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Posts
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Everything posted by NikmanGT
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Yes, sales again, time to upgrade my special Trickster ^^ Quite decent missions I must say, not that easy and definitely not a "1-match-mission-done" thing. Hope to see you all there ?
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Quite critical for Ricochet, because I started appreciating this turret with almost all its augments, don't hope that this becomes a nerf for it. This is quite unexpected......
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Achieved true gamer moment
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Correct, the account won't go anywhere but after a certain inactivity period, your nickname has the potential to be replaced or used by some other player. Get a detail summary right here.
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Battle Pass moment ?
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This feels like the sound of Vulcan in the old Flash times If I am not wrong.
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Exactly Actually works for any status Hammer now, and now even the 5 clip hammer, instant clip reload as well Duplet works well in MM.
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Hammer Viking Booster ^^ Vulcan Paladin Booster ^^
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First and foremost duty.......
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Kindly be respectful to one another, keep the debate professional instead of just lodging provocations.
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Yeah, it would be nice to see hornet LC for the next challenge ^^
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LC thunder ^^ Seeing different augments now, nice ^^ That's Gauss AP, right ?
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I just want a skin that I don't have before ? Want to complete my set of skins ^^
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Planned The concept of presets will allow the suggested Idea to come into action ^^
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Answered, closed.
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Don't think there is much difference between Slugger and any status hammer augment now, it basically works like a slugger with dealing max and full damage even at the distance comprised with providing status effects at criticals.
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Rail is out of the discussion here, I personally use rail, so I can speak with confidence, and the only benefit that I get from using rail is the high critical rate, protection works against heavy damage turrets like striker, shaft, and it makes the game playable otherwise you die more quickly than you can act.
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Questions from Questions to the Developers with known Answers
NikmanGT replied to Iron_Man in Archive
Yes, Tanki Online's birthday is an important and special event held around in the first weeks of June. We always tend to get 50% Sales in regard to it. You can check it right here and scroll down to get the details of the previous years of announcements about TO's Birthday and a list of annual sales. Hey there, Developers have plans to add the old m1,m2,m3 models of the skin back in the future, it is listed in the Development Plan where the major future developments are mentioned. Kindly list your suggestions in the I&S section, and here is a similar Idea - Decharge Effect. -
Refreshed the client, it is not available now .......
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Nice weekend, good event mode ^^ Specially the no-protection feature.
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The whole Idea of equipment change is to be reworked, with the introduction of presets, you already have certain pre-defined combos, which you set before the match, and from only them you can change equipment in the battle i.e. going from one preset to another. You have already selected certain augments and immunities with respect to each combo, and you can't change the entire preset to your liking. As for the diverse option to choose from, it will be a drawback I believe as you have to think of what combos you will be putting, and different types of presets can cater to different types of enemies. Like if the enemy has a Tesla player, you can select that preset quickly in the battle in which you have Tesla protection module in those 4 slots. Anyway, that's my Plain theory, I would myself like to see the mechanism which is being planned ^^
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DM mode still here........... ?
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Let me say that again, the old maps that are not in the Matchmaking Pool currently are not so because of specific reasons. The major problem is that the current game modes included with Augments, drones, overdrive and basically the current version of TO in its Matchmaking stage doesn't support these maps. JGR and ASL or maybe even rugby have concerns in their objectives itself (movement of JGR, ASL points or rugby balls) being inculcated in these maps, and for the old game modes (like CTF, TDM) in these old maps, Overdrives, new hovering hulls, drones such as miners and saboteurs and many more in-game parameters don't hold much balance with those old maps because other than that, I don't see any particular reasons for those to be excluded from general playing field.
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