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Posts
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Everything posted by krokorok
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the exploding turrets and incredibly long lasting remnants of tanks are super annoying, trying to introduce this as some sort of usable tactic is ridiculous given how tacticless this game became with all the broken stuff.
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Appreciate the token of apology but I would love to see a clarification why the announcement states the mission is active until restart on 1st of August while the ingame mission itself expires on 2nd of August. I would hate to wait and then lose the mission because you change the ingame timer or something....
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Yawnsville... not interested in nolifing/buyer challenge
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It is impossible to tell without having any visual evidence. Either it is the cases mentioned above or it is you mistaking the drone he was using.
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Lets not get ahead of ourselves, it may look like we reached the first milestone quick but with every next step the percentage of buyers will most likely drop as more and more people will simply be "spent" after the first purchase.
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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.
krokorok replied to flaw03 in Archive
There are many reasons for it; - Main reason - Tanki is an old and outdated game that is still stuck in its Flash era, a game that was never ment to be a game but rather a testing project that grew perhaps too big for its creator -a monetary model that has been always based on selling overwhelming power, which always created a rather uncanny difference between players, started with supplies and early OP kits and continues to the future with extremely loopsided gimmicks such as Helios, as it stands the selling of cosmetics model would probably no longer work, given how numb people are towards it after extreme destruction of uniqueness of paints and scarcity of good looking cometics such as Retro or Demonic skins - the game lost its simplicity element that many players adored, you literally just learned how to play against different combos and with different combos, used supplies and that was it, now the game added way too many mechanics abolishing this quality - unfunctional and destabilizing updates - MM was meant to be a big thing, but as it turned out, it is completely inferior in most of the aspects to the game that once gave players a free will when choosing the battles. The only really good thing that MM achieved was elimination of heavy multing by planting your alts and friends to enemy team and takeovers. Otherwise, it simply has nothing to offer. Unfortunately, you are still put in one sided dead battles, u cant choose any map, you cant chose to be put in a battle from the start, multing is still present because of how many low GS players are put against much stronger opponents, etc. Then we have destabilizing updates - such as addition of Magnum, Hopper, ODs, Drones... Started probably with Magnum - a gun that can damage you without ever getting into your line of sight - a turret that literally singlehandedly eliminated fun maps like Gravity and Noise from map movepool, continued to early Hopper when one took flag and jumped basically directly back to its base, to current days when one drops OD and basically cleans whole base, while teammate does the same mere seconds later Supercharge? new thing that should not have ever been added and made the game just unbalanced Nuclear Energy? again new thing that never should have been added as a supply or as a drop given how incredibly centralized the game already was around ODs critical hits? looked good on paper until you go to battle and get critted literally several times in a row for increased damage - through the currently useless protections that cost too much for they actually do. - rigid gameplay and removal of skill and teamwork - I miss incredibly the old maps, the small maps, the dynamic of old games, it is rather laughable that DM was eventually removed from modes list under the pretense of not being a teammode as literally every mode right now is about yourself and only yourself, being further fulled by selfcentred missions.. Also was this game like advertised…. Like ever other than Miniclip? Which is dead beacause it was centered around flash games Just my two cents on this -
Great! We love nolifing in this pain of a matchmaking. You should have left the event making on your helpers, tbh.
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Protections have been relegated to what feels like a nice decoration to gain higher GS anyway, unless you are facing something that does not do crit damage. Literally the only reasons i die in this game are crits and ridiculous overdrives
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i think they made a huge mistake removing something that gave players an opportunity to enjoy the game in a way that is different from playing in a matchmaking... especially since it literally cost them nothing to begin with.
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I would be mad how OP it is, but at this point, I am not even surprised anymore xD
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I love how they used "permanent" and "for now" together .... xD sounds not so permanent after all Buffing Helios looolllll ... balance changes or "monetary changes" also this sentence just feels; "(Note) You can't see if the rocket doesn't deal damage if you haven't launched the rocket."
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never liked and never will like the system of awarding single person multiple times instead of awarding more people....
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You are not guaranteed tankoins, only a certain amount of people randomly drawn from the pool of all players who purchased an offer will be given a share of the fund.
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Literally never hit a single tanker with its salvo in AR....
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Personally: Medium hulls - Viking, Dictator, Hunter, Paladin are literally the golden middle path, their overdrives are imho the most powerful, stable and reliable in most situations As for turrets - my top picks to pair them with would be: Thunder, Rico, Freeze, Shaft, Magnum, Hammer, Tesla But all in all, there is no clear answer to your question: Most turrets can be successful as long as you combine them with good Drone, and augment.
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I hate the Arms race, no matter what I do when I spawn I am instantly targeted by 3 people, hell even if I would spawn on the top of the building i would still be targeted by three people no matter what. Meanwhile this first guy noob lucker spawns and gets like an insta triple kill, he is like 3 turrets ahead of everyone, but nobody targets him. And in the 1% of chance I am not targeted by at least three people, a noob with 35% protection against the turret I am having right now spawns right next to me, Since I cant talk in battles, I just wanted to unwind here. Shame on all you noob bullies in arms race, shame on your households, your livestocks, your lawn, your fridge, even your doorknobs. SHAME.
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Is it just me who did not hit a single salvo with it xD
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How to simplify the game home screen, but like not....
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Crits are already incredibly unbearable and you increase crit damage even further on everything xD GGs
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Tanki servers when more than 100 people play at once.....
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I really hope not, we do not need more of that trash in the already diluted container pool
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Disappointed literally a useless stars gift...
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