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Everything posted by alkyng
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
AP Immunity in Siege is OP, AP turret in Siege are OP -
Basically this mode doesn't work with pro-battles, if you created the battle ! you will play with Juggernaut until the player join the battle? if there was you and two enemies! will you take the Jugger always! And also it will be abused as At_Shin said... Jugger is a special tank, and if we make it available for all, it will be abused really much. But in MM it's just a one-click to put you into a balanced Juggernaut battle and the Jugger tank moves from one to another.
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It would be cool if the shoot was bouncing then boom, like a grenade. But not practical at all?
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
I have noticed that Medium Hulls and Heavy Hulls have higher acceleration than Light Hulls in general, either Hovering or Normal hulls. To be honest I don't know why but it's a type of balance that developers see -
Ten to 20% protection? thank you for your generous, but don't you feel it's too much maybe you can make it 5% if you lessened your generous and wiseness of the balance something.
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Dictator is a really dumb, a tall giraffe.. Not because it's ugly, it's just bad in driving. A hurried Hornet who moves quickly against Dictator can slips under it like a nutmeg. When an enemy is close fitting you from the side and you turn your turret around him, your shoot will go above him. Nowadays, if the generating the score way from Dictator's OD wasn't exist.. Dictators should give me a very reasonable reason for their choosing of the hull. It's no longer a hull to catch gold boxes, Hunter have disqualified it something.. And Hopper have -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Why people using Viking? It's just a personal choose that many players prefer it before or after the Overdrives. I think the most players are using the hulls instead of its overdrive. For me my most used hull is Hornet, and that haven't changed neither after the overdrives' update that made it really OP (not more than Hopper) nor after the nerf. Because it's my favorite hull so I use it.. I play from many years, the only time I have upgraded and used Viking is 2020 because I get Heat Immunity in it. Whatever the overdrive get a nerf or buff, I wont stop using Viking. Hunter: wasn't used that much to be honest compared to Viking/Hornet, but the Overdrive's update have significantly increased its popularity. For me, I was using it from a long while for many reasons one of them is the highest maneuverability in the game. Mammoth/Titan are used before/after the overdrives nothing changed.. But Mammoths are tend somehow to switch to Titan because of the useless of their Mammoth Overdrive. Ok but Hopper: is a new hull, players are playing it mainly because of its OPness. Why the players chose to switch from their favorite hulls like Hornet/Viking to Hopper? Because it's balanced?? -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Again, Viking is so annoying now because of the bigger maps you see many of them so everytime you play you will die with one of them... For every single one of them the OD doesn't seem OP.. But in general with their abundant it's disgusting. Ok this is the overdrives' problem which is really not a useful and ruined the game.. If there was 3 Shafts in the enemy team, you will die every time you respawn, the same with Viking. Ok I have complain before you all about the problem of Vikings' abundant in every map.. And I have complain before how is the Overdrives (in general) ruined the game because one Hunter killed me... But I have neither said Viking is OP nor Hunter is OP.. Because it's the Overdrives' problem which came from the developers. -
While I was reading the old patch notes of 2009 I stunned that the time to take the flag again after dropping was 5 minutes?
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
I can easily and I don't have a problem to say Viking OD is OP.. Because: Hornet - get a nerf Hunter - is in a real disadvantage because of Hopper Titan - has many antagonists Ares - easily you can dodge it Mammoth - is pretty useless (when last time have you died from Mammoth?) Crusader - is pretty useless also. Wasp - is really hard to kill a bunch of people with the OD. Dictator - isn't a really an OD. Ok as we see many of the overdrives are suffering from many problems they have.. Viking doesn't suffer from a thing than the slow charging rate.. So Viking is the best OD from them. But it's nothing and trash against Hopper, have you seen guys a Viking player finishing a CTF/Rugby battle in 3-4 minutes? For sure no, but about Hopper I saw many of them finishing battles in 3-4 minutes. You can see the players opinion, the players don't lie You can see how the players are just leaving the battle when they see Hopper + Crisis. The players who is stronger or weaker. I play in Parkour maps and the buyers when I have a problem with them they switch to EMP Gauss because they know it's OP. One of them was threating me to switch to EMP Gauss and he was honest.. He haven't think that I'm Yellowghetto who have a weird opinion and I don't see it's OP. No it's a basic sense every player know which is OP. Developers showed in Weekly Vlog Hopper finishing a battle 5-0 in just a few minutes.. It's no longer a thing that probable different opinions like which stronger Hunter or Hornet. Hopper get a nerf that after using the OD there are 10s delay, ok this wasn't a nerf, this was a dumb thing they haven't put it in Hopper but they now added it. While you wasn't see Hopper is OP in that time. What Viking OD can do than killing a bunch of people (that not happens always). Hopper can even cross over the defenders and capture the flag easily compared to Hornet which will just collide with them and will lose its attempt. But I don't wonder while someone said Hopper can climb in the walls, the same when Hornet can jump from the cliff (in Monte-Carlo) but Mammoth couldn't. I can somehow understand his mindset. -
If I added "Both" into the poll, everyone will choose it and no means for the topic and it will get closed and nothing will change in the game.. But as they implement GS as a completely replacement for V&R, I think in this topic we show that V&R is better imo.. "Both" is meaningless.
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Ok I see R/V system is way more better than the meaningless GS system.. When I face a player infront of me what will I do? check the scoreboard and search for his name then check his GS number (which already have many flaws) and check his Augments/Protections? Or just I simply can click V/R and I will see everything? Also what GS indicate for? meaningless number, will that show me the turret/hull upgrades? will that show me which drone they use? Some players are using an Mk8 turret with Mk1 GS, you will see their GS is a very low, but you don't know that they already are playing with Mk8 turrets. Such a defective system! Tanki developers have replaced V/R to a comprehensive GS system, because they think it's enough. But I show them how GS is a defective and V/R is way more better. If they both are exist, I don't have any problem (but I will use V/R only).
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
An important nerf, that's happens with Viking and most of the Overdrives.... Interesting that you wasn't see it's OP before the nerf. Returning the flag is unbalanced, because Hunter have delay time before stunning (so a chance to fight back), and with Hopper you jump + stun so you 100% of the time can return the flag (except if the common skills are absent from you. I don't blame you, I blame who gave you a like. Why Hunter couldn't use its OD against Hopper, while Hopper can do that? With OP Drones like Defender or Crisis Hopper can finish a battle in 3 minutes fyi.. While Viking can kill many people with Driver... You see the difference? I see this is against you, because if modules could stop Viking's OD that means Viking's OD is a weak..!?? To be honest Viking OD doesn't work with many turrets/augments, it's only effective with a certain turrets. And if you have 50% protection module - Defender Drone, Viking OD wont kill you except if you stayed more than 4-5 seconds in its way. While Hopper neither Drones nor protection modules nor Hull's Augments can stop it from an inevitable capturing. It's the same when you still see Hopper is balanced while even the developers showed in the Weekly Vlog that Hopper can finish a battle 5-0 in a few minutes. Who cares about Juggernaut? Neither me nor you nor Wolverine have played a decent time in this mode.. It's such a farce mode. But if you really care about this mode, yes Viking is OP there. ......... Ok, and again.. Ability to cross over other tanks is a definitely OP and it allows you to ignore the Mammoth who stand in the flag base, while with Hornet you lost your attempt. And it's inability to flip.. + moving Side ways is definitely OP that allows it to move away while it's looking forward so less hitbox and harder to snipe. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
To be honest I haven't understood. Also I haven't called you hypocrite and I wont say it.. But you in your picture was criticizing the enemy team as they use Shaft protections while you're the only Shaft.. I said, you too you use Shaft protection while there aren't a Shafts in enemy team !! I called you "weirdo" also like them ! I don't see where I wronged for. Also it was for kidding not a serious (if someone will understand wrong) -
I rarely play Chess, when I play it with my friends (who are noobs) I just play in attacking role and from my first moves I go in the middle of their place with my Queen and wreck them all. But when I played it online with experienced players, I realized how I'm a truly noob?
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Here are the table of information Magnum can do damage between 1160-2330 LCR can do damage between 1120-2240 Gauss can do damage between 1320-2170 As you can see they're all close to each other and Magnum has the highest possible damage.. So you're wrong when you highlighted Railgun as the one who can OHKO. Oh and the average damages are... Magnum 1745 LCR 1680 Gauss 1745. So as you can see they're close to each other in average damage. And for me Magnum is the winner in the damages because it has the highest damage of 2330 that gives it sometimes a possibility of OHKO with a decent damage. Ooh contradiction ? Really? Guys see the picture and you're the judge -
Hi guys.. Which do you prefer more, the new GS system which you can click on TAB and you can see the GS number for each player & Augments/Protections Or the old V&R system that was in Flash,, when you click in V or R keys to show the player infront of you Turret/Hull/Drones and their MU's and Augments/Protections in details ? From a long time I think about creating this topic Don't leave without voting or saying your opinion (GS or V/R) !
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No.. Guys, GS system isn't a very good. Look at the drones, Defender gives you 1.5x protection and allows you to use the DD with DA immediately (which is really OP if you don't know).. Booster gives you 4x damage for a 3s and its reactivate time is 10s (not work always though) and allows you to use the DA with DD immediately.. Crisis which allows Hopper to capture 5 flags in less than 4 minutes. And all just gives you 600 GS ? ! !! If an Mk8 Viking gives 4000GS and has 3000hp, and you increased its armor by 50% to 4500 from Defender that's just 600 GS ! GS system isn't perfect nor near perfect nor a balanced.. nor even a true nor honest Oh Even Augments just gives 100GS ? EMP Gauss deserve just 100GS ? ?
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Lol I couldn't hide for you guys that the criminal is someone who we're all respect To be honest I though it was a glitch or something before I accused him, but after he woke up and He pleaded guilty I wont forgive him??
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Basically we have never seen in Tanki era a hull that can capture 5 flags by itself in less than 4 minutes than Hopper (with Crisis). So it's more OP than Viking way much more I agree, but I mean in general a nerf in the damage for a sniper turret will be always a high disadvantage even if the reload was halfed. Look at how stock Railgun is really sucks compared to LCR though of the +50% reload. The purpose of sniper turrets is to one-shot the enemy, so if you nerfed the damage.. whatever the reload fast buff you give, the sniper turret will be in a disadvantage. What I said is true, but I hate when Yellowghetto defends desperately for EM Gauss while it's maybe a reason for many players to leave the game and we see someone defends desperately about it?? I was just describe why it's on disadvantage against E Immunity I think you agree that Booster/Defender both are for buyers because the consume 3 supplies per-once.. Ok when a player who is about to leave the game because of one-shot by Boosters.. Will he stop a second to think that it's balanced because Defender is more OP? I said clearly I don't care which is more OP (though I see Defender is more OP) Because both are for buyers and that was just an example against Yellowghetto logic when he said E Gauss is balanced because of E Immunity while I don't give a SH1T care about that because both E Immunity/Gauss are for buyers. In last year my time in Striker is way much more than Railgun (most of my time with Railgun is just in JGR), but true LCR or the farce Scout are way more powerful than Striker. Why I don't have to use Immunity against Railgun? Protection is enough, but about EMP Gauss it requires you to use E Immunity above of the protection. If you will say even E Railgun and Stun Rounds require you to use Immunity, I would say to you all are OPs and all are a farce. No I think in the past it's way much more than just a four players in the enemy team using it, in the past you see more than the half of players are using protection against Railgun. Then LCR is the same as Shaft as Magnum as Gauss, they're all specialized in one-shot kill. So most of the players are using protections against them, either they're OP or not no one would like to be one-shot by them. Look at my 3 protections, all are about sniper turrets and if there was a Shaft I will equip protection against it. Either they're considered OP or not, I just don't want to be one-shot by them. But I'm not sure if they considered as OP or not, I think developers know better in balance. Because if sniper turrets doesn't one-shot the enemy, they will be in a high disadvantage. And the nerf in reload for sniper turrets wont affect that much, but any cent nerf in damage is pretty enough to destroy the turret. Ok this is all about sniper turrets, but among all of the sniper turrets.. I see LCR is the less OP from them. Gauss has 20m splash-damage radius (and 90% remaining of the damage for 12m), Magnum is also OP with ridiculous splash-radius of 20m also, and higher damage than LCR with lesser reload. And Shaft is nowadays have a ridiculous damage for the stock with 3300 that higher than medium hulls. LCR is still quite powerful and a very effective, but not more OP than the rest 3 sniper turrets. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
MatchMaker ... For sure ended 5-0 I don't why I complete playing this game while there are a certain items I couldn't access them ! Which are the most powerful items in the game ! -
To be honest I haven't tested Crusader before, but after I saw you exaggerated something I decided to test it in test server.. Ok as you can see guys in this video, with Magnum I haven't noticed that recoil as you assume. But with the OD I agree as you described the recoil have stopped my tank while I'm moving forward.. But to be honest I don't think it's that problem that I should care, I think it's a good thing for aiming or when you shooting someone near you to not be affected from splash-damage. By the way either that or whatever, as I said above I see it's the worst OD (though I haven't played with it) but I just want to answer about the recoil.
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OMG Guys, I stunned today when I woke up from the number of notifications !!! Don't know what happens !!! How can I swallow them all and answer those people all !
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Assassination
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To be honest I think that I only one or two Crusader OD have hit me.. I mostly easily dodging it without any effort, the 3000 damage isn't the best and most of us at least have a single protection (DA , Defender , Titan's Dome) so it wont kill a Hornet. The Overdrive have many characters like dealing damage and AP (and Freezing also). But it's weak on all. A farce 3000 damage and a farce AP for a negligible 3s. To be honest, having a single strong one character is way more better than having multiple weak characters. Caring about the kills instead of capturing the flag in CTF while the other players are busy to capture the flag will confidently guarantee you a well number of kills Maf ! what a farce.. Excuse me though I agree with you that Crusader is the worst OD. But what about to even add this to your list Your ping shouldn't be high to hit the enemy You should have a serenity and self-control before using the OD. You shouldn't have psychological stresses and your concentrate should be all in the game You should be a serious and sincere that you want to hit that enemy In the 1s shot delay you should pray that the shot will success ?
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