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Everything posted by alkyng
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Yes, this because gearscore system is very defective. -
Would be very good with viking to punish hoppers and paladins
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valid Add counter that shows how many tanks are on control point
alkyng replied to Babi in Ideas and Suggestions
Would be very useless in CP.. Because the range of the dot connections is just a small, and the time for filling it is very fast. And it may have a usages in Siege as the range is larger so some enemies may lie under the bridge which the indicator my help here. But still very useless- 54 replies
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Notification about discontinuing of the game in the Netherlands/Belgium
alkyng replied to Blutaar in Archive
By this we can conclude that containers are generating more money than any other way of purchasing. They're really money suckers in games, you can't get enough of them. If you paid 15 containers, you probably will buy another , and so on. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
The current 16 days missions is offering a very good time in completing them. Any day you find yourself enthusiast to play, you can finish them. But the Ultra weekends are the ones who force you to finish them in your weekend (2 or 3 days). -
Ex-Helper gone Rouge - Revealing all TO Helper secrets
alkyng replied to Sacrifice in Writers' Corner
The applicants are just too many. And they will only accept a few of them -
I think it's the same case of old incendiary band vulcan which say ignite only while burning, but it was able to ignite others with Heat Immnuity. For me I see wiki must be fore a pure information, without this type of advantage / disadvantage. Like in Magnum RGC, can you tell if ability to elevate turret vertically an advantage or disadvantage? Or removing the splash damage from twins as an advantage or not? Or the time to overheat in incendiary band vulcan -25%? So for me it's better to be written as like code information. The type of advantage / disadvantage is better to be in the Garage info, not in Wiki. BTW for the quoted reply, It have changed to Adds HP at a rate of 50% of your base DPS while beam is on an enemy.
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It's annoying that Teslas are throwing their balls mindlessly everywhere, the game is fulled of balls. Now the damage dealt is divided on the number of people who are connected to the ball. But my suggestion is.. From the second Tesla throw the ball, all of the damage must be divided by half even the regular damage, and if the Tesla threw a second ball the damage will be 1/3, and 1/4 for third ball. Even if the ball wasn't connected by anything.
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It's very hard or close to be impossible to determine who is most skilled. There is no obvious criteria to rely on for measuring the skills. There are player who are skilled in XP/BP. There are players who are skilled in Freeze. There are players who are skilled in 1v1 fights. There are skilled players in parkouring (but obviously we are meaning here only the fights). For me if I want to put a criteria for the most skilled player concept.. The one who can play in all conditions. Who is very good in defense - attacking - in playing all of the game modes - in playing with every turret and hull - in teamwork - in 1vs1 - in all of the maps - who can choose the right equipment. The one who can do the best , if he have weaker equipment - balanced equipment - stronger equipment, in all conditions not just the perfect conditions where everyone is equal. So it seems for me it's hard to determine the best player. If we want we have to test him in more than 10 battles. Though for the vast majority of players, they see a one 1v1 fight can determine everything which is definitely no.
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It's either an OP so we don't want it OR Very minor thing like 2 or 3 seconds so no needs of it.
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If you have half of your health in example, and lets say you are carrying the flag, you don't know if you have to wait for your health to get lesser then using the repair kit, or you may get a railgun or shaft shot who will kill you so you have to use the repair kit promptly. This is also why auto-supply system in mobile don't know when to use the repair kit. But with your suggestion , you mean players don't have to go into this baffle, they will have the wasted health as an exceeding health for an amount of time. Honestly I don't see myself with this suggestion, you have to use your repair kit in the best time you can benefit from it. And your point about lifeguard drone, you can read it backwards and lets say in example that lifeguard will restore the full health of medium and light hulls but not the heavy hulls.. So the +1000 hp isn't wasted.
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
I mean if you compared supplies to their value in 2011-2017 approximately, they were really strong, and you can get just a very small amount of them. Now they're no longer in that strong. Drones and Augments are the biggest game problem. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Supplies aren't the fundamental game problem currently.. Drones are. If you only play for finishing your daily missions and right close the game after that, repair kits should be enough for you. But any playing more than that, will make them drain quickly. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
So you acknowledge that Paladin does have an obvious advantage over other hulls? And honestly your last sentence is somehow weird, you are expecting Paladin alone itself to dominate battles under 10v10 but above 10v10 battles Paladin is balanced because it can't dominate the full battle? For a one Paladin player! -
If you mean switch between apps, it's honestly not convenient as in PC. And if the mobile phone of someone was 4GB RAM or even 2GB RAM , it's alomstly impossible to use more than one app. Except if someone is using a beast mobile phone like S21 Ultra with 16GB RAM.
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The Dictators who camp in their side are just annoying. Sometimes you do only see 2 players in the enemy side who play in the battle ground, the rest are camping, so after you and your teammates killing them, you wait them respawn again doing nothing. Look how this game have finished, the highest score in the camping enemy team is just 430!! The only way they can move is when the gold drop
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Cars companies in example started releasing 2022 cars model from most likely 6 months ago. While Mobile phone manufacturers don't follow this mess, they call their phones as the same year.
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You knew that you will be a helper lately, so it was a futuristic praise and complement to yourself.
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For PC players it's not too important because I mostly switch tabs in this time.. Like reading some forum posts . But in mobile phone it's really important to be sure players don't close the game from the boring wait so there is a mini game. BTW, your game seems like a game for high records.. Which will be very irritating when the game starts suddenly and ruin your world record.
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Astonishing! It's very nice and represent the cooldness alot
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I will tell you a fact that seems to be absent from your thinking.. I'm not the most neutral or impartial one in the forum. So yes , if you remember how the old 5s of stun railgun was irritating , and I see the players who deadly defending it. I wont be a wiseman or follow the constructive criticism thinking after it get nerfed. Definitely No ps I like how you are very good in choosing verbs and accuse me as I want "revenge" ?.....?
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Definitely disagree.. Playing 1000 hours in a certain hull means 41 consecutive days, which is directly giving the grinding players a huge advantage. A player with new account can't reach that number easily. I will tell you one thing, grinding players and buyers are pretty the same. Grinding players who play 3+ hours a day are just pretty close to buyers. Which in real means your idea solve nothing.
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True, want to know where is the OP - Look at the 9999GSs what switched to. Firstly Hopper Crisis - Now Paladin Tesla . And still many argue about them - Buyers don't lie. Though being UCs exclusive is the first suspicion one might think, people still choose to argue for more than the obvious ( old EMP Gauss).
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Hoppers are suggesting to nerf lightweight construction - nerfing plasma torch - nerfing crisis . because those are why hopper is OP .. While never thinking or looking that in real, lightweight construction is never deserve an HP nerf nor the plasma torch deserve a recoil nerf, they may have to look at the HOPPER itself. Crisis is definitely OP, especially nowadays after the Booster nerf. But it's never been DEADLY OP on any hull than Hopper. Why? With the insane speed Hornet will get easily collided with any object == flip - Colliding with any tank == Full stop, not crossing (ignoring) over them like Hopper.
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