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Everything posted by The_Voltage
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freezing arguments be like: ?
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If applied this effect makes enemy tank penetratable by any type of ammunition with some % of damage get to the next target if there is any. Like Railgun status but not so powerful (<50% per cast). Time of effect is always the same but additional castings will increase its power up to say a bit over than 100% (so you can use the target to increase your damage). It will be most beneficial for again Railgun users because turret's initial % of penetration could be in some way enhanced by this effect: MAX Railgun have 100% penetration + 10% from the effect gives 110% damage to the next target (or sth like that). Additional this effect may buff status augments (if you have Thunder with Salamander Rounds, all penetrated targets will be set on fire). So the effect kinda doesn't do anything to the target itself but makes it a part of gameplay against others.
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Hmm maybe it will be interesting as a hull augment that do kinda the same thing but bigger. Like you can change your equipment countless times during the battle with 10-15 sec cooldown. But whenever you unequip this augment you no longer can change your gear. Other disadvantage – this augment do not give your hull any special effect. But this is huuuge tactical advantage.
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If i can remember it was like hyperspace rounds but with bouncing: +dmg (+shot speed? + range?) after each bounce
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This augment encourage players to use bouncing feature of Ricochet's shots with guaranteed high critical damage. Also augment make bouncing easier with increased number of ricochets and greater range. A shot that bounces at least once deals critical damage Critical damage: +50% Range of minimum damage: +100% Max number of ricochets: +100% Shot reload: +25% Critical chance: -25% In return, direct hits weakened by decreased critical chance and increased shot reload.
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Anti-tank grenade launcher with medium range. Have four barrels close to each other that allow rapid fire a croud of enemies with splash-damage like a collapse of rocks. After prolonged use will overheat and light itself on fire. Features (all stats are ~ and only for MAX modification): Ranges and damage degradation, rotation speed and acceleration is the same as other medium range turrets. Overheat resistance works more like fuel tank with coolant: Reload is ~0,5 sec (=Smoky's Autocannon), Overheat resistance ~10 sec (2 sec less than a Vulcan's) = coolant tank filled with 1000, and each shot takes 50 energy from it, Coolant tank have 1 sec cooldown before it starts to restoring (so no restore while firing). Recharge speed is 166 eng/sec (6 seconds to fully restore the tank) When self-heating starts reload is gradually increased up to +200% (=Gauss' regular shot reload). It takes 5 seconds to reach max reload slowdown and to fully heat-up. Grenades is slow-flying low-punching projectiles with increased explosion efficiency: Recoil is ~200 (=Gauss' regular shot). Direct hit impulse ~100 (=Smoky's) Explosion impulse ~500 (=Striker' rocket's explosion) Splash-damage parameters is similar to Striker's Damage of one grenade is ~250 (so can kill unarmored heavy hull and deal another 1000 damage) Critical is maybe 2 x Regular with chance of 20% (Twins' crin dynamics)
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Sure?
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Not for existing ones, that is.
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LOL Uranium for Scorpion have effects of Smoky's Sorted ammunition, Explosive rounds and Rubberized rounds combined...
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category Ideas for Supplies and Drones!
The_Voltage replied to Ilia.ArchangeI in Ideas and Suggestions
Yeah. I think, parameters and set of abilities vary based on how rare and expensive this drone will be.- 2,749 replies
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- supplies
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category Ideas for Supplies and Drones!
The_Voltage replied to Ilia.ArchangeI in Ideas and Suggestions
This drone is a portable polarizer based on technology of Paladine overdrive. It increase number of seconds that Polarization status-effect is active after activation of Repair Kit up to some seconds at MAX level. With this drone equipped other sources of Repair Kit will apply Polarization as well (like, Mechanic dron or Dictator overdrive). Upon every activation it will eat additional number of Repair Kit supply. Additionally, it will reduce Repair Kit cooldown. TL;DR: More ways to counter negative status-effects.- 2,749 replies
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Does anyone else think that the design/art direction was better looking in the "Legacy"-skin era?
The_Voltage replied to qwds in Archive
I don't like inconsistency in HD designs Ideal HD-skins Too bright carbon, but still noice Cool but decarbonized HDs (is some cases demetallized too) M1-HD Ultra skins (especially the last one) LC-HD kinda looks like brutal colorful guns from DOOM -
Cut shot speed, not increase it. So, you need more skill to use
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This augment is a heavy portable polarizer, that based on Paladin's OD mechanic. Critical hits Polarize the ally for 1 second Maximum critical healing chance: +400% Critical healing: -95% Rotation speed: -50% Rotation acceleration: -50%
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VS IMO must have huge direct damage penalty. Like you cool if you use splash instead direct hits.
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Ok, but it looks kinda all over the place IMO.
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There was two variants: in-game and test-server versions:
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Exactly! Legacy is all about '12 aesthetics. The top one could be released as prototype skin or sth)
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YEAH! They going to stylized new items to LC!!!! Love new Hammer)))
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Its looks like LC Railgun's augment version for Thunder.
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@NikmanGT I agree. Also I think that this: And this Could be both a separate perfectly useful augments.
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EMP nerf is too much 1/2 of duration would be enough, because with this enemy can just spam RK. OOH It still makes impossible to ignite all supplies at once and only SE, can't be dodged by RK.
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I love Hunter HD, but Viking to me is kinda meh
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It'll deals less damage than stock one + if you wanna leta say full HP restored you must hit multiple targets. Near Gauss player.
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Idea is pretty clear if you know what Vampire Nanobots for Isida does. When you shoot a salvo, your tank heals. Amount of healing depends on how much damage you dealt to all enemies in salvo radius. So you gain unfairly less HP restored when hit one target, but you have an opportunity to make it as larger as many tanks you hit at once. Key thing of this augment unlike Isida's one is ability to restore HP of nearby allys in some (maybe Gauss' salvo) radius and gain points for support. So it more supporting thing than aggressive attacker with infinite amount of HP. Too many pros? Okay. Maybe it'll deal less salvo damage (but % of self/ally healing will be more than 50%). No crits in normal mode will be fine on top of that. Also points earning will depend on amount of restored HP to all allys combined (sth like 20 at max). How all of this is even possible according to in-game lore? Easy. Just teleporting nanomass ?