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Everything posted by alkyng
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
An important nerf, that's happens with Viking and most of the Overdrives.... Interesting that you wasn't see it's OP before the nerf. Returning the flag is unbalanced, because Hunter have delay time before stunning (so a chance to fight back), and with Hopper you jump + stun so you 100% of the time can return the flag (except if the common skills are absent from you. I don't blame you, I blame who gave you a like. Why Hunter couldn't use its OD against Hopper, while Hopper can do that? With OP Drones like Defender or Crisis Hopper can finish a battle in 3 minutes fyi.. While Viking can kill many people with Driver... You see the difference? I see this is against you, because if modules could stop Viking's OD that means Viking's OD is a weak..!?? To be honest Viking OD doesn't work with many turrets/augments, it's only effective with a certain turrets. And if you have 50% protection module - Defender Drone, Viking OD wont kill you except if you stayed more than 4-5 seconds in its way. While Hopper neither Drones nor protection modules nor Hull's Augments can stop it from an inevitable capturing. It's the same when you still see Hopper is balanced while even the developers showed in the Weekly Vlog that Hopper can finish a battle 5-0 in a few minutes. Who cares about Juggernaut? Neither me nor you nor Wolverine have played a decent time in this mode.. It's such a farce mode. But if you really care about this mode, yes Viking is OP there. ......... Ok, and again.. Ability to cross over other tanks is a definitely OP and it allows you to ignore the Mammoth who stand in the flag base, while with Hornet you lost your attempt. And it's inability to flip.. + moving Side ways is definitely OP that allows it to move away while it's looking forward so less hitbox and harder to snipe. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
To be honest I haven't understood. Also I haven't called you hypocrite and I wont say it.. But you in your picture was criticizing the enemy team as they use Shaft protections while you're the only Shaft.. I said, you too you use Shaft protection while there aren't a Shafts in enemy team !! I called you "weirdo" also like them ! I don't see where I wronged for. Also it was for kidding not a serious (if someone will understand wrong) -
I rarely play Chess, when I play it with my friends (who are noobs) I just play in attacking role and from my first moves I go in the middle of their place with my Queen and wreck them all. But when I played it online with experienced players, I realized how I'm a truly noob?
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Here are the table of information Magnum can do damage between 1160-2330 LCR can do damage between 1120-2240 Gauss can do damage between 1320-2170 As you can see they're all close to each other and Magnum has the highest possible damage.. So you're wrong when you highlighted Railgun as the one who can OHKO. Oh and the average damages are... Magnum 1745 LCR 1680 Gauss 1745. So as you can see they're close to each other in average damage. And for me Magnum is the winner in the damages because it has the highest damage of 2330 that gives it sometimes a possibility of OHKO with a decent damage. Ooh contradiction ? Really? Guys see the picture and you're the judge -
Hi guys.. Which do you prefer more, the new GS system which you can click on TAB and you can see the GS number for each player & Augments/Protections Or the old V&R system that was in Flash,, when you click in V or R keys to show the player infront of you Turret/Hull/Drones and their MU's and Augments/Protections in details ? From a long time I think about creating this topic Don't leave without voting or saying your opinion (GS or V/R) !
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No.. Guys, GS system isn't a very good. Look at the drones, Defender gives you 1.5x protection and allows you to use the DD with DA immediately (which is really OP if you don't know).. Booster gives you 4x damage for a 3s and its reactivate time is 10s (not work always though) and allows you to use the DA with DD immediately.. Crisis which allows Hopper to capture 5 flags in less than 4 minutes. And all just gives you 600 GS ? ! !! If an Mk8 Viking gives 4000GS and has 3000hp, and you increased its armor by 50% to 4500 from Defender that's just 600 GS ! GS system isn't perfect nor near perfect nor a balanced.. nor even a true nor honest Oh Even Augments just gives 100GS ? EMP Gauss deserve just 100GS ? ?
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Lol I couldn't hide for you guys that the criminal is someone who we're all respect To be honest I though it was a glitch or something before I accused him, but after he woke up and He pleaded guilty I wont forgive him??
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Basically we have never seen in Tanki era a hull that can capture 5 flags by itself in less than 4 minutes than Hopper (with Crisis). So it's more OP than Viking way much more I agree, but I mean in general a nerf in the damage for a sniper turret will be always a high disadvantage even if the reload was halfed. Look at how stock Railgun is really sucks compared to LCR though of the +50% reload. The purpose of sniper turrets is to one-shot the enemy, so if you nerfed the damage.. whatever the reload fast buff you give, the sniper turret will be in a disadvantage. What I said is true, but I hate when Yellowghetto defends desperately for EM Gauss while it's maybe a reason for many players to leave the game and we see someone defends desperately about it?? I was just describe why it's on disadvantage against E Immunity I think you agree that Booster/Defender both are for buyers because the consume 3 supplies per-once.. Ok when a player who is about to leave the game because of one-shot by Boosters.. Will he stop a second to think that it's balanced because Defender is more OP? I said clearly I don't care which is more OP (though I see Defender is more OP) Because both are for buyers and that was just an example against Yellowghetto logic when he said E Gauss is balanced because of E Immunity while I don't give a SH1T care about that because both E Immunity/Gauss are for buyers. In last year my time in Striker is way much more than Railgun (most of my time with Railgun is just in JGR), but true LCR or the farce Scout are way more powerful than Striker. Why I don't have to use Immunity against Railgun? Protection is enough, but about EMP Gauss it requires you to use E Immunity above of the protection. If you will say even E Railgun and Stun Rounds require you to use Immunity, I would say to you all are OPs and all are a farce. No I think in the past it's way much more than just a four players in the enemy team using it, in the past you see more than the half of players are using protection against Railgun. Then LCR is the same as Shaft as Magnum as Gauss, they're all specialized in one-shot kill. So most of the players are using protections against them, either they're OP or not no one would like to be one-shot by them. Look at my 3 protections, all are about sniper turrets and if there was a Shaft I will equip protection against it. Either they're considered OP or not, I just don't want to be one-shot by them. But I'm not sure if they considered as OP or not, I think developers know better in balance. Because if sniper turrets doesn't one-shot the enemy, they will be in a high disadvantage. And the nerf in reload for sniper turrets wont affect that much, but any cent nerf in damage is pretty enough to destroy the turret. Ok this is all about sniper turrets, but among all of the sniper turrets.. I see LCR is the less OP from them. Gauss has 20m splash-damage radius (and 90% remaining of the damage for 12m), Magnum is also OP with ridiculous splash-radius of 20m also, and higher damage than LCR with lesser reload. And Shaft is nowadays have a ridiculous damage for the stock with 3300 that higher than medium hulls. LCR is still quite powerful and a very effective, but not more OP than the rest 3 sniper turrets. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
MatchMaker ... For sure ended 5-0 I don't why I complete playing this game while there are a certain items I couldn't access them ! Which are the most powerful items in the game ! -
To be honest I haven't tested Crusader before, but after I saw you exaggerated something I decided to test it in test server.. Ok as you can see guys in this video, with Magnum I haven't noticed that recoil as you assume. But with the OD I agree as you described the recoil have stopped my tank while I'm moving forward.. But to be honest I don't think it's that problem that I should care, I think it's a good thing for aiming or when you shooting someone near you to not be affected from splash-damage. By the way either that or whatever, as I said above I see it's the worst OD (though I haven't played with it) but I just want to answer about the recoil.
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OMG Guys, I stunned today when I woke up from the number of notifications !!! Don't know what happens !!! How can I swallow them all and answer those people all !
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Assassination
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To be honest I think that I only one or two Crusader OD have hit me.. I mostly easily dodging it without any effort, the 3000 damage isn't the best and most of us at least have a single protection (DA , Defender , Titan's Dome) so it wont kill a Hornet. The Overdrive have many characters like dealing damage and AP (and Freezing also). But it's weak on all. A farce 3000 damage and a farce AP for a negligible 3s. To be honest, having a single strong one character is way more better than having multiple weak characters. Caring about the kills instead of capturing the flag in CTF while the other players are busy to capture the flag will confidently guarantee you a well number of kills Maf ! what a farce.. Excuse me though I agree with you that Crusader is the worst OD. But what about to even add this to your list Your ping shouldn't be high to hit the enemy You should have a serenity and self-control before using the OD. You shouldn't have psychological stresses and your concentrate should be all in the game You should be a serious and sincere that you want to hit that enemy In the 1s shot delay you should pray that the shot will success ?
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I have withdrawn 2 of my likes to make them 10,000.. Alright?
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I'm no longer looking for the rewards from the missions instead of looking for which is easier. All of my cares are only to finish them faster to get Shards/Stars regardless of their prizes from crystals/supplies.
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The ecosystem for the compatibility of my missions
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From the long time I was thinking about a very strong turret but with it the hull will be unable to move.. I think this is a practical Augment for my concept. By the way it will kill the skill of moving, and many player doesn't know how to move correctly so it's better for them to stay dulled?
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For sure it's a personal opinion and yes it's hard to have a multiple turrets in Colonel. When I talk about the No-supplies matches I exclude any mode than CTF and I exclude xp/bp battles. Because xp/bp and other modes like CP or TDM (which is pretty sucks) don't last long like CTF. To be honest the (101 CP battle you said) it's CP and it not bad like CTF without supplies imo. Imagine me in Serpuhov, going without supplies to the enemy team walking slowly and they all are watching me taking the flag? You have the answer, for sure I wont capture it. And repeating this many times will give me an easily a K/D of 50 deaths and a few kills, getting wrecked and crushed by the players who are just sitting and shooting with Thunder non-stopping. Why did I have to give them free kills, walking in the middle while I get sniped by all of the turrets. And repeating this thing many times in a cold and sucks battle will just be an extremely boring and give you a death after death. I'm the one who trying without stopping to capture the flag, and in these battles I die many many many times, while the other players are just grinding the kills and even they forgot that the game is CTF either my teammates or enemies. Island - Arena - Hill are a small maps, Sandbox is also a small and mostly xp/bp so they're all finishing faster. But Heck, how you dare to say Noise. Have you ever played in the blue team (the lower team) and get blasted 24/7 by Magnums? they just spreading their shots in your base nonstopping without any tiring. Supplies are a main character of Tanki and it's one of the game components from its initials.. Please note when I talk about supplies it isn't not like when I talk about Overdrives. Overdrives is just a sucks thing for the noobs to give them a free kill and I strongly disagree.
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But tesla turret is pushing a plasma projectile like Ares OD.. So definitely you haven't to wait it to see if it has 2 fire modes or not
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So you just have to stay in your base without moving and just shooting !!! I know how you came with the idea
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
I don't took it personally but I said to you a bunch of points and I said "This is you if you wasn't lucky and get it from UCs", and basically you was able to say No. But what happened with you that you just said your horrible point about Hopper that I wish I haven't heard, and exposed your rudeness of two sentences insulting me personally that indicates me that you don't have any argument to waste my time. "Literally makes no sense. Are you the player who flips often in battles? If you think Hopper is so crazy OP. Why don't you use it. See for yourself" To be honest no, but you flips often in battles and I don't want the players who are like you to be in equal playing level with me just because the developers made them impossible to flip. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
So if the players are skilled and don't flip often so we should give them the immunity from flipping? if this is your logic, reach my peace to your mind. If you don't have a good argument to discuss with, don't go personal -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
True Thunder modules are way more popular than Striker modules. But this thing shouldn't be in our discussion, it's an act from the players themselves. When the developers are looking in the balance, they shouldn't consider players' acts into account. But for you maybe it's a thing that you take care on it before using the turret and it's a true thing. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
@cosmic666 To be honest either if the players are adults or children I don't care.. I just wonder why the game became more easier nowadays and doesn't require that much of skill. Either the players are adults or children why in the past the game was a harder and the players was able to play and no problems with that. But nowadays the game is much easier !! Intresting question !! so this is why I say I don't care about the Tanki age group because. But about saying this game is for children, ok if this wasn't from Maf or Venerable. And it was from a Developer, I will just ask him a simple question.. I'm not a children so do I have to leave the game? basic question.. If he answered yes then Bye, but if he answered No I will ask him why the cares are now for the children and the game become more easy.. So you don't have to tell me the game is for children because you either admitted that the game is a truly easy and no skills-based and I have to quit. Or you in real have to discuss with me to tell me how I'm wrong and the game doesn't getting easier. So in conclusion don't tell me the game is for children because this directly indicate that what I said is true and I have to leave the game. By the way please note, when I said Maf-Venerable I don't ever meaning that they're in less-value than developers. But in my real opinion and if you entered my heart I respect them both more than any developer or anyone, and Maf is the first one who I knew in the forum and he have a special respecting from me. But I mean the game is for the developers so their opinions are more important to indicate that I have to leave or continue! -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Well and that's what most of us do with Striker, and in this case Thunder is better. Though arcade shots for Striker isn't a very weak, but it's not as strong as Thunder. So if you (and we) will play Striker with only the arcade shots, Thunder is better.
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