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Me0w_XP

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Everything posted by Me0w_XP

  1. My darling Uranium Shells won't be special anymore. :C
  2. Maybe they mean the Uranium 2.0 Super Saiyan Pulsar augment that increases damage by 400% and applies every status effect on every single hit, arcade or rocket! or maybe it was just some dumb mistake idk lol
  3. Does it mean servers will shut down at the same time and start later, or shut down and restart later entirely? If it's the first scenario, then I agree.
  4. How does it perform well? I tried it out earlier! Crits around every 4-7 shots for me, not too shabby.
  5. Oh I see! That used to be in the game but got guillotined. ?
  6. Isn't that basically Hyperion before it buffed Repairs and Mines?
  7. Me0w_XP

    Let's Discuss Augments

    The fact that this is formatted as a wiki post is suspicious. There are 4 Tanki Wikis, none of which display this information.
  8. The newest information on that site (Dec 2022) shows a mighty fine low...
  9. At Mk8, normal damage is 600 and critical damage is 790.
  10. Totally agree. Players who find modules "too complicated" at low ranks have complete freedom to ignore them until high ranks. Intentionally restricting them to high ranks is pointless.
  11. Me0w_XP

    Bugs and Glitches Reports

    I have this too.
  12. Me0w_XP

    Drone lost after the latest update

    10 drones were removed from the game in the last update. We received 60% of the crystals we spent upgrading (speedups and drone price itself not included). I agree that 60% was not enough.
  13. Me0w_XP

    Bugs and Glitches Reports

    Are you just referring to the common no damage bug?
  14. Me0w_XP

    Cosmonautics Day 2023

    Is that a normal container?
  15. It's still a small and noticeable difference, and it will probably keep getting nerfed in the future.
  16. Yep. They announced in a V-LOG a while back. :C
  17. I started using Helios after it was nerfed. I'm not sure where you're getting your view from, no offense.
  18. They should rebuff it!!1!111!!!1!! I'm honestly a bit sad to see it die a little. It'll probably stay down for a long time, possibly even years, before it gets rebalanced. Honestly, same pattern for Scorpion.
  19. Me0w_XP

    Cosmonautics Day 2023

    The link doesn't work.
  20. Me0w_XP

    Let´s discuss Scorpion!

    I like Explosive Warheads.
  21. Me0w_XP

    March 31st Update-Drones

    Hyperion's supply power is equal to Brutus, yes. Because its strength is letting you have all supplies active all the time and use RKs/mines every 10 seconds. I think that's enough to set it far apart from Brutus. It's special because you'll never be caught off guard and you can heal really quickly between fights or even multiple times in one fight. Certainly it's possible to survive for a long time with Brutus or Defender, however I enjoy getting rid of 5 second and 20 second cooldowns. In the end, it's definitely up to your playstyle! I can tell you appreciate Defender more, and that's fine.
  22. If you mean your unaltered Magnum is moving left and right, it was changed a while back. Currently, Magnum by default rotates left/right. To move it up/down, you need one of these 3 augments: - Reinforced Gun Carriage - Automatic Gunpowder Loading Mechanism - Mortar For more information on these augments, see this page: https://en.tankiwiki.com/Augments_for_Magnum?attempt=1
  23. Me0w_XP

    March 31st Update-Drones

    Exactly. You got it. Hm, yes and no. Hyperion is 100% better than Brutus because it doesn't suffer from supply cooldowns like Brutus (which I explained above). However, I don't know if it'd be fair to compare Hyperion with Defender/Booster as they kind of do very different things. Let me try to break it down: Defender and Booster allow you to potentially constantly have armor or damage active. This is only if you use other supplies right, because Defender/Booster immediately reduce armor or damage cooldown by 5 seconds. After that, any supply you activate will reduce the cooldown by 5 more seconds. This makes it possible to have armor or damage (depends on which drone you're using) active all the time if you activate supplies in the right way/order. However, it is still possible to run out of the supply for a few seconds, and it is very much possible to run out of other supplies. I'm inclined to prefer Defender over Booster, because having +20% damage while I'm out of armor is still dangerous, whereas having +80% armor all the time is handy, even if I can't go fast or deal extra damage. Also, these drones suffer from Jammer. Hyperion is basically completely different. You don't get any additional boosts, but you get to have all supplies active at all times unconditionally. No need to activate other supplies or get kills to do it- the cooldowns are automatically reduced no matter what. You are not affected by Jammer. You get RKs and mines every 10 seconds. Booster and Defender change how you interact with enemies directly through boosting your stats, but are vulnerable to supply cooldowns/Jammer. Hyperion can keep you alive indefinitely by preventing you from ever being caught off-guard and offering quick healing and mines, but is directly weaker in terms of supply power compared to Defender/Booster/Trickster. So, it depends on your playstyle. I'm a big Hyperion person just because I like having all my supplies on no matter what. It also provides an advantage against spawn campers because I can instantly put on 3 supplies when I spawn. I'm a big fan of the reduced repair kit cooldown, and the reduced mine cooldown is also good for mine missions.
  24. Me0w_XP

    March 31st Update-Drones

    Defender, Booster, Trickster, and Saboteur consume 5 of their specific supply. Defender: Consumes 5 Boosted Armor when you use BA and gives you a +80% armor bonus Booster: Consumes 5 Boosted Damage when you use BD and gives you a +20% damage bonus Trickster: Consumes 5 Speed Boost when you use SB and gives you a +40% speed bonus Saboteur: Consumes 5 mines when you use a mine and places down 5 extra mines around you These 4 drones can be disabled via Jammer. Mechanic continues to consume batteries for now for some reason. Hyperion and Crisis consume 3 of each supply whenever you activate the respective supply. I'm sure we all know how Crisis works. But Hyperion is not a supply-hungry Brutus. It continues to reduce every cooldown by 20 seconds. This means: - Repair Kits can be activated every 13 seconds (3 second duration + 10 second cooldown). This is the cooldown that messes people up the most. They don't realize that RK has a 3 second duration. - Boosted Armor/Damage/Speed can be activated endlessly with no pause whatsoever. This is Hyperion's main selling point. - Mines can be activated every 10 seconds. When you use a RK, 3 RKs are consumed. When you use Boosted Armor, 3 BA are consumed, etc. In all of these cases, the 5 second smart supply cooldown (5 second pause between activating 2 supplies) is eliminated. The 20 second cooldown of BA, BD, and SB is eliminated entirely. The 30 second cooldown of RK and Mine is reduced to 10 seconds. Crisis continues to consume 3 of whatever supply you use. A big caveat of this drone is that it consumes RKs and Mines as fast as Hyperion without affecting those supplies. So, RKs and Mines have a standard 30 second cooldown but are still consumed at triple speed. Hyperion is completely immune to Jammer. When Crisis is Jammed, you do not get additional supply power, but you can continue to switch supplies rapidly. In other words, a Jammed Crisis is a Brutus that can switch between standard armor, damage, or speed rapidly. Hyperion XT and Crisis XT do the same things as their non-XT counterparts. The difference is that they consume 10 total supply pieces on activation (1 + 9 additional). After the removal of batteries, Brutus is the only drone that does not consume extra supplies, thus maintaining its position as the most F2P drone.
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