-
Posts
460 -
Joined
-
Last visited
Everything posted by EmeraldCat
-
So, this has been a problem ever since HTML5 was released. Basically, whenever I would try and log into one of my accounts, and attempt to turn off "Remember Me", I log back out only to see that Remember me is activated again. I would greatly appreciate it if this feature remains permanently disabled when I turn it off, and remain permanently on if I decide I want it on. That is all.
-
Are these OD's or are they Augments? Because I thought Hull Augments were to protect against status effects, and be universal. Not to make a tank.. teleport.
-
The laser is how Striker is capable of aiming, it's not really meant to be an enemy indicator. It even says it in the description that Striker has a laser targeting system. Keeping the laser in an Augment for Striker that has its aiming system removed won't exactly make sense. As a matter of fact, I think the charge up indicator for the player itself who is using the Augment can't see when the Salvo is fully charged, that means you won't know when exactly your Salvo is going to be released. And you're right, you could hide behind a wall, pop out of nowhere, blast enemies with 4 rockets, but you gotta remember that 4 rockets in 1 second is enough to bring a hull off balance, so, if you plan on hiding, then moving out into the open and releasing your Salvo, how do you plan on keeping your stability in check so that you'll actually be able to hit all 4 shots?
-
Here's a Striker augment I've been thinking about. Outburst(The name for now) + Laser removed + Holding the spacebar will charge your Salvo, even if you're not pointing at an enemy - Homing ability for Salvo missiles removed. So basically, you'll be able to charge up your Salvo without needing to point at an enemy, and without the laser, the enemy won't know what hit them. The only drawback is that since the missiles can't aim, you'll need to be more precise, but even so, that would be hard with the recoil of your missiles. I'm not sure what else should be added to this yet, like, if it needs a salvo reload or salvo charge nerf or not. Maybe even a recoil decrease buff. I just presented the general idea of this Augment.
-
I was going to use the word pathetic as well.
-
Hell nah, they actually did it. XD
-
Oh damn, I guess I wasn't really paying attention. Stupid me, the Devs would never give away Tankcoins for free above the amount of 100. So... what good is 212 stars when that isn't enough to cover the extra 1k?
-
Honestly, with the 1.5k tankcoin battle pass, buying all the country paints seems way more worth it. Good idea. :)
-
212 tankcoins. Not sure what I'm supposed to do with that amount. But it is what it is, I guess.
-
Imagine getting a paint you will never use over an augment you will never use.
-
I mean, they're cool and all, but like, I think most people would rather obtain 300k crystals than an animated paint. Might've been the point @yellowghetto was trying to make, lol.
-
Approximately 334 battles where you yourself are in 1st place and you're on the winning team. Each battle is 7 minutes, so 2338 minutes, divided by 60, gives us 39 hours to get first place winning team 334 times. Divide 39 hours with 14 and you got 2.7 hours a day to get first place winning team. If you want to do things the easy way, then get to a spot where you gain 1 star per battle, you'll need to participate in 1000 battles and manage to gain 1 star. 7 minute battles so that will be 7000 minutes, 7000/60=116.6 hours to gain 1 star in every battle. 116.6/14 days gives you 8.3 hours to earn 1 star a battle 1000 battles. So, 1000 extra stars means that you've spent 39-116 hours in battle for 2 weeks. Is that worth 100 tankcoins? Nope!
-
Kinda sus if you ask me.
-
Nope, this game is even more pay2win from before.
-
category Ideas for Hulls and Overdrives!
EmeraldCat replied to Ilia.ArchangeI in Ideas and Suggestions
I actually gave an idea not to long ago to remove xp charging for all overdrives. That way no time needs to be spent trying to figure out what overdrive needs changing, and then causing a domino effect of unnecessary changes to overdrives, and quite possibly other equipment in the game. The idea of my idea is that, without xp charging for overdrives, there will be no team that has an even higher advantage than the other when they score points. But, I think this is a good idea too. To be honest, I dislike all these overdrives, and I'd prefer them getting deleted and reverted back to a fixed version of Zero Supplies, but seeing as that is not likely, I do approve of Titan's dome getting nerfed. -
It's really not that hard to write a review and give a rating.
-
It seems kinda silly for a developer to rate their own app, until you look at the amount of time they spend making terrible updates. I think rating their own app to get more people to download it is something they'd do.
-
How are we to tell if those who gave the app a 5 star aren't actually the developers themselves? I find 4 stars to be highly unlikely.
-
I'm someone who plays the game in hopes that things will turn around. Will this game start making actually good updates and not get shutdown? Or will it get shutdown? I'm basically gambling my time and effort.
-
Oh, I didn't even realize they increased the total stars in the challenges from 3,000 to 4,000. Since 3 daily missions equals 150 stars, 14x150=2,100. Then 3 weekly missions adds up to 450, 450x2=900. I still would need 1,000 more stars, that would mean I would need to be in 1st place on the winning team 334 times. So... Now it's next to impossible for a non-buyer to even be able to get 100 tankcoins.
-
You mean P2W players.
-
No seriously, Devs, Who actually requested that the battle pass be 3x more expensive?
-
Not sure how a topic about HD Viking got turned into the Jammer Status Effect and Hunter. But, I'm not going to complain, I go off topic all the time. Edit: Oh, never mind, looks like we're back on HD skins. Dope. Edit Edit: Whoops, only read the title, forgot that the actual topic contains other stuff like Jammer.
-
With the 50% Garage Sale and the 50% MU Sale, I was able to get all my accounts some decent upgrades... GodGuy6: Assault(+10 levels), and a Smoky to Mk5 10/10. PlayMeGame: Defender(+10 levels), and 7 equipment that got a +1 micro-upgrade. CrystalGolem90: Trickster(+10 Levels), 8 equipment to Mk7, 8 equipment that got +3 micro-upgrades. EmeraldCat345: Booster(+10 levels), and 3 equipment that got a +1 micro-upgrade. DiamondCreeper159: Lifeguard(+10 levels), and 5 equipment that got a +1 micro-upgrade. As much as I got some op stuff, I'm not necessarily that happy. Tanki screwed me over by adding the Micro-Upgrades update which had lost some of my accounts a lot of crystals. I also said I was never going to get a drone, but here I am with level 10's. Last but not least, I vaguely remember every 50% sale having 70-75% on speed-ups, but this sale didn't have that. I was hoping for 70-75% on speed-ups, but that never happened, and I had to use almost 400 goldboxes that I've collected over the months on all 5 of my accounts. But, it is what it is I guess, at least now my accounts stand a higher chance against buyers.
Jump to content






































































