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Everything posted by krokorok
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In other words, "we did not appreciate you activating the code on multiple accounts" xD But I get it, it is more practical this way, and actually makes people watch, or at least have the stream running.
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Rip stable weekend server connections that allowed players to actually enjoy the special modes and celebrations * 2009 - † like 2020 or something
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Hi there. As of Patch Update #699, most turrets and hulls are only available in containers In Garage: Smoky, Twins, Firebird, Viking, Crusader and Hunter. Common Container (50% chance): Firebird Mk1, Twins Mk1, Railgun Mk1, Hunter Mk1, Dictator Mk1, Wasp Mk1, Titan Mk1 Uncommon Container (34% chance): Freeze Mk1, Isida Mk1, Ricochet Mk1, Shaft Mk1, Thunder Mk1, Hornet Mk1, Mammoth Mk1 Rare Containers (10% chance): Magnum Mk1, Gauss Mk1, Vulcan Mk1, Striker Mk1, Hammer Mk1, Tesla Mk1, Ares Mk1, Hopper Mk1, Paladin Mk1 Epic Containers (5% chance): Scorpion Mk1 So the only way to obtain these turrets and hulls is by opening containers. The best way to get containers is to do your daily, weekly, special missions and challenges.
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Daily Tankoins Pass works this way: It gives you 500 tankoins directly and then it gives you 150 tankoins every day as a "special mission" for 30 days. Each special mission is only available for a day, so if you do not claim it daily, you will keep losing tankoins. To get the maximum of 5000 tankoins, you simply need to come every day for a month, click on the special mission panel and claim your daily tankoins there.
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Ugliness at its finest...
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Probability of getting speed boost supplies from container less than that compared to other supplies?
krokorok replied to The_one_and_only in Archive
It is an interesting question, but I believe we do not have an actual probability rate when it comes to specific percentages inside each color rarity. I personally also noticed I am getting more Double Damage and Double Armor which I have more than Mines and Speed Boosts. It is interesting because couple of months ago, I was getting far more Mines and Speed Boosts than DAs and DDs, when my SBs and MInes numbers were higher than my DAs and DDs. -
OMG NOOO..... it means that the amount currently displayed there is only the amount those guys earned in the first two days.
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The 3044 stars you got was for the September A challenge, I presume, from 1st to 15th September. That challenge is already over, the first person winning the Crisis XT for that time was BOSS with over 60000 stars. The picture you posted earlier represents the current top 100 players for September B from 16th to 30th of September. The numbers there aren't final numbers, they only show how many stars the players currently earned (the first two days).
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Nope, you need to earn the highest number of stars among all other players.
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You do not get the Crisis XT for completing the challenge (getting to the last Tier). You get Crisis XT for overall highest number of stars earned among all the players. The guy who gotthe Crisis XT earned over 60 000+ stars, so you are quite far away from that mate.
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Might as well sell this crap in the shop for 20k dollars to spare us of these absurd topics. Thanks in advance!
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Destabilised and Scout for Rail are also good.
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It depends on what equipment you are using. Certain turret augments have 0% chance of criting (like Shock Freeze, Vampire Nanobots, Assault Rounds, Uranium Striker, Sledgehammer, Hyperspace Rounds, Healing Emitters), (Vacuum shells also has just 1% chance of criting) so if you are using any of these it will be impossible for you to complete those missions. Make sure to use augments that can deal critical damage, or use the Dictator or Hornet ODs supercharge to help you deal crits. Certain augments like Blunderbuss, or Rails Destabilised plasma and Scout are also good for getting crit shots and kills.
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Which are the current best hulls in every category (light, medium, heavy) in the game and why?
krokorok replied to qwds in Archive
Personally, I think the biggest factor deciding these days is which OD is the most useful in the battles. Light Hulls - Currently I think the best one is Hornet simply because it has the most viable OD that applies a useful AP and Jammer effects, allows you to get guaranteed critical hits for a couple of seconds which is super useful with stuff like Freeze and also allows you to see the enemy positions. Wasp is more gimmicky these days, its OD requires specific situations and modes to be useful, Hopper kind of died out, the OD can still be useful in certain modes. Medium Hulls - I would say based on usage and OD usefulness Viking is defo undisputed king, it is still in my opinion one of the most OP things when it comes to OD, and requires little to no skill. Very closely second or perhaps even on the same position as viking would be Paladin. Very useful OD that lasts long, heals you and your teammates, applies AP effect on every enemy in its proximity and even gives you immunity to all status effects. It is just nightmare going against it for extended period in battles. Hunter would be third, another very powerful OD that can help clean a lot of enemies, that stun and emp are sooo freaaaking looong. Dictator is quite useful with Supercharge but I think it requires a specific turrets or augments to maximize its usefulness. Crusader, still probably takes the back seat even after receiving buff to its OD it just isnt as viable as the other hulls. Heavy hulls - I think Ares is definitely the most used right now. After so many freaking changes, that OD just travels so fast and with such a huge range that it easily cleans multiple enemies. It still requires a bit of timing and good placements but out of the other heavy hulls, I think it is the most dangerous and viable. Titan is okayish, it got its old healing ability back, but it is still fifty/fifty with it, it can be good, but I think it just gets countered fairly easily by many other ODs. Mammoth can be useful in certain modes and with certain drones support its speed, oftentimes even in defense. But i just think it isnt as much used anymore. So for me, if I had to choose just three, one from each category - it would be Hornet, Ares and then either Viking or Paladin depending on preference, as they are very close in terms of overall viability and usefulness -
I believe it will, but a better question is what can/will they offer to make people participate again in it in such a huge scale as last time. I think that early Helios on ninth step was a huge draw that kind of kickstarted it. I wonder if we will be able to reach so many steps now that so many people got that desired Crisis Armadillo combo.
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patch notes Patch Update #698 - Released 26th August 2022
krokorok replied to Marcus in News Archive
Lol insta locking Gauss daamnn you guys sure know how to balance a game. Everything seems to be doing 2k damage every 2 seconds these days... -
Hey, contact the tech support via this form: https://tankionline.com/forms/loss/en/ Don't forget to specify your problem in the form.
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after the awful top 3 and be a winning team missions, we get another batch of crap missions that completely hinder one's playstyle. Play with drones that a lot of people do not even posses and so put yourself directly in a disadvatage in already loopsided MM. Just awesome,
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What Is Your Opinion About the Current State of Tanki Online?
krokorok replied to Maf in Game Discussion
Imagine making an announcement about solving DDOS attacks, then getting DDosed mere days after xD -
the exploding turrets and incredibly long lasting remnants of tanks are super annoying, trying to introduce this as some sort of usable tactic is ridiculous given how tacticless this game became with all the broken stuff.
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Appreciate the token of apology but I would love to see a clarification why the announcement states the mission is active until restart on 1st of August while the ingame mission itself expires on 2nd of August. I would hate to wait and then lose the mission because you change the ingame timer or something....
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Yawnsville... not interested in nolifing/buyer challenge
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It is impossible to tell without having any visual evidence. Either it is the cases mentioned above or it is you mistaking the drone he was using.
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Lets not get ahead of ourselves, it may look like we reached the first milestone quick but with every next step the percentage of buyers will most likely drop as more and more people will simply be "spent" after the first purchase.
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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.
krokorok replied to flaw03 in Archive
There are many reasons for it; - Main reason - Tanki is an old and outdated game that is still stuck in its Flash era, a game that was never ment to be a game but rather a testing project that grew perhaps too big for its creator -a monetary model that has been always based on selling overwhelming power, which always created a rather uncanny difference between players, started with supplies and early OP kits and continues to the future with extremely loopsided gimmicks such as Helios, as it stands the selling of cosmetics model would probably no longer work, given how numb people are towards it after extreme destruction of uniqueness of paints and scarcity of good looking cometics such as Retro or Demonic skins - the game lost its simplicity element that many players adored, you literally just learned how to play against different combos and with different combos, used supplies and that was it, now the game added way too many mechanics abolishing this quality - unfunctional and destabilizing updates - MM was meant to be a big thing, but as it turned out, it is completely inferior in most of the aspects to the game that once gave players a free will when choosing the battles. The only really good thing that MM achieved was elimination of heavy multing by planting your alts and friends to enemy team and takeovers. Otherwise, it simply has nothing to offer. Unfortunately, you are still put in one sided dead battles, u cant choose any map, you cant chose to be put in a battle from the start, multing is still present because of how many low GS players are put against much stronger opponents, etc. Then we have destabilizing updates - such as addition of Magnum, Hopper, ODs, Drones... Started probably with Magnum - a gun that can damage you without ever getting into your line of sight - a turret that literally singlehandedly eliminated fun maps like Gravity and Noise from map movepool, continued to early Hopper when one took flag and jumped basically directly back to its base, to current days when one drops OD and basically cleans whole base, while teammate does the same mere seconds later Supercharge? new thing that should not have ever been added and made the game just unbalanced Nuclear Energy? again new thing that never should have been added as a supply or as a drop given how incredibly centralized the game already was around ODs critical hits? looked good on paper until you go to battle and get critted literally several times in a row for increased damage - through the currently useless protections that cost too much for they actually do. - rigid gameplay and removal of skill and teamwork - I miss incredibly the old maps, the small maps, the dynamic of old games, it is rather laughable that DM was eventually removed from modes list under the pretense of not being a teammode as literally every mode right now is about yourself and only yourself, being further fulled by selfcentred missions.. Also was this game like advertised…. Like ever other than Miniclip? Which is dead beacause it was centered around flash games Just my two cents on this
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