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Entropy

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Everything posted by Entropy

  1. increase range (to all rico in whole), and standard crit damage would be ok, and i think jammer should be longer, since it useless and doing same job as emp with that short duration, stun should be removed from game, emp should not to turn of supplies, it should disable them like freeze doing to boosted damage statuses are canser to begin with, but the problem is with game disigner who started this affair, and he is reason to tanki falling to the bottom
  2. what with those shrugs? annoying you cant get pulsar from any container
  3. seems valid, since nerf was not mentioned, it look like chain reaction smth similar happened before @Marcus can you report to devs please?
  4. i'm infuriated that nerf is omitted in patch note
  5. pulsar is nerfed, 1 sec status duration
  6. rico is not particularly weak, but severed range prevent it to be powerful
  7. thanks to OPex who recklessly nerfed range for mid-ranged turrets he might be thinking "bouncing? who is he? i dunno" paired with pulsar's emp it's reaally weak, since enemy can activate supplies just the next second (yeah i'm complaining about nerfing op aug lmaoo)
  8. is it that important? ? there is a much more useful usage for them - challenges, spend 3 battlepasses on trash bundle, or small buy, is up to you
  9. just buy 1 day premium? ?
  10. Entropy

    May Holidays 2022

    no worry, gonna be nerfed as soon as it becomes available to mere mortals (as always devs do)
  11. Entropy

    May Holidays 2022

    wait, whole argue was about protection, why the heck you asking me is that damage in 0.6 is ok? thats not the topic to begin with with that attitude pulsar also insanity for balance, i'm not claiming opposite
  12. Entropy

    May Holidays 2022

    yeah, as stated earlier, it is more versatile
  13. Entropy

    May Holidays 2022

    why? as i know helios burst is 7*340 base damage, cut in a half with boosted armour, another half with 50% and we have 1547 damage per birst even with crisis - light hull not dying with supercharge ofc its devastating, even with armadillo would be ~2500 per birst (still not enough to take down medium hull though) not so many players use heat immunity, while pulsar+supercharge can handle crowd of enemies single handedly (tested myself with dictator), including guys with helios+crisis
  14. Entropy

    May Holidays 2022

    against light halls not using boosted armor and modules may be helios is more universal yes, but you CAN protect yourself, and can't against pulsar crits can be produced with supercharge
  15. Entropy

    May Holidays 2022

    my last 2 braincells want this soo bad, pulsar is too boring xd btw you can easily protect yourself from helios, but not pulsar - just wear module, and if not enough - defender on top
  16. Entropy

    May Holidays 2022

    give us Helios in the bundle next time pls
  17. make jammer longer, it's not supposed to be 1 sec what even purpose to do such short duration?
  18. Entropy

    Mammoth HD

    ares already hd btw
  19. fr, it's like tossing coin 4 times and getting tail all times
  20. hmm, where did you get info about crit chance step? also they've nerfed pulsar statuses duration to 1 sec
  21. Entropy

    Bugs and Glitches Reports

    two visual errors 1) should be "orca", i suppose 2) should be image of volcano mk7, but there is old image of obsolete lower grade modification skin
  22. for recording data - no, but we more than thrice have said about importance of gaming experience from first hands we need polls, we need ask to remaining players, wth devs thinking about? raw statistics is nothing, therefore current online too low for big data, 8k is not suffice
  23. sorry, i didn't +2 were fairly common, but +3 only 1-2 times also about 60% meteors backfired
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