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Me0w_XP

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Everything posted by Me0w_XP

  1. Me0w_XP

    Do I Need An Exorcist???

    Do you have any video recordings of this?
  2. @Tekken8 Max Shaft deals 3300 damage. Max Heavy Capacitors deals 4125 damage base damage. With Double Damage = 8250 damage. With Booster = 9281.25 damage. With Crisis = 10725 damage. If you have normal Boosted Damage active and the opponent has normal Boosted Armor active, divide the above values by 2. If you have Boosted Damage and the opponent has Defender or Crisis (+90% armor), divide those values by 2.9. Double Damage vs Double Armor = 4125 damage. Booster vs Double Armor = 4640.625 damage. Crisis vs Double Armor = 5362.5 damage. Booster vs Defender/Crisis = 3200.43103 damage. Crisis vs Defender/Crisis = 3698.27586 damage. If the opponent has a 50% module, just divide those values by 2 again.
  3. Me0w_XP

    What is the Rewards

    Details about rewards for missions can be found on this page: https://en.tankiwiki.com/Missions Hoping that clears up any confusion.
  4. Me0w_XP

    turret upgrade

  5. I'm gonna be honest, I didn't like Hammer HD at first. I thought it was ugly, but I think that's just because it's different from the old skin. I used Hammer for a bit and I have to say, the animations are pretty cool. It's clear that they modeled it after the Demonic skin which I honestly don't mind because I wanted those animations without paying/grinding for Hammer DC.
  6. Assault Magazine nerf, Tandem buff, Hydra kinda nerf. Good changes. I'm interested in this Hammer HD skin. I also know some people wanted a Slugger buff, but I guess it takes the form of this new augment now. Gauss Hyperspeed probably really needed that buff. If I'm correct, it can now deal weak damage at 135m instead of 180m.
  7. Me0w_XP

    Bugs and Glitches Reports

    I can only guess so much based off of a text description, but I have witnessed ODs being delayed due to lag. Would it be possible for you to get a video of this?
  8. Me0w_XP

    Bugs and Glitches Reports

    Could this be caused by simple server lag?
  9. Me0w_XP

    Bugs and Glitches Reports

    Advanced players may activate a repair kit right before getting hit by Hunter OD if they have enough health. Heavy and medium hulls can use this tactic to negate the OD's status effects and survive on 1000-2000 HP.
  10. Me0w_XP

    Bugs and Glitches Reports

    It's not a glitch. It's moreso an exploitation of the system. Again, the first Juggernaut is whoever spawns after the game begins. Pausing your game prevents you from spawning in. Combining those two lets you become Juggernaut by controlling exactly when you spawn. It's just taking advantage of those two features.
  11. Me0w_XP

    Bugs and Glitches Reports

    To be fair, it's not a glitch or a bug or whatever. It's an intentional feature- the first player who spawns after the game begins becomes the Juggernaut. The trick is just to be the first to spawn, and sometimes it can fail when someone genuinely just happens to spawn right before you do.
  12. Me0w_XP

    Ideas for Turrets!

    Freeze is already really annoying though because it disables damage boosters.
  13. Since the Lifeguard augments were leaked in garages, we can see that they only work once per life. Compared to the drone, which worked every 13(?) seconds... the augment might be weaker.
  14. Ok, I see what's happening here. Defender, Booster, and Trickster no longer reduce their supply's cooldown when you activate another supply. In the past, for example, activating Boosted Damage would impose a 5 second cooldown on boosted armor which would instantly be reduced by Defender because you activated a non-Boosted Armor supply. Now that that feature is removed, those 3 only inherently reduce their respective supply's cooldown from 15 to 0 seconds, but don't reduce cooldowns when you activate other supplies. Thus, Boosted Damage or Speed will impose a 5 second cooldown on Defender (and the same goes for the other drones).
  15. Me0w_XP

    Numerically unbalanced battles

    How would the game differentiate between rankups and normal battles? It is more logical to leave the switch there so that you may have it on for cases like rankups and off for normal battles.
  16. Oh I see. May I ask what drone you are using?
  17. It should be the opposite, shouldn't it? Cooldowns are shorter and active times are longer with this new change.
  18. From the wording, I am assuming it means the cooldowns are decreased by 5 sec.
  19. It's a nerf to low upgrade levels and a buff to max level drones.
  20. Currently it is 3 seconds. I agree with this. I think they could either bring back old Repair Kit, or increase the amount of upfront HP you get back, though that would make Mechanic a bit less advantageous. With the buff in BA, BD, and SB supplies along with the recent buff to Defender, I guess they are forcing us to depend on Defender or Crisis more to tank damage instead of healing often. Maybe Hyperion and Mechanic users will be more successful due to being able to activate RK more often and the latter being able to get more HP back.
  21. 20 rockets each dealing 160 damage, 11 arcade damage, and a 14.25 salvo reload? Actually, if Scorpion rockets were "uncontrollable" they would just fly into the sky.
  22. Me0w_XP

    Bugs and Glitches Reports

    What exactly is happening here?
  23. Me0w_XP

    Let's Discuss The Forum!

    Congratulations! Your post confused me for a second due to the developers renaming in-game "battle points" to "reputation points", heh.
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