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POWER-OF-ONE

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Everything posted by POWER-OF-ONE

  1. I have. That's an opinion. This is probably true, but unless the devs told you to post that or have said "those exact words" in a post elsewhere, then this is your opinion. In your opinion. In your opinion. Again, in your opinion. He never suggested/inferred that, quite the opposite actually. That by the way is my opinion, I could be wrong, but I doubt it.
  2. Ahem. When TO starts giving a damn about It's player base and starts "ACTIVELY" employing very good ideas from players, (like myself-just stating a fact) then I will resume playing THE objective. TO (alternativa, via the devs) cares little for THE players that keep the game going. I'm not going to reiterate every single idea I have posted over the years, but there are many that would improve the game, especially for the lower ranks. This discrepancy against the lower ranks is MY main bode of contention. I have to a certain point. I no longer play 3 Legend accounts that I have. This does not include my main. I no longer play at least half a dozen other accounts that range from Master sergeant to Gizmo. All these accounts I have made over a 12 year period and all of them were good solid accounts until they became redundant, BECAUSE OF THE DEVS. I play 3 accounts very sparingly to keep my eye in and I do not collect any missions since they added XP to them. I still play because I can, meaning I can play the game to a high standard and get great satisfaction in obliterating the trashcans, because I can. That said and done I would guess my game time on my main has been cut by at least 75%, at least. Why not. I post in the forum because what I have to post is relevant, to the point and highlights the plight of most of the player base, lower ranks in particular. You mean the augments. I once challenged a trashcan to a 1v1. The criteria for this challenge was no augments, no flying monkey's, no supplies, no protections, no nothing and not allowed to change combo at all. You could be any turret/hull you wanted, but once established, no change allowed. This player called me dumb because I said no hovering hull allowed and no supplies. I called him a loud mouth loser who knew they were going to get beat, no contest. Not being able to "keep up with them" does not apply, not to me at least. The mechanics of the game is something I find hard to keep up with. It either takes cash or luck, or a combination of the two. I reject your use of the word rant. I also reject the word coward being applied to me within the confines of the game. How is posting truths counted as ranting. How is not wanting to be cannon fodder to these OP augments classed as being a coward. Furthermore your use of that particular word in association with the game is just, well It's just wrong. How can any player be classed as a "coward" when playing a game, or not as the case may be. By that I mean not playing their useless objectives that take a lot from your account (garage-supplies etc) for scant reward, ESPECIALLY if you are a low ranked player. Have a think on what you have posted, re-evaluate it and get back to me when you have something better to counter my argument. Good luck with a sizeable amount of hail Mary's, because your gonna need them to counter my undeniable truths about this game and how It's not player friendly, nowhere near.
  3. POWER-OF-ONE

    What to buy? Which is better?

    What drone you use depends largely on the combo you use and the mode and the map and the style of play you enjoy the most. I use either sab or crisis with either Magnum or Gauss. If I want revenge on some trashcan then I might go Hunter/twins/freeze/rico, but always with Defender as it has a higher chance of surviving with DA than Hyperion, in my opinion.
  4. Ahem, wrong. I have Legend 100, nearly 101. I have zillions of crystals, zillions of supplies and everything is maxed, "everything." I camp because "THE GAME" dictates that I camp, if I do not camp then all these pathetic augments just take me out in very quick time. This has nothing to do with skill issues and everything to do with the mechanics of the game. I refuse to engage in a game (attacking the objective full on) and get torn apart for lots of effort and almost zero payback, not gonna happen. My Legend account is "THE ONLY" account I collect on their stupid missions, as it does not affect my garage at all because I do not need anything and ranking is done and dusted. This is of course if I play it, which is very rare, because what is the point. There is nothing left to aim for and all their mini games/missions usually takes cash to complete, never gonna happen. TO is a cash grab in the worst possible way. To engage in their philosophy and spend wads of cash on a game that changes constantly (usually for the worse) is borderline padded cell material. I would also imagine that @Hypersomnia plays for the hell of it. Win, lose, draw probably makes no difference. TO is just not worth the effort it used to be. All it is now is something to do in between other stuff. It does not merit the grind anymore. They have basically killed off any enjoyment that I certainly used to take from it back in the day, when clans WERE A THING and you joined battles together and took on other clans, back in the day. Very true. Why is it some players just don't get it ?
  5. Another example of a very broken system. I hide the players name because It's not their fault.
  6. Nope. I'm basically saying that THE GAME is deliberately set up for failure for new players, unless you spend cash. This players G/S is because of how the game works. You say that this player is doing it deliberately, maybe they are because they know that trying to get a decent garage is beyond their means, so their thought process is, why not. And how else do I show this. 66 G/S reflects perfectly my observations about the game. I'm not a fool. I know the game needs an economy, otherwise it fails. The changes I want to see do not break game economy. I have detailed these changes at great length in various posts, so I shall not be doing that here.
  7. This post is not having a go at this particular player, just thought I'd set that straight from the start. Your reply is kind of missing the point. This screen was not to highlight anything you could pick out to mitigate this train wreck. It was to HIGHLIGHT why the game is stacked against players from the get go to encourage them to spend cash. If no cash is spent then it does not matter whether you are a player determined to do well in all battles, or a player who does not give a toss and only plays for whatever, the end result will be the same, a useless garage becoming even more "USELESS" the more you rank, because the odds are stacked overwhelmingly against them from the first battle. As a side note to your "props" for their kills. You should have done the math. It's pathetic for the rank they have reached. It works out less than 3.50 kills PER BATTLE. This highlights yet again that TO is only meant to be played with anything resembling "a fighting chance" only if you spend cash. Their crystal return for each battle is 273, not excluding any not acquired in battle. Their supplies used in each battle is less than 4. This player may deserve "props" for hanging in there and trying but that's all this player will ever be able to do, try but fail every time, at least as far as helping out the team they are in. This is TO. A cash grab with no thought whatsoever to any of It's players, unless they have and use credit cards.
  8. It's like they want lower ranks to reach the high ranks asap. All of these highlighted boxes are the reasons lower ranks have dismal garages. This is THE lowest G/S I have ever seen from a Legend. This is obviously a player who doesn't care one bit, but it highlights the pitfalls of ranking to quickly. TCSOTO is as dismal as this players G/S
  9. POWER-OF-ONE

    List of software I constantly face

    When I use overdrives on Hunter and Mammoth quite a few times the tank just goes off on one. It heads in one direction and will not correct itself no matter what keys I press to try and correct it. It seems to sort itself out if I refresh, but the overdrive has been wasted. This has been happening for a very long time now. It's sporadic but continues to happen. The gauss issue of self destructing and dealing no damage after respawn also still persists. This has nothing to do with hardware and is definitely not a skill issue.
  10. POWER-OF-ONE

    Complaint Book

    How to fix TO so that the complaints are at a bare minimum, (because you can't please everyone all the time.) This is gonna take some time, but here we go. This post will be addressing THE main contributing factors that have turned TO upside down and back to front....... In My Opinion. 1-PAY TO WIN - I agree that there has to be a financial element to any game and TO is no different, BUT how do you manage this in a fair and reasonable way. My solution. - All OP gear regarding hulls/turrets that EXCLUSIVELY NEED CASH to obtain should be sold as seen/described (after thorough, proper testing) and not nerfed in any way for a period of 3 months, REGARDLESS of how many complaints F2P players make. This is a fair amount of time for players willing to spend cash to gain an advantage in battle. Also they do not go into containers for at least 2 months. This idea is fair and does not undermine the economy of the game. 2-MM - This part of the fix incorporates several factors that WILL improve dramatically this concept once and for all. A - XP/CRY ratio should be reversed in favour of more cry/xp after every battle by a ratio of 2-1. Also your score should be the same as any xp gained in battle, not less. B - All ranks including and up to marshal should have the amount of XP needed to rank doubled. This very easy fix would ensure that players have more time to strengthen their garage before moving onto the next rank. C - Protection modules should be available to purchase for crystals from the get go. You should be able to choose your first three modules for a fee of 50.000 cry each. After that any module you want to purchase will be 75.000 cry and the upgrading process should be at least 25% cheaper than it currently is, which is just insane. As for armadillo 75.000 and only 25% more expensive than regular modules to upgrade. As for the 4th slot-1.500 tankoins instead of the 500.000 cry needed at the moment. All the modules become free to acquire once Marshal is reached, not General. D - Scrap the XP gained through missions, very bad idea for lower ranks. E - Minimum of 15.000 cry for ranking up. F - Because buyers will always be fixated on gaining an advantage, give it to them, but at a price. Make the early access for higher modifications available 3 ranks before they reach that particular rank, but double the current rubies needed to gain this advantage and when you can acquire MK7 gear this further goes up by an extra 50%. ((( you buyers want an advantage, then pay for it. ))) This has TWO advantages for the game 1- Players/buyers will be way more inclined to do this because they know that they will have more time to use their advantage due to the longer duration they will stay at any particular rank and 2- MORE players/buyers will spend cash, making the economy of the game better for it. All these fixes combined will improve MM and as stated in F improve the economy, but just as importantly, it will give players imo more desire to engage in the game more frequently than they do now, myself included. <<<<----not that this matters in the greater picture/scheme of TO. 3-HOVERING HULLS (better known as the hated trashcans/flying tanks) I SAY SCRAP THE LOT OF THEM but failing that, at the very least disable hopper's ability to jump and maybe give it a wider area to It's overdrive when activated. Paladin should have It's speed halved to negate It's ridiculous ability to heal itself and allies. As for Ares and Crusader, there fine as far as I can tell, for trashcans at least. 4-AUGMENTS - These more than anything have DESTROYED game play. I SAY SCRAP THE LOT OF THEM. A- Augments have made protections to a large extent useless. B- They have given once unique turrets the ability to mimic each other. Turrets are no longer unique and have lost their individual status as being "UNIQUE" because of augments. C- They play a HUGE role in dictating the outcome of battles, especially if allied with the trashcan paladin in particular. TWO POSSIBLE SOLUTIONS FOR THE AUGMENT PROBLEM 1a- If these THINGS have to stay in the game then having only two per turret, regardless which two each turret has, has got to be better than the copy/paste fiasco the game currently employs. 2b- A better overall solution would be to give each turret one unique advantage that only this turret can use, no more copy/paste nonsense. Also because each turret only has ONE augment there is no counter to it, unless you spend 1000 tankoins, rising by 100 tankoins per counter after that. Augment problem solved to a large extent and game economy increases as a by product, win, win. If you can't afford the price to counter with tankoins then a crystal trade off of say 500.000 rising by 100.000 per counter after the first one. This is the advantage buyers have for helping the economy of TO. 5-OVERDRIVES - I believe that overdrives of all the mechanics that can be applied in battle are the least offensive. Having said that I would like to see them re-worked and reverted back to their original status, that is restoring full HP to the player that activated the overdrive, laying a mine and giving this effect to any allies right next them. Cooldown should be 3 minutes even if you pick up the overdrive box in battle. I will go one step further. If your cooldown has say one minute to go and you pick up the box then your countdown resets back to 3 minutes, so there really is no advantage in trying to beat the clock. Also this version of the overdrive enables team play to take full advantage of It's effects in battle. I feel that the biggest fix and the one that will benefit most players is the MM one and it does not bypass the sacred economy that enables the game to exist.
  11. As a heavy hull mammoth's HP is pathetic even more so with all the OP augments in the game. I'm not keen on overdrives per say, but mammoth's overdrive is useless. you activate it and more often than not get wiped out a couple of seconds later. The mechanics of hulls is all wrong.
  12. I wonder if they will programme bots to do kamikaze runs into enemy base with this new blaster update. Maybe they could target enemies who have the blaster augment, that would be useful. Or maybe even target those with the new tesla augment, even more useful.
  13. Do you really think 30 players is the main problem in Tanks Online? Isn't the problem the new legendary units that are clearly superior to the regular ones? ?????? What are you going on about. I never said that 30 players is the main problem, nor did I infer that. Read everything again and then respond accordingly. If your still having problems ask one of the adults on the forum to help you. If that still does not help, have a sweetie and chill, watch mine craft or something. If English is not your first language then blame the translator and bin it.
  14. It's not fixed, I still self destruct for no reason "THEN" have to refresh after the self destruct so I can deal damage. 32 months and still counting. You mentioned shredder for vulcan. It's crap. Not being able to rotate your turret unless you rotate your hull is the worst of the worst, It truly is a pile of manure.
  15. This makes sense. Scrap them. Rework complete - players reaction is a positive one. ? This has got to be sorted asap because it seriously impacts game play ?
  16. This is one of "THE" biggest problems in the game. As for the phoenix (gotcha "AGAIN" for the zillionth time and we are so pleased you never, ever learn your lesson ) trophy augments. Like I care about that overhyped trash. The day some (most) players finally get that "lightbulb" realisation is the day the devs will have to take their complaints seriously, or shut the game down. Agree with this point. Agree 100% with this 100% fact. I find that "statement" to be bull crap. How many players actually have one of these augments. I'm not sure how many players TO actually has but lets say it's 1000.000 now what % of that has this augment, maybe between 3/5%, is it enough to nerf it, very unlikely, so why "nerf" it. You actually think hazel nerfs something because It's overpowered and players complain about it ?? he has other motives, but obviously will not say what they are. Let's not forget who made the system and why they do what they do. As you know I hate augments, trophy or otherwise, but do not blame the players for being misled by hazel AGAIN. This of course is true and I agree with the sentiment behind it, BUT ONLY BECAUSE I HATE augments and not the players that spent time and effort achieving this MONUMENTAL target. TO has declined exponentially (from a players perspective) over these last 3/4 years and it will continue to decline rapidly because of their greed. I used to do the challenge on multiple accounts, I no longer do it on any account. They said that the XP/CRY ratio was something they needed to address because players were ranking to quickly (something I have said for years) but now you are getting XP for completing missions and 1000XP for completing the advent calendar. Why not turn the XP into CRY instead. This would be more beneficial, especially to the low ranked players and those players who struggle to earn enough cry because they have ranked to quickly and have no means to strengthen their garage. They could of course spend insane amounts of cash to catch up and compete;- cue hazel and his team to make this happen as often as possible. Lets not forget that the mechanics of TO is what it is because they want it that way. Players concerns only get addressed "IF" it aligns with what THEY want. it has nothing to do with balance and players complaining and everything to do with getting your cash by any and all means possible, legit or otherwise. TO will continue to decline because of their greed. These are the facts and cannot be disputed by anyone.
  17. POWER-OF-ONE

    Let's Discuss Protection Modules

    Interesting, yes, but they have changed the game in the negative and as for the trash cans, they have had a distinct advantage since day one over tracked hulls. As for compensation if augments are removed, I would gladly receive none if it meant no more augments. I said in a post quite awhile back that if augments were to stay, then each turret should have one unique augment, instead of the multiple copy/paste tripe we have in the game at present. Never gonna happen concerning augments. All augments along with the trash cans should be scrapped, period.
  18. POWER-OF-ONE

    Ideas for Hulls and Overdrives!

    I have never had any and will never have any "faith" in anything the devs do. As for their intentions, that's easy to work out =? ? Like who cares.
  19. POWER-OF-ONE

    Let's Discuss Protection Modules

    Don't think I replied with an answer to that particular bit of reasoning you made, but I will now. Shutting out, as you put it, is not the way to balance out anything regarding protections. As for your your % reductions, that would cause a huge outcry from players, saying as you can only change equipment once, which you yourself pointed out and which I myself do not like either. Crits are fine and should stay in the game, as they are to a point random in when and how much damage they cause. I think @TheCongoSpider might disagree with me on this point regarding crits, stating the different "random" damage and frequency of each turret "can" be calculated, but how many players actually work all that out for all turrets and put it into practice, practically zero imo. So the crit damage for all It's intent and purpose is "random" for the majority of players (because it will seem that way in battle) even though technically it is not. They are both "WEAK" when augments are in play, along with protections, this is why augments should be scrapped. Augments are a game changer, in the negative. Not as many as back in the day, but enough to know it does make a difference if you can get get DA on quick enough before been hit. I concur. ? long minute, so funny. Again concur, almost. Not reduced but scrapped, big problem solved and protections again have "some" value.
  20. POWER-OF-ONE

    Let's Discuss Protection Modules

    @Iquit Try playing a battle "WITHOUT" protection modules and the problem is way worse by orders of magnitude. If I've said it once I've said it a hundred times. The main problem with this game is greed. With the "GREED" comes OP augments (for cash of course.) Get rid of augments altogether and SCRAP the trashcans. These two more than anything have ruined the game. There are of course many, many more problems with TO, far to many to mention in one post. I've mentioned all of them in numerous posts and nothing ever gets done to amend the woeful misgivings of this game. Nothing ever changes for the better regarding TO, and it never will. Spot on. I have Nemesis on one account. At times I can take out the enemy even if they have 50% against me, (light/med hull) but other times It's like I barely scratch them. This is were crits play a part, rendering protections useless. Augments should be scrapped.
  21. Played 4 battles, got kicked from two of them. I was top by a country mile in both battles. Reason- imo It was because I was destroying their attacks with tesla. I was THE only tesla in both battles, but because I was 30+ for no losses in both battles and they couldn't get near me, I got kicked. This has happened quite a few times when I have been at least 25/30 + for no losses, even on my main. I honestly think that a mod or mods are to blame for this and may have been in the same battlle, but on the opposite team. This has happened multiple times on various accounts, because they can't hack it that I no what I'm doing and obliterate most attacks. It just seems strange that when I go through a battle with no losses against me I more often than not get kicked, also I am unable to re-enter the battle, with all my rewards lost. I've lost count how many complaints I have had, just because I am doing well. I seriously doubt that this game will ever improve for the better, I'm done with this crap. This is probably my last post, shame It couldn't be a positive one.
  22. Which was the whole point of tesla's shooting ability. There is so much wrong with this game, no wonder it gets so many complaints, and yet they do nothing to rectify the glaring inadequacies that is turning it into a sub standard pile of manure.
  23. POWER-OF-ONE

    Bug Reports ❗ NEW ❗

    Why do I keep self destructing for no reason and not being able to do any damage. This happens in every single battle, no exceptions, regardless of the combo I am using.
  24. Lets debate it all the same-? I detest augments as everyone in this forum knows. My question to you is;- Why are you nerfing phoenix augments when only a fraction of a fraction of the player base has any of them. The ridiculously, unfathomable reasoning behind the astronomically high score needed to get just one should mean that "ANY" phoenix augment obtained should be well above your normal base mechanics given to turrets/hulls in general. The time, effort and the pure grind to get a phoenix augment should be reflected in that augment, meaning IT SHOULD be powerful and very hard to play against. Who or what will potentially be influenced? What's with the cloak and dagger response. Why not just answer the question regarding game play that affects all players. They "might" read them but care little about what they say. They do whatever benefits "them" not the players. Do you know who gives them this kind of indifference, THE BUYERS. TO went down the pan years ago. It will never recover because of the emphasis on making cash from their hated OP augments and other trash mechanics, that the conditioned buyers just eat up. TO is a overpriced nerf/buff cycle of greed and broken game play, not to mention ALL the glitches THEY still haven't fixed. To busy counting their Rubel's I guess.
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