Jump to content
EN
Play

Forum

NikmanGT

Content Administrator , Forum Moderator , Game Translators Team Leader
  • Posts

    5 827
  • Joined

  • Last visited

  • Days Won

    78

Everything posted by NikmanGT

  1. NikmanGT

    Let's Discuss Mammoth!

    I still think mammoth's OD range is quite outwards from its radius. You can't dodge on close range, meaning when if you're even a bit close, the OD would strike your tank in no time. The concept of the hull becoming invincible and taking out any tank IT TOUCHES isn't quite applicable. That is a disadvantage I face trying to dodge the mammoth OD in close range.
  2. NikmanGT

    Let's Discuss Mammoth!

    I think the next upcoming sale can be either be one of the weekend (ULTRAS) which could have normal sales or the upcoming good sales of Black Friday(it could be a whopping 50%) or either the Halloween sales, but I suggest waiting for official release.
  3. NikmanGT

    Let's discuss Tesla!

    The recent event was quite an excitement but on the other hand was spammed by tesla users. The constant damage of tesla is quite annoying. Tesla mechanics including its release of the electric ball allows it to target multiple enemies, which is quite buffed at close range. Tesla only hangs around its protection, which means it can only be handled by the enemy if he/she has a good protection, which isn't suitable as any turret shouldn't just hang its mechanism at the hands of the prot. Prot only means additional guard against a turret. The time between continuous zaps must be decreased as to give enemy some time to react whilst the some nerf in damage would be useful.
  4. Well, I watched some more Paladin clips and played with some paladin users to understand more about the hull. In my opinion, the duration of OD time should be decreased. If the Paladin with OD is left unchecked, it nearly heals itself completely and its nearby allies thereby providing a major advantage when on repair cooldown. The ability of Paladin to apply jammer and AP is quite buffed as it doesn't allow the enemy to either counter the Paladin while simultaneously leaving one's guard open, so the paladin user can attack quite easily. Its speed is quite normal in contradictory to the fact that it is a "supporting hull". The ability to decrease the critical damage up to 90 % also plays a major disadvantage. I'm not gonna even bother to think if the paladin user has crisis because then....... just plain RAGE. So to summarize it all, the newly available paladin is not a "supporting hull" but rather a dominating hull in its own domain. Some nerf has to be worked out in the parameters listed above in order for paladin to be able to fit into the game without breaking any mechanisms.
  5. NikmanGT

    Battles without drones

    Answered, closed.
  6. Comeback from 0-4 to 3-4 Random Domination #3
  7. Battle duration is fine from 7-12 minutes as it allows for many matchmaking factors to happen. 15 min is somewhat too long for me, as I get bored at 1 point. But due to my device's status, I join the battle 1 or 2 min late so .... no worries ?
  8. NikmanGT

    Guess the new HD skin

    I don't think they are going to bring a HD skin now about the hulls/turrets that were introduced late. They are going to go with the chronological order, that's what I think.
  9. NikmanGT

    Complaint Book

    Post moved
  10. NikmanGT

    Episode 314 of the V-LOG!

    That's the thing, everyone with "low-end systems" including me is worried about ?. I was able to run flash quite smoothly, but now I face difficulty in running the new client. Let's see what happens.
  11. Nothing bois, just going toe to toe with max GS tankers ^^ Random Domination #2
  12. Just another example, I joined a CTF battle yesterday with 1-0 in favour of the enemy team. I was too lazy to leave the battle and try again, so I decided to play along. As soon as the battle moved further, the hopper crisis in their team capped 2 more flags, and it was 3-0. I was quite sure of the fact how the battle would end, but I was surprised to know see my teammates who were camping before , charging with full force. Not only did we win by 7-3, all of us scored a decent amount of crystals. My whole point of this shenanigan is to tell that long battles allow the tide of the battle to be changed at any instant, which allows the player to play at its fullest, so I suggest to everyone not to lose hope if u see a 9999 GS in your enemy team and try your best.
  13. NikmanGT

    Episode 314 of the V-LOG!

    Excited to see which question answered ^^
  14. I'm in Marcus's clan, so excellent <3 Also, little pic of true camping (Ares mk3)
  15. I think it has a good impact on the "game balance" as the all hulls which fall under the same category should have more or less equal features (pros and cons) in order to reduce favourism.
  16. Nice nerf on hovering hulls, tbh they needed it as to compensate for their OP stats
  17. Finally, they took care of the no damage bug and the bug of the clan button, now I can rest peacefully
  18. Awesome update, can't wait to log in tomorrow.
  19. NikmanGT

    Clan system update

    It's not at all mandatory for anyone to be in a clan & as you say that making clan isn't going to give benefits then, it gives people a choice to make a clan or not.
  20. NikmanGT

    Clan system update

    Nice Update ^^
  21. Yes, all welcome the brand new supporting hull. Nice
  22. Wow, the Gold hunters event is back, time to get skills back to track. This weekend is going to be ULTRA!!!
  23. NikmanGT

    Ideas for Game Modes!

    Exactly, I will be quite happy to see esports-like playing in a normal match. But that concept is quite similar to the Arms Race mode itself.
  24. NikmanGT

    eSports Tanki Fund

    TeamP won against Merciful day on 21st and Stepbrothers won against Bulls yesterday.
×
×
  • Create New...