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Everything posted by Jeers4U
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update Patch Update #837 - Released 17th July 2026
Jeers4U replied to Marcus in News and Announcements
Mohammad Tanker 81 27 posts Report post Posted June 14 Before concluding that the issue is caused by Tanki Online, it is important to perform a few troubleshooting steps to determine whether the problem is actually related to the game, your device, or your network connection. For PC Players Using the Game Client Please check the following: Clear the game cache. Verify that you have installed the correct client version for your operating system. This is one of the most common mistakes players make. For example, if you are using Windows 11 but accidentally install a client version intended for Windows 8.1 or another operating system, it may result in performance issues, crashes, or unexpected bugs. Additionally: Make sure your system is not overloaded with excessive cached data. Delete temporary files regularly. Remove unnecessary files and folders to keep your system clean and optimized. A cluttered system can negatively affect overall performance and may cause issues that appear to be game-related when they are actually device-related. For Players Using a Web Browser If you play Tanki Online through a browser, many of the same recommendations apply: Clear your browser cache. Remove unnecessary temporary files. Ensure your browser is up to date. Check that no unnecessary background applications are consuming system resources. The same advice also applies to laptop users. Sometimes a small issue can have a surprisingly large impact on your gaming experience. Network Diagnostics If you continue experiencing lag, connection issues, or packet loss, it is recommended to contact Customer Support. However, before doing so, you can perform your own network diagnostics using a tool such as WinMTR. WinMTR allows you to: Monitor your connection route. Detect packet loss. Identify latency spikes. Determine whether the issue originates from your network rather than the game servers. If packet loss or unstable routing is detected, the problem may be related to your internet connection or Internet Service Provider rather than Tanki Online itself. VPNs and Browser Extensions VPN services and certain browser extensions can sometimes interfere with game performance, especially when using the Tanki client. If you are experiencing unusual lag, connection drops, or login issues, try temporarily disabling: VPN applications Proxy services Network-related browser extensions Then test the game again to see whether performance improves. Server-Side Issues It is also important to remember that occasional lag or technical issues can originate from the game itself. Like any online game, Tanki Online may occasionally experience: Server maintenance Technical difficulties Temporary performance degradation Regional network routing problems When this happens, patience is sometimes required while the team resolves the issue. If you discover a bug, encounter a recurring issue, or have suggestions for improvements, do not hesitate to contact Customer Support or discuss the matter with the game administrators and moderators through official community channels. They are there to assist players and collect valuable feedback. For Developers and Power Users If you frequently use development tools such as Visual Studio Code, IDEs, virtual machines, or other resource-intensive software, avoid running them while gaming whenever possible. These applications can consume: CPU resources RAM Disk activity Network bandwidth As a result, Tanki Online may receive fewer system resources, leading to lower performance. Additional Tip for Lower-End Systems [ Potato PCs ] For players using lower-specification PCs or laptops, one simple optimization may help: Run Tanki Online as Administrator. Running the client with administrator privileges can sometimes help Windows prioritize the application more effectively and prevent permission-related issues that may affect performance. While this is not a guaranteed solution, many players have reported smoother gameplay after using this method. Final Thoughts Before assuming that a bug, lag spike, or performance problem is caused by Tanki Online, always take a few minutes to check your device, software environment, and network connection first. A systematic approach can often reveal the true cause of the issue and save both you and the support team valuable time. If the problem persists after completing all recommended troubleshooting steps, then it becomes much easier to determine whether the issue may be related to the game itself. -
I 100% understand. The one-convoy mode runs the risk of going the way assault has. And that would be unfortunate for such a good idea.
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I understand your proposal. It's a good proposal and a great idea. I just think with the inherent asymmetry, your great idea will go the way of assault. And that's crappy.
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Is the number of times a bot shoots at a player on its own team a fixed number or percentage? Or is it a variable that changes depending on the score and distance from the bot?
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Juggernaut: attack the enemy jug or help defend yours. Assault: attacking army (self explanatory) or defending army (self explanatory). There really is no choice with this mode, and based on battle wait times, it's probably the least used mode in tanki. I know from my perspective, I do not defend the base, I attack the enemy tanks waiting for a flag to appear. It's all ultimately the same. It's only semantics at this point. I remember back when they introduced the Juggernaut mode. It was every other tank in the arena against the Jug--there were no red or blue 'sides'. But every battle just degraded into a DM with only one or two tanks actually hunting the Jug (and getting one-shotted from behind for an easy kill).
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I think that is the point of tanki. Do you attack or do you defend?
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Essentially, Its no different than capture the flag. It's the choice of defending the flag or attacking the enemy flag. The idea-as originally presented--is similar to assault. Except the defending point isn't stationary.
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What Is Your Opinion About the Current State of Tanki Online?
Jeers4U replied to Maf in Game Discussion
Oh! So this IS a topic where complaints can be posted. Hmmm. I guess not everyone knows this. Now EVERYONE does. -
What Is Your Opinion About the Current State of Tanki Online?
Jeers4U replied to Maf in Game Discussion
Hahahahaha!!! Power creep... hahahahahaha!!!!!! Wait, wait!! Not to be outdone in it's power creep-ness... Hahahahahahahaha!!!!! -
The suggestion mimics the choices already present within tanki. Attack or defend. Or both--depending on where you spawn. Seige, CTF, Assault, Rugby, and Control Points all have a stationary object to defend. The interesting part of Bump's idea is that the convoy is moving. And so the speed of your chosen tank is now a factor in play. Do you choose a Wasp that can keep up with the speed of defending your convoy? Or use Wasps speed to pursue the enemy convoy? Or do you choose a fat Titan and camp in a cozy spot and wait to attack the enemy convoy? Or give heavy support to your own convoy? And how about the convoy itself? What if--instead of just a moving vehicle--it has its own defence tanks on it? Perhaps bot-magnums as an integrated part of the convoy. Destroyable, respawnable defence bots in the convoy. Bump's idea is incredibly valid.
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Would the gameplay be different and more balanced if each team had their own convoy to protect?
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What Is Your Opinion About the Current State of Tanki Online?
Jeers4U replied to Maf in Game Discussion
The ineptitude of the bots keeps increasing. It used to be that they just bumped into you. For a while now, they target you. By design. -
Why can you phase through some bots but not others?
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Pretty sure it's tanki.
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What Is Your Opinion About the Current State of Tanki Online?
Jeers4U replied to Maf in Game Discussion
Hahahahahahaha! Tragic. -
2 each
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What Is Your Opinion About the Current State of Tanki Online?
Jeers4U replied to Maf in Game Discussion
Hammer's needle gun. Hahahahahahahaha!!!!!!! Oh man. And the excuse used to be power creep. -
You're right. I guess there was no scam...
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I'm 100% sure it is caused by tanki online. Thanks for your interest, though. And thanks for everyone else's sudden random interest as well.
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That doesn't seem to be the norm if you read the in-game chat... The tragic servers even have their own thread (which wasn't started by me), so...
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4 of 9. Just keeps getting better.
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Which weapon do you think is the weakest? (Excluding the usage of overpowered augments)
Jeers4U replied to Acecaddy in Game Discussion
Other than that, based on economics, any turret that is popular will most likely get a nerf and become one of the weakest. They do this on purpose in order to gently guide you to buy whatever turret they have buffed recently. It's how they make money. -
Doesn't seem that this phenomenon is limited to just the gameplay. Although the bot algorithm seems this way too, lol
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Indeed, they still are months later.
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