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Everything posted by alkyng
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Most pathetic view: Chronos Drone and GS9999 against GS6000 players
alkyng replied to TinBoxGunner in Archive
Agree with you as Maf is he best one in the forum Disagree with you about Crisis, you play with light-medium hulls the most. Try to play with Mammoth or Titan then you quickly realize the SPEED is the most important thing in the game. We see nowadays how can a Hopper-Crisis finish a Sandbox map in a 2-3 minutes. Or some times you see a really quick Viking or Hornet because they use Crisis. But in 1v1 situations or when you're face to face, Crisis is a pretty weak and maybe you can wreck him easily not a disgustful like Booster or Defender. Oh and also Crisis is a compatible with long-range turrets as in the second you shoot you use DD then directly switch to DA in the reload time. But excuse me about how Crisis consume more supplies is a meaningless point as buyers always have an enormous amount of them. -
When a teammate treat himself a clever by taking the ball when it's in our base throwing it out of the map though I was too close to take it and for sure will result to move it far from our base btw
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When a Gauss snipe your teammate but you die instead
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Lastly get an Augment for my favorite, but to be honest almostly useless? -
One of the disgustful things in HTML5 that you don't see glowing effect when you take xp, it was a really confused for me when the first months I played in HTML5. It's really important The status-bar in Flash was a really progress bar and a suitable for the game, but in HTML5 it's like just an informational details without any livening or a vitality?
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When you are too close to finish your 1600 crys mission with 1 crystal left, but you have to play a full 7 minutes MM battle to get this single crystal.
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
FrozenRailgun please tell me what confused you or what the thing you disagree with it. I don't know how you dare to give me a bunch of "confused"s without stopping -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Playing multiple Juggernaut battles in a row without getting the Jugger a once Contradicting directly with the purpose of the mode, I don't know what's the funny when you play 5 matches like TDM, this is truly what Juggernaut is if you haven't take the Jugger. -
The bully juggernaut
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Undoubtedly it's OP, but I'm just sharing my feelings with my Heat Immunity in Viking, either with Vulcan or when I'm supposed to play with Viking always even if I don't want to use IB, as HI in my Viking for sure will make it the strongest hull I have and even I use it more than Hornet in capturing the flags though the difference in speed.
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I hate how I just have the Heat Immunity in my Viking, so I supposed to use my Vulcan IB only in Viking. And Viking OD is the worst and even doesn't work with Vulcan Incendiary-band. Above of that and far from Vulcan, I now couldn't play with any hull than Viking even my favorite Hornet I can't play with it. As I have Heat Immunity in my Viking, so my time in Viking have increased exponentially from 0 to 141hrs. As if I played with Hornet or any other Hull I will just get wrecked quickly by the heats especially for sure from Vulcan IB.
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It takes just memorizing the time when you shoot, after 100 tries you will know the correct time to start the shoot. No skills
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Then they ask why we are stubborn and couldn't accept HTML5, many of the features are missing in HTML5. Ok we understood you are supposed to move to HTML5 it's not your choose, and you couldn't make HTML5 physics like the physics in Flash. But why you don't make the very intuitive features like accessing Missions/Crystals in the battle! Or making a decent Pro-battles list !! Or the ability to view the players equipment by V&R keys !! Or a decent Garage not like the stupid one in HTML5, we couldn't see the next/previous upgrades of the turret also the upgrading in HTML5 needs more clicks !! Mouse controls are pretty sucks when you click on TAB to view the scoreboard !!
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Tanki is a progress game, it depends in your progress. I think the best rank spreads should be from 3 ranks higher and lower than you. Thats means a 6 ranks difference between the highest and lowest rank. If you saved your crystals and bought an Mk5 Kit at WO5, you should enjoy with your new combo against your peers at WOs. Not putting you directly to play with Majors.. I think this is a good balance, and I think Legends should be played with Lieutenant-General (3 stars), but they should make Mk7 items available to buy with crystals at this rank. If a Legend with lower GS than 7K this is his problem, he should upgrade his garage to be a competitive. I think 8K and more for a Legend is too easy for any player.. I have a 7.5K GS in general between all of my equipment, but that's because I have a variety of Turrets/Hulls, but if I focused in one combo I can get a good GS at my rank. I remember when I was WO3/WO4 I bought an M2 Freeze-Hornet Kit, and I was a very strong and I enjoyed really with it. I can't imagine if they punished me and putted me with Majors as I saved my crystals and became stronger.
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Regardless of Overdrives regardless of MM regardless of Drones regardless of Gauss EMP.. Youtube comments' focuses are just in Old Madness Map??
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I think yes Viking is the stabiliest hull in the game, because it's a wide and has low profile and centered turret place. I think if any hull had its OD like Hornet in example, it will flipped easily by the recoil. But Viking is a very stable so Tanki gave it this OD.. See my video now a quick comparison in TTT, though true this is just a random mechanics by developers and it isn't real and maybe very old (2015), but it gives you a good concept about the viking's shape. I hoped if I test it in Test server for a more real comparison, but it's closed now. To be honest, I tried my best to flip Viking as I tried to flip every other hull, but I failed. I even after I finished editing my video I re-opened the program to flip it again to check but I failed, till I found a way to flip it because the stupid mechanics of the program. This is all I talk about stability in the ground, but for sure nowadays with the light weight for Viking its aim is a really abused by any single hit that easily turn your aim. But I mean in general it's stable in the ground. EDIT: Oh guys, I hope no one saw the video's description, now I noticed it.. It was an old saved video description from 2017 and I forgot to remove it.
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One day I was thinking why Premium account that gives 20% (or 15% I don't remember) protection against all of the turret isn't accessible by free players. I was seeing this contradict their assumes of that everything could be reached by free players, though that protection wasn't in my cares and I see it's useless, but I just wonder why it wasn't accessed by f2p. Lol this when I was innocent, now we have crucial and more important things that aren't accessible by f2p players like Hulls Augments - EMP Gauss / AP Turrets - Crisis drone.
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
This is why players gets bored and leaving Tanki Most of my lefts from Tanki was just because I get hard missions and I'm too lazy to finish them so I delay it to another day and the another day I'm being too lazy also as it's just a boring routine and I know I will raise my pressure while I'm trying to finish the longy mission.. thus day after day and maybe weeks crosses without playing. -
About my post, I don't think the Overdrive star indicator is a useful here. As in the big maps they're many Vikings and the mostly in their teambase with Thunder just grinding kills and defending the flag, once you expose yourself you just get a directly hit by their ODs and for sure you couldn't see the indicator as they're too far.
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Viking OD isn't OP, but what is the problem? ? The big maps now in MM like Berlin and many other maps, allows Vikings to be 4 or more per battle.. So instead of in the past you die by one Viking OD or two and you can complete your way as their OD charging is pretty slow.. Now you get death by FOUR Vikings ODs in a row consecutively as the maps are bigger and they're more popular. Yes Vikings ODs are in a disadvantage with the pretty slow reload, but when they use it they're a truly unbeatable. I think the OD need to be changed to another one, to be a balanced not a too long waiting time nor a directly killing you. By the way, stupidly Viking OD doesn't work with some turrets/augments.. Like Plasma-Torch for Rico, or AC for Smoky, or a weak with some turrets like with Shaft or Striker or Vulcan.. And an extremely OP with LCR Railgun.
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Most pathetic view: Chronos Drone and GS9999 against GS6000 players
alkyng replied to TinBoxGunner in Archive
When I play in MM I use my most OP equipment, I haven't think one day to unequip it.. When I want to play a battle I try to use my most OP equipment, now I have upgraded my Hopper Mk7 7/20. And I will use it whenever I see it's an appropriate battle for it.. I couldn't imagine one day I intentionally choosing my weak equipment to compete in battles..! Balance is up to developers not to us But what anger me is who uses the strongest OP equipment in 1v1 situations?or a creative pro-battle maps that have some players with a moderate equipment. I couldn't swallow and imagine how when I collides in a fight against someone in Parkour how he just directly switch to Heavy Weight and EMP Gauss and Defender/Booster, leaving for me a Zero chance to fight. Neither I can put a Mines as I EMP'ed nor I can shoot him easily as I'm in Parkour and my recoil hurt me and his impact force also, though he isn't affected neither by his recoil neither my impact force. -
I don't think Viking's OD is OP than we just use it as an example of how ODs are just a not skill-based, and I think it's the most suitable OD for this example.. You just have to press SHIFT and you guaranteedly destroyed your enemy. Even if you can't use the OD more than once per-battle, it still a valid example about one-press (SHIFT) kill. You couldn't exploit our discussion against Viking to promote your Hopper here
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True, Striker have no-distance penalty like Thunder and faster reload with 0.5s. But Thunder have higher damage with a decent splash-damage radius compared to Striker. Ok obviously from the comparison Thunder is stronger than Striker in regular mode. But we don't have to forget that Striker can do Salvo, so it's balanced turret imo. Salvo can do an average of 3550 damage, this is a very huge amount of damage with a splash-damage (compared to Shaft) and higher damage than Shaft. This huge amount of damage shouldn't be that easy... By the way the extraction of this combination of weak regular shots and a pretty hard Salvo rockets that mostly doesn't happen made the turret is pretty useless and it all back to your personal opinion to use it or not. But the one who really needs the change is the Gauss not the Striker.. Gauss has outclass Striker in many of the sides with OP advantages that all are summary in huge splash-damage. And we all couldn't forget the farce that happened with Gauss and Hornet OD when it can one-shot up to 8 players with its hugely splash-damage radius.
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I agree and as I said to you before in your topic Ultra Containers are a farce LOL.. When you hear UC you think like a high chance and higher rewards, but you realize that UC is exactly the same with regular Containers but with one or two items in Exotic rarity. So you have to know that you always get 125 Mines, like in regular Containers ?
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A free to play players asking for a buff to OP items like EMP Gauss because they just get them from Containers.. While if they haven't get them they will sink the forum with their tears asking for a nerf on them. Lack of integrity, you must to have a real opinion that not depends on what you have or use. I use Scout Railgun and I see it's OP and I even criticize it after I get it as it ruined the game and affected me also by its players, I want the game to be a viable to play and a real balanced for all. This will make the game more vibrant, not just a pure OPs. I wasn't see Hornet's OD as OP, but after I entered the forum and I saw others opinions and I saw how I'm colliding with the facts I just changed my opinion after that, and considered it as OP and even criticized it because I really want the game to be balanced and it hurt me also by the other Hornets. Though it's my favorite hull But I don't see this thing with the Free to play players who bought Hopper and liked it or who have get a pure OP Augment from Containers.
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