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Everything posted by Tekken

  1. Tekken

    Miner 2026

    5k contracts are meh but I have to give you a credit for this event, seem very good and event shop is very good !!! thank you tanki for giving us a good event for once
  2. Fair changes , want to see mechanic in battle to judge more
  3. @Opex-Rah Could you also disable/fix keyboard only control autoswitch when we press ESC or Enter to write something in chat? It forces my camera to rotate where my turret is, its not really helpfull and annoying when I want share quick piece of information with my teammates like "Nuclear box" or "Def flag" etc.. please
  4. Not bad tanki not bad, Shaft aracde deserved nerf years ago finally you have noticed SBE nerf seem overkill but thats the fate of all crystal augment is seems, which is sad Scorpion arcade nerf is not enough, frankly I dont understand why it got buff in a first place, 3s arcade reload seemed like sweet spot, the only augment I could understand having better arcade reload is uranium shells, everything else 3+ , scorp is OP even as a stock. No idea why vulcan got buff, I would understand this change if you implemented old mechanic of reduced dmg by 50 % during overheat
  5. Tekken

    Keyboard only mode autoswitch upon pressing ESC/Enter in battle, how to disable?

    Up untill last week I never experienced this problem, but now everytime I press ESC, or press Enter to write something in chat, game will automatically switch to keyboard only and center/rotate my camera where my turret is, it will lock turret rotation with hull movement + I have to press mouse again to activate mouse+keyboard mode , its super annoying and I cant find any possible fix for this "feature" How to disable Keyboard mode only ?? I dont need it, its prahistoric mechanic that does not belong in this game,l and now it only makes my game experience worse, I cant write anything fast in game like say hi or something because I will lose all the momentum and have to click mouse, rotate camera back to where I want etc... If needed I will provide clips from battle
  6. Shock nanobot injection is joke Even if you gifted this augment to all the players for free nobody would play with it, its unfinished augment. I dont know why I am gonna bother to write another wall of text when I know well that nothing will ever change in this game but here I go with another futile effort Whats wrong with this augment? No assist point for boosting damage of allies. Very weak healing from which you barely can get some points, now even critical healing is nerfed, meaning even if I tried to pair this with dictator or hornet to use critical healing to my advantage I would still do nothing. Boosted dmg has lifetime only 1s after last tick applied forcing players to constantly heal and do nothing else in battle. No additional benefits, stock isida has same dmg output + it has better healing = this augment is worse than stock. How this augment should look? First version - When player whos damage is getting boosted kills enemy player you will get assist kill points for that kill. Healing reduced only by 20-25 % Critical Healing reduced by 50 % Uses - overall good support for team in any situation. Either by healing or by boosting dmg. in a case you are lazy to program new assist points distribution for boosting dmg into game Second version - This version focuses on longer life-time of boosted dmg, player will not get points for boosting dmg when enemy is killed, but will be able to help more than 1 allied tank with boosting dmg at the same time or help with attacking enemy while damage is still boosted. Boosted dmg after last healing tick will disappear after 3s. - This way player is not bound to constantly heal and follow player in order to provide boosted dmg. Boosted dmg after crit healing tick will have 6s life-time and cant be prolonged by normal healing untill it reaches life-time under 3s. Critical healing reduced by 75 % Normal healing reduced by 50 % Uses - good synergy with agressive playstyle and meele range turrets, boosting 1-3 meele range players at the same time or help them attacking while their dmg is boosted. Third version - Attacking player will disable his double dmg for the time he is attacked, double dmg will be active 1s after last tick of dmg. Healing ally player will boost his dmg ( same like now) Healing and critical healing (same like now) Uses - let this augment be more attack focused instead of trying to figure out what exactly would be good for supportive role to be benefitial both for team and player providing support. This way it will be strong for attack with the option for occasional little boost when needed. Not as strong as freeze but could work very well. Fourth version - Combination of Second and Third version even more attack focused. Attacking player will disable his double dmg for the time he is attacked, double dmg will be active 1s after last tick of dmg. Boosted dmg after last healing tick will disappear after 3s. Boosted dmg after crit healing tick will have 6s life-time and cant be prolonged by normal healing untill it reaches life-time under 3s. Healing reduced by 99 % Critical healing reduced by 99 % Energy consumption when healing +200 % Energy consumption when idle +100 % Uses - a very good offensive augment that could rival vampire nanobots
  7. could not agree more about support nanobots, its ridiculous that isida - healing/supportive turret does not have single augment good for that role but thunder and shaft - attack/dmg oriented turrets can both have great healing augments
  8. anything but real balance , once again, I am not surprised , thanks for nothing
  9. This event is a good way for f2p players to earn free rubies so why not , you dont have to create new accs all the time, you might use previous ones that already have some augments etc, so eventually with good augments on already existing alt accs you can finish refferals under 30h
  10. Tekken

    Team Contracts 2026

    yep thats why I suggested price to be 1000 rubies not 700 but for this trafe we would have more RNG proof mechanism for every individual, so even in last team you could get good amount of points, longer time to complete each mission and perhaps even better shop rewards. It is what it is, hope they will make it better next time (but I doubt)
  11. Tekken

    Team Contracts 2026

    Players like these are the reason we can debate and still play this game, so I am not gonna insult them because they can spend high amount of money for cosmetic item in a game. There are other games where players buy cosmetic items for way way more money. Its just nature of things, so for me thats acceptable , I appreciate such players to keep game alive. I do agree that some shop items are indeed overpriced, even epic keys are overpriced yet its completely fine to have them for such price. If you wanna cheaper epic keys, participate in events, buy battlepasses. If you wanna free epic keys do event missions, do special missions, watch twitch esport videos with drops, there are free to play ways how to get such items. Whole price system and buying stuff is just to speed up progess you can achieve by f2p way, My free to play legends accs are proof of it. What warning am I ignoring may I ask? Unethical money trap? Thats the whole gaming industry described, loot boxes are commong thing, I am not defending that, but there are ways for you in this game how to obtain "pay to win" items without paying. In conclusion, you are complaing that this game is overpriced, makes you poor by its design and is unethical. Well sounds like you are playing game that is not suited for you buddy. but let me fact check you - this game is giving you multiple options to get keys - fundamental game item from which you get supplies, crystals, even rubies. Giving you option to earn free rubies, from which you can participate in events witout paying from which you can get "premium" stuff You can get 320 rubies per month as a free to play player. You can complete refferal missions which gives you 1K rubies and 1x leg key 4x per year. so thats 3840 rubies through battlepasses and weeklies and 4K from refferals per year = almost 8K rubies as a free to play player. That will allows you to participate in almost every 700-1K ruby event in year without spending any money. IF you think this game is designed to make you poor you certainly have not play many other games. Btw one of my free to play accs won tanki fund, which or what design was used to make me poor here ? Free 8K rubies does not sound like thats the case.
  12. Tekken

    Team Contracts 2026

    Reward system would be same as it is now but 4th place would get 100 points per day not only 50. - Reason is simple, it helps motivate players to finish missions even tho they are last, individual contribution is more rewarded , rather than being punished by bad rng. 1st place has same points per win, 2nd place has same points for win and 3rd place has 25 points more than now. Thats whole change, its just fair distribution of points not system change. Easy, event was announced January 22. You can join event January 23. You will start completing missions February 2. Thats like 10 empty days of waiting untill we complete missions and participate in event. My suggestion was - Instead to have 24h to complete each individual mission from event let it be 48h and start even sooner (so we dont have to wait 10 days for event) This will provide more time for all players to succefully complete their mission. Way better rewards in shop, RNG proof point distribution and more time to complete missions (48h instead of 24h) is fair trade for a little more rubies you pay for event , that was my whole argument, obviously from my perspective of player I would like event price to be 700 not more, but from devs perspective giving us really good event with great rewards, more time and fair point distribution despite 25 % chance you will end up in last team, means price should be a higher thats fair in my opinion. You seem to not understand what I meant, it does not have to be usefull for you, I just suggested paints or shot effects to be in shop so some end game players with full garage can have some unique reward to choose from, if you dont want paint from shop, cool nobody is forcing you to buy them easy. Players do care about paints, if there are players willing to buy 100K tankoin paint then that means they do care about them. I am not single one who would appreciate more unique and good looking paints. Everybody likes cryo or turbo paints. Few months ago they added red smoke into legendary tier, lot of players were hyped and used their epic keys to get it, taspens even made video on it. Was that last part meant for you ? I suppose yes, because you conveniently ignored all good parts that I suggested which would make event way more valuable - thus increasing price. Devs wont give you perfect event for just 700 rubies, things does not work like that, if there are benefits for players you have to add some for devs in order to suggest something reasonable for both sides.
  13. Tekken

    Team Contracts 2026

    To save this event rewars system should be: 1st place - 200 pts. 2nd - 150 pts. 3rd - 125 pts. 4th - 100pts. there should be great variety of augments to choose from, some of the older legendary augments like (vampire, helios, rfm, autocannon, ruberrized rounds etc..) and some of the newer ones (meteor, shock therapy, boxer, bolter, bombard, quasar, crit mix etc..) and some of the special augments like 1 or 2 pulsars and 1 or 2 excelsiors, possibly in best case scenerio add 1 or 2 skins and 1 legendary shot effect or even create new unique 3D/2D paints to add into shop for points to buy (players do care about paints actually) missions should be challenging but not boring harder or more challenging missions should be during weekend instead of artificially prolonging event by starting 10+ days after announcement you should start event maximum few days after it and instead of having only 1 day to complete mission players should have 2 days to complete 1 mission, in total 10 missions in 20 days ( it would actually take same amount of time to finish event than its now but event would be way more friendly for players who cant play every day) make price to participate in event a little higher (1K rubies) due to better point distribution, more time to complete missions and better augments in shop I guarantee you that event like this would be way more appreciated than in this current state , it could possibly be one of the best events
  14. Tekken

    Team Contracts 2026

    easy, they will nerf dmg on all of them, from +30 % to either +20 % or +15 % so most of them ends up being useless or barely usefull like for twins or isida
  15. 2 months of waiting for some decent patch notes and this is all we got , looks like lack of balance will be real reason why players will leave this game for good. Where is promised change of hover hulls physics? Its been already like 5 months since you have announced that in a vlog. Where is promised supplies/drones change you have promised in the end of 2024/early in 2025 Long range meta highly favoured by devs, devs ignoring camping issue in game and all the reasonabe balance of long range turrets Inconsistency with the balance of Healing in game Freeze effect being overkill with the ability to disable double dmg Juggernaut is absolute weakling constantly killed by first viking OD/ tornado salvo no reason or fun to play it Sorry for another yapping from my side but from normal player perspective this game has become boring and repetitive, last year was not fun at all, perhaps we got one or two unique events, rest of those were just repetitive events with the worse rewards than previous years, completely lack of balance and no sight of new ideas, I actually do care about game and I would like to see it in a good healthy state but this seem to be far from truth, especially with the less and less frequent patch notes that does not change anything for the sake of real balance. Its either time to take things seriously or pack things up and end it here
  16. Tekken

    Team Contracts 2026

    Huge L for the augments you have put into event, you have been feeding us with this boring excelsiors since you changed phoenix augments and when there is a good opportunity to get interesting or fun augment all we can chose from is dmg inflation augments
  17. first fund that I have won, thanks, and cg to all winners
  18. Do you have any plans to add new UT skins into game in future?
  19. I just noticed, why stable mix for freeze did not get nerf? Its most ridiculous augment, stable mix with critical hits... better range while cone angle still remains same and can shot 2x longer with reload untouched, why firebird does not have stable mix then??
  20. some changes are good , like for railgun or hammer - more variety = less spam of excaliburs and revolver/boxer , twins was good even before so we will see if more dmg wont make it OP. some augments deserved nerf months ago, nanotech is one of those Nerf is deserved but its weak, -20 % base dmg for option to heal at any range, infinite healing, ability to heal and deal dmg with splash at the same time is still very OP, imo it deserves at least additional -20 % reload nerf and in best case scenerio healing range penalty, currently there is no healing range penalty altough shaft HE does have penalty, and lastly slower turret rotation (to make it harder to quickly react in any situation to heal anyone in sight) But what confused me the most is buff of some augments that I considered OP even before these patch notes Tornado for Scorp - ehm really? Number 1 augment that is making juggernaut mode unplayable got salvo reload buff and faster lock on?? Do we really have to make this low effort/high reward augments even less skill based and need to put some effort in it? Its pathetic how every player can just sit in base aim at someone for 0,1s to be able to fully lock on the target and then homing rockets will do all job for you? Its also ruining siege mode where players are forced to be in small area. No idea who thought that this deserve buff but I would like to understand thought process. All the gauss augments, as if this game is not in favour of long range turrets anyways, now you just added another group of already good augments into pile of OP sh... group My reasoning behind those buffs is low playability with them. Gauss is boring and requires no skill thats the main reason it has low playability, all you do with these changes is forcing players to use it. So instead of making some of the augments more fun to players you just went with the old make it broken and there it is = higher playability with gauss. Super solenoids does not needed buff, it would be very good augment even without any salvo buff, with the 36 % bonus this will promote another camping style, in game already flooded with such gamestyle. Nemesis buff is ... not gonna comment on that thats just abomination
  21. Did you guys just give up on balance in this game? You promised hover hull change in one of the recent v-logs and nothing happened, many augments in this game are broken or OP yet remains without nerf, so are we really forced to just play meta augments to "enjoy" this game? Individual preference of different combos is slowly getting killed and everyone just play crusader/meta turret augment, this game offers variety yet I see 75 % of players using same OP combos. Its getting boring, 100+ augments in game yet most of them are never used, I wish you focused more on REAL balance so that everyone can enjoy combo they like to play, with the fun augments not OP ones.
  22. Most pathetic mini game I have ever seen, I am isida main and I was happy that isida will have DC skin and that I will grind for it, but seriously? By increasing contract completion from 3K to 5K you just basically discouraged every f2p player that has reached end game. Great job tanki, forcing everyone use golden contracts to complete event. Now rewards, I dont have any DC skin, I really wanter Isida DC but whats the reason to have 1 DC skin without option to use it as a combo??? Its halloween so why would not you put more DC skins in rewards? Instead we got 2 augments for turrets that has absolutely nothing in common with DC skins or this event. Rico boxer or Gauss excelsior - both of these turrets does not even have DC skin and you were so lazy that instead of creating new augment for isida (healing type one) you just put pulsar there, so we got few rubbish augments for turrets that are not even halloween related and pathetic reward like legendary key at stage 6 ?? Are you guys out of your minds? Do you even play this game? Thats mockery of everyone whos gonna put effort and time in this event. CG you just did it again tanki, you somehow manage to create even worse mini game gj.
  23. After serious nerf of isida healing I think that isida deserves augment which is good at healing not only as side little bonus when attacking, but as a major supporting factor meant mainly for healing. Isida <<Solace>> Advantages Healing increased: +100 % Critical Healing Chance: + 100 % Range increased: +20 % Recovers HP at a rate of 25% of base healing per tick while beam is on an ally. Healing rate is not affected by protection, supplies, or status effects. Energy consumption when healing decreased from 200 to 0 cond. units/s Reload decreased from 14s to 10s Disadvantages Energy consumption when attacking increased from 0 to 200 cond. units/s Energy consumption when idle increased from 50 to 100 cond. units/s Regular damage: -50 % Critical damage: Disabled
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