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PirateSpider

Tanker
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Everything posted by PirateSpider

  1. PirateSpider

    Ideas for Game Modes!

    Well, you die, you die. ? If you manage to kill the guy, then that's cool. If he kills you, then that's fine, its not the end of the world. No one should be able to easily mow down like 8 or nine others in just seconds (excluding overdrives) like we are seeing in regular MM these days.
  2. PirateSpider

    What should stay and what should go in TO.

    1) I agree, they should bring back DM, and maybe solo juggernaut into regular MM. And while you're at it, remove ASL, as its terrible for regular match. 2) that's an issue usually caused by groups. They should tag grouped players. 3) Team jugs can be either super easy to kill or near impossible to kill. DM jugs die at a more consistent rate for obvious reasons. But I did think about a small buff for the juggernaut in general. 4) agreed, can't wait to see the finished result.
  3. PirateSpider

    Ideas for Hulls and Overdrives!

    Well no, but we should make an attempt at giving constructive feedback when we post in the I&S section. The mods are trying to encourage it, isn't that right @Maf, @NikmanGT? It is true that attacking the enemy base does get difficult at times. With a healing bomb you could probably just stay in your base and heal teammates, lol.
  4. PirateSpider

    Ideas for Game Modes!

    And what's wrong with relying on your own skills rather than a certain drone or certain augments?
  5. PirateSpider

    Ideas for Game Modes!

    I'll stop you right there. The answer is NO.
  6. PirateSpider

    Ideas for Game Modes!

    Despite the many downsides that arms race brought, what I really liked about it were that drones and augments were turned off, which was nice. I think this should carry over to more event modes. Keep having drones and augments turned off. I don't mind if overdrives and upgrades are turned on or off. Only change I would make is instead of turning off garage supplies and keeping protection modules turned on, keep garage supplies turned on and turn off protection modules. And while you're at it, can we have more smaller maps like highland, cross, sandal, sandbox, etc?
  7. PirateSpider

    Ideas for Game Modes!

    I mean things like for example the top 3, and winners team missions. For those that finish early, would they be able to complete the winners team mission while the battle is still ongoing? After the early finishers have left, those that are in the top 3 by the time the battle timer runs out, would they be able to complete the top 3 mission? And what about the early finishers?
  8. PirateSpider

    Ideas for Game Modes!

    Maybe not, but it sure would be refreshing. That's pretty much the main reason why I made the idea. Players that enter first or get super lucky or both often finish the battle and the rest of the players don't get a chance to play with all the turrets. So I do like either of these options. So I am interested in how option 2 will affect certain things. But I think option 1 might be a safer route.
  9. PirateSpider

    Ideas for Game Modes!

    It truly is an improvement. The concept itself might have some potential, but the way it is right now is not it. I mean having the same order gets boring very quickly. Its like having the same day to day routine. Lets say all you do in your life is ; wake up, play tanki the entire day, and then sleep, repeat. Doesn't that get boring? Wouldnt you rather change it up a bit?
  10. PirateSpider

    Delete An Account

    You also have to be very precise and accurate with the information, and even then your request might get rejected. I know from personal experience.
  11. PirateSpider

    Tanki Birthday: TankiFund

    Oh damn. I just realized it too.
  12. PirateSpider

    Ideas for Game Modes!

    Currently the mode sucks in so many ways that I'm hoping to fix some of those: 1) turn on garage supplies and turn off protection modules. While I like that augments, and drones are turned off. Having garage supplies turned off makes the mode incredibly boring and often times frustrating. And keeping protection modules turned on adds to the boredom and frustration since it gives players an unfair advantage. 2) randomize the turret order every time for everyone. Giving everyone the same turret order every time just makes it incredibly boring. Instead it should be something like this: Match 1: Player 1 - freeze, scorpion, ricochet, thunder, etc. Player 2 - shaft, hammer, smoky, isida, etc. Player 3 - vulcan, firebird, railgun, twins, etc. Match 2: Player 1 - firebird, gauss, twins, striker, etc. Player 2 - magnum, tesla, thunder, hammer, etc. Player 3 - ricochet, smoky, isida, shaft, etc. 3) don't end the match once someone completes the B0-NK level. Players wont have a chance to play with all the turrets in the match. So after completing the B0-NK level, the player should keep going.
  13. PirateSpider

    Tanki Birthday: TankiFund

    Yes, legend ranked players. Don't worry, I got it for you. Legend ranked players - the kind of players you do not want to be in a battle against. Most of them are either scum, smug, major tryhards, or thin skinned. They enter a battle with players only having like 8k gs at the maximum while they use their OP or broken 9999gs combo to decimate everyone, at the end of the battle they type "EZ". If someone is giving them a run for their money, then they'll often leave. If you end up being in a battle against them, then you're screwed unless you find a way to be able to compete with them soon.
  14. PirateSpider

    Ideas for Hulls and Overdrives!

    My bad, I got carried away there. Anyway, I can confirm that crusader is great to have in your garage. Like I've been saying, if you think of its OD as basically a secondary weapon rather than a super ultimate ability then you should do just fine. Wasp bomb is the same way too. And technically so is hunters OD.
  15. PirateSpider

    Ideas for Hulls and Overdrives!

    And that's what crusader is doing right now. Having more impact than a normal attack/skill. Its ok though, some people just aren't good at some equipment. ?
  16. PirateSpider

    Ideas for Hulls and Overdrives!

    Yep, and short ranged ODs like hunter, hopper, wasp, and mammoth are good for mid to long range users who want to solve their close range weaknesses. Read Above ^ I probably would've agreed with you that its meant to be an ultimate ability if the splash damage dealt more damage. But since it doesnt, then its most likely meant to be like a secondary weapon. And I don't know about you, but it does just fine for me. ?
  17. PirateSpider

    Preparty

    50 speed boost? Bruh! It should be armor boost or damage boost, not speed boost.
  18. PirateSpider

    Ideas for Hulls and Overdrives!

    Your perception of crusader seems to be that it should be this overpowered ability like the others. If that is the case, then you need to look at differently. Think of it as basically a secondary turret with a very long reload. Think of it as a weapon that can somewhat allow melee to short ranged turrets bypass their range limits.
  19. So there's two augments that are basically sledgehammer rounds now.
  20. PirateSpider

    Ideas for Hulls and Overdrives!

    I mean if the enemy is a light or medium user, then maybe its best to not use it against them because of their speed. Its recommended to use it against heavy hulls. Its especially useful against titan domes, since it doesn't need to be within range, just a clear line of sight. Another thing to note is that since the cannon is lower than the turret, its best not to use it against enemies who are on a higher elevation than you. But it should be fine to use it against enemies who are on a lower elevation than you. Since crusaders OD has one of the fastest charging rates in the game, then improperly using it becomes less detrimental compared to ODs with longer charge rates like say Viking for example.
  21. PirateSpider

    Ideas for Hulls and Overdrives!

    Crusader isn't meant to be used at short range. The only time that its necessary is if the target in question poses a huge threat in battle.
  22. I wonder what will the devs do when they see many of the players blocking one certain map? Will they eventually remove that map or will it just start to be a waste of space in the pool?
  23. PirateSpider

    Let's Discuss Matchmaking

    Heehaw.
  24. PirateSpider

    Tanki Birthday: TankiFund

    You could probably buy the cheapest bundle to get a chance to earn some tankoins if you're feeling up for it. Maybe its a completely new feature they're thinking about adding?
  25. https://pages.tankionline.com/birthday?lang=en
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