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Everything posted by PirateSpider
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I guess they lied to us then. If so, then I'm not surprised.
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You can always check out all the augments that currently exist on this page: https://en.tankiwiki.com/Augments
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In CP, if someone falls behind by 20 points or more and they capture at least one point, then they'll start getting points at a much faster rate than normal.
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I believe it's just for the in-game profiles. Stats pretty much means hours played and experience earned using the modules.
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I've done it mainly for play points on Google play.
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It's fun to imagine an alternate reality where the devs actually release good updates every time, though.
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If they had doubled the container and star rewards of daily and weekly missions as well as making each daily give out 1000 crystals and each weekly give out 6000 crystals, that would have made it more worthwhile to play more.
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I have already acknowledged your other points. That's why I didn't bother criticizing them. As for this: This issue would be significantly reduced if groups were removed.
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You don't get any points for blocking. And the servers are often so bad that the lag will make blocking useless. So again what's the point?
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I mean sure, but no ones gonna want to block enemies because 1) there's no incentive in it, and 2) the servers are so bad that blocking is more often than not unsuccessful. So what's the point? The healing reward can be a bit funky for juggernaut, but if it helps the team win, then that should be the ultimate reward, should it not? And even if you remove the ability to heal the jug, it does not solve the problem. The isidas will just heal the next most potent player on the team, which will still have a huge impact in battle. So its better to remove the group feature completely. This would greatly reduce the the chances of this exploit happening.
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You think the trend of bad decisions has only started a month ago?
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But then that'll discourage teamwork. A better solution would be to remove groups feature.
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I absolutely hate that in the compensation event they gave you like 30 days of premium. Its like they're trying to get you to play their game more when they haven't done anything to deserve it. I'm very tempted to contact customer support and request them to cancel my remaining premium days once I've finished the current challenge. I'd much rather have gotten 15 regular containers than this.
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patch notes Patch Update #734 - Released 4th August 2023
PirateSpider replied to Marcus in News Archive
If you get super unlucky with MM on that day, which is becoming more and more often as the system gets worse and worse. Then yes it would be possible to need to play a 4th battle. I've had this happen to me quite a bit, everyone probably has. And that was just the old system. Now multiply that situation by a factor of about 3 and that's what this new system will do. Now cut that number in half and that's how many real players that the game truly has. And this is just being generous. Well yes, they're worse than before, but they still give out exponentially way more than just daily and weekly missions ever will. -
For someone who added me to their ignore list, you sure seem to like to recall your rather fond memories of me. Perhaps you'd like to tell the whole story?
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patch notes Patch Update #734 - Released 4th August 2023
PirateSpider replied to Marcus in News Archive
The difference is that we used to only have to play at least 1 battle with 3 or 4 being the max to complete the 3 daily missions. Now we will have to play at least 3 battles just to complete a few of the missions and up to 9-12 to complete all of them. All for the same rewards. We have no problem leaving the game. But it's a problem for the devs as less players means less potential revenue for them. And what's worse is that sometimes they'll say that they're losing players and then say the players themselves are the ones responsible for the decrease in the player base. I'd agree, but alot of us use those missions to help with our progress in challenges. Those containers that the missions give us are just a bonus. -
patch notes Patch Update #734 - Released 4th August 2023
PirateSpider replied to Marcus in News Archive
That's not the issue. The issue is that they completely nerfed the star rewards. Now we will have to do so much more just for the same rewards. If they had made it to 2 stars for daily missions and 6 stars for weekly, we would've only had to do nearly twice as much for the same rewards, but would've gotten more potential stars out of it. -
If you had left the current mission system alone, I was gonna finish the current challenge and then perhaps do the next challenge. Now, I'll just buy the bundle and then just finish the current challenge and then only play on the weekends.
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patch notes Patch Update #734 - Released 4th August 2023
PirateSpider replied to Marcus in News Archive
It is indeed a dark day for tanki online. -
Elevated number of Errors and connection issues after recent update
PirateSpider replied to jdc20181 in Archive
Pretty sure they are aware. But the problem is they wont fix them. Many players like myself have complained about their server instability and advised them to perform more server optimizations. We are still waiting. -
I'm willing to bet someone reported it to the mods, and probably on multiple accounts.
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Why does pavel in the video look like a mafia boss?
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valid Add separate containers specifically for paints, augments, and shot effects.
PirateSpider replied to PirateSpider in Ideas and Suggestions
The reason why I didn't mention adding containers for things like turrets and hulls, modules, and supplies is because there's not very many of them, so it wont be too hard to obtain them all. But there's already hundreds of paints, and many augments and shot effects. And that list will continue to grow. -
valid Add separate containers specifically for paints, augments, and shot effects.
PirateSpider replied to PirateSpider in Add separate containers specifically for paints, augments, and shot effects. Ideas and Suggestions
We already have skin containers. So why not have paint containers, augment containers, and shot effect containers as well? -
I really hope this is just a bug: https://en.tankiforum.com/topic/397343-mobile-changes-made-in-the-combat-interface-size-setting-should-be-saved/
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