no extra time. + Colliding with map props is happening with any turret, even with Railgun, not related to travel time. You mean colliding with a tank that moves in your line. It's exactly one second
  8. alkyng

    Let's Discuss Augments

    Sometimes I even use Lightweight construction, it gives me more value than AP, Stun, EMP Immunities.
  9. So from the second you will start feeling the difference after you killed some players, you notice that you have reached the limit and will start dealing lesser damage?
  10. alkyng

    Let's Discuss Augments

    For me the most threatening status against me as a Hornet trying to capture the flag 1- EMP 2- AP 3- Stun. Because EMP will restrict your usage of SB and RK and Mines . AP will make you vulnerable completely but still have the SB . Stun will make you still have your supplies & modules. EXCEPT if it was a stun from Stun Striker or old Stun Railgun, then it would be the first one annoying.
  11. alkyng

    What To Do With 2022 Tankoins?

    Honestly it was a very good reward from the game, the mission wasn't very demandant. But it was requires you to play for 16 consecutive days, for me, I wasn't available to play densely during these days, but I was just entering the battle where I think I'm in the winning team to play just one battle for the mission. Not sure what to do, all of Tankoins I have now are around 2100+, and there is NO 50% discounts happening in the first mid of the year. Most of them are happening in the 4th quarter. So I think I will spend them in Battle passes instead of the 4th module.
  12. alkyng

    Festive season

    I have finished JGR - RGB - CP , and close to finish CTF. There is almostly 17,000 left score for me to finish the missions. After I calculated the average for me of doing 500 score per battle (2000 score per hour), I realized that I have to play for around 8 hours this day. And I think it's a huge number for me, so I decided to stop finishing them.
  13. Played a CTF battle for my mission, from the first minute I realized there is no chance for me to capture a flag, so I switched to Isida Hornet instead of Freeze. Enemies were fighting from far distance, so no way for Freeze. And it was a very wise decision. Honestly Isida even if it wasn't one of the turrets for highest results, but it will always guarantee you a good result whatever your performance was bad in the battle. (constant)
  14. One thing I hate, ALOT of my Hornet ODs are wasted against ones who have AP Immunity, I can't check if the player have AP Immunity with V/R like in the past. The only way is with scoreboard which is way harder. Now using my Hornet OD is just like an RNG thing. This is one of the ton of reasons why V/R are important, and there is no current replacement to them till this day.
  15. alkyng

    Let's Discuss Smoky!

    Good, we have reached a closed circle here. Reader is the judge Not in low ranks nor in high rank Sorted Ammunition is stronger than Stun or EMP or AP Smoky. Also I don't think it's an absent fact from you that discussions in the forum are lying on Mk8 versions. And even if we talk about low rank, they rank quickly in less than maybe 30 hours to reach Mk5, which have higher critical rate. Also don't you contradict yourself here?
  16. alkyng

    Let's Discuss Smoky!

    Honestly your two lists are weird! How you mean by such augments like Berserk, Plasma accelerator, Uranium, Dragon's Breath and some others as being front-loaded ! Most of the front-loaded Augments are the ones who have a fixed number for upgradable parameters. Like Auto-Cannon for the 0.5s reload, or Sorted Ammunitions for the fixed 4th critical chance. But most of the Augments you listed are being upgradable on percentage, which affect Mk1 and Mk8 with the same percentage. And Toxic Mix, BlunderBuss, aren't a good examples for back-loaded for me. I understand you in Incendiary Mix as if you mean burning is very strong in low ranks here you're right. But for the rest, I think the examples of back-loaded are just common sense things. I think you have already wrote "broken", not comfort. Which is misleading for players, and confuse them for what the real OP. Like someone who said Railgun (stock) is OP. So I have to correct such misleading info. Oh, I wasn't know that information were outdated
  17. alkyng

    Let's Discuss Smoky!

    Umm, you're right here, I haven't read your post fully. But honestly after I read it, yes it may be strong in low ranks, just like Auto Cannon, and its strength get lessen by upgrades. But honestly any augments will be strong at low ranks, not just Sorted Ammunition. And for max upgrade, it's 22.7% for stock and 25% for SA augment. Not a huge difference, even if it was 30%. The critical damage for Smoky is still just 800dmg. Why all of the cares about timing such a not important thing! .. And about the Smoky AP , I don't know why some players are suggesting to buff some OP augments to a level of another OP augment instead of suggesting to nerf the OP one. Or you love to make the game more unbalanced!
  18. alkyng

    Complaint Book

    So a profit of 35K $ a year? I think they're making more than that. But honestly before some months, they did an event "Tanki Fund" , and with some calculations they was expecting the players to fill it in a total of 4 million tankoins, which by calculations means 88,000 $ for an event period. Honestly I'm not a believer of conspiracy theories, but I think there may be some inflations in the numbers, or my calculations were wrong which is more probable.
  19. alkyng

    Let's Discuss Smoky!

    Then.? What's the meaning of knowing when you will deal the critical if it wont do any status effect, not stun nor EMP. Just a slightly increased damage of 265 dmg. Don't say for anything OP to not make people mix what is real OP like Stun Railgun with what's never close to be OP (Sorted Ammunition).
  20. Honestly the new update of uniforming the hulls speeds is a bad one. It have lessened the diversity and gave some hulls some inequity. In example now there is no real reason for me to use Wasp over Hornet (as a hull), why? Hornet have a better stability, harder to flip, and the most noticeable difference is the turning speed, it's the most annoying reason for me to not use Wasp. Even though the difference in speed wasn't that big one, but at least it was like appeasement. Also the Hovering Hulls with their obvious advantages over the tracked hulls, they must have a lesser speed, like in the past.
  21. alkyng

    Complaint Book

    This is true if you said in 2015 or around. But when you see the old Crisis Hopper combo, or the old Hornet OD, or the old EMP Gauss for 20m , or the old 5s for the arguably most balanced stun railgun, who obviously was buffed intentionally and left for a huge amount of time (3 months+), there is no way for different opinions. EXCEPT for the ones who own some of them.
  22. alkyng

    Complaint Book

    Depends, if you mean hacking. They will get a FOREVER banned from the first time. But if you mean mults, yes they will get the bands for shifts
  23. alkyng

    Complaint Book

    Making a rewarding system for the reports will make it get abused easily. We don't want reports everywhere. If you thought about it, you already have banned a player life-time, and you want them to reward you? For me, I will never report a hack in a P2W game, as I see buyers have a stronger impact in the game. And hacks are almostly useless and do nothing than just having fun. Except if one of them have really annoyed me. For the spectator mode, they don't want players to have spectator mode easily. This would get easily abused, some will use it to record their friends, and so on.
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