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Everything posted by PirateSpider
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I mean yeah there's some of that, but because of the exp boost, new players will have a harder time to build up the skills they need to compete in the high ranks.
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So you expect a 5k gs player go toe to toe with a 10k gs player? That's like a person using a dagger to stab a tank into destruction and hoping he wins.
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Pretty disappointing that they're all the same kind of paint, just different colors. I'd prefer if 4 of them were animated paints and 3 of them were non animated paints of the epic category. The last fund had 3 legacy skins in there which was lame. I prefer a GT combo, a legacy combo, and an XT combo for variety. The last funds augments were all pulsars. Again lack of variety. I'd rather 1 pulsar, 1 augment that inflicts a status effect, and the rest have interesting mechanics. Its actually pretty nice to get a surprise skin. I think 1 module slot per fund is enough. That's 2 spaces that could be used for better things. They should give us 1 fully upgraded drone that isn't Brutus or crisis. It'd be interesting if it was a special item which we can use on any future challenges. For example, there's an interesting challenge happening in October, it'd be cool if we could save it up till then. I'm equally disappointed on the last fund and this fund. The last had 5 pulsars and 3 legacies, which was nearly half of the reward pool. This fund is mostly filler.
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The high number of players camping is the consequential result of matchmaker not working properly. The high number of players who don't rotate their turret is the consequential result of drastically increasing the exp rate. (Meaning players rank up too fast)
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Well, you can always start advertising the forum on discord.
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Not sure if this is accurate but its my theory. I think they are to reassure us that things will be ok. For example, a new update coming that has a few players worrying that they'll lose their accounts. A helper would assure them that they wont.
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Well they are better at crashing while opening containers. Doesn't that count?
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Oh, ok so you were just unclear. If you'd just said this, then you would've been clear and you wouldn't have to type the extra sentence.
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I don't even know why you're holding it against the players who were nice enough to take the time out of their day to share the pages with everyone else. What do you mean by this? Elaborate. If less and less people participate, wouldnt that mean that eventually the devs will decide that its not worth holding the event? Which means one less way to get free rewards.
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As much as I'd love to be able to play on my laptop again, I just cant. It lags way too much. If the devs would do more things to help improve the server performance for everyone, then I might be able to just switch back to my laptop. My phone is the only device for the time being that can somewhat handle the servers of tanki. So it looks like I wont be able to play tanki for awhile then.
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valid Add "change" button for weekly missions.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Don't the camera angle controls already kinda negate that issue? -
If you have discord, you can easily upload it through that.
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Maybe check back after 5 or so hours. They said it'll be added during the day.
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valid Add "change" button for weekly missions.
PirateSpider replied to PirateSpider in Ideas and Suggestions
Not sure why you're replying to a 2 year old post that has an outdated opinion. I think the top 3 in winners team mission has been removed from weekly missions. -
I mean sure, but then most of us also wouldnt even participate in it with the main reason being that it probably wouldn't be worth it.
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If we put a limit to how many battles can be made at one time, then it shouldn't be too much of a problem.
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How to log off the site when we've finished collecting all the boxes?
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Try exiting out of the tab and reloading into it. It didn't load for me at first, but when I exited and reloaded it, it worked for me then.
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Not a bug. But still an issue. And we multiply that by a factor of 100 or so battles, and well we can see why it doesn't work properly. It probably could've worked back in 2014 when tanki had like 50k players. But nearly 10 years later, and it can barely reach 1000 players. And so here we are facing problems of high rank and gs gaps. Well, we can just put a limit to how many battles can exist at a time. Besides, I'd rather have battles that are of better quality than just finding a battle to play in. A battle doesn't have to be completely full to be considered a battle. I've often find battles of 8v8 or 6v6 to be better than battles of 12v12 or 14v14 because there's alot less chaos going on.
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Well more like the devs probably assumed that the players think that these things didn't exist. I've actually encountered a few players that were like that. Bunch of spoiled rich kids.
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If you think that gauss's 1 second aiming time and 3 second aiming recovery period is "frustrating" then how will you react when you play with striker where the aiming time is 3 seconds and the aiming recovery period is only 1 second?
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So as far as we're all aware, the current MM doesn't doesn't really work properly. I've narrowed down to why, and I think the system is stressed. It has to do the following: - put the player on and - find or create a map - set the rank limits - put the player on the map on a random team - start the battle when both teams are full. Now multiply that by about a thousand or so players. This then causes things like high rank and gs gaps, unbalanced teams, bugs and errors, being unable to load into the battle, being put in the same battle you left multiple times in a row, etc. So I think the devs bit on more than they could chew when they made a system that was supposed to do practically everything for the player. My proposal is that: - the player chooses what map size they want to play on and the system will choose the map and an appropriate rank range for their rank. - the player will not be randomly sent to the battle, rather they'll join when they want to. This also means the player can choose what battle they want to play in from what's available on the list. The system will choose which team they'll be on. - The objective phase of the battle will start when half of the players have joined. With this, maybe it'll help with the issues I've mentioned about the current MM.
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You should always keep an eye on how much crystals you have when you're upgrading your equipment. Say you started with 20,000 crystals, and the first upgrade you buy was 2500 crystals. Now you should have 17500 crystals left. If it doesn't say that at first, wait it out a couple minutes. Still not? Then refresh your page. Like I said, its better to start being cautious than to blindly click away.
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Their survey contained the option of constant errors and bugs and poorly optimized servers for the downsides of the game. Hopefully most of the player base checked off those boxes( I know I did at least 12 times), so that maybe the devs will finally focus on that. They should show the results of the survey too so that we can know if the devs are truly greedy, or if we have a defective player base.
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