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Ideas for Augments!


Maf
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A Shaft augment where you can move the tank while in sniping mode.

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Posted (edited)

Isida <<Microbots Link>>

 Microbots allowing Isida turret to use new previously unreachable technologies due to their abnormal size. 

UVUVUVUV.png

Advantages: 

50 % dmg dealt to teammate tank's armor will be instead dealt to you as long as link through microbots is on 

Energy consumption when healing (units/sec.) 50   (200 is normal value and full energy bar have 1000 units / 20s in total) 

Range: +100 % (50m) 

Damage per tick (hp): +150 % (650)

User will recover HP at a rate of 250% of base healing per tick while beam is on an ally. Healing rate is not affected by protection, supplies, or status effects. (250 HP each tick)

Enemy/Teammates highlight range (m): +70 % (51m)

Disadvantages

It's not longer possible to heal your teammates 

Interval between ticks +300 % (1s between each tick)

 

Edited by Tekken

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Isida <<Microbots>>

Larger in size and slower than their Nanobots counterpart  but delivers higher amount of damage/ healing each tick and save energy usage.

Mircobots-Final.png

Advantages

Damage per tick (hp) +400 % (1300)

Critical damage (hp) +400 % (1500)

Healing per tick (hp) +400 % (500)

Critical healing (hp) +400 % (5000)

Energy consumption when healing (units/sec.): -50 %  (100)

Disadvantages

Interval between ticks +300 % (1s between each tick)

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Firebird <<Expanded Nozzle>>

Expanded Nozzle provides bigger cone angle than normal firebird versions at the costs of range and faster fuel tanks expenditure. 

Due to faster fuel tanks expenditure it also increases heat and damage dealt. 

tentofianl.png

Advantages:

Cone angle (deg): + 150 % (50) 

Damage per tick (hp): +50% (450)

Upper temperature limit: +1.00 

Disadvantages: 

Range (m): -30 %  (17,5m)

Enemy highlight range (m): -40 % (18m)

Energy consumption (units/second): +50 % (500) (Normal consumption is 333 and Full energy bar has 1000 energy) 

 

 

 

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Posted (edited)

@Tekken manz doing the work the "devs" should do. To make it more realistic to the "devs" workflow you can use AI to generate the art. (insert pepe tux emoji)

Edited by Master120
Yes
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Firebird <<Afterburner>>

Highly concetrated fuel directly injected into exhaust behind turbine creates combustion which dramatically raises exhaust temperature, resulting in extreme damage in fraction of seconds.  It is a high fuel-consumption method. Designed for single-target eliminatoin

afterburner.png

Advantages:

Damage per tick (hp): + 250 % (1050)

Upper temperature limit: +1.00

Heating rate: +0.33 / tick

Disadvantages:

Range (m): -60 % (10m)

Cone angle (deg): -50 % (10)

Energy consumption (units/second): +125 % (750) 

Range of min damage (m) -50 % (10m) 

Enemy highlight range (m) - 66% (10m)

 

 

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Alteration_Magnum_Harpoon.png

 

As a big (AGLM) Magnum enjoyer, I was happy to have gotten the Harpoon augment today because it seemed interesting in its simplicity. 

However, I'm thoroughly disappointed with the performance. 

While it feels pretty fun to shoot a (imo) cooler Exploding Shells Scorpion, the fact that it doesn't have auto fire and a vertical aim assist like all other single shot weapons makes it way harder to use it like a "regular turret" on mobile than and landing direct hits is way harder than with the base version. 

 

Would it be possibly to change it so that it behaves like a regular turret, with each shot flying straight and unaffected by gravity, and exchanging the charge for a longer cooldown? If that'd be too strong I wouldn't mind a damage nerf. 

Alternatively I'd be fine with a new augment that features these changes. 

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