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wild001

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Everything posted by wild001

  1. wild001

    Let's Discuss Gauss!

    I have emp slavo from free ultra container long time ago, it is OP if no one use EMP immu augment, but legend rank battle, 1 in 3 battle you will some enemy with emp immu, I also have emp immu for hornet and mamthon from normal container. I found the best tip for emp salvo it is keep shooting the group with emp shot, to keep them supplies and defender/criss drone shut down. let your teammate clear them. but at distance, gauss sometimes hard to lock when you move while locking. so better hide far and keep salvo. ========= the AP rail is more OP than emp salvo, emp shot only disable supplies protection, but AP disable both supplies and protection modules and titan dome protection. AP immu is more important than emp immu if both in battle. as shot by emp enable you to use health kit again. consider that as a helper for you instead of against you, once you have 50% gauss protection, emp shot only help you use more health kit when needed
  2. why your name has r_ at front and 1 at end, I see a lot of name with r_NAME1
  3. wild001

    Turret augment reviews

    another idea contribution to the vulcan rubberized round, (I use for long range mission during new year) since vulcan mostly on titan, titan's main job is to be front line (if for attacking) and drop protection OD dome, so you mostly in straight line of fire of enemy and you fire direct to them back. (that case no bounce needed, like seige, CP, ) MM maps are random, I found most map is mud wall/concrete tilted wall + height difference, which bounce bullet up, not horizontal, bad for bounce map * Aleksandrovsk, Forest, Highland, Massacre, Оsа (only good if you defence), Stadium (too big), Year 2042 (most wall bounce up), Тribute (height difference, only good for defence bounce), Serpuhov (only good at defence), Solikamsk (too much height differnece), Silence (mainly for defence, attack has height difference), Sandbox (tilt edge, and level difference), Rio (half half, height difference and only bounce for some fence), Red Alert (height variation too much), Parma (only for center area), Кungur (only for some building area, most area is open), Highways (height variation too much), Brest, Bobruisk MM maps good for bounce: * Cologne,, Desert, Future, Iran, Polygon, Industrial Zone, Chernobyl, Barda thus, if on front line, the Adrenaline make you direct damage increase as you health go low, upto like 30% more damage
  4. wild001

    Catch the Snowman

    Railgun (LCR) + boost drone: 2 shot, + viking OD = almost 1 shot
  5. wild001

    Most Annoying Combos in Tanki Today

    I have exact combo: Titan + Defender + Gauss (EMP) the only thing I miss is AP augment for titan
  6. wild001

    Horrible Augment Ideas - Have Any?

    attack drone augment: * instead current drone effect, attack drone augment will turn current drone into auto attack mini drone * like lazer mini gun for boost drone * freeze ball thrower for defend drone * mini vulcan for hyperion drone also, each attack drone augment also has microupgrade, like 1,000,000, so tanki can earn more to survive this OP change
  7. wild001

    Horrible Augment Ideas - Have Any?

    remote rocket augment for striker: * your camera will follow the salvo rocket, and use arrow key to control it in-flight, like fire from your home base to enemy base and turn by keyboard control guide missile. and do large splash damage with burning efffect * and you have 20/20 microupgrade for that augment, cost 1,000,000 for all steps without speedup, and max augment will have 7 extra small missile follow main guide missle
  8. wild001

    Horrible Augment Ideas - Have Any?

    augment for supplies ---- explode mine augment: your mine will do splash damage reflective double amor augment: * instead 100% protection, it turns 50% protection and refect 50% damage received to nearby enemy tanks. fire rate double damage augment: * instead of 30s double damage: it will turn into extra 50% damage + 50% fire rate for 10s health kit augment: * uninterrupted health : it will charge health at slow rate, but dont stop when get hit nitro augment: * it will boot 100% speed, but will only last 10s of course, each augment will cost 250,000 by tanki standard
  9. wild001

    Horrible Augment Ideas - Have Any?

    freeze bomb or fire bomb for magnum shot stun shot/emp shot for smoky ctritical shot freeze/fire shot for twins mine sweep augment for magnum shot, the shot land will trick nearby enemy mines to explode ------ OD augment for titan, titan dome will deal 500 damage per sec for enemy inside dome + burning effect OD augment for hunter, trick nearby enemy tank into self destruction mode. ----- augment for drone, sabortur drone will remove all nearby enemy mine tricker drone will turn you into invisible once you use nitro
  10. wild001

    What to buy? Which is better?

    smoky + dictator hull, as you save supplies at your rank, and you get points from share overdrive. smoky is good at any rank. long range, high dps, no supply also good enough
  11. wild001

    Turret augment reviews

    I have more than half of augment for all guns [I use freeze, as it can circle enemy even low health] Fire: Compact fuel (focus on heat damage), Incendiary mix (focus direct damage ) Freeze: Adrenline (low health make damage high, and with freeze effect, it actually works as Freeze has more survive ability) Isida: Adrenline (for damage output, better than nothing), Support nano (for team support), other 2 I got free from challenge and no use. hammer: Duplet (best for one shot kill for those fast moving hull), other pretty much nerfed during past, I got years ago when hammer was out. twins: plasma accelerator (shot fly faster and further, making twins actually hit enemy), stabilized plasma (no splash no self damage, it used to be good when hit headon, but nowadays in drug war, you can use health kit, and splash damage double your output in attack and defence ) [twins is better than rico] smoky: Cryo rounds (best for defence as slow enemy attack, and also for trap fast moving light hulls), Adrenline (rarely got chance to low health to make use if you hide behind wall for smoky style.) Assult round (high impact shots, it used to be good when can flip hornet on ground, but no hover hull can't be flipped), other dont use stricker: I have all the augment, but nowadays high damage Uranium is nerfed from 4 to 2 rocket , and it is hard to lock on when laser is showing while Gauss just better for lock and hide vulcan: I have got the Buyer only Rubberized rounds from free container, worse than I thought, as I dont have heat immu for hulls and vulcan self heat damage make not effective compared to twins in today's faster pace thunder: Gause without snipping Rail: LCR is default for me (for get kills), Electric Scout (less used than I thought, unless I need fast action for defence) hyperspace rounds (only for fun, rarely got align for multi tanks, LCR is just more convinient), The Best is AP around of course if I am lucky in future; rest are useless Magmum: Adrenline (for attack, as you mostly likely low on health due to self splash damage, so it actually works in real battle, best of horizontal rotate augment), Mortar (for laying mine and defence, best with Miner drone, making all your 30s magmum mine also survive even you are destroyed, best for vertical rotate augment) Gauss: EMP salvo (best of best if you luck from free ultra container, turn off supply for all tanks under titan dome, huge area affection, but on legend rank, more people has EMP immu hulls), Adredline (2nd best, as that is the only choice for non buyer) Shaft: Gauss is better than shaft for dynamic battle play style.
  12. wild001

    Crusader giveaway

    Today 5 flag mission, tons of OP criss hopper, and battle almost full 9000+ , barely survive 5 sec when go for flag w full supplies. just made 5 flags, 3 as one man carrier when enemy is slight easier and 2 as 2nd support carrier, as no single can survive all the way home and safe for capture. using hammer duplet hornet and tricker drone
  13. wild001

    My tips for Rugby or CTF

    during the Xmas CTF and RGB mission, most useful tip from my experience For CTF 1. hammer/freeze + wasp is best for CTF, tricker drone is best for reset your supply cooldown, and pick up nitro box on the way, give you triple set of supply on hand w.o cooldown wasp bomb is best to kill enemy base or chasing enemy, better than hornet/hopper. (hopper is weak without drone) For RGB 1. hopper is best choice, long range gun + drive drone give you quick way to recharge jump OD.
  14. wild001

    AP Turret augments: Ranked

    can hammer last AP shot shoot multi enemies, since hammer shot has spread effet.
  15. wild001

    January Challenge I

    Xmas to New year, highest star I ever got
  16. wild001

    Most Annoying Combos in Tanki Today

    hopper w criss on CTF / RGB is most annoying. defender drone user used to be annoy until I got EMP gauss, you can keep emp shot them making them unable to use any supply or repair AP rail/ AP smoky is super annoying as well, until I got AP immu for viking. ---- so hopper w criss is top 1, as they are so fast, you can't even aiming at them w current turret rotate speed
  17. After this Challenge, Hornet user expecting tons of AP immu viking
  18. wild001

    Festive season

    amount of hull AP immu after Challenge
  19. wild001

    Let's Discuss Augments

    I have adrenaline for smoky,isida,freeze,gaus and magnum, personally, i use as default for isida,freeze, as it is better than stock at least, good for 1 vs 1 as your health descrease, you damage increase, half health = 20% more damage output, 1 health left = 40% more damage if you can survive w that little health, especially you circle enemy around w freeze, it is like extra half DD always on effect when u low on health. For guass, if i am hide and sniping, i can self damage myself to like 10% health left, then snipe enemy with extra 27% boost on damage, like heavy snipe for shalf but without slow charge drawback. Same for magnum
  20. wild001

    December Challenge II

    with dictor hull, and trickster drone, isida healing in CP mode, as long your team is winning, you sure top 3. I use twin, viking, tricker drone in CP, focusing on destroy and capture point, also easy top 3
  21. AP railgun/smoky/freeze augment is too OP unless you have AP immu module. criss drone hopper on defender drone is OP unless you have EMP gauss/AP augment to stop them and stun immu
  22. wild001

    Hammer duplet

    I have duplet for years for hammer, one shot (I means 2 quick shots fire almost same time) anything on double power, even more with boost drone. then, you can take it as shortrange railgun on double power, and most people dont use hammer protection module
  23. wild001

    It is fun until Brigadier

    After legend 20 rank, it will be fun again for free player, as by that time, you will have full 50% protection, full garage MK8 turret, and full garage MK8 hulls, with most useful augments, and 1-2 fully MU-ed drones, tons of free supplies from challenge and mission. the only thing missing may be those buyer only container only augments, (hull immu and criss drone) of course, if you lucky, you can still get those with saved tank coins. and you are at same level of 9999 vs buyers/
  24. wild001

    Let's Discuss Drones!

    for above, only one combo I can think off is Smoky with Freeze effect shot augment + Mamthom with EMP immu + defender drone (enable always on DA). + one healer with sabotur drone for mining
  25. wild001

    Let's Discuss Drones!

    back to normal 8 vs 8 on large map. Hopper w AP immu (stun and fire OD) + Gauss w EMP + Criss drone (counter EMP disable w quick supply switch) + Mine 50% protection is the ultimate CTF combo ------ Hopper with Criss is fast: (those aim shot is hard to aim, like gauss/striker/shaft/LCR rail) AP immu means no one can break its protection (hornet OD/AP smoky shot/AP rail shot) Criss drone means hard to disable supply (even with EMP gauss, disable its supply only give 5s window, and you need to aim that fast hopper at first) Hopper OD and Mine protection means break into flag defense easy (stun give big time for its escape) Gauss EMP shot disable enemy miner and other defender drone tanks, and clear whole defense team w no supply + 2nd shot with Criss 250% damage to deal with protection less defense (unless you have gauss protection module) ----- Criss + AP immu basically means you are free from AP and EMP effect Hopper + Gauss EMP means you have Stun+Fire and EMP effect on hand to use Criss + Gauss EMP means you can clear defender drone and supplies users, and output clear (250%+5%) * (2170 damage* 3/4 ) = 4150 damage if other no gauss protection. ==> only 4000*(100%+5%) max drone heavy hull = 4200 can barely survive the 2nd shot if they not damaged much by first EMP shot. =========== means you need at least 2 defender w stun immu + 1 healer with EMP immu to counter 1 hopper guass user
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