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Everything posted by Hypersomnia
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Doing all dalies and playing 1-2 hours per day on the weekends. It's been maybe a month since i used non-crisis drone lol Yes I do have 2.5 million (after spending millions on lolipops) but last time i bought supplies was in summer and my supplies are over 100k yet another place where i can use this gem
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I mean Crisis is called well... Crisis. For a reason. It is not intended to make you rich or it would be called "Richness" or something. Personally I have max garage and complete all daily missions just like you sometimes i buy tankoins pass and very rarely challenge pass. I get more than enough drugs. Obviously if I didn't buy them with crystals I would eventually run out of drugs because drugs I get only from conts is not enough. I'd say im not the "saving drugs" type of player with Crisis. I go onto offensive just as much as camping I mean i've been playing with Uranium Striker for the past 10 days maybe so I literally can't camp. I learned to avoid switching to armor unless absolutely needed (as you can see from my absurd damage vs armour supply usage difference in my profile) I am the "Kill them before they kill you" player in this game and personally it works. I use speed only to get to places fast so usually once or twice per spawn spawning. I sacrifice repair kit instead of using armour most of the time and rarely use mines randomly. But nobody cares about mines. Try to copy my supply usage and you should be safe.
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This is actually crazy with the new ranking up system cuz it took me 3 years of just CASUALLY playing and playing a bit more whenever I feel like it and it took me 3 years and 1 month to reach Legend 143. I remember it took me a whole year of playing way more just to go from recruit to legend 1 back in the day lol (My average playtime in the past 2 months is like 30 minutes a day. not 10 hours a day like most of you think)
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Pulsar Fire/Freeze/Isida/Twins CONQUERED Vampire Isida CONQUERED Vacuum Thunder CONQUERED Floating Hack CONQUERED Hydros CONQUERED Faust CONQUERED This Map CONQUERED Uranium Striker is by far the best Striker augment but y'all just don't have skill to use it EDIT: Give this beast of an augment crit that does x2 damage please.
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You may not like it but thats how the business works. If you're willing to "open many boxes" you should look at the future. Tanki nerfing and changing metas is nothing new though this concept is still hard to understand for most players. People complained about status effects NON STOP. Do you really thought your status augments will stay like that forever? It's obvious that the Status Effect meta is ending and the new meta was Burst Damage but quickly changed into Effect Meta again. That was the first sign that status effects are going to get nerfed soon. When I buy boxes I know that the augment im trying to pull has 99% chance of getting nerfed or changed in the future. When you buy a PC you don't expect for it to stay the same after 50 years. Same here you know that your augments will be artificially aged out just like how your PC will age and its hardware will be replaced by more powerful one. (Before you say something I have all status augments except AP isida and Jammer Magnum. So technically this nerf hit me the hardest but look im not complaining.)
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ABUSING is the key word here. Players are PURPOSELY ABUSING a glitch/bug whatever in the game. Similar thing happened in a game I play. People would rarely trigger a bug that allowed their cards to be stronger. Tho their strenght was so little and the bug was so rare that nobody even noticed their cards got stronger. After YEARS someone on reddit got the same glitch and noticed that he's stronger and he remembered what he did so he restarted the game and did this VERY SPECIFIC (just like pressing P and unpressing it at a certain time or self destructing etc.) "ritual" and saw that your cards don't just get stronger once. Their power gets increased every time you restart the game and do this specific thing. After being able to replicate it on command he showed it to others on Reddit. The glitch spread like wildfire everyone and their grandma would use it some people restarted their game and triggered this glitch so many times that the damage and defence numbers got so high the game code would literally break due to 64 integer limit (they'd do quintillions of damage or whatever which obviously was never intended to be achieved.) so you'd do 0 damage. Game devs saw this and a day later there was a notice in the news they basically said "y'all in trouble LMAO" and everyone freaked out but guess what. NOBODY abused the glitch again even though it took devs around a MONTH to fix it due to how complicated it was. Nobody was actually banned. Just do the same thing in Tanki and I can ASURE you the same thing would happen here.
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Tanki bot AI is not advanced enough for this. Thats why they're only for low ranks... And then wouldnt it be weird that jugg is always a bot and not a real player?
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The clowns already found a way to abuse JGR again. Just ban them. Or at least remove this mode from MM nobody wants to play in it besides JGR abusing noobs anyway.
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It might FEEL like seconds. I mean do tanki matches feel like they last 13 minutes? No it feels like a couple minutes. The "comeback" score gets added really fast though especially if the the enemy team overtakes all the points in the map. I noticed that in the Wiki there is no mention of such mechanic. Well if I get CP match while doing my dailies I might send some screenshots. I'm bussy with animating I dont have much time to waste. Also from what I know to trigger the mechanic the match has to be a "squash" match then the losing team makes a weak comeback in terms of capping points when ???? minutes left till match ends and their score gets counted extremely quick. Anyway just go play CP it happens somewhat often as far as i remember. Also you can rarely see people in chat being confused about how they were winning like 80-0 and all of a sudden they lose 80-85. OG DM JGR for MM. Was one of the most fun modes in the games history.
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IT IS BAN WORTHY. Lazy code or not you're purposely abusing a game glitch that allows you to gain serious unfair advantage. Yeah sure they fixed it with "lazy" code but ur still getting out of your way to replicate this glitch again. This is indeed ban worthy. I'm sure if they started banning the JGR abusers all of a sudden even a lazy code would be extremely effective.
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If your team was losing CP match at the end of the match (dont know exactly when it starts) the points for the losing team will be counted WAY faster but for the winning team its still the same speed (even if they start losing) this is where the "rigged matchmaking" theories come when ppl are winning 80-0 and all of a sudden they lose 81-85 2 minutes later.
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Did not experience the Juguar not spawning myself but saw many ppl in chat talk about it. It's a CP feature. Feature. If you're losing the match after a certain amount of time your team's points just skyrocket if you cap at least 1+ points. Rarely you get teams that purposely don't cap for the entire match then start capping 2 minutes before the end and destroy the enemy team. It just feels like that to you. Both take the same time and there is no special "features" in that mode. Well just start banning these accounts. At this point you can't just say you "saw a youtuber do it" or "accidentally found out" about this glitch. You're purposely abusing a glitch AND trying to find ways to replicate this glitch after it being patched in the game fully aware that devs DO NOT want you to do it. If you do this in any other game your account will get banned. Here they gave you a second chance and you still abuse it. Yep. Ban them.
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Minimum should be 0 minutes a day. You play as much as you want. There is no minimum playtime. Because if there is then its not playing a game its working a job.
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That Exotic 50 of all supplies gonna make you fall from your chair ?
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Play 20 hours a day instead of 10 lol. You need to play around 10 hours a day with prem to get 10k stars
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It would break the Leaderboard system. So they have to came up with a way where you can get/buy extra reputation pts but it doesn't effect the in-match leaderboard. In other terms if they started working on this today you'd get it in game in 2025 maybe 2026.
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Definitely lol Akame knows what he's doing with Shaft. Akuma bots use the most braindead augment for X turret imaginable no matter what. (How much on that Shaft Trophy?)
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Well with Premium I get 300 stars in 3-4 hours. Last challenge I got a 1000 I think just from playing a little bit more than usually
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7k+ out of these 10k stars we're actually grinded not bought. How? ASL. I am a tankoin pass buyer and the only reason I bought the fund is to potentially get 8k. I do not give a damn about the "main rewards" lol they're too bad for ANYONE to invest
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(Mod move this to the right topic) Yes If Godmode_ON Is using JGR with his 99% Protection you can oneshot him with hyperspace. You need to hit 10 players before hitting Godmode_ON to deal 35k damage to him which is enough to oneshot him since JGR has 30k HP *MAX Railgun Hyperspeed + MAX Crisis If you hit through 10 players on a person without any armor and protection you'd do 3,5 MILLION damage in a single shot.
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Would always do this with Rico lol
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1st shot 900 dmg 2nd shot 2700 dmg 3rd shot 8100 dmg Hyperspace Shaft would be extremely fun especially with the Piercing Feature back. used stun shaft like 3 battles then never again. Pretty fun pre-status nerf. for some reason everyone would equip stun immunity always even tho the stun is like 0,1 sec.
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(HAZEL FOR THE LOVE OF GOD BRING BACK SHAFT'S PIERCING SHOTS ON NORMAL SHAFT SHOTS) (It's "Gacha" not "Gocha" games) For those who are scared to watch the video I'll explain. It's a change that'll start the end with no coming back. Power Creep in tanki would work like this. 1. New offensive JUGGERNAUT (not the tank I mean very OP) of an augment gets released on big celebrations. 2. New EXTREMELY defensive augment or drone gets released that is suspiciously effective against the new OP augments. 3. Repeat step 1 and 2 infinitely. Now this will cause this to happen. 1. Players will get "high". They'll want more and more OP augments to dominate everyone from the dopamine rush they're getting. (Even F2P players as crazy as it sounds WOULD FALL INTO THIS CATEGORY) 2. Tanki would likely introduce Power-Spikes aka extreme and instant power-creep. Power-Spikes would likely come rarely maybe once a year or two and be happening in HUGE celebrations. Power-Spike would INSTANTLY make your garage unusable not even a chance against the new era of augments. Imagine, exotic augments turrets are able to kill exotic hulls in 2-5 seconds. Now power-spike happens and all of your exotic augments turn into legendaries and the new MONSTER exotics begin to come out. Now your Old Exotic augments are unable to even damage a Wasp with the new augment. Aka your augments instantly got "aged out" which means unusable. They didn't get nerfed they just got Power-Crept to extreme. Now I played Gacha Games for long enough to experience Power-Spike. Dokkan Battle a gacha game got a Power-Spike on their 7th anniversary celebration. 2 Cards released that we're so overpowered that the players ranked them like this. People didn't even BOTHER ranking the 3rd and 4th best card in the game because they we're literally NOTHING compared to the new ones. Also the new fights designed for the NEW era of cards to dominate came out. Guess what. People got oneshotted constantly without even a chance of winning unless you had the new cards. The best pre-7th anniversary teams that cost THOUSANDS OF DOLLARS went from absurdly overpowered to TRASH in just 2 WEEKS as the new Boss Fights came out. Now would you like that in Tanki? Or would you rather have random nerfs/buffs for turrets? But what would happen if Tanki decided to introduce Power-Creep and Power-Spikes and then stop? Would players be happy? You won't believe this but NO. Players will get hungry for power-creep and new OP stuff. Dokkan Battle can once again be used as an example. After 7th anniv the power-creep got really slow. The new cards we're ABSURDLY OP compared to the pre 7th ones. But after 7th anniv cards we're not better than 7th anniv cards that introduced the Power-Spike. The devs did it so players can built their teams (F2P and P2P) to finally be able to beat the new Boss Fights easily. If they continued with the Power-Creep after this Power-Spike the game would literally become unplayable. But now we're couple months away from 9th anniversary cards and the new cards the game releases are still on around the same level as 7th anniversary cards. And people are MAD they go as far as to BEG for another Power-Spike for 9th anniversary now. Absolutely agree. I spend like 8 bucks on average every month and in 2 years I got ALL the container drops (paints, augments, shot effects etc.) and have a bunch of OP augments for a lot of turrets that are not from the tanki fund or other free events. Also Have all but 15ish skins too.
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Understandable. But why not leave the containers at the same 15 then? I'm no coder but it can't be that hard to go back and change the code so the mission reward is still 15 conts. Also idea for Hazel. When pressing quick battle you can filter what modes you want to play in. So for example I click on Quick Battle then press on TDM, CTF, SGE and I only get put into those modes instead of any of the 6 we have right now. Good quality of life update.
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Papa Hazel why did you nerf container count from missions from 15 to 3? The keys are not out yet so it doesn't make sense? Also what happened to keys? The conversion is long over. Not really a debate yet... just explaining the obvious of why overpowered augments get nerfed to avoid continous rise in power. And big thanks for working on JGR ))
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