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Vikingsrallentando

Tanker
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Everything posted by Vikingsrallentando

  1. Vikingsrallentando

    Announce your epicness questionnaire

    Separating the servers by community does nothing when they all go to the same place, but I agree, by country would be ideal.
  2. Vikingsrallentando

    Tank emotions

    Oh how well you patronize. That doesn't answer his question. One can speculate the CEO could give the final word, but from what a Job video available here hints towards a more mutual manner in which things are processed. Everybody in the group has to agree to do something and if there is doubt in it, or the "risks" are too great, it probably wont get pushed through into development. Also, another reason why it takes time for our suggestions to go through, is because the developers have their own agenda and their own mindset on what needs to be fixed and maintained. Whether you believe the implantation they focus on is beneficial or not is your own opinion.
  3. Vikingsrallentando

    Ideas for Maps!

    Very nice! Its not bad, but not ideal. I encourage you to expand on the prop library. Also note, you used the passage props as tiles; when in TTT you'll see the texture will flicker between the wall props, this is best avoided by using the tiles instead. As my colleague lafasta was getting at, your transitions are horrible. Most obvious with the different grass of the Regular and v1's also with the 3rd library. Also with the cement and grass transitions as well. Currently, there are not any transitions between the libraries, so you have to figure out how to work them in. This can be done by putting a steel or beton tile in between the two different libraries. For the layout of Onslaught, I think its pretty innovative. I think it has potential. Somehow the dead grass slopes got into the mix of the props, and I suggest you remove them as they are not in the .TARA it takes to run the TTT, so when it doesn't recognize the item, it wont load the map. I'd say keep using the 3rd lib stuff, just gotta get used to the props. Ehhhh
  4. Vikingsrallentando

    Ideas for Maps!

    Week 4 - Monolith Players: 24 total (14 vs 14) Props: 3rd lib, some v1, little Reg https://www.youtube.com/watch?v=HQ6oom4xC28 The tile I shot was not turned the right way. My bad. For those that are having trouble, check out the front page where we have put together a very special package that will suit your map making needs. If you have trouble with it, please let us know. That concludes the March MapMaking Madness event! We hope you enjoyed it as much as we enjoy showing you our maps. Now its your turn, Post your map!
  5. Vikingsrallentando

    Popular maps now not so popular

    Crystal drops, size of map, and most of all, what the players discover at their ranks. I will play off of that in this comment. As you rank up, you unlock different maps you can play. So as players get introduced to these new maps, they either check them out or continue playing what they know; most common. Those that do check out the map and try to start a game don't get a good turn out and have to settle with what everyone else is playing. This is why there are the popular maps, the maps you can say are played occasionally, and the maps that are dead. I would call this "herd mentality" type of situation. Players have to go along with what everyone else is playing in order to get the game in. Surpukhov is unlocked at recruit. If they like it then, people will stick with it. Island is unlocked at Warrant Officer 4, since its small and simple, people will stick to it. Notice, just about all the other maps unlocked in the warrant officer ranks (except for maybe Stadium) are not very popular.
  6. Vikingsrallentando

    Break me a map!

    @ArgentHellion I've been making maps in AE/TTT for over two years now, and I don't think I've ever heard of or experienced that big of a issue with the software. I can relate to some of the problems but I'll break it down a bit briefly. My interpretation of the program; Its easy to use, compared to all the other 3d software I look at. They would require extensive reading up on how to use with all the interfaces and such. AE is simple. 3 different panes, 4 when you toggle the properties. In reality, yes, about the same number of areas in the editor as others, but without all the technical stuff because AE is made FOR Tanki. It bears the companies name, why make it as a company program and not use it in the everyday. Its been open on the screen in a v-log before. Anyway, I don't understand why contributions are not welcome. The question for Hazel is why the rest of the developers wont get on board with new maps... I've had and still am having fun making maps as hobby, outside of the game, but my goal still is to get a map in the game for everyone to enjoy. I'm curious about this MTA and your experience with that; perhaps we could share our own works/experiences and stuff via PM?
  7. Vikingsrallentando

    Ideas for Maps!

    Commercial District Players: 24 total (12 vs 12) Props: Regular, 3rd, some v1 https://www.youtube.com/watch?v=vtVuFE0zmrU&feature=youtu.be Will (re)notate the video in the morning. Did not do a walk through of it til now. Probably wont add sprites as the editor can barely handle the file. Probably one of my most detailed works to date. I will get Monolith out before the end of the event (Sunday)
  8. Vikingsrallentando

    Pro XP Players

    Make sure you turn your turret. If you don't, you look silly.
  9. Vikingsrallentando

    Goodbye - For the last and final time.

    Good luck, my friend))
  10. Vikingsrallentando

    Announce your epicness questionnaire

    I don't..I just don't.. Definitely
  11. Vikingsrallentando

    Ideas for Maps!

    Week 4 - The Map Makers Club Facade - crashyoyoyo Dig - lafasta_adriel Monolith - Vikingsrall Commercial District (re-release) - Vikingsrall We have made it to the fourth and final week of the March MapMaking Madness. The club thanks you for your continued support. Not only do we have some new maps for you guys, but we have a special kit that comes out the last day of the event (the 29th). You do not want to be caught sleeping on this Friday and Sunday. Stay tuned!
  12. Vikingsrallentando

    Ideas for Maps!

    Does the MapMakers Club count as staff? because I don't know of an EN staff member that work with maps, unfortunately (except for our crashy). So its basically a gutting of the current Sandal? I wouldn't be much for it. Lafasta can do it if he wants, as he said. I do like that you thought of something themed, keep brainstorming with a theme or layout. Its an intriguing thought to think you could play in a mock up of those cities, but the props in the game limit that, of course. Notice very few props in the game are truly spherical. Would be nice if that was the solution, but few players that I know of play with all the options on anyway, so there isn't anything else they can do except make the view smaller. I don't know how you can attribute the name/theme of the card to the funds rising more than normal...I think you mean they'd be more popular than other maps. What does this title of the topic say? Your topic was merged into this as it is a suggestion; this is where the ideas for maps lives. I don't know if you're topic that once was or the old one by Superkid33, which has fallen under into the archives; this what we have now and it is run actively I like the unique layout, but as lafasta said, look over the editor a bit more and learn how to use it, as well as the props. Being able to tie in textures and correct prop usage will help the map visually make sense and fit in with the current maps of the game. Keep at it!
  13. Vikingsrallentando

    Fun, lost in Tanki...

    1. My derp moment of the week. Just proves how often I play normals. Every other time I look at one, the teams are off kilter. Then the problem of people being able to join as others leave is a way around the autobalance. I don't necessarily think its intentional or hacking. Like if the teams are balanced, someone joins blue just before the red player leaves, that creates a two player difference. And lag probably plays a part in it as well. 2. Very few of the good maps are played regularly, under any platform. XP is only hitching on to to the herd mentality of the playerbase, along with playing classic XPs like Zone, Garder, etc. I'm not oblivious to the fact people like supplies. Its your own preference, not my false point of view. How was I to know you prefer battles with supplies?
  14. Vikingsrallentando

    Fun, lost in Tanki...

    I do find the game gradually losses its enjoyment. Especially in regular battles. After playing this for over 3 years, I dont understand how people can play regular matches all the time. It becomes the most mindless and boring thing ever. It used to get so bad that I would have to take a break from the game a few weeks to a month, and just hang around the forum, which I enjoy participating in. This is why I am all for a system like the idea I suggested *nudge* so 6 vs 14 isn't as likely of an event. Also, the fact that AUTOBALANCE has been moved to only PRO battle options is probably the cause of the chaos. How can you keep the game balanced when theres nothing to keep the amount of players balanced. It wasn't til I discovered the XP format that I regained some enjoyment. If you don't play that, I highly recommend it. Its probably the most structured thing in the game right now, if people play it with the correct etiquette.
  15. Vikingsrallentando

    Announce your epicness questionnaire

    Why you make this so hard forum
  16. Vikingsrallentando

    Player-made Parkour Maps!

    I make maps for the games and have put a little bit of thought in parkour, in terms of placing ramps in certain places for jumps n' stuff. However, I'm not a parkourer myself so I cant exactly attest to the parkour map cause. Perhaps I post some of my maps that I think would be good for it and you decide? Am eager to see what you've come up with as well)
  17. Vikingsrallentando

    Complaint Book

    This was part of my argument in an idea topic, which I will get to; to go along with the moderator/vote discussion. The Game moderator thing may be a bit out there, but If you wonder why nobody votes, ask where it is you can learn about the vote function and how many people view that source. Its also a bit concerning when the function for early end is going to be reworked for the second time. There are many circumstances in which the system could not act correctly to, so time and resources are put into it again and again. Getting into the idea I had mentioned, which would reduce the chances of there being the need to end a round early. The circumstances of which to start and stop gameplay are fairly simple and straight forward. Also, the gameplay would be much more sound and complete with a full team of players. The balance of turrets and hulls has been reworked a few times, but whats in the game to ensure that the number of players in the battle itself is balanced? Closest thing you had to that was AutoBalance, but now that you've resigned it to PRO battles only, its not seen much anymore. To end this post, as with the battle options discussion, I think the customization feature of "Private battles", perhaps with Autobalance as well, should be options that anyone can use without having to spend 5k a month. You wonder why people complain about the price. All they want is fair teams and a match that random strangers cant join. Is that a feature that should be only for those who can afford it? Its a bit ridiculous that it is.
  18. Vikingsrallentando

    Ideas for Maps!

    Week 2 - Courtyard (Promo version) Players: 12 Total (6 VS 6) Props: All (Regular, v1 and 3rd) Only picture because mid way though I realized it would be better with tiles from land_v1. That version will have video. Once again, a map designed with XP in mind. Nice open card with quite a bit of cover. Closely resembles Camp with a dash of Sandal and Monte Carlo
  19. Vikingsrallentando

    Tank emotions

    So the intention of the question was to mislead your following. (rhetorical question written declaratively, not requiring a question mark) The intentions of this was to scuff off my comment on how the suggestion could be put in front of other implementations that could be made for the game. (Statement that is so blatantly obvious) Don't be so facetious with the comments of both positive and negative. Also cut down on the rhetorical questions; bear in mind the avatar you posses. Trust me, I wouldn't be so condescending if I didn't care about this game or invested in it...
  20. Vikingsrallentando

    Announce your epicness questionnaire

    I see what you're getting at. Implementations to the game are not spread out. They come every few week at the very least. I'd like there to be two or three months in between new turrets are introduced, but that didn't happen. And there is so much uncertainty with Unity, who knows, it may force me to do the same. Yes, ehh maybe, and yes.
  21. Vikingsrallentando

    Tank emotions

    Ask a Community manager or a Chat Administrator and see what they think. Why cant you enhance the friend system (which was long overdue) into separate private chats or implement the in-game clan system as well? Your developer plans have been known to change left and right. You get a new idea and it gets put in front of something else. If you'd stick to it, maybe I'd think this is fine. How to make it look like people are on board with what you really want. Great going. All the suggestions of what the emoticons should be are not relevant to your intentions....However, some may work for what I suggest; Would be much more useful to have a list of pre-written phrases from a drop down bar, like for some of the more complex things to be conveyed that may take a bit to type. If you're going to develop an idea for the general playerbase that you aim to cater to, do it more efficiently please.
  22. Vikingsrallentando

    Lets not discuss me

    ....Ok? Don't make one for him. Makes more sense to feed the ego of one who is not with us anymore...
  23. Vikingsrallentando

    Lets not discuss me

    Self-centeredness does not fit the name I bear. One does not simply create a topic of which the comments are to be centered around themselves. To those who find it in their right mind would do such a thing; Getting out sometime may help with the need for attention. I know, I struggle from the same issue as well But seriously, why create a topic about yourself, when you can create one of another? Wouldn't that be a nice gesture? Lets see, who should I make this for... Let us Worship our Savior Lord Contaminated
  24. Vikingsrallentando

    Creativity

    New maps every Friday for the whole month of March, stay tuned.
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