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Posts
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Everything posted by JustBlackWolf
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I wouldn't say so, they're trying to monetize the hell out of it, it doesn't even resemble the original. Pretty sure it will flop since test servers for it are deserted, but we'll see i guess.
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You get pathetic healing and less damage in exchange of having infinite ammo when attacking an enemy. That's your reason.
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Bro don't give them ideas
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And that section also says they'll have to let the account owner know about it.
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Your account was probably renamed to something like r_youraccountnickname0. I highly doubt accounts get "terminated" for inactivity like that dude stated anyway. Try contacting support for it, this feature was added long ago so players don't "steal" nicknames forever.
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I've barely seen enemies do this tbh, unless some dude wanted to specifically hunt you down (but even then it doesn't make much sense) this seems really weird. If they wasted their time driving so to prevent you from spawning, you should have plenty of teammates around you, the enemy is in your base after all.
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Anyone got the link to the "roadmap" of TC?
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tbh hope you can get that 20k refunded
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Oh please, in 2011 there was already more than 50k players, probably even 100k. Alternativa had set up 16 servers (or more) to make everyone able to play.
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Classic runs on the same engine as TO, it's basically the same game without the rest of the features. Repair kit at full HP is a feature in tanki online, so no it's not a bug, but since there's no status effects in classic, it doesn't make much sense to have it
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And to my knowledge recruit players would not have access to battles with players several ranks above them. Right now, literally in all battles, you are forced to fight players up to Legend and if you create a private battle, the max rank is like warrant officer 1. Funny though how you focused your message only on a few words and ignored the rest of the feedback. But let me tell you, this game is still very VERY far from the original "Tanki classic experience". If anything it feels like playing a Temu version of it. I used to play with wasp m1 and Isida m2 against firebirds m3 and was doing just fine, I'm aware that higher rank equipment was better, but it didn't stop me from having fun. However back in the day, a new player with m0 would never fight a player with m3 unless a specific "all ranks" battle was created by staff, creating battles had several restrictions for players in terms of ranks. Oh, and short range turrets dealt damage every 0.5s rather than 0.25s, this is what makes firebird so incredibly busted.
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There's no assist system, this makes it almost impossible to get experience in large team battles, and forces players to killsteal to progress. The balance is a joke, firebird needs a massive nerf, players that didn't grind have no chance of making crystals because everyone else is like 6 ranks higher with better equipment and supplies. It's going to end up with low rank players refusing to play and very low players at higher ranks.
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You can access directly only from your Tanki Online account if you have purchased a bundle. Either way this is by far one of the most pathetic experiences i've had on this game.
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Most probably? lol
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art design department confirming once again they're the mvps
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>nerfs Isida into the ground >releases overpriced skin for Isida Absolute cinema
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Skin container key: costs 30000 rubies Also skin container refund: 700 rubies Makes full sense to me! Oh wait
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This guy doesn't even know what he's talking about XD You lost the privilege of being taken seriously the moment you said Isida healing is balanced followed by "but uuhhh my friend used excelsior!!" Then by a "it was a juggernaut mode and we won 10-0”. Sorry to burst your bubble honey but you most certainly got carried while probably sitting at the back killing whatever poor guy was trying to attack. Bro is seriously here telling me Isida is fine while bragging of playing juggernaut with a pet that was using excelsior. ??? I'm done discussing with you, Akame at least brings up valid points and knows how to debate properly. This being said, you're absolutely right, this topic is not about Isida but as a healer i simply wanted to give in my 2 cents, either way your suggestion doesn't make any sense and i won't change my mind about it. I'll now see myself out. And i shall use Isida as i please.
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If anything i could see thunder get an overall damage reduction to prevent it from being good in both roles. But that's about it. Edit: upsie i meant to edit my previous message instead of adding another reply.
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When i said "thunder is half decent" i meant it is with DD disabled. No i haven't played it because I don't have it yet. And yes i know it's really good. And yes nobody was talking about nerfing Isida but we all know it's not going to improve any time soon, and nerfing the remaining viable healing options (i could say this for any turret that had a healing augment, it's not that I'm defending it because it's ranged. I don't care about the range, all i care is that it restores health) would completely murder an already half dead playstile which as you said, is only played by "duo tags" And the only augment so far that "outdoes enemy DPS" seems to be thunder but not in every case, once again, when affected by DD and against specific turrets that don't have crazy dps such as magnum. I find it funny that you talk about ttk being nullified when there's certain augments that grant instakills, literally from 100 to 0 in a single shot without giving any chance to heal whatsoever. Oh but all good then, however, if it's a healer that nullifies enemy damage then it's a problem, right? It's such a shame that I can't kill a guy in 2 hits because he's getting healed! I'm not seeing you complaining about hammer's impact force nullifying the ability to fight back, oh and since we're here, also nullifying any healing augments as well. You complain that I'm talking about other augments and then take into consideration the fact that "ttk is nullified" by the healers, i could at the same time say that healers are nullified by burst damage, there's literally too many scenarios that can happen in the game that aren't being taken into consideration despite the main point of the topic being thunder/shaft healing which idk why anyone is complaining about shaft in the first place since it was nerfed so much already. You are a p2w player therefore you should know that thunder is not getting nerfed yet because it has to sell after getting its aiming fixed. Once a new healing toy is ready for the market you'll get your thunder healing nerf. This game is not about balance, it's about money, yet here we are, talking about balance regardless. You can't control which turret will get the ability to heal next. With Isida being nerfed to this point, what would you expect? Players will always shift towards what's meta, and as of now, Thunder is the turret that requires the least amount of skill and provides the most amount of results when healing. Doesn't mean it's overpowered. I heal anyone and everyone. I don't hide or suffer(? What does that even mean?) and no I'm not personally "attacked" by this. The "[redacted]" I'm talking about is coming up with a nerf due to something completely unrelated to what you'd think is the original problem. "You say it's easy" never said it was easy, don't put words in my mouth. I just gave a solution to what seems to be the "issue" brought up by OP. The difference between "me" and a pet is that pets heal only their master, i heal anyone that is missing health, even when I'm playing with my friend who's a good DPS and i can make plays with thanks to being in a call together. Players that are playing the objective whether they're noobs or complete pros are the priority. Don't confuse being a team player with being an L pet. I'm not sure why you're telling me I'm talking about "balance" of other things. The only reason i talked about Excalibur is because there's things that are much more of a concern than thunder healing augment right now, if the problem you're talking about was so bad then we'd see at least 3-4 thunders healing per game, per team, and unless you play juggernaut only then yes, people barely use healing augments unless they are being a pet. And reminding that thunder also has a range limit bigger than shaft even if it heals more per shot. And when i say freezing effect i mean literally anything that freezes, from Freeze itself to ranged freezing augments. If both freezing augments and healing augments are locked behind a paywall, i really don't understand why you'd be against "using a specific item" to "counter a specific item". "Go kill the healer" is only one of the two solutions i gave. Freezing the DPS that is using camper is enough to cut their damage off completely into stock turret without DD active. You could argue that repair kit exists but against something like a shock freeze you can't do anything against the guy.
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You guys are absolutely NUTS, Isida was already MURDERED to discourage its use after introducing camper and excelsior, and you're now here wanting to give a 50% healing penalty on anything that heals JUST because camper was introduced? Go complain about camper instead of wanting to kill a play style that is already half dead. (Lmao you actually want camper to get buffed, you indeed are nuts) Healers are already crippled and after it got nerfed shaft healing emitters is MUCH less effective. Can't believe this guy made a post suggesting to nerf healing augments when the only players that use them are either pets of big YouTubers/pets in a L group with someone that's farming scores for Phoenix augments or simply isn't good enough to play on their own. Meanwhile Excalibur gets to instakill you even when you have 50% armadillo equipped. The people who actually enjoy healing are VERY few and out of 3 options, one is legit unusable and the other 2 are better but locked behind a paywall. If you can't kill someone because they're getting healed then kill the healer, or use something with freezing effect. There's your solution, freeze effect removes both DD from a healer, effectively making them useless and also removes camper bonus damage from a tank, no matter how much health they have. Try to adapt and use what the game gives you instead of suggesting nonsensical changes next time. Because flash news, healers without DD are completely ineffective, especially Shaft with its huge reload. Thunder is still half decent but heyyyy, it has been useless since its introduction up until a few months ago. Otherwise I'm calling a massive skill issue on your part. Enough with this bs.
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No.
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>asks us to test their new servers >requires invitation code ???????
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[BUG?] Tank performance nerfed after reaching Legend rank - urgent dev response needed
JustBlackWolf replied to Mr.Blitz in Game Discussion
If you want to complain, do it about Isida being trash if not using a specific augment that idk was released years ago so what's the point. -
update Patch Update #810 - Released 26th September 2025
JustBlackWolf replied to Marcus in News Archive
Maf drop gold pls
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