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Everything posted by Hypersomnia
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update Patch Update #752 - Released 16th February 2024
Hypersomnia replied to Marcus in News Archive
The problem is that Phoenix augments are suppose to be the Cream of the Crop. Hazel literally said that you're supposed to see the Phoenix Icon in the Leaderboard and go "What the hell is that? This madman actually did it!" Ignoring the fact that average player would have to play for 13 > YEARS < without changing a combo it takes around 130+ legends worth of grinding. After doing that I'd expect to have something OP that I know won't get changed since it's supposed to be beyond endgame tier. People called trophies a scam and waste of time after seeing 5 million score. imagine spending literal months of playing without a single break getting an item just to be constantly thinking that it might just become completely useless because some guy with a ponytail decided to do something stupid. All of this is the last thing that would make a person be interested in grinding another phoenix. Buyers still going to be playing ASL. farming killing F2Ps with ease after teaming up with another OP buyers then after a couple minutes when you can get starts they speedrun the flag capping. It took me 2 seconds to come up with this strategy so it's safe to say others have the same idea too. tank mod saying L is wild ? as for removing country paints i'd like a compensation since I BOUGHT them for tankoins to remove filler from my conts. Pretty sure removing Pay to Play lootbox items for nothing in return is illegal. or let me guess they added a funny line in ToS that allows them to do it legally? pretty scummy either way. -
update Patch Update #752 - Released 16th February 2024
Hypersomnia replied to Marcus in News Archive
I am star speedrunner. Though I speedrun the Passes. Now I just won't buy them. Heard me @Opex-Rah? I won't be buying them now!! nobody is going to buy Premium trust me this will result in more players just not playing at all. this map taught me to leave the battle so fast i get soft-locked. this map needs to be removed from existence Yeah... We won't..... huffing copium aren't we? (you're not ready for 1 common key as the new reward instead of mono paints) -
update Patch Update #752 - Released 16th February 2024
Hypersomnia replied to Marcus in News Archive
actual comedy look who cares he wasted 1k hours of his life already let him have an overpowered toy ? i'm sure it's ok -
What are some weird and rarely seen combos that are actually good?
Hypersomnia replied to demon09 in Game Discussion
my calculations done under very unrealistic conditions since i'm not in the mood to spend an hour calculating hull speeds, average time it takes for enemies to show up, reload time, ping, human reaction etc. lol. imagine you have aimbot that shoots the exact millisecond your turret loads and the enemy you're shooting has infinite HP. realisticly medium turrets will be better at medium ranges than for example long range turret with medium range augment. -
What are some weird and rarely seen combos that are actually good?
Hypersomnia replied to demon09 in Game Discussion
should be around 14k-15k too -
What are some weird and rarely seen combos that are actually good?
Hypersomnia replied to demon09 in Game Discussion
LC shaft per minute with somewhat unrealistic conditions puts out 15k damage per minute. Smoky - 38k Striker - 33k Vulcan - 48k Thunder 27k *no crit shots. *VERY UNREALISTIC conditions you'd need aimbot and enemies showing up constantly. *only sniping shots of shaft. *no augments on turrets. all of them mk8. *striker without lock on on the enemy. *no damage boosts and enemies have no armor boosts So LC shaft is pretty bad in terms of raw damage per minute but i'd imagine range compensates for the damage lost. -
What are some weird and rarely seen combos that are actually good?
Hypersomnia replied to demon09 in Game Discussion
ahh.... old times when i would need to trick people and sit in sniping mode for a long time. Pro tip: squeeze as much damage as possible from shaft. pro tip 2: don't even bother tricking or hiding your laser. You can literally just point it at a random place and wait for tanks to willingly drive into it and get killed because for some reason some people just don't care lol I just realised i have 4.5 million XP with Shaft on this account which is enough to go from Recruit to LEGEND 14 and a HALF. -
What are some weird and rarely seen combos that are actually good?
Hypersomnia replied to demon09 in Game Discussion
oh I'm using Dictator just because of Trophy but i'd use Hornet Dictator Hunter crusader Mammoth Titan ares you can use anything you want but these hulls give more advantages with shaft whether it be helpful OD or a lot of HP -
What are some weird and rarely seen combos that are actually good?
Hypersomnia replied to demon09 in Game Discussion
Booster/Crisis Healing shaft/ Triplet shaft/ AP shaft. Liked Stun Shaft before because it was very fun but for some reason i stopped using it lol i guess it got nerfed or something -
What are some weird and rarely seen combos that are actually good?
Hypersomnia replied to demon09 in Game Discussion
No things should be flat X across all modifications. Mk7 should be better than mk1 in every aspect even if it barely makes a difference. I mained Shaft and Firebird since maybe 2013 here is my 2,1289 cents on Shaft. 1. If we're keeping the ABSURDLY LONG reload time after fully charged sniping shot Shaft HAS TO DEAL 4k damage to hull without prot without the need of damage augments. If you gate it behind a booster or MAXIMUM DAMAGE MODE Crisis then it's... Still ok i guess. 2. If we're changing the reload time then it should be 5 seconds MAXIMUM instead of current 7. (10?? WHAT? WHEN DID THEY DO THAT?). bUt DoKaN 5 sEcOndS oN sHAft iS oP!!1!1 No it's not. 3300 damage every 5 seconds + what 2-3 seconds it takes to fully charge is NOT OP at all. Compare this to Gauss. almost 7 seconds for easy 1700 damage + monster splash damage that you get most of the time. Also your screen doesn't get zoomed in WHICH IS A HUGE ADVANTAGE and if the enemy runs away you don't get stuck in sniping mode unless you want to waste 10 years of your life. Magnum 2800 per 6ish seconds + EXTREME magnum advantages that we all know and "love". Shaft just makes sense with 5 second reload at Mk8. Extra charging time makes it 7-8 seconds that's without you finding an enemy to shoot and all the other things that people do when they don't have years of experience with it. I'm not being bias towards Shaft. Yeah I use it but I couldn't care less if it gets changed since I'm easily getting first place with it anyway. I'm talking about average Shaft users. Oh yeah I love the x16 railgun prot in giant maps and how every map has 5-10 railgun prots even if there is 0 railguns in battle. I remember getting into the match with x2 railgun prots so I equipped railgun just because it's been a minute since I used it. It jumped to x8 railgun prots in a single minute. Railgun is not that OP people... -
Long distance obviously. As for augment use meteor for striker and whatever you want for Shaft. (You could try camping with Meteor if the rocket speed is fast enough. I mean I camped with Uranium once LMAO so you can pull it off with meteor easily im sure Berserk is literally just better Plasma Torch. Used it today for fun and got first place almost instantly after joining mid-match. People that use Plasma torch likely just don't have Berserker or don't even know how it works. Striker - defender/booster Shaft booster obviously. Defender not really helping since you're supposed to be hiding 90% of the time. 25% is not really noticeable but it does make a difference.
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ASL + "Fast" = you'll be able to cap with Shaft easily if you follow the rules of "Fast ASL" (only capping flags and ignoring defenders wandering in your base and only killing those who are actively defending the point) Killing JGR with Shaft is also way easier than Striker. Shaft triplet augment turns shaft into mid-range to melee turret. Get lucky I guess and get that aug. Eh after stun rico nerf I only use it with Helios and nothing else. Rico looks dead without Helios or Berserker now. Twins are also dead. Other turrets are completely fine so you can choose the one you have the best augs with for easier start towards becoming a pro with that turret. All of these are good
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it was obvious sarcasm. I get the "keeping players fresh" goal. (could easily make old augments way more accessible and this would act as gasp of fresh air for players instead of balanding" but we ignore that) Ok your fingers are tingling you can't sit in peace without changing something about a random turret every friday. Ok why do you completely kill off random turret and make it unusable and have others buffed to extreme. What about just buff to extreme but the nerfed turret is still usable? Your cashcows are augments and skins you killing off a turret random Joe mained will not make him spent money to upgrade another turret let me tell you that LMAO.
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Feb 15th. Yeah them adding 1 ultra container promo code means they'll be doing V-LOGs once a month to not break the economy ?
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no wonder everyone in this forum is toxic. the head of the forum is a just a giant Oligarch. add back shrug emoji
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imagine what i'd say 2 seconds after the rules get lifted and I see something about Flying Monkey!
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(Edited by NikmanGT lol. We won't die if we see some naughty words we're not snowflakes and average age of Tanki forum user is probably 80 years) Errors like that do not effect your XP. At least they never did for me. If anything you'd want your XP gone since "free" XP like that (XP but no crystals) is actually what hurts you in the long run. Missions do seem to be bugged. I did my daily destroy 15 tanks mission. Got 14 kills but it showed 15/15. It was only a visual glitch though and when I entered the mission tab again it was back to 14/15. But the Flag in Juggernaut was not a visual glitch. Yeah missions got messed up. It's tanki you should expect that every day. Well I have Helios and I got it for ABSOLUTELY FREE lol. Helios has been nerfed and added to regular containers just like many Exotics. Nothing new. As for the odds being absurd I do agree with this. You should not be relying on 0,00001% chance to get an augment that you might not even like in the first place. Even if It's OP or whatever. Add legendaries for 5 million crystals or 10000 tankoins in the garage.
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no double XP and Crystals means nothing in the long run. Just slower progress. You arent losing a single XP/Cry. But hey when double XP was a thing every weekend I would constantly see kids complaining about that because their delusions told them that it's somehow P2W so devs removed it. Don't blame the devs because of delusional playerbase. I completed a capture the flag mission in Juggernaut mode. Let me tell you I did not cap a flag in juggernaut mode. Missions seem to be bugged. And if your conspiracy theory is true then how is my mission being completed for not even trying to complete it is "subtle way of scamming the players"?
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It's not a problem for me at this point actually. I play mostly shaft right now too and I get my aim thrown off VERY RARELY. But then again I mained Shaft and Firebird since basically 2013 lol. So keep that in mind. Eventually you'll reach the same level but maybe by the time you get to my level things are going to change and you'll decide to stick with non-floaters. I'd say tracked hull with shaft is better. Yeah your aim might get thrown off but your teammate accidentally touching you will send you to another dimension when you're in sniping mode with Shaft. With tracked hulls all you get is a little shake for 0,5 seconds. But from what you described (playstyle) Paladin or Hunter choose whatever you like. People will quickly say Paladin cuz OH NO OD IS SO OP (it's not OP anymore lol and takes a year to charge without Driver) so keep that in mind. Crusader has a fun OD and free 4k damage (at Mk8) could be very useful but it's Smoky of Overdrives. You'll miss like 50% of your shots not because you missed but because... I dunno your OD just randomly no clipped the enemy. Yeah about Meteor Striker... Don't worry though I can easily tell you how good an augment is just from info alone. Already did it many times. Was actually right all the times! (When first Pulsar augment released (Ricochet) before even anyone got a chance to get it I said that it's trash. People DID NOT LIKE THAT and called me funny names lol. But eventually after the shock factor died people realised I was right. So remember that I may say something about Meteor Striker that people will not agree about just in case). I put augments in 3 tiers. 1. Big bois (Phoenixes, Faust, Hyperspeed, certain Pulsars etc.) 2. Balanced (Shredder etc.) 3. Waste of Exotic (Turbo Twins lol) Meteor would fall under "Balanced". The splash damage removal is not a big deal at all since you rarely get splash anyway and its like 200 damage. You're not losing on much. Extra 25% damage and super fast rockets are great additions but nothing game breaking. The impact force is barely noticable even though it's the main selling point of the augment. Nothing to talk about. Good augment but not something you should get out of your way to get. Honestly Uranium is actually one of the best Striker Augments. It's better than Faust and Hydra (People will not like what I just said) but it has big skill wall. But when you learn how to play with Uranium... Oh boy. Yeah im not joking look.
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Both are at the same level of power with maximum skills... Doesn't really make a difference imo. Shaft has more enemies with prots though. If you're just attacking from time to time then Hunter is better. Fast OD that is able to be used for defence and attack is better.
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Smoky is not only simple and boring but also has stupid aim that makes your shots miss for absolutly no reason. Stun augments are also the most useless status augments by far imo. Well I have MAX garage and every augment for every melee except EMP isida (which is useless since I have Pulsar). The reasons why I use X melees: Firebird - I have demonic skin for it and the best augment for it (Pulsar). I mostly use it just because DC skins look awesome lol. If I didn't have a DC Skin i'd probably never use it. Freeze - I have HD XT Skin for Freeze and Viking so combined it makes your tank absolutely sexy. If I didn't have the skin I'd use it rarely. Most of the time it would be DM matches. Once again Pulsar or adrenaline is the way to go. Isida - My most used Melee turret of all time and 6th most used on this account. I have Vampire which is infinitely better than Pulsar or anything else since If you play carefully you barely die. The most annoying thing with Melee is how often you drive for hours just to get killed in 2 seconds. With Isida it won't happen and nobody uses prot against it so that's also a plus. Tesla - Surprisingly my 4th most used turret on this account. It's just as good as freeze or firebird. If you play your cards right and enemy is dumb you can easily kill without taking damage. I'd say Pulsar is the best but I use AP because I like the bouncy ball that it has so it's easier to "chain" shots. Most of the time I use melees just because I have cool skins for it or im too bored to use a long/mid range turret. With melees you just have to be aggressive or you'll die of boredom. If you're middle of the map player with occasional aggression it could work but you'd be missing out on a lot. Wouldn't really recommend using melees in today's meta and especially for a new player. If I had to rate them it would be like this Yup. Upgrade your favourite combo. You'll gain skills since you'll likely won't have the best augment and actually will have to think which will eventually give you MONSTER advantage over everything. People sleep on Engineer it is actually one of the best hull augments. You should not buy any augments even crystals ones, just wait till you get them from conts.
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I'd go Crisis or Hyperion (I mean let's not pretend...) but if they're too expensive I'd probably go for Defender or Booster. Not really the biggest fan of trickster unless the only thing im doing is attacking. Booster might help by giving you that little bit of extra healing with Paladin OD but defender could make you way more defensive so you can take hits. Trickster is kinda situational also the extra speed won't do much most of the time since you're only going to attack when OD is active. (Hyperion is by far the best garage drone and it's not even close. Though it'll make you happy when you get supplies in a cont after using it for a while.)
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(11 years of experience. Around 35 MILLION XP earned in these years.) 1. Don't chase the current meta. If you actually going to put effort into improving with your favourite combo eventually no nerfs/buffs, augments whatever will have an effect on you. Sure you'll perform a little worse if your turret gets nerfed but it'll go from a 10 to 8 instead of from a 10 to 1 or something. You'll be an actual pro and will laugh at the babies crying about the game being P2W because they put no effort into improving. Sure getting to the "Tier Zero" of tanki will take you a year? Maybe longer? The fact that you're an OG will definitely help. It will not be fun at first but eventually you'll start destroying buyers with way weaker combos (where the grind begins to pay off also just fun to kill them with easily while they're way stronger on paper lol) eventually you'll get constant TOP 1 in "Everyone is equal" modes soon normal MM will turn into constant TOP 3 no matter what combo you use (Even improving with 1 combo will help you with others). Then eventually you'll reach what I call Tier Zero. You'll be able to get TOP 1 no matter what combo/map/mode with your eyes closed if you wanted and the only challenge you'll get is from eSports players or absurdly stacked buyers or obviously another Cream of the Crop players. (I came back after 3 years of not playing. Started from scratch and it took me 2 years to reach this level) 2. The golden rule of UPGRADE ONE COMBO UNTIL ITS MAXED!!!! You have more than enough Mk6s. You love firebird and Viking? Good. Save your crystals till you reach Marshal rank and unlock Mk7s. By then you should have enough crystals to maybe buy something Mk7 and make it Mk7-20 which instantly gives a huge advantage. (Just because you got a good augment on a turret that is mk2 or something STICK TO THE Mk7 UPGRADING DON'T WASTE CRYSTALS ON THAT Mk2. 3. Liking Firebird is cool but it is melee and currently camping is way more enjoyable since you don't get killed every 2 seconds. If I were you I'd upgrade Firebird + Viking + long range turret of your choice that is not railgun (You'll encounter x7 railgun 50% prots on average every battle. Not. Kidding.) If you listen to step 2 then you'll have Melee and Long range turret with a hull at Mk7 very fast. Prioritize upgrading Viking to Mk7-20 first if you don't have enough crystals for two mk7-20s by the time you reach marshal. 4. Not really upgrade related but FOLLOW the news and updates that this game puts out almost every thursday and don't be lazy and grind up all prizes you can get. If you can buy challenge passes (the 300 star ones). I bought 9/10 challenge passes and after 3 years I got EVERYTHING besides a couple augments and 10 skins and I spent maybe 5 bucks a month. I actually saved thousands.
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Is there a game mechanism where at least one 'Exotic' must appear when opening up to 300 UT containers?
Hypersomnia replied to Mihoyo in Archive
Genshin is a "Gacha Game". in caveman terms gacha game = loterry but you don't win money instead you get PNGs and PIXELS people pay big for new shiny PNG and pixels/people pay small for new augments in tanki new PNG is stronger than old PNG/ new augment is strong but the last strong one gets nerfed Gacha games were a thing way before containers and other tanki greediness -
I'm surprised it's not "Insults/Profanity" or Provocation. I heard many players using some mystery hull and getting these ban messages. Must've been the glitch in the system.
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