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EmeraldCat

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Everything posted by EmeraldCat

  1. EmeraldCat

    June Challenge II

    Oh hey look, it's another impossible to complete challenge.
  2. This is the only shot effect I care about.
  3. EmeraldCat

    Tanki Online’s 12th birthday

    *Quite literally dies*
  4. EmeraldCat

    Tanki Online’s 12th birthday

    Obviously what I said was a joke, but this will be the quote of the day if it turns out I was actually right.
  5. EmeraldCat

    Tanki Online’s 12th birthday

    The 12 Ultra Containers were just an illusion to get us to complete this mission. Instead, the reward is being able to participate in the lottery. ._.
  6. EmeraldCat

    Tanki Online’s 12th birthday

    ... Nice one, Tanki.
  7. Why exactly should I shut up? This is a Forum where I'm able to say whatever I like, under the rules of the Forum, that is. Why say that nobody cares about my opinions when clearly that isn't true. There are those who would agree and those who would disagree. Also, at least with other people who disagree with opinions, they actually take consideration for that opinion, unlike what you're doing. And you're right, @Spy did Validate this idea, but after everything you just said over the past 2 days, I'd suggest to Spy to reconsider this idea.
  8. Just an fyi, if you disagree with this dudes idea, you're automatically considered a... @Yveltal9 refuses to discuss things intellectually.
  9. Ohhh, the reasons being, "I don't care about your opinions," and, "You're a JGR Digger?" Right, how could I possibly forget your only 2 reasons? Silly me.
  10. You're giving no reasons on why the things I'm saying here are false. Instead you decide to act like a child.
  11. I totally agree with this. I had to drop 300 goldboxes to gain more crystals for the last 50% sale, and since they removed the 0 cooldown for gold boxes, I had to wait 5 seconds each. It was truly a pain.
  12. "Imagine someone becomes the first JGR, and they keep killing the enemy JGRs." <--- Clearly this Juggernaut is doing a good job at not making your team lose points and staying alive. "The teammates must be annoyed and want to become JGR, so they leave the battle." <--- Now that's called being selfish. Clearly those players are the real JGR Diggers. Is it seriously that hard to play Juggernaut Mode without being so desperate for the Juggernaut tank? Like I already said, the point of the gamemode is to make sure your Juggernaut doesn't die, and that you get as many Juggernaut eliminations as possible. Your mindset is, "Oh, me want Juggernaut super badly :(" when it should be, "Oh, someone has the Juggernaut already? That's alright, I shall either defend my fellow Juggernaut, or take down the enemy Juggernaut. >:)" The type of system that you're requesting isn't needed, just stop complaining.
  13. EmeraldCat

    Let's Discuss Gauss!

    Like I already said, Striker is not made to take out snipers half hiding behind obstacles. If Striker could do that, then it would be placed with the long-ranged turrets. You mention specifically the enemies hiding behind walls, but what about open field combat? Or mid-ranged combat, where Striker belongs. If we remove supplies, drones, augments, and level the playing ground to M3 medium hulls, a Striker targeting at a Thunder or Smoky will surely be able to complete its targeting before it gets destroyed, it's also mobile so it can move around and keep its targeting locked on. As a matter of fact, some prefer using Striker at short ranged combat and had great results. Y'know, close to the enemy but not close enough to harm yourself. I'd say stealth, but it's more like a surprise first shot. Stealth only exists if you're left unnoticed when going around the edges of the map and taking down some enemies, but that's sometimes hard. The only way to be stealthy by sniping is to be inside a group of trees, but even those have their flaws. That's just the hiding aspect, but for the finding aspect of things, it's really easy to notice a sniper, or a tank from far away. For starters, the teams are placed on opposite sides of the maps, so, our only path for the enemies would be forward, in most cases, meaning our awareness is at the enemy side while the enemy side is faced at the teammate side. You get the idea? You'll see a Gauss if it's perched somewhere, and as soon as you see one, you know that you'll have to get out of sight and take another direction, which means that 2 seconds of recovery doesn't mean jack. If you want to fight the Gauss, but the Gauss already has a second of aim on you, just hide and count for 2 seconds, might even make your counting slow so you know for sure that 2 seconds have passed. If the Gauss is camping, then, its not going anywhere, if the Gauss knows you got a weapon that can hit it, it might just hide. Basically 2 seconds isn't even a big deal and what is a big deal is Gauss' damage and splash damage(Which we both agree on which is dope). And on the topic of stealth, since I broke down "stealth" on the top paragraph of this essay, Striker was never made to be a stealth weapon. At the very least, it's supposed to be less stealthy than Gauss. I mean, I totally agree with you that Striker should have a high recovery time, but definitely not higher than Gauss' recovery time. 1.5 would make sense for Striker. Shouldn't be any harm there. As far as Striker goes, Striker doesn't really need any more buffs at the moment, that turret literally got more buffs this year than any other turret so far. Not to mention some of its Augments are a little insane.
  14. EmeraldCat

    Let's Discuss Gauss!

    Actually, the missiles speed up over a short amount of time, so they may appear slow, but in a second, they'll be faster than Thunder shells. It's harder to dodge Striker shells than you say it is. Not to mention that Striker's effective range is Medium, so it's not meant for long distant combat like Gauss. To be more specific, medium ranged combat consists of lesser camping and more in the battle field, with fewer obstacles to hide yourself in. Gauss is quite literally supposed to be a sniper turret that is specializes in stealth and mobility, not meant to be in the battle field but more inside the base where it can keep a safe distance in a safe area, so it makes sense for Gauss to have 2 seconds of aim recovery. That being said, Gauss is a turret that's super abusive at a range it's not supposed to specialize, for example you see a Gauss targeting you at short range and you get easily defeated, which is why I propose Gauss' sniping damage and splash damage be nerfed. That way, a Gauss user can still fight at shorter ranges, but they will suffer more from the short/melee turrets.
  15. Oh yeah, forgot this was the internet where other people's opinions don't matter. I literally just asked you to be more specific with what you're trying to say. Perhaps if you were a little more specific, I could make sense of what you're trying to say, and maybe I could have agreed with you somewhere. But, feel free to ignore anything I have said and refuse to explain yourself.
  16. EmeraldCat

    Let's Discuss Gauss!

    Like I said, it wouldn't make sense for Gauss to have an aim recovery of .7 seconds. Striker's aim recovery should also be less than Gauss' but I agree that it too shouldn't have a .7 second recovery period. I suggest making Gauss' 2 seconds, and Striker's 1.5 seconds. Or, make Gauss have a 1.5s recovery, and Striker have a 1s recovery. The damage reduction is a must. Before the critical damage update, I suggested 600-900 damage at M0, and I still do, but I have to change that to the average damage being 750. There's actually many other factors you have to include when changing splash damage. You can't just say 10 meters and call it good.
  17. You're not really going into the specifics on what these JGR Diggers are doing, and I don't just mean "they always get the Juggernaut," I'm talking about how they are always getting the Juggernaut. You're also saying that these JGR Diggers never die, and I'd like you to go into depth about that as well. But for the moment, I'm going to have to defend these so called JGR Diggers as your claims aren't making any sense.
  18. Well, surprise surprise, I've been playing this game since 2010. The rest of your reply was very vague and I'm certain you didn't listen to any of it, but so be it.
  19. EmeraldCat

    Let's Discuss Gauss!

    I wouldn't mind 2 seconds of aiming recovery if Gauss' Sniping damage was reduced to 750 damage M0(1500 damage M4), and Its splash damage to be reduced to 15min, 5avg, and 2max(Or 10min, 5avg, and 2max). I totally agree with you on the fact that .7 seconds is way too fast, and it wasn't really a thought out decision seeing as Striker suffered from the same exact fate. In the description for Gauss, it says that Gauss has a modern aiming and tracking system, meaning that it's far superior than Striker's Aiming/Tracking System.
  20. Sure, you can bet all the money in the world that I'm lying, you can have your own opinions about me. But, I do know what fairplay is, and let me tell you, a game like Tanki is the opposite of fair play. I would like to tell you that you're completely misusing the words "fair play." What you're requesting is for the Juggernaut to be more likely to die in battles so that other people have the opportunity of using it, the thing is however, you're requesting that specifically for the winning side in Team Juggernaut, which makes absolutely no sense if your team is winning. The utter fact that you're requesting that just shows that you don't actually care about who wins or loses, you only care about getting the Juggernaut. I don't know who @ender83 is, but from the looks of it, he does spend a lot of time in Juggernaut mode. 88% of the experience he's earned comes from Juggernaut Mode which leads me to suspect Ender created the account only for Juggernaut. It also leads me to suspect that Ender is, quite literally, a professional at Juggernaut mode. They know how to play the Juggernaut Tank, they got good at using it, and you're over here complaining that a player like that exists. You're right, Ender is a JGR Digger, but how is him JGR Digging make the gameplay unfair? Other than maybe their super fast internet speed, which by the sounds of it, they would have, considering you're complaining them being a JGR Digger. Also, JGR Diggers don't exactly exist. If you self destruct after your teammate Juggernaut gets destroyed, the game made it so that you're not going to be able to use the Juggernaut. There's no possible way to become a Juggernaut just by self-destructing. You'd have to be really good at timing to successfully be a JGR Digger. But, someone with super fast internet and closer connection with the servers could easily get the Juggernaut first, which I do see a problem with this, but we can't just slow down their internet speed and call it good. Here's a proper solution for your problem: As soon as the game starts, no one spawns as the Juggernaut. But, as soon as 30 seconds go by in the match, a randomizer will randomly select a player in your team, and randomly select a player on the enemy team, and then both Juggernauts will spawn, say, 40 seconds into the match. Though, this wouldn't exactly be fair for those who take a minute or more to load into the game, but I can't do anything about that. There are 7 minutes in every game so the time can't be long.
  21. Actually, I'm not. My internet speed is average, so I most of the time never get the Juggernaut first. Nor do I actually care if I get the Juggernaut or not, because my only focus for this game is winning. From what I see, the selfish one is you and everyone you mentioned who wants to become the Juggernaut. You're over here complaining that you never get Juggernaut, when the point of the Juggernaut mode is to keep your teammate Juggernaut alive. You're seriously not seeing the point of the gamemode, you just want to play as the Juggernaut. Tell me why you're not the selfish one here? Why don't you stop worrying about trying to get Juggernaut, and go defend your team Juggernaut, or go try and kill the enemy Juggernaut.
  22. Right, well, the point of the gamemode is to keep your Juggernaut alive. Are you saying that there shouldn't be teamwork in Team Juggernaut? Are you saying that you'd like the enemy team to gain points in order for more people on your team to obtain the power of the Juggernaut? If Team Blue killed every JGR of the Enemy Team without dying, then why would it be annoying for Blue Team if they won? They did the job of not losing points, and I think you should respect that. The only time that scenario would be unfair is if matchmaking gave that team a 9999GS player who's the Juggernaut against 6-7k players. I honestly don't understand what you're trying to get at with a copypasted sentence.
  23. There'd honestly be no point in announcing the enemy team how much HP the Juggernaut has if the Juggernaut is capable of regenerating its own HP every 40 seconds. Maybe presenting the HP of both Juggernauts would work like how Hornet's OD works, but having an announcer say specific digits is way too much. Also, what's the point in announcing the Juggernaut's kills in Team Juggernaut when the point of the match is to destroy the Juggernauts? This isn't a TDM/DM mode where whoever gets the most kills wins. It's a mode where whoever has the most Juggernaut Kills wins the game.
  24. EmeraldCat

    Rare paints

    I didn't see the Emerald Paint so, no, sorry.
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