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Posts
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Everything posted by DMR
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Let's talk overdrives. No one asked for overdrives, unless if every hulls would have the old star overdrive from the year 2017 where it gave you all supplies at once back and gave your tank full repair kit effect
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Hello, I'm now a owner of dictator phoenix augment but I think it should be buffed since it doesn't have overdrive siphon. The buff would be that it should also give fire and freeze immunity rather than just resistance. Proof that I got it : https://prnt.sc/bOGCTlisgqVH
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Invite yourself 7 times ahh event
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They better not nerf the railgun Excalibur rounds augment, because there's other OP augments that till this day never got nerfed, like gauss nemesis, magnum destroyer, vulcan explosive band, and so on..
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This turret is a long range turret, I don't get it why other long range turret have 10 secs but not railgun?
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Cheap with rubies but not with crystals, could've been like 20k crystals for 1 silver contract like it used to be in an old minigame
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Well, old shaft phoenix feature had the ''dealing full damage no matter how much you're aiming'', which is the case for the new shaft augment. For old striker phoenix, the aiming time is reduced by 50% however it has increased reload time by 50% after salvo + remote explosive rocket feature, which is also the case for the new striker augment. Finally, for hammer, its feature is only 1 shot in the magazine with very fast reload time, which is also the case for the new hammer augment. Where's the difference? This is old phoenix augments sold behind so called new augments. With all due respect, phoenix augments have lost their value of being unique, despite being a bit weak before, now it's even worse than crystals augments.
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Then what's the purpose here? Also, with all due respect, in the vlog 379, you said pheonix augments will never be sold, what changed, why breaking your promise?
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Still weaker than excelsior augment. How can this motivate players to get phoenix augment if it's even weaker than crystals augments @Opex-Rah
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Yet, no gauss nemesis nerf or magnum destroyer nerf or vulcan explosive band nerf... And no Juggernaut buff....
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What are you waiting for? This update is so bad for new players
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@Opex-RahYou nerfed Juggernaut because of phoenix grinders but phoenix is a dead augment now, so you can revert the nerf of HP of the juggernaut hull to 30k
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And yet still no nerf to magnum destroyer, it's been over 7 months and same for gauss nemesis, over 6 months, but you guys chose to nerf isida, where the whole concept of it is to heal mainly... Who's taking decisions here?
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The tankifund just reached 12 million funds, can we have more levels to make it look like the winter 2022 tankifund that had thunder adaptive augment, twins blaster, etc?
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To be honest, following my thoughts, there should be more levels, like 20 levels with relevant contents. There's not a lot of contents, it lacks of it, so that's why
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Will pulsar augments for every turrets be added to legendary rarity of common and epic containers? You added all the OP augments in the legendary rarity of common and epic container, I don't know what you guys are waiting for, maybe for more players to get phoenix for hulls so pulsar augments for every turrets will feel worthless?
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I find this tankifund less worse than the previous ones but could be better. You should try to make it comparable to these 3 : https://pages.tankionline.com/winter-major , https://prnt.sc/zDqm8wHILIXP + https://prnt.sc/A3bs9hf62Csc + https://prnt.sc/eMR1bhpczIGb and https://pages.tankionline.com/birthday?lang=en. Because these three tankifunds were the best so far and idk why but your team stopped doing these kind of tankifund and I think it should be great to make it comparable to these top 3 best tankifunds. Better take notes @Opex-Rah
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It depends if this game won't shut down in the near future
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@Opex-RahWhen can we expect the tankifund to happen?
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Where's the birthday tanki fund?
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That's an insult, why is it still low like that. Let it be 100 rubies, it won't ruin this game's economy, especially the drop rate is very low
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Hello, As you see in the title, the daily mission ''Daily missions: Encore'' where one of the mission requires you to activate 3 overdrive https://prnt.sc/HT5wGk8APCq2 can't be completed when you are Juggernaut and you use the overdrive. It makes no sense since Juggernaut has its own unique overdrive and it should logically count toward the mission. So obviously I want it to count toward that mission
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It's not practical to literally have to scroll your cursor on each player to see which one of them have prot against you and how much, where back then, just press tab and you can see everything. They make everything complexe
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Where's the ''Tornado'' augment nerf? This thing is so broken, especially that it has no pause between salvo and that the rockets fly so fast towards you. If you get caught off-guard while being Juggernaut, you're basically dead, almost does 20k damage, which is the amount of HP a MK8 Juggernaut has
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Hello, Since the UI change in battle, the change for the list of protection's displayed in the tab is good but also bad. The good part is that we can see how many protection for specific turret are however, we can't see simultaneously every protection of every player and we're forced to scroll the cursor on each player to see their protection and how much upgraded they are. My suggestion is to somewhat revert this change to how it used to be before, much simpler, https://prnt.sc/7HpVrS-NtyLj but with the list of how much protection are used in battle as it can be helpful too to let the players know how much protection for certain turret are taken (let this change stay) https://prnt.sc/k9vDMyBw7Eif
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