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Everything posted by Tekken

  1. Tekken

    Complaint Book

    You could get 4th slot module for free during cybertank event which was one of best free to play events in game. Also there were option to get 45 ultra containers and 400 tankoins for compensation (or another 100 energy for mentioned event) First of all dont play on any drone unless its lvl 20 because that will only make things worse. Upgrade garage only during sales (30 % and 50 % ) Save tankoins for good events, do not spend it anywhere else. Same goes for Ultra containers you can usually get like 30 per month for free, but open them when you see good augments in exotic pool that you would like to play with, to increase your chances. You can get some of the Ultra Conts. by watching twitch stream with linked acc. You have 8400 GS with brutus so with drone like defender/booster at lvl 20 you will have 9400 GS. Imo you should focus on getting 4th module slot from some free to play event ( halloween might be good chance) And then save your UltraC. for something good you have already upgraded and might like play with.
  2. Tekken

    Memo 2024

    nah you are wrong, that would work only if you know where everything is and you are just collecting rewards by fliping cards.
  3. Tekken

    Memo 2024

    Well I like idea but I dont like a fact that prizes will be added 3 days after event ends. I wanna try my luck to get elite pass from it just for the Gauss HS but if prizes are added after event ends it means I wont even know what kind of elite pass I will get , it can be something I dont want to. Would be fair if you give us info about next elite pass (possibly also for normal pass) so peple can decide whether to buy event pass or not.
  4. Nonsense , tempreature decrease over time would not change and if crit would change tempreature update time (meaning tick per certain time) It would instantly kill everyone. If you have tempreature +1 it takes like 10 second when you have 0 tempreature back again (meaning not recieving dmg per tick) and if crits would change time per tick to 0,01 who would survive that? this would required additional (new) burning mechanic applied only to this augment and after critical hit where tempreature over time would decreased immediately after certain amount of ticks would occur (with 0,01s time) Its not bad idea tbh but this idea require new burning mechanics. Like "overcharge burning mechanic" applied after +1 tempreature for certain amount of time or whatever...
  5. Hello I would like to suggest few ideas about potential change of Titan OD - Dome (Protective Shield Generator) We all know that Titan OD is one of worst OD in this game, it can be countered by almost every overdrive in game (Wasp OD, Titan OD, Hunter OD can disable it. Hornet OD can apply AP status effect, Crusader can apply AP status + kill user if hit directly, Ares OD can kill players in it. The only uneffective ODs are Viking OD, Paladin OD, Dictator OD and partially Hopper OD) and additionally without Armor Pearcing its super uneffective to even survive in it. There are lot of pulsars that can easily kill such player in Dome, some of the status effect have guaranteed AP status effect (shaft,gauss,scorpion salvo) or have high chance to apply it (tesla, twins, hammer, thunder etc..) Because of this reasons Titan OD is weak comparable to others ODs especially other Heavy hulls ODs 1. First idea is to change paramaters of effects. Normally Titan OD provide 90 % protection (or dmg reduction) Heals 100 HP per second Radius is 20m Effect duration is 20s It sounds perfect on paper, but reality is as we know it. Here is what I would change to make this OD more usefull, 35-60 % protection (dmg reduction) From Mk1 to Mk8 Heals 100-200 HP per second Mk1-Mk8 Provide AP immunity to every teammate in Dome Applies Jammer status effect on every enemy near, on in Dome 25m to 40m radius from Mk1 to Mk8 (simillar to paladin OD) Radius of Dome is 20m Effect duration is 15s Possible change of passive OD charge (reduction from maximum OD charge 330s to 270s Possible change - All enemy mines in Dome radius are immediately disabled This Dome, though not provide complete barrier, where everyone is almost immortal unless AP status or enemy OD kills you, will work very well to provide additional protection against enemy players not just by DMG reduction but also by protecting them with AP status effect immunity and at the same time disable enemy ODs by Jammer status effect. Jammer radius is longer than Dome radius on purpose to make it harder for enemy to disable OD (especially for Hunter OD and enemy Titan OD ) Wasp OD has 60m range so it can still disable Dome, but if such players wanna kill you with OD then they have to go way closer than 60m. I know that everyone can bypass Jammer status effect by using repair kit but this will make it harder to disable this OD which is the jammer only purpose. 2. Second Idea Second idea is about making Titans Dome not stationary but mounted on Titan, this might be harder for developers to program though. Changes - Titans Beam would be mounted on Titan ( I am not sure if Beam should be really visible on Titan and source of dome would still be Beam or it would be Titan itself) Radius of Dome is 10m (instead of 20m) Effect duration is 15s (instead of 20s) Titan during active OD would be slowed down by 30 % (just like Mammoth but opposite) 70 % protection (instead of 90 % ) Healing - removed Possible change of passive OD charge (prolongation from maximum OD charge 330s to 360s) Possible addition to OD - everyone in team that is in dome would have additional protection only 40 % , user would have 70 % (but radius would be 15m instead of 10m) OD can be canceled by Hunter, Wasp, enemy Titan dome (when both Domes came to each other proximity they cancel each other) Though this idea does not provide additional protections from mentioned AP status effect or enemy ODs but by option to having moveable Dome it provide additional protection against enemy ODs which made stationary titan Dome so vulnerable in first place. Thank you for reading I hope this will be a "valid" suggestion , I am open to hear all your opinions on this suggestion.
  6. Still waiting untill you nerf that atrocity called tesla, nerf crit chance to the ground or remove chaining status effect it is just pure BS.... extremely toxic + teslas are ruining good event or maps like most recent one.
  7. How about Plasmatron which is ment to be exotic for twins? Its outshadowed by this augment by miles. Crits for plasmatron does not have any increased damage and its only annoying to do crits. Either increase crits dmg or just remove them. This augment could be good if crits have serious dmg like + 150-300 %
  8. If you think 20 points is a good reward for players that are gonna most likely die in a failed attempt to deliver flag then I dont know. Motivation for anyone who is risking basically kamikadze mission has just been taken away. Yes please just delete all the modes that force you to do something and embrace just camping even more, this was one of few modes that promoted active play, now people does not have any motivation to stay and play it or if they stay it will turn only into 12 minutes of camping. GG For you all, yes I know the reason being people can "abuse" this to farm phoenix faster, but why everyone else has to suffer because of like 5-10 people who are willingfully play their game to reach absurd goal, I dont know this might be the only game to create such absurdity like 5M points and then try to make anyone’s attempt to reach that goal as painfull as possible f... logic ? Seriously tanki you should treat such players with more respect, they are the most loyal players you can have. and if you think I am defending this just because I am one of those players then no... I am not even close to reach it nor I plan to do it. For me its another L for you tanki, unfortunately. You should focus on known bugs that are here since I came back in may 2023 and not fixed at all.
  9. Tekken

    Complaint Book

    Why dont you create public editor for maps so players can create new maps for you and best rated could actually be implemented into game?
  10. I am just happy there are not pulsars at all ? Good decision tanki.
  11. you said its pretty bad so if thats bad then there is no help, even those augments are decent , did you expect pulsars ?? I am glad they did not introduce that cancer again in fund.
  12. 4x legendary key 120 UC mammoth GT 60 rare key, few decent augments what you want?? mono paints ?
  13. Tekken

    Tanki Online turns 15!

    Thank you tanki for this huge gift, as a veteran in this game I really appreciate some love for us old schoolers and also for everyone else. Happy 15. Birthday Tanki !
  14. yea not bad, imo this should be done when keys were implemented into game
  15. This is only for Ultra Containers ?
  16. yes in terms of healing its dominating now with support nanobots
  17. Can be on certain maps with skilled player, but shaft hitscan and sniper shot making it a lot easier and comfortable to have same or better results, also thunder projectile is "thick" and you can hit lot of times target you dont want I hope you understand what I mean. Shaft does not have "projectile" and sometimes you can shot "through" dead bodies to heal teammate thats also good factor for shaft.
  18. Tekken

    Tanki Online turns 15!

    I wanna see how new thunder XT HD looks in map tbh Over all good event modes, 50 % sales, interesting elite pass, nice skins in exotic pool and even new thunder one. I want to know how much tankoins is in cake gold and I am interested about gift for players, my acc is 13 years old so I expect something good ?
  19. I have assault magazine on my alternate account and I play hammer mainly there. Just because I tend to change turrets and hulls to make my game more interesting does not mean that Hammer is weak and have to play with Hammer 24/7 just because I said that it is at best I ever experienced it since I came back in 2023. Assault magazine was broken when it came into game nerf does not mean its bad now its just more balanced. You think spear is now after "nerf" balanced and not OP ? You think shaft healing emitter now after 15 % overall dmg nerf is not OP ( its still best healing augment) Same goes for assault magazine, just because its not broken anymore does not mean its bad. Maybe you should try play also with other augments not just hunter duplet. I usually dont have problem to perfrom very well with other hammer augments.
  20. Fewer modules can be explained simply by the fact that other turrets have broken augments and you need protections for them. Striker is now almost mandatory to have. Twins have now broken augment and you need prot against it. Scorpions, magnums, shafts... of course people will prefer protections from long range turrets than hammer, if you are threat for opponents and you are playing really good they will pick protection against you. I am isida main and when I play good then I see players to pick protection even against isida... thats not good argument for thinking that hammer is weak now. Assault mag. Its better than meele turret because you have better range and when you are close enough your DPS is higher. I dont know why you think am playing against low ranks but thats wrong. I have assault magazine on my legend alt acc and I usually end up in top3 despite I have weak protections with legend rank MM. Hammer assault magazine when it was released was broken you expect devs to keep it that way and not nerf it?? Faust was nerfed too, look dude... game change and meta too... do you expect one turret/augment to be OP/broken for years ? 1009 DPS is weak for you? Thunder - 450, rico - 700, freeze - 800 ( am including reload), firebird - 800 too, tesla - 840 what more you want?
  21. Tekken

    Build & Fight

    Can my own mine placed on X line kill my tank if nobody is from enemy tank is in X line ?? Thanks
  22. @cooltanki I dont know how good hammer was before may/june 2023 but since then this is strongest version of hammer so far. So I dont know why you dont like it. I have Assault magazine and what are you describing is not that true, yes its hard to deal full dmg with it unless you are not very close but DPS and rate of fire is high enough so you kill most of the players in such range. I usually end up top3 with this augment no matter if I play DeathMatch or Normal MM. (of course certain big maps like brest or stadium are exceptions) What they did to assault mag is just minor nerf not really destroying purpose of augment. I played with it after nerf and I managed to be 1st and 2nd in two DM battles I had. Assault magazine on meele range has better DPS than every meele range turret, yes you have to play at close range but at close/meele range its strong enough to win 1v1 againt majority of turrets and augments. Adaptive reload does have faster intra clip reload now. (which is simillar how bererk for rico works) Yes it has longer magazine reload but this new buff compensate for that good enough. Its in my top3 offensive augments for hammer now. I dont see a problem with that. Dont ask me why they did not nerf Striker augments... all I can say is that its devs favourite turret and bias is visible. Pulsar got buff while all other pulsars being nerfed. Tandem got buff to the point its broken. Vacuum is OP/broken since release, faust got nerfed but still dominates in close range battles. they know its OP but they keep it OP for unknown reason.
  23. Well when I am thinking about phoenix and other striker augments I am thinking how good it is in situations where it should be good. And phoenix despite it looks good on paper seem underwhelming. Tandem and vacuum are now overall better options (or equal) than phoenix on most of the situations. For short range faust seem better, pause between rockets - 50 % is very good advantage over phoenix. I played against phoenix few times and all I need was protection and I could easily survive salvo because of pause between rockets provided enough time for reaction, also 40m range limit can be used like RRE augment (which phoenix have) in certain situations. Hydra is good because even with prot it can kill me because of crits and dmg potential. (I dont have armadillo) I just dont see any part of striker phoenix to be above this augments it does not shine in anything. Vacuum is better RRE. Tandem is now better for long range sniping (maybe the only thing phoenix had was quick lock on for long distances and dealing good dmg) Can it kill as fast as faust during close range combats? Nah. Is it doing massive dmg like hydra ? nah... Look at shaft, where does it shine? what part of shaft phoenix is above all the augmetns? its shaft sniper mode. Scorpion - arcade mode is where it shines and it has unique salvo that does not resemble any rocket pattern from all of the augments. Isida before sustainable nanobots was shining in range. Now I can say it is better in a way it has something from every isdsa augment. Striker is just meh sorry I disagree with you. I did not say its bad but its absolutely not worth it because there are exotic augments that are at the level (or above) phoenix. Wheter for you hydra and faust are not does not matter, my point is valid despite you disagree with this two augments. If anything both of them seem to be more fun than that scam.
  24. Tbh I can at least understand buff for augments that are in build a fight event but tandem is not even in event yet it got serious buff to the point its broken. Its better than phoenix augments which is sad when we think that someone had to get 5M experience for it. At this point grinding for phoenix is ridiculous, you dont even know what you get and even when you get it, it may end up like isida phoenix. Striker has vacuum and tandem which are better than phoenix. Faust and hydra at the level of phoenix and meteor little close behind them. Yes striker is devs favourite turret and bias is clearly visible ?
  25. Not really, recent buff of intra clip reload helped it a lot and now some of the overlooked augments got very nice and usefull buff. I like playing with large caliber pellets but crit dammage was side effect that you did not want because how low dmg it has. Now it seem better and I perform very well with that augment. Its not OP but its good, I like such augments. Another good example - Adaptive reload, this augment is now very good for offensive play it was outshined by HCAC augment but now it seem this is better option, its not OP it has downside (reload) but its definitely not weak or bad. I dont have blunderbuss so I cant speak on this. But Its good to see some buff for this augments it was not that good before as far as I know. What else you want? Assault magazine nerf is just minor nerf its easily still in top 3 hammer augments. I mean since I started again in 2023 hammer was never better than now.
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