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Everything posted by JustBlackWolf
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Played for a couple weeks and my double armors went from 37k down to 29k. Had to switch back to Brutus
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uh, i thought it was 40k
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Bro thinks that picking up a single box gives him full HP. As a Juggernaut you have 40000 hp, one box just gives you 1000, in order to be full you'd have to pick up 40 boxes, provided that you have 0 hp. You can have the same effect if you equip the "engineer" augment on any other hull, but as CongoSpider said, Juggernaut has it already included. As for "Freeze protection not working" trust me, it works, it's just that people often pair it with Adrenaline and Crisis/Booster, and despite having the protection and double armor active, they still get to kill you rather quickly. Use Defender for extra protection, or use Crisis yourself for even more protection.
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for real, bots with vacuum core + crisis on Magnum and that's a guaranteed top spot, you can't even survive that with 50% protection and max defender active.
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Why do I keep on getting this "Due to inactivity" bug for no reason?
JustBlackWolf replied to SoakedBlame in Archive
Recently the timer for being kicked due to inactivity has been lowered from 2 minutes to 1, often enough i risk getting kicked while in the garage because I'm taking my time to change equipment. I assume your PC is pretty slow and needs time to load up all the resources of a map. Try playing from the Tanki online launcher instead of browser. Also to reply to a specific comment just click on "quote" and then type your reply. -
Thanks for explaining the obvious, i know all of this already. Faust is just one example and honestly i doubt that a rocket would deal 1200 hp with double armor on the receiver. 50 ping is really low, and i explained the lag thing at the end of the video, still, "lag" isn't a valid enough reason to prevent my inputs from taking action over other players ones, I've been witnessing this phenomenon for a good while and my client was always on the losing side. That's why i believe it's related to damage vs heal. If this is considered as a bug report well just forward it to the devs, support nanobots is already underpowered enough. On top of that I don't see how this should be tagged as a "merge" i don't think anyone has ever suggested something similar.
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You're saying that like you see one in every battle. Players using those are more rare than legendary Pokemons.
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Hello, you may know me as some dedicated healer on the battlefield, but we're not here to talk about me, we're here to talk about a "feature" (if that's what we can call it?) that seems to affect Isida and certain turrets/augments/hulls. I will attach one video to explain what i'm talking about, however, let me use text first. I've been keeping an eye on this for quite a while, i've always noticed something was off when a teammate i was healing took a lot of damage in a very short period of time, and today with this video i got the final proof and i'm here to ask for this to be changed, improved, reworked, or, given the amount of bugs i've encountered lately, FIXED! If a player that is being healed by an Isida takes an immense amount of damage in quick succession (no i'm not talking about chaos damage), the game will prioritize the damage dealer over the health giver, interestingly enough, this seems to be countered by healing with critical hits, probably because the amount of health given surpasses the damage taken, thus taking priority, i wonder if it gives priority to what deals the highest damage? Idk if the code considers "health" as damage done to friendly tanks. Here is a detailed video that shows what i mean: Opinions are welcome And finally, my suggestion: FIX THIS!
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Changing in battle bug. This happens with a noticeable frequency on the client. I have no video recorded of it, however i managed to figure out how to make it happen. If you you are in battle and right after getting destroyed you decided to change, there's a moderate chance that the changes will not apply after respawn, thus, after self-destructing or getting destroyed a second time to effectively change your equipment one of these two things may happen: If what you changed was a protection/augment you will respawn with said protection/augment completely removed, not equipped, thus making you weaker, and unable to revert it, effectively lowering your effectiveness in battle. If what you changed was equipment like a turret or a hull, you will respawn with the previous equipment, upon tank destruction you will not be able to respawn anymore (camera stuck on the last spot you got killed at) Forcing you to restart the game and making you lose a lot of time. EDIT: this can happen right after changing the first time and doesn't require for you to be destroyed a second time, i believe it has to do with leaving garage too quickly. Fix your damn game!
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update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
ah so that's why i was about to get kicked from the battle -
Hello and welcome to Tanki Online 2023, how may i help you?
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category Ideas for Hulls and Overdrives!
JustBlackWolf replied to Ilia.ArchangeI in Ideas and Suggestions
I've been messing around quite a bit with Mammoth lately and despite it being really fun it simply cannot compete with anything else due to its slowness, Unless used with trickster or crisis mammoths overdrive is completely useless as the enemies that see you coming have all the time to counter attack and kill you. In the past mammoth had more benefits from this but lost them as the game evolved. The developers increased its overdrive duration and gave it some sort of repulsion for tank wrecks, while the duration buff was welcome, the repulsion wasn't enough. Being immune to mines is really nice but once again you're too slow and you'll probably get destroyed before getting anything relevant done. Buff suggestion divided into 4 main features: (1) During overdrive, Mammoth's damage range should be increased a little so to not require you to facehug an enemy to be effective, this will also make it drastically better at dealing with hoppers landing on top of flags and Ares overdrive which 9/10 times will have either killed you or pretty much removed most of your health before getting deleted. (2) when the overdrive is active, just let mammoth completely disintegrate any wreck in its path, the amount of wrecks that just bounce around slowing you down, flipping you over or making you drive into walls is insane. (3) to compensate the slowness and the fact that everyone focuses the Mammoth while it's using the overdrive, Mammoth will gain FULL damage reflection. What does this mean? Simple, any damage dealt to the Mammoth will be reflected back to rhe sender, a shaft aiming at you? He's going to kill you in a single shot but at the same time he's going to die too over the deflected damage, which is going to be 100% but is still going to be affected by damage reduction sources equipped on the Mammoth. 4) additionally, during overdrive Mammoth will be INVULNERABLE to Chaos damage. To balance it out and to avoid it being too broken with crisis or trickster i would reduce the overdrive duration by a little. Opinions are welcome. -
Ah i see, well it's kinda garbage then, tbh i don't see why the drone should be put on cool down and then still keeping that after jammer was removed. Meanwhile crisis:
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I unfortunately do not have any proof of this, however, if you get hit by Wasp's bomb and then use your repair kit, your drone still won't activate its special effect. Tested with Defender and Trickster so far. I could be wrong but maybe someone could test it, i have no friends ?
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Logged into the site and noticed that i was Sheriff, after refreshing i magically turned into a bandit, the game's support told me there's no way to revert it. Amazing event indeed, just wanted a damn skin lol.
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How does one see the faction he's in? Lol
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update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
i think that offer gets removed from the shop after a certain amount of time otherwise it would be too easy to cheese the event and everyone would switch to the winning team. -
update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
A big nono from me for the Assault mode, i purposefully don't pick up the flag because: i'm the healer, so i can't deal enough damage to defenders As a healer, i get targeted almost always FIRST during a base rush, which would grant free extra scores to the enemy team for no reason. Assault is the worst gamemode of this game, and recently i have seen tons of buyers play it and sabotaging their own teams. How? These people all use hopper with trickster or crisis, if they are in the attacking team, they will do their best to win, if they are in the defending team, they either play passively or stand still, i in fact stood still with them yesterday just to observe this behavior (like a photographer in Africa lmaoo). The defenders do not shoot any attacker UNTIL said attacker has capped the flag, then het gets destroyed pretty much instantly, rinse and repeat for every assault match, they do this so the game ends quickly and they can go to the next one, i don't know if this is because of the wild west thing or some other challenge but it's getting out of hand. Funny and sad at the same time because i know that the devs won't do anything about this abuse and nobody will really care of reporting it to them either way. -
update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
i am also for removing groups in juggernaut, not only that, but i would also remove them for assault. Though, i would leave the option for a group to still be able to join these modes via quickplay instead of mode specific selection. -
update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
I don't care about other people's opinions. I play healer in every single battle i join, doesn't matter if it's juggernaut or assault. And hell, if healing the juggernaut causes the usual clowns to get salty because they can't cheese him out with overpowered equipment then I'm all for it, they can take their crisis and cry like little kids if they want. And i heal because i like it, not to be at the top of a leaderboard. Often enough the guy at the bottom is the guy that makes most team plays, sacrificing scores, top spots etc for the team's sake. -
update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
Well yeah i do agree that having too many healers is kinda cancerous especially when the Jug is a YouTuber or someone "relevant" people simp for. I tend to leave when there's too many healers as that's the only thing i get enjoyment from in this game and nothing else, I'm not fond of others stealing my job. And yes i deliberately make sacrifices for the team's benefits, I'm not selfish. However the point you made about jugs is as valid as having 3 magnums camping at the back of sandbox bombarding you and your team constantly. I'm pretty sure that nobody likes getting spawn killed by a shell that landed on another planet because "vAcUuM cOrE sHeLlS" -
update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
yeah it is, hell, when i play Juggernaut i always end up last because as a healer, i "play the objective" by keeping the Juggernaut alive. I don't get anything even though more often than not i prevent enemies from scoring a kill, yet, as you can see the devs don't seem to care, in fact, to discourage the usage of Isida in this mode they reduced the score multiplier for healing Jugs. And even though kill stealing does contribute to it, let's face it, the only players that care about "kills" are the ones that camp in the base with some overpowered augment and drone that usually lets them instakill any hull, most modes aren't focused on getting kills, and i think that campers should get the same treatment i get in Juggernaut battles when they aren't playing TDM or some mode where you need to defend a point etc. -
update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
Nope, it's because bro seemed to think that kill stealing is the biggest threat of this game when clearly it is not. I don't care if he was talking to someone else, i read a comment and i respond accordingly with my opinion about it if i want. -
update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
you don't have to explain anything to me, as first i don't care and second, there's no point in explaining anything because nothing will change. They don't listen to our feedback, they only do what they want to get the most revenue possible. Though, i wish you good luck if you really insist trying. -
update Patch Update #741 - Released 13th October 2023
JustBlackWolf replied to Marcus in News Archive
I'm not being toxic, this is just the sad truth, if you simp for the devs/mods, it's not my fault.
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