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Patch Update #778 - Released 18th October 2024


Marcus
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Patch Update #778 - Released 18th October 2024

 

List of changes:

  • Added a new Hammer augment to Epic Containers - «Revolver»

    • (Note) The augment has six shots in the clip. Every third shot deals critical damage. The time for reloading the clip is increased, but the time between shots is reduced.

  • All status augments for all turrets were added to the «Legendary» category of Common and Epic containers

    • (Note) Now you can get all of the following status effect augments from containers: Burning, Freezing, EMP, Stun, AP, Jammer

  • Updated the default skin of Vulcan to the HD version

  • Disabled supply auto-activation for the «Crisis»

    • (Note) This should fix the problem of the drone automatically switching to the previous operating mode

  • Added a special effect for launching the «Boosted Armor» supply for the Oracle and Crisis drones.

  • Added a special effect for launching the «Boosted Damage» supply for the Oracle and Crisis drones.

  • Added a special effect for launching the «Speed Boost» supply for the Oracle and Crisis drones.

  • In the sniper mode of the Shaft turret, dust from your own tank is now hidden.

  • The length of shadows on night maps has been increased, and the brightness level has been slightly increased to compensate for the shadows.

  • Six supply cards in the Shop Showcase are now issued again upon receiving a rank, even if the refresh timer has not ended yet.

  • Tank health level for triggering the «Repair Kit» supply with activated supply auto-activation setting decreased from 34% to 25%.

  • Temporarily blocked the option to unequip drones. You now always have any drone equipped.

List of fixes:

  • With the release of the Android client update in Google Play to version 2.1.0, players no longer need to set Chrome as the default browser in their phone settings for stable client operation. The game itself finds the installed Chrome browser and uses it if is available.

  • Fixed the bug that caused the player to have 0 grenades in a tutorial battle, even if they were issued.

  • Crystal icons on packages in the Shop have been fixed.

  • The background of the «Contracts» section in the Shop has been fixed.

  • Fixed texts of some categories in the Shop.

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❤️

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On 10/17/2024 at 6:32 PM, Marcus said:

All status augments for all turrets were added to the «Legendary» category of Common and Epic containers

  • (Note) Now you can get all of the following status effect augments from containers: Burning, Freezing, EMP, Stun, AP, Jammer

no way... incendiary freeze and cryo firebird too??????

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On 10/17/2024 at 6:32 PM, Marcus said:

The augment has six shots in the clip. Every third shot deals critical damage. The time for reloading the clip is increased, but the time between shots is reduced.

Do we also get a Wild-west shot effect ?

doc-holiday-western.gif

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No fix to the new supplies activation for crisis ? 

Even when auto is turned off it still uses repair after spawning 

And when pressing DA twice then DD, it changes to DA again which is so useless 

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Hammer is my favorite weapon right now, I'm so excited to try out the new augment.
I also really liked the idea that the dust from your tank is now hidden in the Shaft's sniper mode, I experienced a few times that it was very distracting while playing.
Well done on those two!

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Still waiting for so many nerfs... Tesla should have its status augments and crit chance adjusted, Freeze definitely needs to have the DD removal nerfed to only weaken it at max, Crusader, Paladin (a lot of times because of strifing) and Viking (because of OD) are still overperforming, Hunter is okay, Dictator needs something that will make it usable and more attractive outside of event modes with Gold boxes without OD, light and heavy meta is almost nonexistent at this point. Blaster needs nerf, people with it are constantly getting more kills with it than from actual gameplay which to me is ridiculous. Defender and Hyperion also seems to be overperforming Booster and Crisis, Mechanic has practically 0 usage whatsover. Freeze bug still persist when healing with repair kit, you still move slow and rotate turret slowly despite not being under the freeze effect anymore. Changing equipment is also not applied directly from garage and you have to wait to be destroyed again for changes to be registered.

 

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On 10/17/2024 at 4:50 PM, wildshorty said:

Ayyy, stun shaft and incendairy shaft are back!!! Sould be fun ngl

Hoping 1600 regs are remotely enough to bag both of these against around 20+ other leg augs in the pool

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On 10/17/2024 at 8:10 PM, Over-Power said:

No fix to the new supplies activation for crisis ? 

Even when auto is turned off it still uses repair after spawning 

And when pressing DA twice then DD, it changes to DA again which is so useless 

They mentioned that Crisis auto-supply mechanics will change and be different from other drones, so we'll see tomorrow. I'm hoping it's fixed.

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On 10/17/2024 at 9:02 AM, Marcus said:

All status augments for all turrets were added to the «Legendary» category of Common and Epic containers

  • (Note) Now you can get all of the following status effect augments from containers: Burning, Freezing, EMP, Stun, AP, Jammer

Perfect, next are the augments from minigames, tanki funds, rally cartank event, etc. For example Tornado augment for scorpion from rally cartank event that got added to common and epic container section legendary, that's the beginning.

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On 10/17/2024 at 7:56 PM, Fischer said:

you literally know nothing about gameplay

Honey, how many Mechanics do you see and how many Defenders and Hyperions are running around?

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On 10/17/2024 at 9:02 AM, Marcus said:

Tank health level for triggering the «Repair Kit» supply with activated supply auto-activation setting decreased from 34% to 25%.

Irrelevant balance change, was expecting augments balance as I mentionned before : Striker vacuum and vulcan large caliber nerf...

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On 10/17/2024 at 9:39 AM, krokorok said:

Still waiting for so many nerfs... Tesla should have its status augments and crit chance adjusted, Freeze definitely needs to have the DD removal nerfed to only weaken it at max, Crusader, Paladin (a lot of times because of strifing) and Viking (because of OD) are still overperforming, Hunter is okay, Dictator needs something that will make it usable and more attractive outside of event modes with Gold boxes without OD, light and heavy meta is almost nonexistent at this point. Blaster needs nerf, people with it are constantly getting more kills with it than from actual gameplay which to me is ridiculous. Defender and Hyperion also seems to be overperforming Booster and Crisis, Mechanic has practically 0 usage whatsover. Freeze bug still persist when healing with repair kit, you still move slow and rotate turret slowly despite not being under the freeze effect anymore. Changing equipment is also not applied directly from garage and you have to wait to be destroyed again for changes to be registered.

 

Facts, all of them! This needs more visibility! (And delete Magnum's boring aiming system!)

Edited by big-babol

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On 10/17/2024 at 7:56 PM, wildshorty said:

Gl man

Took 1020 common keys to get stun shaft, didn't get incendiary unfortunately but 8 augs out of 34 total, 1 of which being one I wanted, not bad, but too many containers still.

Spoiler

ysXe1Mp.png

 

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On 10/17/2024 at 9:56 PM, krokorok said:

Honey, how many Mechanics do you see and how many Defenders and Hyperions are running around?

you literally know nothing about gameplay (2)
 

Mechanic users are support players 99% of the time. Now what do you think is the most important type of player in this game? Uh oh ITS SUPPORTERS. "Team Gluing" players like Healers, Mechanics and AP/EMP spammers that go for maximum status effects on enemies instead of trying to kill a single enemy all the time are what make you ALWAYS win. 

1 PRO "Team Gluer" can make a team losing 6-0 win 6-7. Literally 1 player can do that much of a difference. I am one of those for months now and you can easily tell how absurdly and secretly overpowered this role is

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On 10/18/2024 at 10:18 AM, Hypersomnia said:

you literally know nothing about gameplay (2)
 

Mechanic users are support players 99% of the time. Now what do you think is the most important type of player in this game? Uh oh ITS SUPPORTERS. "Team Gluing" players like Healers, Mechanics and AP/EMP spammers that go for maximum status effects on enemies instead of trying to kill a single enemy all the time are what make you ALWAYS win. 

1 PRO "Team Gluer" can make a team losing 6-0 win 6-7. Literally 1 player can do that much of a difference. I am one of those for months now and you can easily tell how absurdly and secretly overpowered this role is

Its funny you talk about me knowing nothing about gameplay, yet you absolutely did not do anything to disprove my point and went completely offtopic. The fact that this game has supporters is not related in anyway to the fact that Defender and Hyperion are much more widely spread and outperform in most cases drones like Booster, Crisis, and even Mechanic even in the role of supporters. If you dont see this, then sadly its you who knows nothing about gameplay. I know how support is overpowered and it comes majorly from long range healing.

This is absolutely no secret. Everybody who has Healing Emitters Shaft and recently Thunder healing knows that these augments despite getting slightly nerfed (for Shaft), are getting way too much utility and points because of how easy it is to heal in this meta that is infested with extremely overbusted damage dealing augments. You dont see them in almost every match for nothing. Its not even that these people are so focused on support itself, they will oftentimes prioritize wrong targets for healing. Most people dont really do it for support and desire to help team, but because of how absurd amount of points this yields them for relatively low effort (and I know this because I have HE, and know that despite the fact I am supporting my teammates, I am barely trying and still outscoring them despite them oftentimes doing the battle objectives). Its so bad and cheap that these augments in most scenarios will outperform even the old mamahealer Isida.

While supporters can definitely help you win the battles, you thinking that these supporters are absolutely necessary for winning makes you once again the one who knows nothing about the gameplay. I see how players in battles play, I see them running around with Vulcan Large Caliber, Paladin, Defender, Blaster, Lifeguard, or just Vacuum blasting everything with Striker, or Hyperspeeding people from a far. If you sincerely think these people need ANY sort of support from you to win battles, you are outright delusional or trolling, which would not be anything surprising giving your constant condensending, egoistic attitude you showcase here daily.

Edited by krokorok
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Can you guys re-enable auto supplies for crisis. I play a lot of mobile and my thumbs are cramping a lot when trying to play this drone. It was a lot easier when it was functioning like how it was supposed to on mobile. You guys didn't have to fully disable it reguardless if the switch was on or off. You guys could have only made it work if the toggle was just on. 

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