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Everything posted by DMR
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Hello, Since the UI change in battle, the change for the list of protection's displayed in the tab is good but also bad. The good part is that we can see how many protection for specific turret are however, we can't see simultaneously every protection of every player and we're forced to scroll the cursor on each player to see their protection and how much upgraded they are. My suggestion is to somewhat revert this change to how it used to be before, much simpler, https://prnt.sc/7HpVrS-NtyLj but with the list of how much protection are used in battle as it can be helpful too to let the players know how much protection for certain turret are taken (let this change stay) https://prnt.sc/k9vDMyBw7Eif
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In the vlog 379, at 4:51 until 4:58, Hazel clearly says ''No, these augments will not be sold. Never!'' but what happens today is that the old pheonix are clearly being sold, starting off with the striker augment ''Missile launcher «Brass Knuckles». Why did you break your promise and why even nerfing the phoenix augment from the start and making them now almost the same as having no augments enabled with minor random buff? How is it going to motivate the actual or even new players to grind a dead augment that takes forever to obtain and that isn't even close rewarding for their hard work?
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That's evil
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What happened to the promocode for 1 day premium? Could've used it for completing referral event mission faster (experience point mission)...
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''Questions to the developers'' scrapped?
DMR replied to DMR in ''Questions to the developers'' scrapped? Archive
Hi. As you read by the title, what happened to the ''questions to the developers'' section? -
I'm confused on what they mean basically I think I understand that the first statement means that if you shot a tank and he dies within 3 secs, you get assist points and if it exceed 3 secs you get none, but what does the last change mean? Since when bots are in event modes, in Deathmatch?
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What a great nerf! We've been asking for this since its release, finally... Wow, nerfing phoenix grinding like that is evil
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Solo Juggernaut is messed up because Juggernaut overdrive got changed, it no longer recharges of around 20% each kills it gets. Juggernaut needs a health buff period!!
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You forgot to nerf Hammer revolver's impact force too
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You realized you messed up, about time! You should gather the testers and come talk to them, because it's so unprofessional to not test updates properly
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I don't know about other people, but for me, I keep getting screen freezes a lot (fps drop), maybe is it related to the hammer update or maybe the bots getting blaster
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When you're grouping with people, then you enter the garage and then the leader of the group starts to queue into battle, it kicks you out of the garage and makes you go back to lobby and I think it shouldn't kick you out of the garage, it's so annoying. I don't know if it's a bug or it's intended that way, but I think it's not supposed to do that.
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What's the point of getting reputation point with phoenix after people already got it? There's no phoenix 2.0 to grind after grinding phoenix. Just buff phoenix or maybe revert that huge nerf
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A friendly reminder that since now most likely everyone has this augment and it's obtainable through containers, you should nerf it, since that's how you always proceed
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Is it possible to nerf it ASAP, because it will be surely be spammed into every battle?
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Well, that's related to chinese version 3Dtanks, which is a whole new version of Tanki. The current Tanki servers, there's no way people could do that, since this version has way more players than the 3Dtank one. Once and for all, nerfing phoenix is beyond disrespectful. It doesn't make sense that farming 5 million battle score for an augment that is weaker than an exotic one that nowaydays anyone can get it from containers if they're lucky.
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You better nerf scorpion tornado, such a pain in TJR mode and also buff the Juggernaut health by adding either overdrive siphon per kills or just buff the HP of it.
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Did they fix it? Because I no longer have this bug, I don't totally understand this sentence
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I wished you could fix the garage equipment change bug where when you die then you go immediately to garage to switch your entire combo, let's say, and then you go back to the battle, it doesn't switch so you'll have to self destruct again in order to apply the change, even sometimes it doesn't switch at all. Flash version never had this problem
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Less DM event mode, more team event mode please
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It took over 1 year to add a vertical auto-aim like Shaft healing emitters augment but at least it's done
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Yes, they re-worked it but we don't have the details of how exactly
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This augment deserves a Vertical auto-aim angle buff like the shaft healing emitters augment
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Do you mean Hammer ''Revolver'' augment instead?
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I never said to reduce the damage up to 50% which would now be equivalent to the Explosive Warheads augment. I'm just want it to have a decreased salvo damage and the % decreased will be decided by the developers.
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