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Everything posted by alkyng
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You have talked about sharpio not yourself, so I ignored sharpio not you .. Alright? LOL
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LOL it's not about confidence or anything... You have noticed what I wrote? ? I just created this for fun.. Oh or like what At_Shin suggest about Striker RRE which I think it will be a really fun to have a fight with this Augment. So losing or winning wont makes sense, as the one who is accustomed for 1v1 fights will win always (and that's not me).
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Nothing is assured.. But I tested my Mk1 Gauss and it still have splash-damage.. But the EMP as others assume it has it splash removed completely.
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To be honest, Gauss have overpassed many sniper turrets with many advantages. Like the auto-hits mechanic, it have cut many of the skills required for a sniper turret. Also seemingly it has faster reload than LCR with a slight advantage -- LCR = 5.0s Gauss = 4.7. Which doesn't make sense tbh. But I mean it never deserve the old 20m radius.. To be honest I haven't test Gauss before, I will try if I had the crystals I will upgrade it to Mk7. Yes I agree the nerfs shouldn't go from OP to useless.. But it happened with Hornet OD also.. Gauss been here for 2 years which is a quite much. Btw, it's too early to judge about, and it seems the LCR is the current meta now. But the next days will show everything
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Oh so now the F2P wont annoy us after getting Armadillo from containers that it's UP or balanced as they annoyed us with EMP Gauss.. Because they couldn't upgrade it?
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A splash-damage for ranged turret? Where do you want to reach! Thunder yes should have splash-damage. But the ranged turrets! you want to kill two-three people in a row !
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I'm not sure about the new splash-radius, but I think it shouldn't go up 10m radius. You remember how the farce Gauss-Hornet OD in the past how it can kill 8 players one-shot with the incredibly 20m of splash-damage. Gauss is a quite powerful with the 20m, Magnum also have 20m.. but every further more you go in the distance the damage will reduce dramatically. But Gauss 90% of the damage remain in 12m, which is a farce also. Look at the other sniper turrets than Gauss/Magnum, Railgun/Shaft doesn't have splash-damage. While Railgun can shot two enemies in the laser line, but it's not a practical to kill a punch of people under Titan's Dome or any crowded people.. Not like the meta OP Gauss/Magnum.
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In my honest opinion... I don't think in the near future there will be any new turret stronger than EMP Gauss, nor in the far future. So I think yea it's the most OP turret happened in Tanki history Because basically it's the only turret who have a 20m radius (Magnum exception), Railgun or Shaft don't have splash-damage. Also if a turret will be stronger than EMP Gauss ! what the buffs it will have? So basically Tanki nerfed EMP Gauss and that wont happen again with NO thankfully to the developers after 9 months of the farce.
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Ooh this problem happened with me for many years Luckily I have bought a new laptop with RGB keyboard... But the problem still exist ?
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Oh sorry At_Shin I slept suddenly so this is why I haven't entered the game Why the sabotaging? let me enjoy with my topic !! who are you who are shapiro Lol, to be honest I was about to start mentioning and I will mention many people.. But as I said that maybe some players don't prefer or don't want, so I'm not forced anyone.. And the topic is prominent in the section for any who want to fight.
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I collected the golds so fast because of Hopper... Though I don't feel satisfied when I use this OP hull, but this is the fact.
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valid Add "round stabilization" augment to XP, BP and XP/BP battles
alkyng replied to Picassoo in Ideas and Suggestions
XP/BP is basically LCR Railgun + Hornet/Wasp.. Anything than that done by developers is just for sake of ruining the mode. -
I will try to upgrade my equipment to be with a very wide chooses for everyone.. Sorry for the lack of the hulls.. I tried today to ignore buying Booster and upgrading my prots while I want, just in sake to upgrade 3 of my turrets Vulcan/Magnum/Twins, to create this topic. Oh and my Augments if you have one of them to fight--- Vulcan (IB - RR - SSR) Rico (PT) Smoky (AR - HPAS) Railgun (Scout - LCR - RS) Hammer (DB) Striker (RRE) Magnum (RGC).
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Hi hello, I see it's a cool idea to create a topic for 1v1 fights. We discuss with each other everday, we check the forum and read the topics... I think it's a really good idea to have a fights.. So today I decided to start my topic Sadly there are some turrets I don't have, but the current equipment you can fight me with it.. I will update the list as possible as I can Railgun - Rico - Magnum - Vulcan - Striker - Freeze - Smoky - Twins - Hammer....Viking - Hornet You can fight me with any combination, but but I don't accept any fight with Railgun.. Because it's not an xp/bp duelist. Overdrives must be turned OFF.. Augments OFF.. Micro upgrades OFF.. Please note, if you beat me and won in a battle. That doesn't mean that you have the right on me or more righteous against me in my discussions in the forum.. Constructive discussions and the skills in the gameplay are two different things. And vice versa if I beat you. 1 vs 1 battles doesn't determine the skills, because 1v1 battles doesn't compose even 1% of the player time in the game. All of the gameplay are in normal battles.. Also the player who is accustomed and play 1v1 battles always undoubtedly will have an obvious progress over the others. Scoreboard :
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Yes I understand that, but sabotaging without even firing a single shoot to the enemy is a farce tbh. When an enemy face you while you're a mult you just keep watching him ? until you die? Imagine I let the bots in MM killing me while I just watch them ! Let an 8 years old kid killing me without firing? while I'm helping them but he don't know !! what's the meaning of that...!
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The mults !! I really don't know what's the goal and the meaning when someone play completely as a mult ! You just get slaughter by enemies while you try to mult your team ! why you help the enemies ? do they deserve that? Ok what if the enemies were your team? Whatever you tried to be a mult, the enemies wont stop killing you.. I remember in the past some mults do a collaborate with the enemies and the mult take the enemies flag and stay in the enemies base without capturing just to restrict his team from taking the flag and when the enemies come with the flag he just return the flag to them.. and forth. But now it's impossible and wont happen ever with the less-thinkers MM bots, they wont realize that. It's registered in their minds an enemy = kill. While I'm also killing the mults. By the way, imagine being a mult and try to push/flip my teammates while the enemies are killing me all the time with no mercy.. The battle end where your K/D is a really stupid and you have no score ! helping the enemies while they kill you all the time, what a insult !!!
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What a nice new Drones page for Wiki ! ? What? Even the Wiki become useless? Isn't that enough that you ruined the shown info in HTML5 ? Yes it looks more modern and nicer, but at least keep a thing practical for the average people.. Who have the average level of thinking, not making the game with this stupidness assuming all of players are just foolish and under the average level of thinking. I'm not sure if Tanki through the days will go even under the under average level of thinking and will make the game more info-less.
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Oh to be honest it's something weird, I think it will break the balance somehow. Look at the sniper turrets, I'm not sure if they are OP or not imo. One-shooting the other hulls is really disgusting thing, but if they nerfed the snipers so they can't one-shot the hulls.. They will be a useless and UP. But why all of the headache, I can equip a prot against them and basically I'm no longer one-shot. I have 3 protections slot, all of them I made it for sniper turrets (Rail - Mag - Gauss). If protections modules wasn't exist, you will be one-shot always by sniper turrets. Also if there are a strong enemy in example Ricochet or any turret, you can equip a protection which will help you. But imo I disagree with the 50% protections, because I see them as an overkill against a certain turret. I think the limit shouldn't be higher than 35% prot, and it will be enough to restrict some annoying player from bothering you but not a really overkill.
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Popular opinion: You are silly ???????
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Agree, Magnum is very annoying and disgusting. Tbh, I liked the old paint with protections system. But the new is more practical. Though I disliked the way that everyone can choose whatever prot he want, I think choosing a few prots sets from paints is better than the completely freedom of choosing. Yes, all of the big maps and especially Brest/Highways, are obviously in snipers favor. I think we don't need those maps, many maps are balanced for everyone snipers/normal players like Solikamsk/Silence, I think the snipers are whose the ones who need to suffer and find a places to snipe. Not a pure maps just for them. I think TDM/Juggernaut are worse than Assault and they need to be removed completely. Juggernaut is unbalanced, TDM is boring and stupid. That's the only correct thing, the similar ranks have to play with each other ONLY. In other meaning you mean ability to ejection TDM/Juggernaut from queue. I agree, they added new maps but all are huge maps. And as I always say, all of MM maps should be practical for all (in devs opinion) so maps like Monte-Carlo or Rift wont be added in MM. I'm not sure why? I think Freezing now is a really powerful and can stun you in your place worse than the real stun even. Agree. Yes, I think hulls with the same HP is a quite boring and no diversity. Yes, I think Titan/Viking need reworking. Viking is really slow, but when it become available it's disgusting OP. Titan sometimes becomes really OP, and sometimes becomes completely vulnerable, nothing between. I think a rework should be done for the two. I remember Shaft in 2017 have the same damage of HP of medium hulls. Mk8 Shaft can do a pure 3000 damage, Mk8 medium hulls have 3000HP, and they're the same with every Micro upgrade. Btw I think Shaft have to one-shot medium hulls, and sometimes I see not.. I'm not sure For sure I agree and probably you mean the farce Mk7 kits for For sure it's needed, I always go to Wiki for the most insignificant info This kind of info is probably a suitable for kids not for me, such a foolish thing.
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You haven't explain more, what do you mean ? the stock Railgun.. or the Augments that are no-longer can do status effects with every shot..? Because you said you spent your money, I'm not sure if you mean your real $ or just the crystals in the game.. Lol, you don't have to talk about stock Railgun.. Look at my LCR Mk7-7 can do critical shot with exactly 2017dmg. So I can one-shot light hulls always even if they have 50% prots. Which is definitely OP and will make me go awaay from my Hornet and I will switch back to Viking. Because I really don't want to be one-shot victim.
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To be honest I haven't expected before from Tanki that EMP will get a real nerf, I thought the nerfs will be just a slight nerfs that will reduce its effectiveness. Not just an overkill But still needs more tests/approves if the damage nerf -25% still exist or not. I think it's the same nerf that happened to Hornet, was a really enough nerf. Not sure if they will do the same thing for Hopper, though I don't think because the Hop. Also I don't even want to waste my life waiting for their buffs/nerfs, I basically wont complete playing more years. By the way for my honest opinion, I see the nerf in EMP is just a nerf compared to stock Gauss. But in real I see Gauss don't have the right of 20m and don't have even to surpass 10m radius (Magnum is the same) . So I see Gauss should be nerfed and EMP should have a more nerf . But not much people talking about stock Gauss because the OP Augments have overwhelmed
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
CoC Isn't a p2w, but it's a time grinding and depending on the time. Tanki Online is disgustingly p2w , but I don't blame you why you compare them both because you don't see EMP Gauss nor Hopper nor Booster as OPs. So I'm not sure what's the p2w aspect in your mind. Btw, thank you for your "Agree" in my past post, I wonder how you dare to give me a positive reaction after maybe more than a hundred Confused in a row. -
Now lastly Gauss EMP get its nerf, I haven't think that Tanki will did it one day. A -25% damage + Abortion of the grace 20m splash-radius, will make it have a really disadvantages. Now EMP users may think twice before equipping this Augment. I think many of this Augment users see the nerf as a misjudging and oppressive, except the wise ones who use it while they know it's OP. I'm a Hornet user, and haven't said one day the old OD isn't an OP. I don't see where is the problem to know that your strength is from your OP equipment.
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