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Everything posted by LambSauce
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lol it's a good thing they didn't touch Hunter tbh, just upgraded mine recently.
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https://www.youtube.com/watch?v=QFR_dWJ9hpY
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But Hunter is not mentioned in the patch notes.
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I'm glad the devs are gradually nerfing score farming. Hopefully @Yarik and his score-abusing friends will have a tougher time keeping their efficiency so high now.
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The "collect repair kit boxes" mission is broken because you can complete it just by using your own repair kits.
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Well if you don't use drones your supplies will be essentially nerfed to the ground, so to even have a fighting chance you basically have to use a drone these days.
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Unrelated but important question: is there any intention to revert the previous "drone and supply changes" update? Because the Russian Wiki still hasn't been updated with all of those changes.
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Or you can invest in the Engineer drone.
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It sounds like such a niche augment tho, like how is this thing even practical in battle?
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True, but EMP immunities are far more common than AP immunities. Plus, AP can bypass all sources of armor including that from Titan's dome.
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Did you even read the patch notes?
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Say goodbye to score farming with this hull, people:
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It should've been a HD skin not another Ultra.
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Striker is weaker than Gauss currently, the only thing going for it is the critical damage being double. Unnecessary change imo.
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valid Option to decline effects of teammates' drones
LambSauce replied to SporkZilla in Ideas and Suggestions
What problems does it cause? -
Wdym? Both augments have the same splash radius now (10m). And AP can disregard extra protection from the Titan dome, unlike EMP.
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Gauss EMP is nerfed but Gauss AP got a big buff... WTH devs?
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TL;DR: Ultra weekend (again?) Shaft Healing Augment (more P2W crap) Mammoth Ultra (finally Mammoth gets some love, but why not HD?)
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Stuns shouldn't really be longer than a second or two. A lot of other MMO games feature stuns and they are NOWHERE NEAR as long as they are in Tanki.
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I like how you use Tony Stark gifs given your username ?
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I suggest exploring the different playstyles Magnum has to offer. It's not just about sitting back and camping. Harpoon Magnum offers very dynamic, fast-paced gameplay that can be deadly if you master it.
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MM, Augments, Overdrives, some drones - just some of the things that ruined TO.
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The point I was trying to make is that without its OD, Hopper is very underwhelming, not much better than the other light hulls by any stretch of the imagination. Also, forgot to mention, but a surprisingly large number of Hoppers that I encounter don't use mouse controls - so strafing isn't an issue there.
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And that is basically what the game used to be like. Most equipment was balanced fairly well, the turrets had unique effects, there was no well-defined meta like there is now (at least after the 2012 rebalance). All you needed to care about, before a lot of P2W additions were made, was pretty much what modules you were using (paints before the module-separation update). That simplicity was lost somewhere down the line.
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