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Posts
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Everything posted by XxStriker
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How game balance works in Tanki Online (Full article now published!)
XxStriker replied to Maf in Archive
My instant reaction to seeing a laser is either DA or dome, because I know what's coming: a 5000+ damage shot. -
Are you really surprised that railgun of all things scores well in "kill everything"? Round destabilization and some DD is all you need to oneshot people very often. And it reloads wicked fast. Plus you have hornet OD; so the poor people who own a protection module or a DA are still getting oneshot. I know it, I use railgun myself.
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Of course, given that ranks till wo1 are easily achievable, that's where most of the cheating happens.
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You being dissatisfied with the mode doesn't mean we should make an already annoying mission much harder to complete. There are plenty hard/annoying missions already.
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But we bring flags to the enemy base.
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You really think it needs another buff after the reload time post sniping was already reduced the last balance change? Besides what's the point in impact force if it oneshots everything anyway?
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How game balance works in Tanki Online (Full article now published!)
XxStriker replied to Maf in Archive
Gauss only really oneshots if you're unprotected, and a light hull or an unlucky medium hull. LCR railgun on the other hand... If you go straight on lasers with titan well knowing you can lose over 70% of your hp instantly even with DA well then that's your fault... I rather survive and either wait or go another way so I can still do things. -
What? It's the only sane way to complete this mission to do it in ASL reds. Why do you want it changed?
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Yes, give me back old viking. :P
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How game balance works in Tanki Online (Full article now published!)
XxStriker replied to Maf in Archive
"Let's allow a gun that can oneshot everything in the game to be completely unavoidable, that surely is a balanced change." this is what I'm reading here, lmao. You have gauss if you don't want to be seen aiming now. Unless you want a massive damage nerf along with your missing laser? Both turrets that use a laser to aim have enough damage to devastate or heavily damage heavy hulls. -
Why are you replying to a 6 year old post? The player probably doesn't even login anymore...
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m4+ support nanobots heals 4x as much as titan's dome and it can do so at any time... Too bad people die in 1 shot from 100% nowadays so what's the point.
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How game balance works in Tanki Online (Full article now published!)
XxStriker replied to Maf in Archive
I only see the trail if I play on html5... On client it's invisible to me. -
That just sounds like the average scoring when you use m3 thunder+sledgehammer... :)
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80% of the times I put it up here goes either a hunter or an hornet which just ignore it and destroy me anyway.
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Tanki from the perspective of someone who has not played in a while
XxStriker replied to Klankill804 in Archive
M2 hulls are fine, but he needs to get sledgehammer... And possibly have falcon and grizzly at the highest % possible. -
Now imagine 5 LCR railguns waltzing through your base oneshotting people with hornet OD :lol:
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Are you really going to ignore the fact that your total fuel is so small you can't even kill a DA light hull with it? Are you really going to ignore the alteration that adds 350 increaseable DPS (DD) to firebird along with literally DOUBLING your fuel capacity? For isida, it's broadband radiators. Support nanobots is only useful in a coordinated team, and you won't have that in MM. And are you going to let magnum's mortar pass through without counting as an upgrade? Or RGC, which turns it into a deadlier railgun?
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I'm quite sure you get the point at the same time as you finish a mission, not when you claim the rewards.
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32940 would be the maximum possible hp if you doubled it. The english wiki is incorrect, there isn't an m4 juggernaut in the game mode. Perhaps the youtubers had the chance to use an m4 one, but otherwise the micro upgrades are never counted.
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4 stars. I end up often against legends anyway.
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Weird, I easily compete with thunder m3+sledgehammer and titan m2. Occasionally hornet m3 but I don't like using it much.
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Even against 50% modules (6 in one polygon CP pro battle, no drugs) I achieved first spot with thunder sledgehammer... Sure it may be less with repairs, but it's also true that I can literally 2 shot unprotected medium hulls in under 2s.
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You can still team with other dictators and activate overdrive right as your supplies are about to end to get highly extended durations.
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Valid 3 extra module slots that will only work in DM or JGR
XxStriker replied to GuidoFawkes in Ideas and Suggestions
With 200% he means allowing all 4 modules to have 50% defense.
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