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Posts
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Everything posted by Entropy
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if anyone need statistics: spent 87 steps to reach 4th checkpoint
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i think devs should be giving more credit trust for advanced player base regarding those who liked/disliked patch - there should be poll, but never seen one (in game, not in forum)
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oh and by the way, the statistics should be combined with the opinions of experts in a certain field Ideally, these should be testers, but everything is thrown in raw. advanced players, eSports participants can act as experts as we can see, not efficient at all xd nah, did not even notice it, still really strong, especiallu 1vs1, but yeah helios sometimes more op
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statistics can hide many factors, devs need TO PLAY, and a LOT, to fully understand the nuances experiments is ok, but currently some core usability aspects are reaally flawed from expirienced player perspective it' easy, from usability aspect, not statistically ofc so well, my main complain atm - severely reduced range for mid-range turrets and really weak damage for long-range mid-range: hummer is ok since all pellets reach target from last buff, but rico/twins reaally suffer, especially rico - you can't utilize it's main feature, excpect one augment for far ranges (but this aug is not cant compete almost at all) as you can see from my profile, i played rico a lot and can provide realistic feedback, but you really think Opex will hear me? ahahahhah about long-ranged - no comments, only shaft is powerful: railgun pathetic, thunder even after buff really weak, gauss killed with this update, despite it wasn't strong at all, magnum not so good either if this feedback is not useless text, i can provide realistic player-based suggestions for each turret inclusive I have been on this forum for a long time and I know perfectly well that the current game designer does not listen to anyone
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he don't give a damn, utterly random balancing with glimpse of proper decisions, but mostly wrong gimme one day, and i'll create better balance cause actually played all turrets/hulls and not only me, a lot of players, but no one will listen to them crying on castrated railgun, richo range, thunder/smoky projectile based projectiles, castrated long ranged turrets ranges (ridiculous isnt it?) etc etc etc etc, huuuuuuge pile of scam why i even still playing this lmao
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stun augs need to be deleted
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this aug is for noobs ?
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thanks seems it's a decent buff for explosion
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reread: not max radius, max DAmage radius
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what is current Wasp overdrive’s bomb explosion max damage radius?
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i've got only 600, you won't get all awards if you leap over some tiles
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no, checkpoint prize
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what if +2 or +3 dice rolls out right before the checkpoint, the prize will be counted anyway? i'm scared a little bit upd. nope, i'm scared a lot @Marcus? anyone has info? it should
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sole purpose of this game for f2p - 4th protection, only lazy ones will not get it for free
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42 would not that bad
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relatable
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don't be delusional, checkpoint 4 is only for money, with rarest exceptions (i doubt if there any among remaining 8k-15k online, odds too low)
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why on earth make 27 days event, already tired of waiting ?
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often bug: when i leave battle and next second pick in the next, i land in the same map 2 to 5 times in a row
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now he will say that the eng forum is toxic as well and will stop coming here too ? (like with ru) why all new rico augments has lacking some... ricochet? bad design, they must bounce at least 2 times
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thunder with adrenalin gonna be sweet
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angry buyer 4-paladins-in-group noises?
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highly recommend to increase med kit immunity to 2 sec, but in other way to reduce OD warmup for hunter/hopper to 0.2-0.4 sec, that would be fair for their users, and also you would have better times against paladins and emp @Marcus
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best combo for 69 wins in ctf/regbi is trickster + hover also you need to search for fast battles, to get quickly 7-0
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imo helios with crisis is far more op, you might have reaally good reaction to even press med kit, thats 7 balls in less than a second
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