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Ideas for Augments!


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Posted (edited)

Yet another augment for firebird using new concept 

 

Firebird <<Reserve Fuel Tanks>>

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This augment uses two shoting modes.

Primary Mode (Main Fuel Tanks) - Work same as normal firebird augment, you press attack key =  shot fire and deal damage by using energy.

Secondary Mode (Reserve fuel tanks) - Instead of waiting for energy regeneration without ability to deal damage  this firebird augment would shot small flame that deals damage and burns enemies while energy is being regenerated to use again in  primary mode (main fuel tanks).  

 

Its bascially form of "infinite" shoting but with disadvantages and involvement of strategic thinking into it.   

 

Advantages: 

all the values in brackets are for MK8 firebird

Primary mode / Main Fuel Tanks

Enemy Highlight Range: +20 % (36m) 

Range: +20 % (30m) 

Damage per tick: +15 % (345)

Maximum Damage Range: +100 % (20m)

Minimum Damage Range: +50 % (22,5m)

Energy consumption (units/second): -25 % (250) 4s in total for Mk8 (normal firebird has 3s )

Secondary mode / Reserve Fuel Tanks

Option to attack while energy bar is being regenerated

Critical Chance +50 % (7,2 %) 

Disadvantages: 

When shoting in primary mode is interupted, either automatically from empty energy bar, manually at will or stun status effect, secondary mode take place

Once Secondary mode is active it can't be manually interrupted and will ends only after energy bar is full. 

Secondary mode all nerfed stats are taken from base firebird not Primary Mode 

Enemy Highlight Range - 40 % (18m)

Range -40 % (15m)  base firebird range is 25m 

Damage per tick: -30 % (210)

Cone Angle (deg): -50 % (10) 

Maximum Damage Range: -50 % (5m) 

Minimum Damage Range: -50 % (10m)

Energy Regeneration / Charge (cond. units/s): -100 %  (333)  - 3s in total for Mk8 ( normal firebird has 1,5s reload Mk8 ) 

Heating rate: -90 %

 

Edited by Tekken

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A Shaft augment where you can move the tank while in sniping mode.

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Posted (edited)

Isida <<Microbots Link>>

 Microbots allowing Isida turret to use new previously unreachable technologies due to their abnormal size. 

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Advantages: 

50 % dmg dealt to teammate tank's armor will be instead dealt to you as long as link through microbots is on 

Energy consumption when healing (units/sec.) 50   (200 is normal value and full energy bar have 1000 units / 20s in total) 

Range: +100 % (50m) 

Damage per tick (hp): +150 % (650)

User will recover HP at a rate of 250% of base healing per tick while beam is on an ally. Healing rate is not affected by protection, supplies, or status effects. (250 HP each tick)

Enemy/Teammates highlight range (m): +70 % (51m)

Disadvantages

It's not longer possible to heal your teammates 

Interval between ticks +300 % (1s between each tick)

 

Edited by Tekken

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Isida <<Microbots>>

Larger in size and slower than their Nanobots counterpart  but delivers higher amount of damage/ healing each tick and save energy usage.

Mircobots-Final.png

Advantages

Damage per tick (hp) +400 % (1300)

Critical damage (hp) +400 % (1500)

Healing per tick (hp) +400 % (500)

Critical healing (hp) +400 % (5000)

Energy consumption when healing (units/sec.): -50 %  (100)

Disadvantages

Interval between ticks +300 % (1s between each tick)

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Firebird <<Expanded Nozzle>>

Expanded Nozzle provides bigger cone angle than normal firebird versions at the costs of range and faster fuel tanks expenditure. 

Due to faster fuel tanks expenditure it also increases heat and damage dealt. 

tentofianl.png

Advantages:

Cone angle (deg): + 150 % (50) 

Damage per tick (hp): +50% (450)

Upper temperature limit: +1.00 

Disadvantages: 

Range (m): -30 %  (17,5m)

Enemy highlight range (m): -40 % (18m)

Energy consumption (units/second): +50 % (500) (Normal consumption is 333 and Full energy bar has 1000 energy) 

 

 

 

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Posted (edited)

@Tekken manz doing the work the "devs" should do. To make it more realistic to the "devs" workflow you can use AI to generate the art. (insert pepe tux emoji)

Edited by Master120
Yes
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Firebird <<Afterburner>>

Highly concetrated fuel directly injected into exhaust behind turbine creates combustion which dramatically raises exhaust temperature, resulting in extreme damage in fraction of seconds.  It is a high fuel-consumption method. Designed for single-target eliminatoin

afterburner.png

Advantages:

Damage per tick (hp): + 250 % (1050)

Upper temperature limit: +1.00

Heating rate: +0.33 / tick

Disadvantages:

Range (m): -60 % (10m)

Cone angle (deg): -50 % (10)

Energy consumption (units/second): +125 % (750) 

Range of min damage (m) -50 % (10m) 

Enemy highlight range (m) - 66% (10m)

 

 

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