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Everything posted by PirateSpider
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Hint: see the web that its gripping with its front four legs? What does it look like?
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No. Try again. ?
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Nah. Try again. ?
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No. Try again. :)
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Tanki could most efficiently solve issues and give the game a good future by spending less than two hours updating the profile pages
PirateSpider replied to von_Cronberg in Archive
Damn. I forgot how much of a savage I was here. ? -
When my teammates block me from making a kill shot simply by being in the way.
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category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Gauss and stun augments should just be removed, there is no way to make them balanced. Only reason why I said the stun, AP, and EMP should stay in ODs is because ODs happen alot less often than turret damage. -
category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Nah. They both gotta go. The gross turret is a hybrid of smoky, striker, thunder, railgun, magnum, and shaft. Plus it has a really high chance of dominating the battles like a 90% chance. And stun turret augments are just hella annoying. The stun, AP, and EMP can stay in ODs but not in turret augments. -
category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
And the gross turret (aka gauss) and emp, AP, stun status effect turret augments. -
Its so much more effective than hunter. Lets face it, unless if it were a preference of HP and stability over OD, wasp would be chosen more. Why? Because of the initial bomb blast and burn damage that follows combined with the added EMP, stun, and jam effects, and then there's the faster OD charge rate and faster hull. Hunter still has to manually kill you after activating OD while wasp can just let the bomb and burn damage take care of it.
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Guess what spider this is.
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I wonder if the other forumers like cake dipped in pickle juice?
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Is there an update this week?
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I too once thought that since Russians made up the bulk of the player base then the shop prices there should be considerably high. But that's until I saw a table of each countries minimum wage. https://worldpopulationreview.com/country-rankings/minimum-wage-by-country According to this website, Russian minimum wage is approximately 3-4x lower than in the US or Canada.
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They should've disabled it from the very beginning. Then they wouldn't have problems of player switching countries for a cheaper price.
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So now the Gross turret (aka gauss) is gonna be everywhere for awhile? ? Welp, anyone got a bucket? Because I think I'm gonna vomit. ?
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Company that owns tanki online. Its officially called Alternativa Platform INC.
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category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Replace balance with move. -
category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Yes. -
category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
And I thought you were already done stating your opinion about hopper. Lol. While that is true, it still allows for possibilities for it to do what its been doing. -
Pretty much.
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category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Every time I type "nerf" my tablet autocorrects it to "need". But thanks for correcting it for me since I forgot that it does that, @Iron_Man. -
Because all three of those are everywhere.
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category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
If hopper can't receive any big nerfs, at least give the damn thing a delay before jumping so that we have a better chance of countering it. -
That'd be so broken. Lets say I get 9 kills with turret, 3 kills with OD, and 1 kill with a mine with this augment or drone equipped in just 3 minutes. Then 13 more mines will appear. And if some of those mines get you kills, it'd be a quick and easy mine field that never goes away as long as you don't die. I would make it like this: Mine A kills enemy and spawns Mine B, but mine B deals 60% less damage than mine A. Enemy killed via turret, no mine spawns. Enemy killed via OD, no mine spawns. Could make an exception for Dictators OD since it places a mine though.
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