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Everything posted by EmeraldCat
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Not gonna lie, I was not expecting an update like this. I saw the title, "Drones & Supplies update," I said, "Oh no." But for the most part, this is not a bad update.
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Well, if they use it when a goldbox drops, then it's still as rarely seen as a goldbox dropping, though, at higher ranks, people are so rich that 1 thousand crystals is nothing, so, I don't see why someone would waste a Nuclear Energy for a goldbox.(Players catch goldboxes for fun, at higher ranks) Attempting to change the tide of the battle requires a lot of thought, and sometimes it's completely about luck.
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What I meant is, you wouldn't use a goldbox in battle, like you would with double armors or speed boosts. Same would go for Nuclear Energy, except the only difference is, you're trying to find the perfect opportunity to use it in a battle, or you're trying to find the best battle to use it. Either way, like goldboxes, I'm not going to see people using this supply often in battles.
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I'd say its rarity is equivalent to that of the Goldbox supply. It has to be rare like that, otherwise we'll have players thats could use it nonstop in battles. That won't be good. It's best for the time being that we only receive 4 at the end of challenges, that way, not only are players limited, but also, they'll be forced to use it as wisely as possible during the match, which leads players to not even use them at all.
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I could predict that already, it’s been a common theme of Tanki’s since a long time. Will TO be facing a similar fate as TX? Only time will tell.
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https://ru.tankiwiki.com/CHellendji I’m not a big fan of it either, but it seems like this is the direction the Devs are deciding to take with hulls. It’d be hard to change their minds, so I’m requesting that it’d be at least balanced.
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I guess it’s kind of balanced then, since a player won’t have thousands of them. You’ll have to use it wisely. Though, I don’t think it should be the final tier for the next challenges
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I'm not opposed to the idea of there being a supply version of Nuclear Energy, I just want it to be balanced. The only question I have is how long the cooldown will be in between using the Nuclear Energy supplies.
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valid Accurate emission of engine exhaust and dust particles
EmeraldCat replied to ThirdOnion in Ideas and Suggestions
But IRL, a tank can turn without moving, with one track moving forward, and the other track moving backwards. Here's a random video I found of a tank turning: https://www.youtube.com/watch?v=jEC9cCRwfkE&ab_channel=ChrisEdwards -
I missed the part where they said hour long battles, my fault. I agree, battles should not be that long. I can’t relate to being short on time, usually I play Tanki when I have hours of free time, I’m not the type to squeeze in one more game before doing something productive. Plus, I have an iPhone so I can’t play Tanki on the bus. Though, I understand what you mean, I don’t think battles should be too long, but they shouldn’t be too short either.
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The length of a battle does not determine whether or not someone is a no-lifer or not. I personally enjoy longer battles, but I'm not a no lifer.
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Not a fan of how heavily priced it is to change clan parameters like changing the clan name or tag. I think changing ownership roles should not require a price. The rest of the V-log is fine, can’t wait for the weekend!
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update Patch Update #663 - Released 24th September 2021
EmeraldCat replied to Marcus in News Archive
Who knows? Maybe in the near future, Viking will get its Overdrive nerfed.? -
update Patch Update #663 - Released 24th September 2021
EmeraldCat replied to Marcus in News Archive
Hopefully that's not true. Hopefully there's a valid reason for it. XD -
update Patch Update #663 - Released 24th September 2021
EmeraldCat replied to Marcus in News Archive
This patch update is nice, but I got to ask, why is Viking the default hull now instead of Hunter? -
I think it has a very interesting overdrive. Instead of Dictator(Which acts as a repair kit), Paladin acts as a multi-target Isida. Both hulls are similar, but different at the same time. I think that's pretty cool. I also think the best turret that would go best with Paladin is Isida.
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Wait.. how do you rubberize plasma??
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12 minute battles are fun. The only downside I see to them is that they'll make doing missions longer to complete, though, that's only for some missions. Other than that, I enjoy the lengthy battles.
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valid Changing how equipments' upgrading works
EmeraldCat replied to Iron_Man in Ideas and Suggestions
Experience-based upgrading is definitely worth looking into, I feel like it could be way more balanced. I like the idea. -
So... can Thunder vertically rotate with this Augment?
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I believe it has to do with the low amount players there are. Matchmaking wouldn't be a problem if there were a lot more people online, because then you could always find a player that's close to your level.
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valid Adding a Mode to Choose Hover or Track movement (Hulls)
EmeraldCat replied to mattb1853 in Ideas and Suggestions
I actually had an idea like this when I heard that they were planning to give Juggernaut a hovering version. It's really an interesting idea. -
A little realism never hurt anybody
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Poll: Rank Your MM Team Battle Mode Preferences (1ST RESULTS)
EmeraldCat replied to lssimo in Archive
1. RGB 2. CTF 3. SGE 4. TGR 5. ASL 6. CP 7. TDM -
valid Tracks, Hovers, Hitpoints, Speed, & Overdrives(The Updated Hulls Idea)
EmeraldCat replied to EmeraldCat in Ideas and Suggestions
That I can agree on. I don't think it was intended in the idea that Wasp would be applying EMP and Stun. So, my fault for not being specific. @Tanker-Arthur is the one who developed the whole idea on the overdrive changes, and there's a lot more to it than the stuff I already posted, and since I was in a rush to get this topic posted, I couldn't add the rest or credit the idea. So, he and I will be talking and getting the Overdrive section fixed up.
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