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Everything posted by alkyng
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Sorry for the word but I think you truly putted yourself in the correct topic.. You randomly said you bought Gunslinger without detailing it, as everyone know what this Kit is about? You made me go to Wiki to realize it's Striker + Hornet ?
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When I open the regular container before the weekly container and I get a 125 Mines, I can't stand and don't have any motivation to open the weekly container ?
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I think this player left the game again, so close the topic!
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Battles list are fulfilled with Silence 10vs10 Parkour, you convince me that all of the 10v10 players are joining to contribute in Parkour or what? Nope, Parkour maps are just for chilling out and taking some fun. I usually love to flip other people and the other players loving to chilling out in Chat with friends or some annoying buyers who loves to filling the map with their Mines. As I said to you Parkour mode guarantee for Tanki a very good revenue by its buyers who spend their hours in the day just in Parkour. And to be honest, there is no meaning of parkour nowadays. A space mode with Ricochet allows you to reaching the farthest building in Tanki easily. Believe me if Parkour mode was with your suggestion to be in a very peace and no fighting, it will be sucks and I wont play in it ever. What parkour you want to do in Silence if there was no fights? Going on the top of the wall in blue team and repeating it every time?? what a sucks thing!!! So in real no one take it as a real Parkour, it's only for fights. I think in its initials there was some players who taking it as a real Parkour (2017).. But now everything is a bad routine and you see the map is filled with Heavy Weights? The only real Parkour if you want is with your friends in a private map with no Space mode activating. And for sure you wont do this because it's a really sucks, the same thing applied to public Parkour maps.
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Why is ricochet and hornet so weak compared with other turrets and hulls?
alkyng replied to raze_avenger in Archive
Oh I forgot to mention one point.. Ricochet isn't an appropriate turret with Hornet or Wasp, it need a steady hull with a wide shape and an equivalent speed. But with the light hull of Hornet and a fast speed, I don't think Ricochet is appropriate. I think and assume that Viking is the most appropriate hull with Ricochet Though this video was in Parkour, but it shows you how the difference in the stability. I think the only Rico who is appropriate for Hornet is Plasma-Torch, it has a quick shots and a really compatible with its OD for a quick assassination. -
Noope I think Parkour mode guarantee for Tanki a good revenue by its players. There are a many players who are just playing 24/7 in Parkour without playing such a single other mode.. I knew a lot who have spent more than +500hrs in Parkour. Ok and for sure many of them (the buyers) spend a lot and a lot of money to buying everything and every Augment and infinity RKs + Mines to wreck everyone in Parkour. And for sure Gauss EMP is approx. the worst thing in Parkour, it's literally destroyed any fight against any buyer, and I think myself Tanki is intentionally haven't nerfed EMP Gauss just for Parkour players. So I don't consider Parkour as a secondary mode, but I think it have its affect in the game and maybe developers make some balancing things just for Parkour players. Playing in Parkour without buying will put you in a huge and unbelievable disadvantage, against Heavy Weights(??) and EMP Gausses and infinity supplies. There are a certain player who have spend more than 23 Millions supply just in the Mines ? Parkour maps for who trying to marginalize them are a very popular, and it compose more than 30% of regular pro-battles maps and if you entered test server you will see them composing more than 80% of the maps maybe. They're giving Tanki a constant revenue by their player, many players/buyers will leave if there wasn't a Parkour maps. But for my opinion, Tanki developers sucked it too much with Parkour non-buyers. They're unashamedly gave the buyers unbelievable advantages in Parkour, Heavy Weight or EMP Gauss are completely OPs. Parkour maps wasn't with this suckness in the past 3 years, yes buyers had a very strong advantages and you can't attack Mammoth + Twins M3 with infinity druggers. But now they sucked it too much with Heavy Weight and other sucks. If you haven't understood what I wrote !! please go to a Parkour map, and test your luck
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To be honest for my opinion, I see AP Augment or Hunter Augment for Striker are sucks. Regardless if they are OP or not, but they doesn't represent the true Striker and don't give you the fun and lust after a full aiming on an enemy with a 3800dmg. But for the other Augments, I see they're a pretty fun to use. To be honest I haven't test AP for Striker but I think it's the worst AP Augment in Tanki, after the aiming you only shot a one single shot that is AP. But for sure it's a very OP for teamplay and attacking multiple players in Titan's dome.
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
One of the worst modes in the game, you either win with a very strong win, or you lose with a hard result... These two pictures are a two games in a row Regardless of the mult with 3k GS in my team in the first picture.. I see Siege is a very dependent on the teammates who are going to the points + the number of Titans, I think most of Siege battles are ending with a 5-0 or 4-0 for either team. Yes I see Assault + Juggernaut are worse than Siege, but still all are sucks. -
From many months every time I think about leaving the game because it's been really boring especially with a repeated bad routine "MM" + Missions, Striker hold me back !! I just missing to play with Striker. Now I have paid Remote Augment for Striker, it's really fun to play and it gave me a huge advantage... I'm not anymore needing to be a precise in aiming, whatever wrong angle I shot about I can press SPACE again and the rocket will explode around the enemy. For the players who says it needs a practice, I strongly disagree and I see it's a really easy and powerful. Maybe I will consider it as OP if I haven't seen the farce nowadays, so it's misjustice from me to consider it as OP neglecting the real OPs now. In real all of the Striker Augments I see them a real fun to play, I think everyone of them is distinguished from the others. Not like the rest of Augments for the other turrets that are just a boring edits that are directly just strengthen or just pale edits. I hope one day I will buy them all
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Why is ricochet and hornet so weak compared with other turrets and hulls?
alkyng replied to raze_avenger in Archive
If you want to compare a turret with any other turret you have to exclude Gauss and Magnum, because basically if you compared any turret with them it will be UP. I don't think Ricochet is underpowered I think it's balanced and really powerful and one of the strongest turrets compared to Smoky-Railgun-Thunder and for sure excluding (Gauss-Magnum). Maybe you're a new with Ricochet and haven't mastered it? In my first days with Rico it was a really hard for me to use.. But now I have completed a very long hours with Rico and I haven't felt one day it was UP. Playing with no Augments against players with Augments for sure will put you at a direct disadvantage.. Stock Railgun is a trash, but with its Augments it's a really powerful or maybe OP with Scout or LCR. Smoky with Cryo or Incendiary-rounds or Assault Rounds is a really powerful. Ricochet with Plasma-Torch or Minus-field is a really really powerful or OP. Gauss for sure is out of our discussion because for sure if we want to compare every turret with Gauss it will be UP. Hornet OD if you don't know how to use it efficiently certainly it will be a very weak (even the Hornet before the nerf), you have to use it against the players in your sight + don't use it randomly make a hundred lines under it. You have to use the OD when you have Double Damage and your ammo is full AND against players with a strong defenses like a 50% against your turret + DA or under Titan's Dome.. Now your OD will be a very strong and OP. But using the OD randomly without DD or with an inappropriate turret with the OD like (Thunder-Smoky IMO) will make the OD completely useless even the old version before the nerf. -
So this is why I say mouse controls are impossible in Tanki
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Nothing caught my attention in this all than the nerf to Gauss EMP, just shorten the EMP radius from 20 to 14 ? Is this the nerf that we all waiting for? Is this what you see is needed after 9 months? Yes it's important nerf as 20m radius was extremely extreme, but even 14m is a very enough to disable supplies of a crowded team. Ok where is the nerf to reloading time? And why until now Gauss doesn't affected by EMP in the splash-radius (and I think AP Gauss will be like this also). Such a joke, I thought it will last 3 or 2 seconds then I realized it will last to 6s.. Did I have to consider it as a lie? sorry for the word but I describe what I see And for sure the LCR Railgun with reload of stock Railgun is a farce and the EMP is a farcer To be honest in one of the past updates I was too close to say Tanki has reached the farthest limit of P2W and stupidness I said that Tanki couldn't make any new P2W above of the current state, and if we continue after that we're such a foolish. But it's good that I haven't said that Hunter HD is really cool
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All of the reply + the video haven't took from me a ten minutes. I have more than 150+ hrs in Shaft across all of my accounts, not even a one hour of them were with mouse. All of my time was with Keyboard, but I think with mouse it's way more easier.
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I agree if this in any other turret, but for Shaft noope. It's waay more easier with mouse controls Especially for a hard enemies, it's something hard with keyboard but I don't think there are any one who couldn't point at a thing in the screen with the mouse. If you play with Railgun or Ricochet or any other turret it's true that aiming with mouse is a horrible bad, but with the Shaft it's too slow in the aiming and you need a precise aim so it's too easy.. This is an old video for me..
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I haven't played with Shaft for a very long while, last time I have tested it just in a few minutes with Mouse in HTML5. And I confidently say it's way too OP with Mouse controls, you just have to move your mouse to the enemy and yeaaah you killed him, stupid frustration easiness??
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As always, approximately no one from the forum. I think because most of players haven't participated, I myself haven't even entered the topic or the Question video about the THE GAME. not a complaint
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When I'm a really close to give someone who criticize the Hopper a Like, then I notice that he just only criticize it in catching the golds No like
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Too late but when I re-read the topic I saw some misunderstoods here and I want to clear it something... First At_Shin When I quoted you here it was with a wrong I was meaning to quote someone else probably FrozenRailgun.. and it's obvious that my points were too far from your reply I know it's too late but the clarification have to be written to not make any doubts or misunderstoods
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I don't think Striker was to be considered as this uselessness and underpowering if Gauss wasn't exist, because it's better than Striker in every side. Ok guys as the topic was old and I wasn't really have a wide angle of knowing the game from many sides, there are some points I haven't said in the topic that puts Striker at the mange compared to Gauss.. Ok I haven't said Gauss have 20m radius, and the 90% of damage remain in 12m? And Gauss have Aim-recovery of 2 seconds compared to Striker 1s. And I have also some disadvantage for Striker that happens a lot, that Striker shells are pretty slow, and many times you die before your last shot hitting the enemy, and that make it to hit the enemy without DD that you use. Happens a lot.. But if Gauss (the direct peer of Striker) wasn't exist, I think Striker is one of the most useful turrets. It has a damage near Thunder with no distance restrictions, and it can shoot salvo if you had it in a battle. But now as the Gauss is better than Striker in every side, Striker is pretty useless nowadays. To be honest, I don't think if Gauss had laser that will change the equation a lot. As it only need for a 1.7s time of aiming and the hit will hit you instantly, and if the Gauss user was lagging, it will give him a neat advantage to hit you even if you went behind a build (that's also a new advantage for Gauss compared to pathetic Striker) as even if the Striker user was a lagger, the rockets will hit the building. To be honest I completely agree with you, though the comparison is between Mk8 Striker/Gauss. But it worth to mention that 3.5s for Striker in lower modifications is a way too high, and make it more useless.. A 3.5s with laser and a slow rockets, the player who couldn't run from it is a purely stupid.
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Isida was in the past able to heal/attack 2 allies/enemies at the same time, and was able to restore health while attacking others. And it wasn't OP I don't know why developers seeing the healing while attacking is OP and couldn't be balanced, while they're in contradict of this having Gauss that's disgustingly OP either Stock or EMP.
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True but for sure I want to play with my highest GS, isn't it better to play with my best
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Big issue of Hopper in normal event like iron days,valentine days!
alkyng replied to CaptainMilk in Archive
It's true, it's like if I suggest to prevent Hopper from CTF ? I can complain about the Hopper because I see it's OP but it's irrelevant and meaningless to suggest to prevent it from some gamemodes, yes I complain to remove it and this is my opinion.. But it's wrong to suggest to prevent it from playing in some modes or changing its mechanics in some modes. A big difference between the two -
Respawning multiple times respectively death after death in the enemy island in Archipelago map ----- > The problem of who doesn't leave the battle from first seconds of seeing the map
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Big issue of Hopper in normal event like iron days,valentine days!
alkyng replied to CaptainMilk in Archive
It's true that it ruined the gold boxes in the events.. But the biggest problem of Hopper is that it ruined CTF/Rugby/Assault completely -
I agree, my highest GS combo is Hornet + Ricochet. But I play in Juggernaut with Viking + Railgun because it's basically the most OP combo in Juggernaut, but the problem if I became the Jugger suddenly I would prefer if it was with my GS of Hornet-Rico. Oh really ! now I know why they did this, I think it's kind of multing.. for sure no system could detect it, as the noobs overwhelmed the intentional stupid actions by players, but it in real is considered as multing from the heart even if it was away from systems.
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