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Which playing style do you prefer when playing with Gauss?  

17 members have voted

  1. 1. Which playing style do you prefer when playing with Gauss?

    • Attack
      8
    • Defence
      6
    • Support
      11
    • Parkour
      0
  2. 2. Which Gauss augments do you prefer?

    • Standard
      2
    • Electromagnetic salvo
      9
    • Armor-piercing salvo
      9
    • Adrenaline
      2
  3. 3. Which skin for Gauss do you prefer?

    • Standard
      1
    • XT
      9
    • Ultra
      7
    • Prime
      0


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Gauss and every other item in this game has been re-worked to make cash, cash is the bottom line in everything they do and the game from a players perspective has become a joke. 

Update =cash.

Buff something =cash.

Nerf it, buff something else then nerf that and buff something else =cash.

What has really ruined the game is all the augments, they are pathetic.

Notifications and players names block most of the screen in battle, were is the update to fix that glaring issue.

As for reading patch notes, waste of time, because regardless of what has been re-worked in the game as far as turrets/hulls/etc go, it makes no difference in general play to most players because of all the pathetic augments that can take you out with 1 shot. Healing thunder, healing shaft what a joke. Fire, freeze, taking you out in the blink of an eye and all the augments that can disable supplies and render your overdrive useless, not to mention stun you, freeze you and burn you. Then there are the flying trash cans which still dominate in all cap modes regardless of which turret they have on. The original flying hack still jumps on walls around the edge of some maps and caps with ease.

Gauss like every other turret had it's day when it was first released, now like every other turret it gets the same treatment and goes through the never ending nerf, buff, copy/paste cycle.

There is no continuity in this game, it is forever changing and mostly in a negative way. Now all the devs and most mods will say that changes are needed to enhance the game and to keep players interested, all well and good if 90% of the changes were not cash driven and did not screw over most of the players and did not cause gameplay to become infested with lag and glitches such as getting kicked from battle, doing no damage, not re-spawning and losing your overdrive re-charge and all of this GETS WORSE when they bring out there special events. 

The game is a joke, they never act on relevant player feedback and will continue to screw over players as much as they can.       

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Can you guys please speed up Gauss? It's way to slow with tracking. By the time you track, the person is hidden before Gauss can take them out. You all had a faster version for Gauss and that feature needs to return or come with an augment. I get so frustrated with "almost" getting a kill. Tracking should also continue as before even when a tank goes behind a wall and comes back on the other side. Shaft is way too fast and way to powerful to allow Gauss to be so slow. The other thing is that after sniping Gauss should be able to shoot and not have to wait a few seconds before it can start refiring. Scorpion can snipe and continue firing after sending a million bullets down range. Get Gauss back in the game. I ask this as respectfully as I can.

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If you think that gauss's 1 second aiming time and 3 second aiming recovery period is "frustrating" then how will you react when you play with striker where the aiming time is 3 seconds and the aiming recovery period is only 1 second?

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  • Agree 3

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On 6/8/2023 at 2:44 AM, lasttruesoldjaleft said:

I get so frustrated with "almost" getting a kill.

I can sympathise with this, but the current aiming time is balanced. If anything, it could be made even longer. If you get frustrated with the long lock-on time and hate it when the target hides just before you can fire, maybe it's worth using a different turret that doesn't have the lock-on mechanic.

  • Agree 3

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On 6/7/2023 at 3:44 PM, lasttruesoldjaleft said:

Can you guys please speed up Gauss? It's way to slow with tracking. By the time you track, the person is hidden before Gauss can take them out. You all had a faster version for Gauss and that feature needs to return or come with an augment. I get so frustrated with "almost" getting a kill. Tracking should also continue as before even when a tank goes behind a wall and comes back on the other side. Shaft is way too fast and way to powerful to allow Gauss to be so slow. The other thing is that after sniping Gauss should be able to shoot and not have to wait a few seconds before it can start refiring. Scorpion can snipe and continue firing after sending a million bullets down range. Get Gauss back in the game. I ask this as respectfully as I can.

Are you using gauss thats lower than mk7? If so it gets better. Mk 7+ gauss has an absurdly fast lock time.  

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On 6/9/2023 at 1:45 AM, Newnewnew said:

Are you using gauss thats lower than mk7? If so it gets better. Mk 7+ gauss has an absurdly fast lock time.  

I think you're absolutely right - if it weren't for the trap that once you hit a rank that allows you to buy Mk7, you'll be placed with the sorts of fully upgraded Legend100+ - an experience I find altogether unpleasant, so I mostly drop my accounts in between Colonel and General, as I just don't stand a chance in battles. And I don't like to be ridiculed in the chat as "being broke" or something by the guys with the fully upgraded garage.

BTW I always like reading the forum for which turrets and hulls work great at Mk7. Being an F2P you can count yourself lucky if you gather the tankoins and crystals to buy and upgrade two combos, so these hints here are quite useful.

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A youtuber who seems pretty skilled and knowledgable about Tanki think Gauss is OP and one of the best f2p turret

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On 6/8/2023 at 10:09 PM, AxelAfro said:

I think you're absolutely right - if it weren't for the trap that once you hit a rank that allows you to buy Mk7, you'll be placed with the sorts of fully upgraded Legend100+ - an experience I find altogether unpleasant, so I mostly drop my accounts in between Colonel and General, as I just don't stand a chance in battles. And I don't like to be ridiculed in the chat as "being broke" or something by the guys with the fully upgraded garage.

BTW I always like reading the forum for which turrets and hulls work great at Mk7. Being an F2P you can count yourself lucky if you gather the tankoins and crystals to buy and upgrade two combos, so these hints here are quite useful.

Yeah. And referring from tanki's latest v-log, mk7 modifications will be available for ranks as low as marshal in the shop.

Edited by Newnewnew

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On 6/9/2023 at 1:52 PM, Newnewnew said:

Yeah. And referring from tanki's latest v-log, mk7 modifications will be available for ranks as low as marshal in the shop.

Yikes ☹️

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Is it only me or like 1/3 of sniper shots just do 0 dmg ? like I hit targer, animation appears, sound too but when it hit the target nothing... like ghost shot and this happen like 1/3 of shots. I understand it when target is far away and is near some cover or wall that shot maybe miss, but lot of a time I have super clean shot on whole tank that is not moving and is like 50m away from me and boom 0 dmg... so frustrating waiting another 5sec for another opportunity to kill someone... is this happening only to me or is this common issue ? 

When I was trying to play magnum I have observed the same problem clean hit and 0 dmg and I have experienced players who shot me and did not take my HP  so I suppose this is happening for other players too with magnum turret, but tbh I never experienced that gauss shot me and did 0 dmg never, it looks like it is only happening to me.  I dont care about magnum its toxic lame ass turret that is destroying game but gauss is not near that level.  Would appreciate any feedback if this is common issue or no.... thanks 

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On 6/8/2023 at 12:44 AM, lasttruesoldjaleft said:

Can you guys please speed up Gauss? It's way to slow with tracking. By the time you track, the person is hidden before Gauss can take them out. You all had a faster version for Gauss and that feature needs to return or come with an augment. I get so frustrated with "almost" getting a kill. Tracking should also continue as before even when a tank goes behind a wall and comes back on the other side. Shaft is way too fast and way to powerful to allow Gauss to be so slow. The other thing is that after sniping Gauss should be able to shoot and not have to wait a few seconds before it can start refiring. Scorpion can snipe and continue firing after sending a million bullets down range. Get Gauss back in the game. I ask this as respectfully as I can.

Topic merged

 

On 4/30/2023 at 9:13 PM, Loveship said:

I recently returned to the game after a long hiatus and started playing with my favorite turret, the <Guass>. I noticed that the reload time was much longer than when I stopped, so I read the patchnotes. I found a patchnote from August 26th of 2022 saying this about the <Gauss>:
"Gauss was supposed to be a mobile sniper. Instead, we got a version that needs to stop and stand in a place for a long time to aim. Aiming in movement takes time, and the target hold time is too short. We got this version after a batch of changes that were needed to fix other problems. For example, when we added augments for this turret, we wanted players to use the turret this way: you deal most of the damage with a salvo shot and finish them with an arcade shot. Therefore, a variant with a long reload after a salvo was not used, because then the status effect would definitely finish before the turret reload. Now for all status-related augments, we add an option to apply status effects with critical shots, randomly, and you can still apply it guaranteed (for example, with a pellet from the last shot of Hammer or with a salvo of Gauss). Thus, it became possible to implement the combination with finishing opponents in the reverse order. First, the enemy receives critical damage with a status effect applied, and then you finish them with a salvo. Thanks to this model, now the Gauss turret can be returned to the original idea of being a mobile sniper."
TL;DR: People weren't using the <Guass> how they wanted and weren't being as mobile as they wanted, so they changed it so you can be mobile again with it. But, there are a couple of problems with this.

1. Just my personal preference, it feels really clunky to use the new style of arcade and then sniper shot.

2. This one is general and has nothing to do with augments. One of the advantages of the <Guass> over its contemporaries is that it has no laser sight or tracer round. Both of those let you know where you got shot from, and if you're not dead to take cover. The new <Guass> can't take advantage of this. Now when you get hit by a shot, it won't kill and you can get to cover. 

3. What happens if the first shot doesn't crit? They made changes to the <Guass> considering that people do the combo in the opposite order. Arcade shot and then sniping mode. With that in mind, they changed the augments so they have a chance to inflict the status effects when you crit in arcade, and then you can go for a sniper shot. But what if you just don't crit? Then you have a gun that is strictly worse than before.

4. What are you supposed to do against multiple enemies? Like, I know you were boned before the change as well, but you could at least take one person down. You can't even really do that now, because by the time you're ready to fire your sniper shot, you're dead. The arcade shot took too long.

5. What if you just don't have the augments that they had in mind when making the changes? If you don't have the augments that help on your crits, you're out of luck. You can't do what they want because it just won't do enough damage in enough time. You can't even buy them with gems, they are completely luck based too.

In all, I feel like this version of the <Guass> is not just strictly worse than the old version, but worse than its contemporaries. Just use the railgun. It does basically everything better than the <Guass>. Better range, better reload time, about the same crowd control, and better damage. It just feels like there is no point in using the <Guass> anymore when I have to rely on a 16% chance to crit to then conduct my gameplan when I could just use the railgun and do what <Guass> does but better. I wish they would make changes to this, not necessarily reverting it back, but at least changing it so it isn't just worse than the railgun without augments. 

Topic merged

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Guass keeps blowing up especially when next to a wall in Snipe Mode. Is there a way to address this? I don't think it's supposed to be this way. In fact, Guass is the only turret this bug keeps happening with. I snipe then at times just blow up for no reason. When it happens, I have to leave the game and if there is space, return because after randomly blowing up, I'm no longer solid. Your thoughts would be appreciated and fixing the bug will be better. Very annoying.

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On 3/12/2025 at 12:52 PM, lasttruesoldjaleft said:

Guass keeps blowing up especially when next to a wall in Snipe Mode. Is there a way to address this? I don't think it's supposed to be this way. In fact, Guass is the only turret this bug keeps happening with. I snipe then at times just blow up for no reason. When it happens, I have to leave the game and if there is space, return because after randomly blowing up, I'm no longer solid. Your thoughts would be appreciated and fixing the bug will be better. Very annoying.

Is it possible for you to record a video of this happening?

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Wow, this seems interesting. I have questions:

  • Does this happen in MM or PRO battles?
  • When you say "blowing up", you mean your tank gets destroyed? What does the battle log show? Self-destruction?
  • What do you mean by "I'm no longer solid"?

And yeah, a video would be very helpful.

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Posted (edited)

This might be related to a bug I found a while ago, in which the anticheat seems to think you interact with hitboxes of map objects in a weird way, and ends up destroying your tank:

Spoiler

 

 

On 3/12/2025 at 5:58 PM, Maf said:
  • What do you mean by "I'm no longer solid"?

If the anticheat destroys your tank, you end up dealing no damage and can't pick up flags for example, until you refresh your game in one way or another. Guess they mean that.

Especially since the devs seem to have worked on reworking the physics, I can imagine there being some new false positives.

Edited by Son_Goku
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Yes this happens a lot of times during playing battle in MM not only if you equip Gauzz or any particular weapon, it's a BUG.

This happens when there's a sudden change of ping (increases) and your tank gets self destruct + after effects are worse you will be unable to kill or damage anything you're dead tank.

Only option left for you is to re-log in da game again ( Refresh)

This happened with me my tank got self destructed automatically without doing anything and Luckily I became juggernaut at da same time but without any damage imagine? then i had to leave the match ?

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Does this happen in MM or PRO battles?
When you say "blowing up", you mean your tank gets destroyed? What does the battle log show? Self-destruction?
What do you mean by "I'm no longer solid"?

 

Mostly in Pro battles. Blowing up as if someone destroyed your tank. No longer solid meaning I can't kill anyone anymore...but they can certainly kill me. 

Son_Goku---your video is correct in that it usually happens next to a wall. I think it's probably the anticheat or maybe even a bug. Either way it's annoying lol. For me, it's only Guass and I thought it happened just on Highways but today it happened on Scope. I guess there's no real solution. 

I appreciate the comments. Wish the developers would address this though.

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On 3/12/2025 at 6:49 PM, lasttruesoldjaleft said:

I appreciate the comments. Wish the developers would address this though.

Well, I reported mine almost one and a half years ago, so... ? Maybe they're more likely to address this now because of the new physics, there's surely some stuff they still have to tweak. And honestly, getting self destructed by going in sniper mode is an issue that needs to be addressed more urgently anyway. But I'm pretty sure that both are related to the same thing.

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On 3/12/2025 at 11:07 PM, lasttruesoldjaleft said:

Do you think they will read this post?

Usually they do, but we can also politely ask the forum moderators to include this topic in their weekly report to devs to make sure it gets noticed.

...

@NikmanGT Oi mate! Quit mucking about like a clueless twit and get this thing on record!

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Funnily enough, I just got self destructed while standing in the open with Viking Smoky and shooting, lol. Also couldn't deal damage afterwards, so it's the same thing. Couldn't record it, unfortunatley.

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