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wild001

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Everything posted by wild001

  1. yes, you need wait exact 7 min wait + 30sec ad to get 10 shards, even early end battle will not reset the 7min wait. --------------------------- ad reward 10 shards = 7:30min, so if you do 24hr and click ad without waste time, total ad rewards per day = 24*60*60/(7*60+30) = 192 ads total ad reward based shards = 192*10 = 1920 --------------------------- the auto time generation shards is 1 shard = 800 seconds (from tankiwiki), but you need redeem the container for shards, once it reach 100, or it will stop auto time generate shards total time based shards = 24*60*60/800 = 108 --------------------------- the daily mission give you free shards : 30+50+70 = 150 ============================ total max shards in theory you can get: 1920+108+150 = 2178 shards 100 shards = 1 free container, so you can 21.78 free container per day, if you are a true tankiman. I tried on 1st day, normal human will get tired once you get 13 container per day, it is just too much attention need, and you have a life, I would suggest get 5 container and take a rest and forget about it each day.
  2. wild001

    Are Weekly Challenges Obsolete?

    weekly mission is only way you get tankicoin, which is only way to get battle pass for free player
  3. Some android play is made for developer test app, so those official developer one should be safe, or just use phone if you concern, by the way, those free container should not be a big deal if u worry about it, the free container per day is good enough
  4. just get a extra cheap 2nd hand android phone as your tanki reward collector, or use android player on pc if you really want phone app on pc.
  5. because desktop you can install ad blocker, but on mobile, you cant block ad, as the mobile system is made by google. and google is also the ad provider
  6. wild001

    February Challenge I

    viking rarely go for flag or rgb, does it really need stun immu, it is always the Hopper / Hornet / Wasp go for flag, they need stun immu. Hunter also actually need stun immu, because its 1s delay of its stun effect, it is always counter by Hopper instant stun. ---- any way, actually I still wait for my Titan AP immu effect to make the the Titan + AP + Defender + Dome OD perfectly safe
  7. if you just play ad 16 hr per day, (excluding sleeping) you can get 16*60 / 7 / 10 = 13.7 containers, imagine you just get 125 supplies from container, you can get 1714 supplies per day, that is OP for low ranks.
  8. you still can get non-exclusive non-OP augment in normal container,
  9. i got 4 container from shards today, 1 from mission, 3 from mobile ad, 1 from weekly mission so I have to play like 10 battles for each container (by play ad for each battle), roughly, so played 30 battles total. I play on pc, then go mobile to watch ad, then back to pc, which works, it is a bit laggy for container and shard to update, so give it a minute or two to refresh. --- open 5 container, 3 are supplies, 1 is 25k, another one is magnum shot effect. overall not bad, but I expect maybe a augment would be great. but imagine you may manage to pull out 5 container per day if you play hard.
  10. save for next challenge
  11. so easy, will collect in next challenge for better use of the star reward. tips for 10 flag: * use Defender drone + Wasp + Smoky * go battle when server just restart, when russian still in sleep time, so less buyer at that time, easier to capture * try use fast internet, so you will be 1st 6:40-6:30 once in battle and enemy team not loaded yet, go nitro and leave a mine at home and then go for enemy base, (works best for small map), use defender + health kit to rush back for 1 flag; mostly likely your team will lead, and other side quite, and the cycle continue on your side * above technique, and extra bonus if you're highest GS/rank in battle tips for kills: * use saboteur drone (maxed) to lay 9 mines near flag entry area, keep your smoky and waps alive, so enemy will step on mines and you get kills, (still count as both kills) * use wasp bomb to target group defender in enemy flag area or defend zone when enemy about to turn into your bomb zone * use Smoky (freeze augment for stop flag carrier or Adrenaline for pure smoky kills) tips for crystal: * use the premium pass reward saved from from Freeze & Fire event tips for battle points: * use Trickster drone (the one use nitro one, it will reset cooldown for all nearby even at no MU), each tank near you will reward you 10 point like a kill * trickster drone reload at 10 sec, means you can use your own nitro first, then use pickup nitro to reset twice, and get 2 x points for nearby tanks * if enemy has EMP gauss, you are lucky, you can use nitro again and again after they reset for you. (best use case in Seige under your team dome) * you die faster means you can use nitro again without wait 1 min, use nitro when there are 4-5 teammate, like Seige battle * you can also use dictator hull OD to get points if you dont have titan, (titan is better in Seige, since most teammate is sticky with you for trickster to use and you can survive enough to let teammate come to your dome)
  12. 1000 Shards point for a free container. shards can be earn in daily mission from test server. (defender drone everywhere, life guard more useful for hopper)
  13. wild001

    [Project] Best Hopper Spot in Map

    updated with new map: Wolfenstein Кungur Yorkshire Year 2042 Polygon
  14. High protection module like 50% is to force people change their favor guns, Like railgun, i rarely used anymore since most time rail is default protection for everyone unless in freeze fire magnum filled maps. i already max rail mk7, now i mainly use gaus , and try max gauss mk7 as well, if both got 50% protection by enemy, i use my maxed smoky mk7, which rarely peple use smoky. i also have other gun maxed as well, as alternative to avoid 50% protection, since only 3 at one time, Long range choice: rail - gauss - magnum medium range : twins - smoky - striker close: freeze - twins - isida they are all maxed, from most common to rare protection by enemy. high protection like 50% drive people buy more guns, in return drive people to buy all 50% protection, like keep switching to counter each
  15. wild001

    How to die less often?

    When i was low rank, i used only rail+wasp combo and do support role only, and help carry flag sometimes as primary or secondary carrier. it trains the aiming and be supporting means more kill steal more xp and more crystal for less power combo, what’s more, less death, as hide and shoot and small hull helps, but at my old time, there is no strike, no gauss, no magnum, no splash damage from twins and rico, and no IB or bounce vulcan, the only gun splash is thunder. Hide but wall is no long safe
  16. wild001

    [Project] Best Hopper Spot in Map

    Counter Hopper Tactics: 1. mammoth OD with stun immu, kill Hopper instantly, * require hard to get Stun to fight back after hopper flag PD jump * hopper OD charger faster, especially when they succeed a flag) * (Advantage: there is no way a hopper can escape) * (Disadvantage: need support if hopper use magnum to weak your amor first.) 2. hunter OD with stun immu, shut Hopper down. * require hard to get Stun to fight back after hopper flag PD jump * (Advantage: there is no way a hopper can escape unless they have stun immu) * (Disadvantage: if hopper has stun immu, fail) 3. railgun LCR + boost drone (maxed) + hornet OD * no need anything * (Advantage: one shot hopper even if hopper has Defender drone + AP immu) * (Disadvantage: hopper use Lifeguard Drone can still escape, if railgun has bad lucky lowest damage, hopper may survive w AP immu or hopper has 50% rail protection) 4. shaft + boost drone (maxed) * require high precision timing skill * (Disadvantage: hopper use Lifeguard Drone can still escape) 5. crusade OD + boost drone (maxed) * require high precision timing skill * (Advantage: even hopper has lifeguard drone, freeze effect will buy team more time) * (Disadvantage: hopper with freeze immu and use Lifeguard Drone can still escape with ease) 6. viking OD + Driver drone + dictator friend with Driver drone * no need anything * (Disadvantage: viking need 3 times more time for OD charge, hard to catchup hopper OD times) Conclusion: * your team need both hunter and rail/shaft/crusade to shutdown fast Hopper attack * your team need to counter Hopper's stun/lifeguard drone/defender drone all at same time to ensure no hopper escape * your team need a Dictator hull to fast up your team OD charge and best with isida to heal if Hopper use magnum to weaken your team from behind wall * if you see 2 Hopper on Criss drone, I can only wish you good luck
  17. wild001

    [Project] Best Hopper Spot in Map

    Hopper Tactics: * Mouse Control + Side way rocking up: enable you to climb side hills. * you can switch back to normal keyboard control after rocking up with mouse control * most place you can keep yourself from self destruction zone by keep less than 1 hull space from hill edge * Mouse control give Hopper moving in any direction, means you save tons of time by no need turn your hull to the direction you travel, and move backward without worry of flipping, + Hopper acceleration and jump, no enemy can catch it once in action, no mention after jumping over the wall.
  18. wild001

    [Project] Best Hopper Spot in Map

    Hopper is best to reach critical Spot to get better map control: * magnum (Adrenaline): great power output when self damaged * magnum (Mortar): great at mine enemy base, but hard to turn at tight spot. * Gauss: only for long range snipe. not close downward fight, stealth sniping * smoky: no tracing and for long range direct fight (Feel free to add suggestion to add new spot) Тribute * Map Control: ****4 * Easy to Move around: ****5 * Great for hiding: ***3 * Spot Safety: ****4 * Easy to Access: *** (require 1 OD) Massacre * Map Control: ****4 * Easy to Move around: *1 * Great for hiding: *1 * Spot Safety: ***3 * Easy to Access: ** (require 1 OD) Highland * Map Control: ****4 * Easy to Move around: *****5 * Great for hiding: ****4 * Spot Safety: ***3 * Easy to Access: **** (no need OD) Wolfenstein * Map Control: ***3 * Easy to Move around: ***3 * Great for hiding: ****4 * Spot Safety: ****4 * Easy to Access: **** (need 1 OD) * Map Control: ****4 * Easy to Move around: **2 * Great for hiding: **2 * Spot Safety: **2 * Easy to Access: **** (need 1 OD) * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: ***3 * Spot Safety: ***3 or 4 (you can slide back to 2nd level for 5 star hide, then back to level 3 for mine enemy base) * Easy to Access: **** (no need OD) Brest * Map Control: **2 * Easy to Move around: *1 * Great for hiding: *1 * Spot Safety: **2 * Easy to Access: **** (need 1 OD) Barda * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: **2 * Spot Safety: **2 * Easy to Access: **** (need 1 OD) * Map Control: ***3 * Easy to Move around: ***3 * Great for hiding: ***3 * Spot Safety: ***3 * Easy to Access: **** (no need OD) Оsа * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: **2 * Spot Safety: ***3 * Easy to Access: **** (need 1 OD) Мagistral * Map Control: ***3 * Easy to Move around: ****4 * Great for hiding: ***3 * Spot Safety: ***3 * Easy to Access: **** (need 1 OD) * Map Control: ****4 * Easy to Move around: ***3 * Great for hiding: ****4 * Spot Safety: ****4 (pretty much no one will notice, great to mine enemy base or stealthly hide there with OD to get home flag back) * Easy to Access: **** (no need OD) Bobruisk * Map Control: *****5 * Easy to Move around: ***3 * Great for hiding: *****5 * Spot Safety: ****4 * Easy to Access: ** (no need OD) Кungur * Map Control: ***3 * Easy to Move around: ****4 * Great for hiding: ****4 * Spot Safety: ***3 * Easy to Access: **** (no need OD) * Map Control: ****4 * Easy to Move around: *****5 * Great for hiding: ****4 * Spot Safety: ****4 * Easy to Access: **** (need 1 OD) * Map Control: *****5 * Easy to Move around: ****4 * Great for hiding: ****4 * Spot Safety: ****4 * Easy to Access: ** (need 2 OD, you pro if you can get in 1 OD) Yorkshire * Map Control: ***3 * Easy to Move around: **2 * Great for hiding: ***3 * Spot Safety: **2 * Easy to Access: **** (need 1 OD) * Map Control: ***3 * Easy to Move around: **2 * Great for hiding: ***3 * Spot Safety: **2 (note the rail on top right corner highland) * Easy to Access: **** (need 1 OD) Year 2042 * Map Control: ****5 * Easy to Move around: ****4 * Great for hiding: **2 * Spot Safety: ***3 (this edge is not for you to stay, it is for jump down directly to enemy flag and OD back behind wall and fly to base, pretty OP spot since there is no hopper in mind when design this map, 10 sec from enemy flag to home, lol) * Easy to Access: **** (no need OD) * Map Control: ***3 * Easy to Move around: ****4 * Great for hiding: ***3 * Spot Safety: ***3 or ****5 (for CTF, it is not safe, BEST with Gauss for stealth sniping, for Assult/RGB, it is safest place, BEST with Magnum) * Easy to Access: **** (need 1 OD jump from the nuke spot) Polygon * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: ***3 * Spot Safety: ***3 to ****4 (railgun, gauss, shaft will shoot you from far right corner if they hate you, if not, it is quite safe on top,4) * Easy to Access: ** (need 1 OD jump + side rock up) Red Alert * Map Control: ****4 * Easy to Move around: ****5 * Great for hiding: *****5 * Spot Safety: ****4 * Easy to Access: ** (require side rock a hill near tip + 1 OD + side move a bit to the house, because, the hill edge SD zone is so close, you need to use hill side tip to do the OD jump spot, but once master, it is OP spot) * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: ****4 * Spot Safety: ****4 (pretty OP spot as you can use edge to hide from opposite fire, use another house to hide shaft snipe) * Easy to Access: **** (side rock up hill + 1 OD) Forest * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: ****4 * Spot Safety: ***3 * Easy to Access: **** (no OD needed, free to move around but not too in the hill end) * Map Control: *****5 * Easy to Move around: **2 * Great for hiding: *****5 * Spot Safety: ****4 * Easy to Access: *** (need 1 OD after side rock up hill, it is so on top, that base enemy will never notice) Bridges * Map Control: *****5 * Easy to Move around: ****4 * Great for hiding: ****4 * Spot Safety: ***3 * Easy to Access: ** (2 OD need, or 1 OD if you jump in air to catch nuke box, you can use sign board as 1st step) * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: ****4 * Spot Safety: ***3 (pretty much all angle has incoming range fire) * Easy to Access: ** (side rock up just to touch the hill tip + 1 OD + side rock a bit to the roof) Aleksandrovsk * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: ****4 * Spot Safety: ****4 (move to edge to hide from opposite fire) * Easy to Access: ** (nitro run on the ramp + 1 OD + side rock up a bit) Serpuhov (WIP) * Map Control: ***3 * Easy to Move around: ****4 * Great for hiding: ****4 * Spot Safety: ****4 * Easy to Access: **** (no need OD) Silence (WIP as I need to be on opposite flag team to better show) * Map Control: ****4 * Easy to Move around: ***3 * Great for hiding: ****4 (move to behind side) * Spot Safety: ****4 (move to behind side) * Easy to Access: *** ( 1 OD + side rock up) * Map Control: ****4 * Easy to Move around: ***3 * Great for hiding: ****4 * Spot Safety: ****4 * Easy to Access: *** ( 1 OD + side rock up) Sandal * Map Control: ****4 * Easy to Move around: ***3 * Great for hiding: ***3 * Spot Safety: **2 (pretty useless spot, better go attack) * Easy to Access: **** (no need OD) Мolotov * Map Control: ****4 * Easy to Move around: ****4 * Great for hiding: ***3 * Spot Safety: ***3, or 4 (as long no enemy on the far platform side, pretty safe to deal flag enemy) * Easy to Access: ** (nitro run on ramp + 1 OD + side rock up a bit to roof) Solikamsk * Map Control: ****4 * Easy to Move around: ***3 * Great for hiding: **2 * Spot Safety: **2 (pretty useless unsafe spot, unless you want to ninja style to get home flag back by hiding there with OD ready) * Easy to Access: ** (nitro run on ramp + 1 OD + side rock up a bit to roof) Sandbox * Map Control: ****4 * Easy to Move around: **2 * Great for hiding: **2 * Spot Safety: ***3 (pretty wasteful unsafe spot for small map, no point to get there unless your team is winning) * Easy to Access: *** (1 OD)
  19. I also got mammoth cold resistance from container after I already got mammoth cold immu, why I would ever use that. just like you got both heat immu and heat resist
  20. I have both bad luck and good luck with 15 container open once - bad luck example: supplies and 3500s, all common - good luck 15 open example: supplies, but battery, premium, augment and hull augment 15 ultra open bad luck: all commons except one useless legend level 1 ultra or 5 ultra open good luck:
  21. wild001

    Invincible Combo

    AP/EMP/Heat Immunity/Stun Immuni hull augment is OP EMP/AP shot augment is OP Criss drone is OP > Defender drone is OK. ----------------------- for CTF/RGB, criss speed (drone) + hopper (stun immui) is OP, even more with AP freeze for CP, quite ok for SEG, titan with AP immu + emp/ap direct shot is OP. for JGR, viking + any long range shot (AP shot if deal against jgr under dome) + boost drone/criss drone is OP
  22. wild001

    How rare is the "traceur" paint?

    I got free and cool animated paint from free container, I never wear old tanki still paints any more, even old times cool painter like zeus, africa, ibris, inferno new tanki paints all about fancy and colorful, even though at that time, that paint is cheap, I didn't buy it, because I use Inferno paint at that era most time. also, old time, paints are linked with protection modules, thus most people is on high protection paints I think.
  23. wild001

    Ice & Flame

    the main goal is kill and OD, so you die fast means you always has DA ready for next kills, Drive drone is charged by kills. you dont have to sit on nuke box, nuke box drop around every 2 min, you just need to camp around 20s before the drop with DD and HK ready (no need defender for that few sec, as long as you catch it in last sec). also use technical on how to catch a gold (rock the hull to climb on top, push from side, jump from top , etc) also, the 1st nuke drop around 10s after start the match. the rest time, just stick with your teammate on kills (kill stealling I mean ) and OD sharing use OD as soon as possible for next recharging. if possible use up current OD before pickup nuke box (if your next OD about few sec ready and you can hold there). so 2 OD. so you may squeeze last OD about 10s before match ends.
  24. wild001

    Ice & Flame

    Max driver drone is designed for. best luck you can have 4-5 od for viking per game + extra 4 if you camping on nuke supply drop + extra 1-2 if you catch a teammate dictator hull
  25. wild001

    Let's Discuss Drones!

    I use defender for going enemy base for flag, yes, it is for attacking as well I use defender for titan twins sitting on flag for defense, yes, 3 sec boost can't stop enemy attack like 30s 300% armor. it is for defense as well. I use boost for going enemy base for flag, yes, 3 sec boosted hammer duplet or LCR railgun can 1 shot the heavy hull sitting on flag with its 400% attack. especially 3 sec with viking OD. yes it is for attacking. I use viking OD and boost to clear urgent isida train attack, yes it is for defense as well. lol, I am confused
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