Jump to content
EN
Play

Forum

DMR

Tanker
  • Posts

    1 118
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by DMR

  1. Is it possible to nerf it ASAP, because it will be surely be spammed into every battle?
  2. Well, that's related to chinese version 3Dtanks, which is a whole new version of Tanki. The current Tanki servers, there's no way people could do that, since this version has way more players than the 3Dtank one. Once and for all, nerfing phoenix is beyond disrespectful. It doesn't make sense that farming 5 million battle score for an augment that is weaker than an exotic one that nowaydays anyone can get it from containers if they're lucky.
  3. You better nerf scorpion tornado, such a pain in TJR mode and also buff the Juggernaut health by adding either overdrive siphon per kills or just buff the HP of it.
  4. Did they fix it? Because I no longer have this bug, I don't totally understand this sentence
  5. I wished you could fix the garage equipment change bug where when you die then you go immediately to garage to switch your entire combo, let's say, and then you go back to the battle, it doesn't switch so you'll have to self destruct again in order to apply the change, even sometimes it doesn't switch at all. Flash version never had this problem
  6. DMR

    Fool Days 2025

    Less DM event mode, more team event mode please
  7. It took over 1 year to add a vertical auto-aim like Shaft healing emitters augment but at least it's done
  8. Yes, they re-worked it but we don't have the details of how exactly
  9. This augment deserves a Vertical auto-aim angle buff like the shaft healing emitters augment
  10. Do you mean Hammer ''Revolver'' augment instead?
  11. I never said to reduce the damage up to 50% which would now be equivalent to the Explosive Warheads augment. I'm just want it to have a decreased salvo damage and the % decreased will be decided by the developers.
  12. You got me wrong, I was just comparing the amount of rockets in this augment to the default scorpion. I was just suggesting a decrease of damage since it has 2 times more rockets than default scorpion.
  13. This augment is absolutely broken, especially when I'm Juggernaut, if you get caught off guard or you see the rockets at the last moment, it deals -18k damage. What's even worse is that there's no longer delay between the rockets, it comes all together very fast. My suggestion : 1) Decrease the rocket damage, since it's 20 of even instead of 10 for regular scorpion 2) Add a delay between each rocket flying (pause between salvo) or make the reload much more longer
  14. No, it wasn't a critical hit, even if it somehow got the same damage as a critical hit, the regular damage decreased so much even when I'm just 5 meters away.
  15. The weak damage of this augment is so bad, I'm only 5 meters away from an enemy and my damage goes from 4200 to 3500 (the opponent didn't have protection and double armor). Even railgun hyperspeed weak damage is better than shotgun's one. The range buff of thunder anvil should've been applied to shotgun too.
  16. DMR

    Tanki Alphabet

    Thank you for reducing the cost of normal silver contract, without discount from 50k crystals to 20k crystals each, it is really appreciated!
  17. So basically with this update releasing tomorrow, Railgun's auto aim horizontal MK8 will be set to 0 (turned off)? Which means before it had +- 3 auto-aim horizontally ?
  18. Once again, very unnecesary nerf, since only 1 player has such phoenix augments and again, that's how you're rewarding their hard work of 5 million points, by nerfing it, making it weaker than exotic augment or maybe same power as exotic augment? The only augment making me want to grind Railgun phoenix gets nerfed
  19. Nerfing phoenix augments is absolutely criminal. Even if it's breaking the game, only .01% of players will get them and that isn't a good way to reward them for their hard work of 5 million reputation point by just nerfing it, making it weaker than exotic augment.
  20. For some turret that has two firing options : Arcade and aiming/salvo and , we can't see their arcade reload time after they shot their aiming/salvo shot. For example : Tesla, scorpion, gauss and shaft. To fix this : Another reload bar should be added for them which will indicate the reloading process for the arcade mode, so these turret will have two reloading bar : 1 for arcade and the other for aiming/salvo
  21. DMR

    Complaint Book

    Sakura event is very disappointing, but not because of the reward. The only downside of this event is the cost of the ticket to enter it. Here's the twist behind that : We just came back from contract event that happened 1 month ago and the cost to enter was 700 tankoins. Now the new event requires 700 tankoins to enter it as well. If a player who had 700 tankoins in the beginning and had spend them in team contract event, there's no way he gets 700 tankoins back in 1 month to take part of this event. Here's two solutions and you better consider it Hazel : 1) Lower the cost to enter such events like this, especially if the event that occurs comes right after another event like this 2) Make us able to purchase the ticket to enter the event with the currency we want : Crystals or tankoins
  22. Generous augments, but abusive amount of tankoins to be able to enter the event, especially that Team contract ended 1 month ago. We should be able to buy the pass with crystals or tankoins
  23. Hazel, pls lower the prize to enter the event, it's been only 1 month since the contract event ended and we can't get 700 tankoins in only 1 month. I have currently 561 tankoins, just lower the prize, we just came back from the team contract event after spending 1 month ago, 700 tankoins
  24. Are you serious right now, it's been not a very long time contracts were launched and we needed to spent 700 tankoins for it and now the new event is still 700 tankoins. Didn't have time to farm back what I have just spend. @Opex-RahDisappointing
  25. DMR

    Complaint Book

    First of all, the fact that every updates takes minimum 6 months to be implemented is unacceptable. Also, every month, we get a 1 month event, which means we're getting patch notes update every month is also ridiculous. And the Juggernaut nerf (tank only) is unnecessary since literally it's almost impossible to survive a whole game with it, which means it promotes camping since you get easily beamed by OP augments. The fact that you double nerfed the JGR + TMN combo is just too much. Who's taking decisions there and haven't you said that there was more employees in TO currently than before, then why updates get released after minimum 6 months?
×
×
  • Create New...