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krokorok

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Everything posted by krokorok

  1. TNK00-00000-06GC7-5HHA6-MWUJK Epic Key
  2. krokorok

    Canyon Hero paint

    They used it as a promotional prize back in the day when they also made contests distributing computer accessories with partnership of Canyon company. My best guess is that their partnership with Canyon ended and the paint initially trickled down to containers. It seems that in 2021, they eventually decided for some reason that it should be discontinued. Perhaps, it was deemed by them not interesting for container pool, perhaps they shelved it for potential future collab. That's up for a speculation. It's hard to say whether it will ever reappear, it seems that it is a very specific paint tied to specific events, so I dont see it returning unless those specific events (collab with Canyon )reoccur again. But, its Tanki, you can never be sure.
  3. krokorok

    Winter eSports TankiFund 2024

    I dont know if he really said it or not, but I find it extremely ridiculous that they would not know reasons why the fund keeps failing. It seems very obvious to me: 1) It is extremely expensive - 990 Rubies would already be very expensive for the LOWEST entry for majority of playerbase. People dont really have this amount of rubies lying around, especially with many 700 ruby entry events throughout the year that also offer pretty good and almost GUARANTEED rewards. Not only they disregarded this, they also massively increased the entry to 1500 Rubies. This is not an insignificant increase. It is basically a killer move that outright eliminates almost all f2p participation and demotivates small buyers and probably even bigger spenders. How do you increase the entry by 50% and think it would not affect the outcome of the fund? 2) Limited guarantee of rewards - I personally strongly dislike events that are group-oriented and bordering the line of lottery or hazard. Fund is about group participation, which creates a lot of uncertainty as it requires a high number of poeple to do the same thing as you to receive rewards. That demotivates people and forces them into the position of sitting duck. Sitting ducks will not participate because 1500 rbs is a huge commitment. Most people in the playerbase simply cant afford to potentially lose 1500 rubies on 500 of each supply and some nerfed augment that a lot of them already have. To put it in a perspective, it is like asking someone with minimal wage, morgage on neck, sick grandpa, 3 kids and an unemployed partner to spend their income on lottery ticket while only giving them a guaranteed reward of 2 bottles of water and one piece of bread. I know this is to some extent an exaggeration on my part, but that's what it certainly feels like at times. Sitting ducks will not participate because of the risk, or participate only when the risk is gone and it finally pays off to participate, but that will likely not happen because sitting ducks are needed initially for the fund to gain those levels in the first place. Can we also talk about how garbage the guaranteed rewards are? You pay 1500 Rubies and initially you get 1 NE and 450 of each supply (not even grenades in this offer). It seems that a lot of people who paid 1500 Rubies will end up getting 1000 of each supply, 10 NE and 100 grenades. I feel like this is not motivating anyone to participate. 3) Bad reputation - At this point, I feel this event accumulated unheard amounts of bad rep. People no longer look forward to it. People no longer expect good rewards being reached in it. And most importantly, people no longer save tankoins/rubies for it! We just dont care about Nemesis and 3 Legendary keys, because we do not expect ever reaching these tiers. Its time to go back to the drawing board. It is time to stop this 30 and 50 tier nonsense. It is time to stop pushing supplies on us. We get them nonstop from the overnerfed containers. 15 tiers is more than enough. Get more creative with your rewards. Instead of stupid 10 tiers of Mono paints, put one tier with 2-3 really good looking animated paints, instead of never ending Nuclear energies, put 2-3 shot effects, maybe buff some recycled legendary augment that wasnt already distributed on and on on lower tiers and keep it good for at least 2 months. Perhaps, slap 2 weeks of premium there so your f2p have maybe some motivation to actually play the game instead of bots. Maybe put 20 Gold box supplies there with 20% chance one of them will be a megagold. I dont know, just try something else that isnt complete trash like 500 supplies and Mono paints and does not break that precious fragile economy of yours. 4) Too many events - there are too many events happening like Sakura Blossom, Build and Fight, Freezer games, Team Contracts, etc. throughout the year that have 700 Tankoins/Rubies price tag. Almost every month there is something that will potentially extract a good amount of these rare resources from you. On top of it all, many of them have other extra fees (like 50 tkns for tank part exchange in Assemble the tank, or 30 tkns for sweeping mine in the Battleship) so they are even more expensive than the initial entry price. Despite that, a lot of players will chose to participate in these because they tend to still be cheaper and you will know what you will get. I will rather pay 700 Rubies and 1.8m crystals in Freezer games, knowing that after completing all the missions, I will get 4 augments with 100% guarantee, 2 of which are very broken, than spend 1500 Rubies in fund to very likely get nothing. These events tend to be better because of the guaranteed rewards and coincidentally happen oftentimes before the funds, at which point, people dont really have any spare currency to participate. There is also no way to replenish this currency to really keep up with the pricing and sheer amount of events. You increased the amount of rubies for weekly missions by 2 and added 100 rubies as 0.001% chance in legendary container reward, but this cannot offset the amount of fees and price increases you are implementing in the events. I am not saying that f2p should be able to participate in every single event there is, there would be no point for buyers to spend ever, but slapping 50% increase on an already pricy event and expect it to be simply carried by just your buyer player base seems unachievable.
  4. krokorok

    "Tanki Classic" release

    That seems like a fair assesment, I checked their other project, I believed it was called King Hardcore and it looked like a cheap Fortnite knockoff you would find on Miniclip in 2018 before it closed in 2020. Unfortunately, I feel like Tanki was their lucky and unexpected break that they will never be able to recreate. They dont even feel like a game developing studio, because for over 15 years, they kind of only live from this unexpected Tanki legacy.
  5. krokorok

    "Tanki Classic" release

    Not a bad thing per se, more like a safer play. Lots of people and companies get success from copying others and getting inspiration from established names. I think it is actually more logical for relatively small company with far more limited resources like Alternativa to wait, see and analyze if the big trend of "return of classic version of games" is popular and sustanaible to be copied. Especially more true after the Tanki X fiasco. The way you make it sound, it feels like no matter what they do, they just cant win. If they continue this modern Tanki Online version its bad, if they provide a classic version which people asked them for its just some cheap copycat.
  6. krokorok

    "Tanki Classic" release

    Oh, I thought u didnt know what the abbrevation means, it came around that way xD. My best guess is the one who dared to do it died midway, and others have since been scared to watch the whole thing...
  7. krokorok

    "Tanki Classic" release

    Too long, didnt read. People use it to say they prefer a quick summary over something super extensive that requires too much time to go through. Like that 3 hr interview with Hazel ?
  8. To each their own. Your preferences might be different than those of others. Just like people choosing to not really care about achieving Phoenix, you are more than welcome to ignore these missions as well. These are meant to be a bit of motivation boosters to reward people doing main objectives. Imo, there is no point to suggest missions like "hey gimme 500 UCs for capturing 300 flags", because giving the trends Tanki is showing in rewards, they would never give any massive reward for such missions. Expecting any groundbreaking rewards on lower levels just isnt realistic in the current circumstances. So my examples are simply what I think is reasonable to suggest and what I think Tanki would be willing to give. As I said these are examples, they can be adjusted if Tanki would find it reasonable. The rewards are suppose to be just okaish at start and get progressively better the more objectives you complete. My main point is to have smaller rewards that are getting better with higher tiers reached instead of having one big reward that feels incredibly unreachable for majority of players just like phoenixes are.
  9. The one thing that comes to mind is to either raise the points for the main objectives like capturing flags or rugby ball delivery or adjust the point ratio between main objectives and destruction of enemy tank (basically if you do not raise points for main objectives, lower the amount of points for tank destruction in non TDM matches). Another option is to create some reward system specifically oriented for battle objectives that isnt part of daily or special missions. Something like Phoenix, but with more levels and without the ridiculous overexaggerated requirements that do not motivate most regular players like: Capture 250 flags: One regular Shot effect of your choice Capture 500 flags: One animated paint of your choice available in containers Capture 1000 flags: 1 augment from some selection of augments that are in legendary category and are still somewhat decent but not the stuff they are currently selling. Basically like the rankups used to be when with each rankup you would get more crystals, but instead of crystal you are working your way through missions that give you first just regular reward that progress to something better each time until you reach some ridiculous achievement of 10 000 flags, and you get idk 100 UCs and 500tkns or something. Because I think even such reward would not break the economy, given how much they reduced rewards for basically everything from rank ups to missions to regular containers.
  10. I too personally prefer the number indicator as it gives much better time duration idea as opposed to visual filling bar. Agree with Maf that in this case, the filling bar can be a bit deceiving, and give a false idea of how much time is needed for next supply. When it comes to simplifying the amount of numbers on screen, I would remove the key binders for supplies on top as well as the number of supplies displayed in battle, because I dont think it is that crucial. Might be good on very low ranks where the amount of supplies is much lower, but as people progress, they tend to accumulate a good amount of supplies at which point they dont really need to see thisduring the duration of battle.
  11. Hammer IC next minigame skin?
  12. Very true. Healing Emitters Shaft has remained one of the most consistent augments throughout years. Its actually quite crazy, because I believe that silently, its the longest running overpowered augment that to this day remains extremely relevant if not very game breaking. While the support it provides is incredibly valuable, I feel it gains too much experiense for healing teammates. The long range healing is just that powerful, and at this point, it can be argued that it pretty much contests Magnum in level of annoyingness, in a sense that it can gain a lot of points by just supporting multiple teammates under heavy fire without ever exposing itself. This is on top of the fact that despite the damage nerf it received, it still can be used even on sniping offense. I remember how exhilarating it was when towards the end of 2021, Tanki added Blunderbuss, Vampire Nanobots, and Healing Emitters within a span of 2-3 months in to the Battle pass. Those where still some pretty busted augments in those days. Now look in comparison how the power creep changed these augments. Healing Emitters despite receiving some nerfs is still performing above average, and its basically the best healing the game provides in most situations. On the other hand, most players these days probably dont even know that something like Blunderbuss exists, and Vampire despite still being used here and there is also quite far away from what it used to be.
  13. Strifing hulls are still op as hell. Crusader absolutely dominating almost every battle. At this point, the track hulls most true to the name of a tank are a joke for most part apart for Vikings and maybe Hunters. Every battle I see literally the same copypaste combo in Top 3 consisting of Crusader/Defender/ some OP augment/ and either Lifeguard or Blaster. So much for balance and diversity in this game.
  14. krokorok

    Winter Festival 2024

    The one thing I like is the Arms race, not even for the mode itself that much, but for the maps that have been selected. Finally something else other than the usual boring overplayed MM maps. Will enjoy a bit the Pass, Atra and Canyon.
  15. We love our weekly/biweekly 100 Mines and Speed Boosts. Its a joy redeeming a code these days xD
  16. TNK00-00000-06FHC-1BRHA-PMENY Epic Key
  17. krokorok

    Winter eSports TankiFund 2024

    I am not expecting any radical increase in the fund even with the Black Friday advent calendar. A lot of buyers who wanted to participate probably already purchased some offers, and given how the fund is progressing, I dont think there will be a big motivation to purchase any additional offers. Others with funds to spare may still wait for the low chance of higher levels being reached before participating, which may not even happen. For an increased prize of entry, there is no guaranteed initial reward. That's why people started to prefer events like Freezer Games, because it is cheaper and you know what you are buying. You pay the initial prize of 700 rubies, and you know you will get to lvl.13 with just missions. If you want two extra rather op augments, you pay 1.8 m crystals or extra rubies. But in Tanki Fund, you are not guaranteed rewards, unless others push it far enough before you participate. If you participate early, you dont know what you will get. Will it stop at level 8? Will it get to at least Tandem? Is there even a chance to get to Sustainable Nanobots and Destroyer? That's too many unanswered questions for many to risk the participation. Fingers crossed ? to those who choose to participate.
  18. krokorok

    edit

    Happened to me too when I was adding a gif to my post and it timed me out, not sure what the exact wording of the message was or the reason. i think it was mentioning something else in that message but I forgot it.
  19. Ou no! What a nightmare! Vacuum is basically unusable now :(. And this was in a battle where a decent number of people had Striker protection, really good GS and other powerful augments. Even if we somehow take into consideration Phoenix and the fact this guy seems to be a nolifer mastering the "extreme skill" that is Vacuum, I think this in all seriousness pretty much answers the question whether this nerf was sufficient enough.
  20. krokorok

    Black Friday 2024

    i think it will be more used by clans, I can see the Akumas and alike storming the battlefield with this while using some busted augments in conjuction with it. Youtubers will probably also have some friends boosting them or themselves boosting others. I think it will be mostly for clans and friend gameplay since those tend to be slightly more organized while playing. If I am not mistaken, Tanki follows the european time, so you will have to wait for server restart.
  21. krokorok

    Black Friday 2024

    Cough, cough Quoting the announcement: "From the moment of purchase, starting from December 1st, new gifts will appear in the Advent Calendar section of Missions every day. "
  22. Who said anything about deleting it? People only asked for it to be nerfed becase many have been running around getting 1000+ points with augment that basically had a very limited counterplay options and them being basically spawnkilled. The nerfs should be sensical and should make augments good while not busted and respecting the hierarchy of garage, legendary, and exotic augments. Obviously, Tanki is either outright ignoring or prolonging the process of balancing for the monetary reasons, as their monetary model was more or less almost always based on selling power. But, that does not mean that every busted augment should stay this way forever. And as we could also see many times in a past, a single nerf or rework isn't always enough to just call the augment balanced. Even recently, we saw Tandem getting nerfed, and surprise, surprise it did not make the augment balanced at all. Now, it received another nerf, and it is finally in a state where it still performs better than garage augments, but it isn't as oppresive as it used to be. played it yesterday, and it is still pretty good augment. I haven't seen many Vacuums, because of the distribution of freezer game augments that people are trying right now, but I doubt that 250% to 230% made Vacuum so much worse that it forced anyone to switch to RRE.
  23. krokorok

    The Freezer Games

    People do be so impatient these days, despite knowing very well how long it often takes Tanki to add items from events to accounts ?
  24. krokorok

    Winter eSports TankiFund 2024

    By what I got from the rather poor browser translation, it's pretty much the same as here. Mainly its too expensive for most people, and for those that are willing to fork out those 1500 rubies are only going to do so if the fund reaches at least 15 levels. Most people are just meming on it.
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