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Posts
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Everything posted by The_Voltage
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I'm buying challenge anyway, so there is a chance to have Premium in containers
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I don't like random
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We still have Adrenalines, ya 'now) Or there is confidential tabu about putting them into challenges. Sure, they're more viable then legendary augs, so I can understand this.
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I wanna see Thunder status alteration for the next challenge)
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This is like strange. I got for free HD-update of my default skin. I paid TK for some cool skins, but they remain old and now I need to pay even more? Like what?? But wise me never actually bought any skins sooo...
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In this case we need ignition status on projectile's user to work this logically.
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This is really sad. It seems that my concern about it was indeed right...
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Shaft augments Existing ones Rapid-fire mode – make it shoot a bit slower, but increase effective range. Armor-piercing sight – heavily decrease sniping shot's reload and in exchange it's damage. So basically make it more playable like Gauss' SE augments. New ones Short circuit – fully reloads the turret if you kill enemy. Reload of the sniping shot increased a bit. (because of 10 seconds reload update). Long-range blaster – make standart shots like medium range turret. Can't deal critical though. High-volume capacitors – increase critical damage up to maximum sniping. Critical chance is heavily decreased. Panoramic scope – FOV and scoping speed is increased, transparent bushes radius decreased. Good for active fights.
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It seems that by progressing though similar event as on cosmonautics day was.
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My collection of XTs may be not transform into new graphics and stay as "old xts". And all updated XTs will be available in UC only. That just a concern not a solid fact
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I'm concerned about existence of the "Old Firebird Demonic" in the test server... All XT's will face the same fate? *sadface*
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I think crisis boost itself is very big, so with +10% from this augment hardly make a difference. I made this idea after last pach's speed debuff for Viking and heavy hulls/
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Rare Hull augments Stealth technology – tank doesn't show information under Hornet's OD, hide red outline and OD-readiness status. Permanent lidar – show detailed information about all tanks in radar circle (that HTML-5 radar). Custom engine – increase speed (~10%) and power of the tank. Epic Hull augments Energy distributor – make all inflicted statuses stay longer, but OD will charge longer too. Nuclear repair – every OD activation fully repair tank and give polarisation for short amount of time, witch entangled with OD recharge rate. Active armor – increase power of the equipped modules.
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It also take some time to fully charge)
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Hold shift for some times when OD less than 90% charged. After that you'll be jammed for 3sec but have full OD.
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valid Different friction depending on the type of Terrain
The_Voltage replied to Edoardoo in Ideas and Suggestions
Magnetic fields of the planet is still here ;) -
Silver tier have 2 alst and 2 paints yay!
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I understand this. Overall style of it.
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Yeah like Ares it looks more like Ultra skin... That's odd...
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What? HD is update from old flat low-quality M3 skins. Tesla already have detalized base skin (HD that is). Maybe they'll release Tesla Ultra IDK...
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It have HD from the beginning
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Impact against the wall? Or tank?
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What about 8m on Wiki?
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update Patch Update #663 - Released 24th September 2021
The_Voltage replied to Marcus in News Archive
Viking's OD is most easy to use and understand.