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Hypersomnia

Tanker
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Everything posted by Hypersomnia

  1. Hello, what program are you using to see this information?
  2. Hypersomnia

    Let's Discuss Shaft!

    hell that thing do
  3. Hypersomnia

    The «Tanks in Space» Mini-game

    A reminder that Skin cont costs around 300 of Real Life Premium Currency nowadays but in 2015 it was 500k crystals (which would be like 3 million nowadays) and Premium at least for 1 minute (you could get 3 hours from mission). And also 50ish of Real Life Premium Currency to buy a SKIN OF YOUR CHOICE not RNG lootbox. so in 2027 expect a 5000 Hazelcoin bundle for 2 common containers after daily mission reward nerf.
  4. Hypersomnia

    The stupidest sight in tanki today

    Stupidest sight in tanki of all time. Not just today.
  5. Hypersomnia

    May holidays 2024

    as long as im free from the "buy me crisis drone" curse im good. it can consume 800 drugs a second for all i care (im maining crisis and using it without looking at my supplies and they don't go down lol. not that im complaining)
  6. Hypersomnia

    May holidays 2024

    my girlfriend got Crisis for free lol thank you for saving me hundreds of bucks. Can live peacefully now
  7. Hypersomnia

    The «Tanks in Space» Mini-game

    Hazel just woke up feeling DANGEROUS today ? 700 HazelCoins for 200 damage? 0 Value? 220 Benzin? Was 500+ Reaching RT Tesla? I don't think so!! ???????
  8. Hypersomnia

    The stupidest sight in tanki today

    Just because we had less OP things to upgrade doesn't mean that buyers back then were weaker than now. Now let's say flying monkey is 5 on OPness scale. OP augments is a 10 on OPness scale. Drones and Prots are a combined 7 on OPness scale. Back then fully drugged noob was a whole 50 on OPness scale. Look I have most of the most OP toys and I can pair flying monkey with OP augments and another nonsense that is considered "meta", "OP" or whatever the hell. Like I said back then a "drugger" could single handedly WHIPE OUT THE ENTIRE ENEMY TEAM without any effort and cap flags while basically being unkillable. In DM if there was a drugger the best start would be to just avoid him because you had absolutely no chance and his repair cooldown ends before you can even damage him enough to make a difference and back in the day repair did not stop healing after you took damage. Now no matter what I use. Flying Monkey + lifeguard + driver + phoenix + infinite paladin OD + faust + -100% reload I cannot join a battle and basically be unkillable flag capping machine. no flying monkey using paladin OD or hopper jump and capping a flag just because 2/10 people in your team decided to attack it is not what Druggers could do back in the day.
  9. Hypersomnia

    The stupidest sight in tanki today

    don't use acca01 as a measuring stick. The harder battles are there i forgot to mention that my girlfriend (legend 12) also has way way easier MM battles than me. Mine is guaranteed to have half of the map at 9999gs basically with tons of more on top. [edited] back in my day it was every match ends 100000-0 because the losing team instantly quits and we then get a 10v2 battles. Also a single buyer could flat out destroy the entire map with just a couple of drugs. no augment even paired with flying monkey could replicate the level of power buyer had back then. golden words. the cry/xp ratio can be 1000:1 at the end of the day RNG from conts is what will have the most effects. keep this game MMO and not a Japanese Gacha Game because this game is clearly not built for Gacha Game elements and Hazel the Tyrant is too stupid to realise that and instead he'll take everything bad from a random game while ignoring everything that players of that game like. i have more GS than you at WO3 without spending a single penny. also most of WOs are at 3-4k GS so im not some anomaly. if you don't upgrade then it doesn't matter what you use or what GS enemies you get youll get destroyed
  10. Hypersomnia

    The stupidest sight in tanki today

    I smell the odor of noob from a mile away. guess i'll have to do the Smoky + Brutus in MM once again and hope i won't get a month ban because i proved something. Here is our combo that we'll be using today. 100% available for f2p no OP augments no nothing. Here is the map we'll be testing our Toys in. We have clearly a group in the enemy team. the freeze guy was beyond a tryhard too. also a pulsar thunder. useless but if he gets that crit you will not be having fun. oh and 2 lifeguards because why not. Since you like GS numbers so much i'll tell you some info about them. 8/13 players have 9999GS. which is about 60% of the map. Average GS is 9272. Here is our result. (Add info) the noob in first place equipped hopper + shredder and stole like 10 kills from me. my prots saved me from exactly 1 player.
  11. Hypersomnia

    The stupidest sight in tanki today

    MM is not the most balanced. yeah. but what you said is absolutely right. MM is skill based at the end of the day as much as noobs don't want to accept it. I got 1st place using Smoky/Hunter + Brutus at Legend 140+ and my MM battles have like 20% chance of having phoenix noobs in it so you can only imagine how much brainrot im experiencing every time i play. I posted proof but they banned me "flaming" or whatever LMAOOOOO so im pretty sure the screenshots got removed. Also a NEW PLAYER that i took under my wing used Smoky with F2P augment from WO3 all the way up to Legend and i haven't seen him complain one bit and his K/D and performance in MM would make you think he's a seasoned player. MM is balanced if you play smart and outsmart Tyrant known as Hazel. Yup I said it. MM is balanced. Why did I say "MM is not the most balanced" at the strat? Because most of the rank difference and you need to "beat the system" to have balanced MM instead of just brick on your space bar its over chat 5000 kills a battles lets go!!! EDIT: if it's not obvious MM has an algorithm that sorts people into more equal situations. Like i said my MM is what people say MM is but without exaggerating. Just now as an experiment I went into quick battle and got Bridges map with 9/14 players being 9999GS and rest 9k+ GS. My friend (legend 2) also noticed that my MM is way "harder" when we group so it's not just me being unlucky or whatever. If they look more into upgrading the algorithm that sorts people like that I think is the key to "perfect" matchmaking.
  12. Hypersomnia

    The stupidest sight in tanki today

    on a new account i got lvl 20 brutus at WO1. could've done it couple ranks earlier but event mode made it so there is no reason for me to do it. my biggest container drop was 10k crystals once by then and i had crusader and gauss upgraded as much as it allowed me. normal MM at mini-ranks is just old tanki. slow. boring. whoever drugs first wins. then its kinda balanced with random guy that is 50 ranks above everyone though i didn't find them to be an issue actually. MM is trash but if you play smart you'll have no problem.
  13. everyone knows about this im talking about micro upgrades. also the crystal count is glitching on top of that. going from 20k to 27k to 29k to 15k while upgrading so you just have to guess and hope you have enough crystals or you'll waste 500 tankoins on mk1 hull
  14. another L is tankoin upgrades. on new account i noticed that if you don't have enough crystals to upgrade your upgrade button style looks the same as if you had enough. (no red crystals number or something that indicates you don't have enough crystals) instead you get a pop up with small letters saying that you'll spend tankoins for the upgrade which can be easily skipped by accident if the player was upgrading a lot of steps at once. L tanki for that
  15. Hypersomnia

    Coming back a decade later. What did I miss?

    as other people pointed out above just leave lol the balance is horrible. you'll be oneshotted by near everything. you think OP items will help? well yeah youll oneshot others too but still get oneshotted anyway
  16. Hypersomnia

    The «Tanks in Space» Mini-game

    > complain about how scammy the "mini-game" is. > still buy the pass (??? cuz why not ig) > get scammed > complain about the mini-game being a scam. can't even blame them for increasing the price for absolutely no reason. i'd do the same hazel literally discovered infinite money glitch.
  17. Hypersomnia

    The «Tanks in Space» Mini-game

    the funny thing is that it's probably true. my laptop costs around 2000 euros and it runs tanki (medium graphics) at 250 FPS average. Maxium at 80. 80. for reference it runs Minecraft at near max graphics (A GAME KNOWN FOR IT'S POOR OPTIMIZATION) at 180+ FPS at 15 chunks and with performance mod it's 500+ FPS at 32 Chunks and maximum graphics. Add shaders on top and it's still 200+. Minecraft with simple shaders is 50 times better than anything tanki can come up with also i'd imagine it's on the other realm of existance when it comes to eating up your PCs resources too. oh and forgot to add when playing other games i don't have to deal with 80 visual bugs a second.
  18. dumbest? more like the funniest. I call phoenix a "Clown Badge" for a reason. you're flexing that you have no life and Hazel decided to make people with life laugh even more at the Clown Badge users by nerfing their Clown Badge even more!
  19. Hypersomnia

    The «Tanks in Space» Mini-game

    pay to win? yeah no? it's go bankrupt to win with how expensive everything in this game is LOL
  20. Goat Hazel nerfing phoenix even more didnt even read the rest of the patch. already a W my eyes are sparkling
  21. Hypersomnia

    The «Tanks in Space» Mini-game

    People say laughing makes you live for longer. After reading the info of this "mini-game" I think I became immortal. Thank you tanki devs! edit: good god save me!! I thougth GT skins look disgusting but then I saw RT hopper ?
  22. Hypersomnia

    Tanki Online and Sakura Blossom

    I meant Hydra as an Augment. Obviously any augment that is above average will get "out of hand" if 5 trillion people are using it in one team. Tho I expect Hydra spam to fade away in a couple of days since Hydra is not cream of the crop augment and noobs are addicted braindead OP toys not fun powerful toys that want you to have good aim on top. I barely use striker prot and the only time i'd switch is with faust in the enemy team. hydra is not an issue of you move around since it has no heat seeking. if the enemy is moving the aiming gets hard real quick. obviously if you just stand there they'll kill you. hydra is NOT EVEN in the same realm as miner. no matter who you pair it up with. also like i said before nerfing hydra because flying monkey is OP is like trying to stop barrel water leak by emptying the barrel. flying monkey needs obvious nerfs and not some random augment for a random turret just because it's OP with flying monkey. and what happens when you nerf hydra and the rest of the augments are still OP with flying monkey? you'll nerf them too to make "average" level with flying monkey? but then it means its near unusable on tracked hulls. its not rly the hype but the fact that many people for some reason believe that its just stock striker but 20 rockets instead of 4. I met many people who thought that hydra does not have -50% damage. hell even here you see people being confused. as for splash damage i agree. used hydra in a couple of battles and a lot of times i lose like 20% HP due to splash even if there are no enemies around. i don't even realise it until i look back at my HP. if Hydra kills you through 50% then you literally have a skill issue. for hydra to do that you basically have to not move and not use the repair kit while its chipping your HP away. Faust is way stronger than hydra. prots destroy every augment/turret. for faust its the "raw damage" for hydra its time to kill. you have double the time to fight back and like i said you don't need much to easily survive full hydra salvo with 50%. dont get this the wrong way but you need to improve first. I used Uranium Striker of all things and would easily DESTROY hydras and fausts even if they have a 50% because uranium hits like a monster truck. Does it mean that Uranium is now by far the best Striker augment? If you're skilled yes. if youre not skilled then no.
  23. Hypersomnia

    Tanki Online and Sakura Blossom

    just used Hydra and say what you want it's perfectly balanced for an Exotic item. Not too OP not too weak. If its OP with Flying Monkey it's not Hydra that is OP and needs nerf. It's Flying Monkey. Many combos are x50 more OP just because you use Flying Monkey instead of an actual tank in a TANK game.
  24. i rarely do screenshots and when i do its def not when i see some random thing that i'll forget after 5 seconds unless someone talks about this very specific thing again lol. guess we'll see when they finally make the test server the new main server. yes and i remember i didn't have to take a nap in between sniper shots or do whopping 150-300 damage per shot to the enemy who's now targetting me on purpose. 5 sec snipe reload + 2 for full charge. i don't see a problem. bring back the OG energy consumption so you can't just spam arcade while your reload is going up. they powercrept other long range turrets not in terms of damage but in terms of braindead tech. and i use every turret in the game. today alone i used Railgun, Shaft, Freeze and Hammer just for daily missions. all mk8 with whatever toy i decide to equip on them. and i can clearly tell that shafts damage is very intentional and not just whoopsie insert random number here now its shafts damage. hazel might look like someone who should be kept as far away from balancing this game as possible but he knows what he's doing. as for damage per sec/tick i think its clear that i meant tick. what i meant is 1. isida nanobots should be OVERPOWERED. perdiod. make it exotic idc it needs to be OP. way faster healing than shaft/thunder. use range as an excuse. 2. longer heal range for isida and buffed default isida healing. 3. shaft is constantly getting nerfed by them adding non sense like scorpion, burst augments, spam of just completely random useless objects in maps, defensive items buff you know what i lost my cool shaft can burn in hell for all i care and so is isida im not going to feel the nerfs anyway due to full garage and having 95% of the toys. i aint arguing no more
  25. (My most used Turrets of all time are Shaft and Isida I know these turrets very well.) Magnum and Shaft are the only non-HD default skins left. It does make sense for Shaft to receive a buff soon likely with the default skin remaster. On the NEW test server I saw that there are two "?" outside of Phoenix slot after using the "get every augment" code. Tho I might be mistaking it for my 'real' account since I have two "?" there so take it with a grain of salt. That would mean that there are 2 NEW AUGMENTS for shaft that are already in the game it's just impossible to obtain unless u r a dev/tester. As for the Shaft buff I do think it's in a NEED FOR ONE (hot take). What buff? Reload should be HALVED. It would put Mk8 Shaft at 5 seconds to fully charge. Also damage should be buffed so it can guaranteed oneshot a medium hull with defender so like +100 damage to Mk8 or whatever. Reload nerf is needed because... 10 SECONDS TO RELOAD AT Mk8???? HUH? compared to other long range turrets having like 2-5 second reloads at Mk8 even factoring in things like Gauss lock on time, railgun charge etc. Damage buff is needed because the entire point of the turret is that it's a one hitter quitter. Now if you don't oneshot a person you're likely in big trouble. Not to say Shaft prot is very common all of a sudden even if there are no shafts. These buffs don't make Shaft OP because when you go into sniping mode you can barely see things. With other long range turrets you can see like 70% of the map 24/7. With shaft you go into sniping mode and if you're going left, right constantly (exposing your laser and basically becoming a beacon that screams FREE KILL for the enemy) you still see like 40% of the map and if you stay with your Snipe Mode in the same place you see like 5% of the map. Also it doesn't have any hacks im sorry i mean "features". Gauss has almost instant huge damage snipe shot after locking on. Scorpion has wall hack. Magnum... let's not even talk about it. Railgun doesn't have any "features" but you can easily time your shot/charging so that the second you expose yourself the railgun shoots and before enemy could do anything you're already behind a wall. Slow turning speed in sniping mode. If you see an enemy that is not half a map away you're basically screwed because they can easily drive around and even with Crisis/Trickster speed the turning speed is NOT fast enough. Like I said before other LONG RANGE turrets don't have this problem. It's not broken if another healing augments are UNUSABLE. Heal shaft doesn't need a nerf (My suggested buffs to Shaft would make Heal Shaft OP though. So Heal Shaft should stay unbuffed). Isida is absolutely DEAD both as an offensive turret and as a support one. The healing might aswell be called Funny Green Beam instead of healing. Isida should have nanobot level heal BY DEFAULT with nanobots healing 800 HP/sec. and longer range for healing. You can keep the damage range the same I guess. Isida is Shaft of melee turrets because just like Shaft it doesn't have any special things besides near non existant healing. No damage nulification (freeze), no burning no range extensions (tesla). Heal Thunder is near dead because it has a bug that removes aim assist and devs just refuse to fix it so I shall ignore this. If it worked like intended Heal Thunder WOULD BE ON PAR WITH SHAFT HEAL. If I understood this correctly you want Heal Shaft nerf so another new augments can compete? Rapid fire competes with heal already. Also heal shaft is a support only augment. without heal its just default shaft. People who don't actually enjoy support role just quit using healing shaft after a day or two as already seen when they put it in a battle pass. First week there were healing shafts everywhere and now its one of the rarest augments I see in battles. I have near every augment in the game and trust me the bar is near non existant lol. I noticed that if you ONLY heal 1 teammate 24/7 USING CRISIS/BOOSTER the healing is JUST below the damage output of the heavy damage augments for turrets. It makes me believe that the Heal Shaft's heal numbers are very intentional. Like I said earlier Isida's healing should be overbuffed instead of Shafts heal getting a nerf.
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