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Everything posted by krokorok
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It is, unfortunately I dont know what criteria tech support uses or how they make their decisions.
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Even as a Blaster user myself, I am honestly happy it is getting nerfed. It was so annoying to go against 4-5 Blaster users every match. Dont think the numbers will go down that much, but at least something finally.
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Try again, give them as many details as possible, dont forget to mention your account has been hacked and the resources had been used by the one who hacked your account. If you do not succeed, unfortunately I feel like there isnt anything else to do as only the tech support is able to return your resources. If they decide not to, nothing else can be done. make sure your account is fully protected: Account Security
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Try to use the application for return of lost things.
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Doubtful about that 30% population statement, that's definitely a gross overestimation. Dunno why Arabic isnt in the game, it seems logical to add this language option. As for the servers, I dont see that happening, even if what Maf said is true about the legality of the game in ME/Arabic Countries, I think it would still be a long shot simply because of where this game is heading. They already killed of Brazilian servers long ago, along with what used to be LATAM playerbase, and giving the trends, I think they dont have the resources to really do anything. Like they are not even doing the bare minimum of advertising the game since MIniclip's death in 2022 and it feels like they can barely keep this monstrosity alive. IN my eyes a game that is in healthy state should have at least some sort of advertisement running on, it does not need to have bots in regular high rank level gameplay and does not need to keep nerfing its reward systems constantly to the ground for f2p.
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Yeah I hope its nota buff in reality, because Crusader " defo" needs buffing. Cant wait for more noobs to spam this trash in battles.
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From my experience, it usually was added within a week from end of the challenge.
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You are right about the analysis of this event, but I believe its not that hard to decipher what Tanki is doing here. This event has been transformed mostly for the paying playerbase. From the perspective of average regular f2p player (lets say people who play only missions/have incomplete garages/dont have many crystals to spare/and or play less than 2 hours a day), there is nothing to gain in this event, you will not even make it to the first checkpoint. The way it is set now is by selling Gold Contracts which makes them money and provides the best way of progress for buyers. The only f2p players who win with this event are endgame players with maxed garages, millions of crystals saved and enough time to finish several Silver contracts a day as now they have the opportunity to go past 4th checkpoint if they nolife enough and are willing to pay for the Silver Contracts. For example, I finished the Halloween minigame as a f2p player. It cost me 4.7 million and around 5k supplies in MM (if it wasnt for the Firebird event, it would probably be like 7-8k supplies). Of course this was a steep price to pay and I had to spend around 4-5 hours of playtime every day, but in the end I got all the skins from my favorite line and put the otherwise useless crystals to good use. Tbh, I was expecting Tanki to nerf the progress for next minigame, because they probably realized a lot of nolifers got stuff for fairly cheap price (fairly cheap from the viewpoint of endgame player of course). I got +2 like 10% of the time and managed to avoid 50% of the traps. SO I kinda won big time with that event. I think they saw through this, and giving their tendencies with rewards this past 1-2 years, they went ahead and nerfed it further. Frankly, at this point with no new players and no advertising, I dont see anything getting better, quite the opposite I expect a lot of the events being super pricy to complete and if not, then having some catches (like that racing event that was being sold as free, but if your faction was eliminated you spent time getting stars for nothing) As for Bronze contracts, they are only a marketing tactic to sell the illusion that there is a free way to earn currency, that will actually cost u more than completing Silver and probably even Gold Contracts because if you would try doing Bronze contracts, you would have to be spending ungodly amounts of time and supplies in MM which just isnt feasible for even the biggest nolifers. For me, the only reason I ever activated Bronze contracts was when I captured like 8 points of currency in Golds in events and did the rest 2 points to get 10 points for one jump. There isnt really any point in them the way they are set now. As for the timing you are right, its bad, but that is the result of them pushing too many events into basically every month, this also happened with the extremely overpriced Tanki Fund that was preceded by other better evets like Assemble the Tank and Freezer games. There will always be a bad timing for something because they just push so much down our throats to the point when no regular player can keep up with it anyway.
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Rank up reward has been changed in update 675 (January 2022). The rank up reward is now always 1 Regular container regardless of what rank you reach. You can claim the container in special missions section.
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under review Allow Only Selected Friends to Send Invites
krokorok replied to Millionaire in Ideas and Suggestions
Your friend list should just be called acquainatances list ? -
8 Millions fund, yikes lol.
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TNK00-00000-06GC7-5HHA6-MWUJK Epic Key
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They used it as a promotional prize back in the day when they also made contests distributing computer accessories with partnership of Canyon company. My best guess is that their partnership with Canyon ended and the paint initially trickled down to containers. It seems that in 2021, they eventually decided for some reason that it should be discontinued. Perhaps, it was deemed by them not interesting for container pool, perhaps they shelved it for potential future collab. That's up for a speculation. It's hard to say whether it will ever reappear, it seems that it is a very specific paint tied to specific events, so I dont see it returning unless those specific events (collab with Canyon )reoccur again. But, its Tanki, you can never be sure.
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I dont know if he really said it or not, but I find it extremely ridiculous that they would not know reasons why the fund keeps failing. It seems very obvious to me: 1) It is extremely expensive - 990 Rubies would already be very expensive for the LOWEST entry for majority of playerbase. People dont really have this amount of rubies lying around, especially with many 700 ruby entry events throughout the year that also offer pretty good and almost GUARANTEED rewards. Not only they disregarded this, they also massively increased the entry to 1500 Rubies. This is not an insignificant increase. It is basically a killer move that outright eliminates almost all f2p participation and demotivates small buyers and probably even bigger spenders. How do you increase the entry by 50% and think it would not affect the outcome of the fund? 2) Limited guarantee of rewards - I personally strongly dislike events that are group-oriented and bordering the line of lottery or hazard. Fund is about group participation, which creates a lot of uncertainty as it requires a high number of poeple to do the same thing as you to receive rewards. That demotivates people and forces them into the position of sitting duck. Sitting ducks will not participate because 1500 rbs is a huge commitment. Most people in the playerbase simply cant afford to potentially lose 1500 rubies on 500 of each supply and some nerfed augment that a lot of them already have. To put it in a perspective, it is like asking someone with minimal wage, morgage on neck, sick grandpa, 3 kids and an unemployed partner to spend their income on lottery ticket while only giving them a guaranteed reward of 2 bottles of water and one piece of bread. I know this is to some extent an exaggeration on my part, but that's what it certainly feels like at times. Sitting ducks will not participate because of the risk, or participate only when the risk is gone and it finally pays off to participate, but that will likely not happen because sitting ducks are needed initially for the fund to gain those levels in the first place. Can we also talk about how garbage the guaranteed rewards are? You pay 1500 Rubies and initially you get 1 NE and 450 of each supply (not even grenades in this offer). It seems that a lot of people who paid 1500 Rubies will end up getting 1000 of each supply, 10 NE and 100 grenades. I feel like this is not motivating anyone to participate. 3) Bad reputation - At this point, I feel this event accumulated unheard amounts of bad rep. People no longer look forward to it. People no longer expect good rewards being reached in it. And most importantly, people no longer save tankoins/rubies for it! We just dont care about Nemesis and 3 Legendary keys, because we do not expect ever reaching these tiers. Its time to go back to the drawing board. It is time to stop this 30 and 50 tier nonsense. It is time to stop pushing supplies on us. We get them nonstop from the overnerfed containers. 15 tiers is more than enough. Get more creative with your rewards. Instead of stupid 10 tiers of Mono paints, put one tier with 2-3 really good looking animated paints, instead of never ending Nuclear energies, put 2-3 shot effects, maybe buff some recycled legendary augment that wasnt already distributed on and on on lower tiers and keep it good for at least 2 months. Perhaps, slap 2 weeks of premium there so your f2p have maybe some motivation to actually play the game instead of bots. Maybe put 20 Gold box supplies there with 20% chance one of them will be a megagold. I dont know, just try something else that isnt complete trash like 500 supplies and Mono paints and does not break that precious fragile economy of yours. 4) Too many events - there are too many events happening like Sakura Blossom, Build and Fight, Freezer games, Team Contracts, etc. throughout the year that have 700 Tankoins/Rubies price tag. Almost every month there is something that will potentially extract a good amount of these rare resources from you. On top of it all, many of them have other extra fees (like 50 tkns for tank part exchange in Assemble the tank, or 30 tkns for sweeping mine in the Battleship) so they are even more expensive than the initial entry price. Despite that, a lot of players will chose to participate in these because they tend to still be cheaper and you will know what you will get. I will rather pay 700 Rubies and 1.8m crystals in Freezer games, knowing that after completing all the missions, I will get 4 augments with 100% guarantee, 2 of which are very broken, than spend 1500 Rubies in fund to very likely get nothing. These events tend to be better because of the guaranteed rewards and coincidentally happen oftentimes before the funds, at which point, people dont really have any spare currency to participate. There is also no way to replenish this currency to really keep up with the pricing and sheer amount of events. You increased the amount of rubies for weekly missions by 2 and added 100 rubies as 0.001% chance in legendary container reward, but this cannot offset the amount of fees and price increases you are implementing in the events. I am not saying that f2p should be able to participate in every single event there is, there would be no point for buyers to spend ever, but slapping 50% increase on an already pricy event and expect it to be simply carried by just your buyer player base seems unachievable.
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That seems like a fair assesment, I checked their other project, I believed it was called King Hardcore and it looked like a cheap Fortnite knockoff you would find on Miniclip in 2018 before it closed in 2020. Unfortunately, I feel like Tanki was their lucky and unexpected break that they will never be able to recreate. They dont even feel like a game developing studio, because for over 15 years, they kind of only live from this unexpected Tanki legacy.
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Not a bad thing per se, more like a safer play. Lots of people and companies get success from copying others and getting inspiration from established names. I think it is actually more logical for relatively small company with far more limited resources like Alternativa to wait, see and analyze if the big trend of "return of classic version of games" is popular and sustanaible to be copied. Especially more true after the Tanki X fiasco. The way you make it sound, it feels like no matter what they do, they just cant win. If they continue this modern Tanki Online version its bad, if they provide a classic version which people asked them for its just some cheap copycat.
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Oh, I thought u didnt know what the abbrevation means, it came around that way xD. My best guess is the one who dared to do it died midway, and others have since been scared to watch the whole thing...
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Too long, didnt read. People use it to say they prefer a quick summary over something super extensive that requires too much time to go through. Like that 3 hr interview with Hazel ?
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To each their own. Your preferences might be different than those of others. Just like people choosing to not really care about achieving Phoenix, you are more than welcome to ignore these missions as well. These are meant to be a bit of motivation boosters to reward people doing main objectives. Imo, there is no point to suggest missions like "hey gimme 500 UCs for capturing 300 flags", because giving the trends Tanki is showing in rewards, they would never give any massive reward for such missions. Expecting any groundbreaking rewards on lower levels just isnt realistic in the current circumstances. So my examples are simply what I think is reasonable to suggest and what I think Tanki would be willing to give. As I said these are examples, they can be adjusted if Tanki would find it reasonable. The rewards are suppose to be just okaish at start and get progressively better the more objectives you complete. My main point is to have smaller rewards that are getting better with higher tiers reached instead of having one big reward that feels incredibly unreachable for majority of players just like phoenixes are.
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The one thing that comes to mind is to either raise the points for the main objectives like capturing flags or rugby ball delivery or adjust the point ratio between main objectives and destruction of enemy tank (basically if you do not raise points for main objectives, lower the amount of points for tank destruction in non TDM matches). Another option is to create some reward system specifically oriented for battle objectives that isnt part of daily or special missions. Something like Phoenix, but with more levels and without the ridiculous overexaggerated requirements that do not motivate most regular players like: Capture 250 flags: One regular Shot effect of your choice Capture 500 flags: One animated paint of your choice available in containers Capture 1000 flags: 1 augment from some selection of augments that are in legendary category and are still somewhat decent but not the stuff they are currently selling. Basically like the rankups used to be when with each rankup you would get more crystals, but instead of crystal you are working your way through missions that give you first just regular reward that progress to something better each time until you reach some ridiculous achievement of 10 000 flags, and you get idk 100 UCs and 500tkns or something. Because I think even such reward would not break the economy, given how much they reduced rewards for basically everything from rank ups to missions to regular containers.
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I too personally prefer the number indicator as it gives much better time duration idea as opposed to visual filling bar. Agree with Maf that in this case, the filling bar can be a bit deceiving, and give a false idea of how much time is needed for next supply. When it comes to simplifying the amount of numbers on screen, I would remove the key binders for supplies on top as well as the number of supplies displayed in battle, because I dont think it is that crucial. Might be good on very low ranks where the amount of supplies is much lower, but as people progress, they tend to accumulate a good amount of supplies at which point they dont really need to see thisduring the duration of battle.
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Hammer IC next minigame skin?
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Very true. Healing Emitters Shaft has remained one of the most consistent augments throughout years. Its actually quite crazy, because I believe that silently, its the longest running overpowered augment that to this day remains extremely relevant if not very game breaking. While the support it provides is incredibly valuable, I feel it gains too much experiense for healing teammates. The long range healing is just that powerful, and at this point, it can be argued that it pretty much contests Magnum in level of annoyingness, in a sense that it can gain a lot of points by just supporting multiple teammates under heavy fire without ever exposing itself. This is on top of the fact that despite the damage nerf it received, it still can be used even on sniping offense. I remember how exhilarating it was when towards the end of 2021, Tanki added Blunderbuss, Vampire Nanobots, and Healing Emitters within a span of 2-3 months in to the Battle pass. Those where still some pretty busted augments in those days. Now look in comparison how the power creep changed these augments. Healing Emitters despite receiving some nerfs is still performing above average, and its basically the best healing the game provides in most situations. On the other hand, most players these days probably dont even know that something like Blunderbuss exists, and Vampire despite still being used here and there is also quite far away from what it used to be.
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