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alkyng

Tanker
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Everything posted by alkyng

  1. The previous pages were too huge because too many players are quoting the full topic or quoting the Person_Random post.
  2. alkyng

    Let's Discuss Thunder!

    Guys I want to say a thing, that alot of players consider Thunder us UP. Thunder is a mediocre turret, and seems like a standard. If we buffed it, it will one-shot Wasp-Hornets with DD, and if we nerfed it - no need. For being a mediocre, yes that made it boring, not giving you an interesting advantage or somehow. Players who chose it, that's their decision of playing with a not OP or at least interesting turret. I mean Thunder is in the middle
  3. True, players used to call 2014-2015 the best times of Tanki, though they were a very good days, but I think they're overrated. True they was way more balanced than now, but not PERFECT. You had a very little amount of crystals, supplies. I remember in 2014 there was a 50% sales, and I wanted to upgrade my Hornet to M2, it was costing 35,000 with the discount, I worked all the day for hours and even with some help of others till I get this amount, though we were in grindy days and the fund was better.
  4. Ok as you assume, I will also assume. Let's assume they putted all of 23 turrets/hulls in Exotic rarity(assuming Exotic still exist), and they gave us those 23 containers. Do you think they're a good compensation for you when you see red light from container then it turned to be Mk1 thing you have?
  5. alkyng

    Hacker Invasion

    Me too ? I just think and assume
  6. alkyng

    Hacker Invasion

    Nope, hacks of increasing reload speed or turret damage have been patched before 2015 with a long while, I don't know how TS assumed that such a thing exist in 2022.
  7. alkyng

    Hacker Invasion

    Better than some games who offer unbanning yourself with $$ Which shows their dishonesty about banning them
  8. Wasp and Hornet are MORE 1 shot click bait, first all of them have the same HP, but Hopper have smaller hitbox and a huge advantage of strafing left-right which make the probability of getting hit exponentially lower.
  9. alkyng

    Let's Discuss Overdrives

    Guess what if you came in Mammoth 7.5m range? ? So the correct is to criticize the range of Paladin in comparison of Mammoth
  10. alkyng

    Let's Discuss Overdrives

    Mammoth OD with its current state is OP. But it's lesser OP than Paladin due to its range + and it lasts lesser. So there is no problem to criticize Paladin while Mammoth exists
  11. alkyng

    Hacker Invasion

    I think you guys exaggerating above After HTML5 I have rarely seen a hack, I voted for seldom. Most of the hacks I see are just testers, or ones who don't have a constant perform that gives them a pure advantage. Mostly I see a normal player with constant gameplay have better advantage over hacks. Most of hacks don't go over than a flip hack - a not constant speed hack - a bad no recoil/impact. But damage-health hacks are IMPOSSIBLE. If you seen, please send prove, as you see them almostly always. If the strongest hack in the game can make a F2P with 9699GS beat a buyer with 9999GS, then I can take a look and change my opinion at hacks.
  12. Most of the players in the forum have an alternate account, so VIC2000 most probably have a higher account. Also higher rank don't give your post more value, if his post is correct it still correct even if he have less than month experience in the game. It's very wrong also to assume that players of a hull as a skilled than others. Even though if I will assume, I will say .. . Hopper was immune to flip, so Hopper players are noobs, because they flip alot so they used this hull.
  13. As seemingly containers are working by starting the pool of categories first then the starting the pool of items in the chosen category. If your roll have chosen Rare, then after it started again it have chosen a turret you have, there was a probable of getting another RARE item than that turret. So the compensation must be of the same tier, or at least if we take it mathematically it must be 180 containers instead of the 23 for all of turrets/hulls . Also you haven't answered about the ultra containers part, or you agree with me in that?
  14. So you mean if I get in the future a turret/hull that I have, those 23 containers are considered as more than a compensation for what will happen? Ok, the Mk1 turrets/hulls are in Rare, are those containers all in Rare? Definitely no. As Rare requires 10 containers, so they must be 230 containers compensation, not just 23. And if we will substract the possibilty of getting Rare or higher from them, I say lets substract 50. So they must give us 180 containers compensation. Also what if I get a turret/hull from ultra container? Have those 23 containers took this thing into account. Definitely they're not more than enough
  15. Though yes it's a good example on how containers have lesser value than it was. But for real calculations, this isn't a good proof. Maybe he just have a bad luck this time. So I will do my accounts to estimate the new value of containers, compared to rank up rewards. Let's start straightfully Chance for Common is 50%, and it have only 1000 crystal, so 1000*50% = Add 500 crys For Uncommon, we have to take their summation their number (average) because you will only take one item, so (23000/5)*34% = Add 1,564 crys * For next tiers it's hard to take average because they're alot and there is no obvious value for paints, so I will take the range of seemingly most/least worthy items and will estimate their price. For Rare, adrenaline augment cost 245K and there is 10K crystals (least worthy). So (245000-10000)*10% = Add 23,500 crys For Epic, I estimate Immunity cost 400K and there's 25K crystals. So (400000-25000)*5% = Add 18,750 crys For Legendary, I estimate the most OP augment as 400K and there is 100K crystals. So (400000-100000)*1% = Add 3,000 Summation = 47,314 Honestly I was believing that the result will be lesser than 10K, and that what I made my assumptions on. But for my scientific honesty I will publish the result. Though I still on my previous opinion that new containers have lesser value than 10K, and I believe there is a mistake on my calculations. Like that I took the Range, which is affected strongly by extreme values.
  16. noice 12. if you get from container a turret/hull you don't have slot for, you will pay a tax
  17. 9. you need to pay for your tanks being rested in garage 10. vampire isida suck your crystals also
  18. alkyng

    A token of apology

    I'm not a developer, but I think with an easy algorithms they can fix it, like giving every player an Mk1 version of every item he have, or giving every player all of Mk1 items. Or bringing them down to Common Tier for a while. And there are much more ways to fix if you spent a minute of thinking.
  19. I have tested in test server opening a whopping amount of Coinboxes, but haven't get the 100K Tankoins. It was very tedious because the animation of opening is taking around 45s. And I have to check them multiple times, while I'm browsing another tabs, I have did this many times. Though there is nothing guarantee that test server have the same probabilities of the normal server.
  20. I think this is a huge update, and will move the game to another level. In past two years, we had many inaccessible items but alot of supplies. I think this update will make inaccessible items easier to get, but will return us in like 2015 days where supplies were the most game breaker. Not sure if this update is overally good or not. BTW, the 23 containers are very cool, but they're almostly a work of 4-5 days, while the update may last for months.
  21. I think they meant by removing sets of supplies as the supplies kits of 100 & 250 supplies of everything
  22. It was just "good"? Not OP nor broken? Weird
  23. Honestly I understand the concept of hovering hulls and how they are very important for luring new players. Most of people are using mobile phones and such a company like Tanki couldn't miss an obvious opportunity like this. Even for PC players, they mostly can't get accustomed to keyboard. But what I can never understand, is the huge advantages Tanki is giving them. Though of their controversy as a concept. And the hardly absorbed existence. Tanki is presenting an intentionally buffed Hopper in the past year and intentionally buffed Paladin this year. We haven't yet tested them or understanded their perspective on hovering hulls before they worsen them more.
  24. In the time your first stun rocket travel to the enemy, your turret is reloading, which means you can stun the target again with no extra time. + Colliding with map props is happening with any turret, even with Railgun, not related to travel time. You mean colliding with a tank that moves in your line. It's exactly one second
  25. alkyng

    Let's Discuss Augments

    Sometimes I even use Lightweight construction, it gives me more value than AP, Stun, EMP Immunities.
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