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Patch Update #798 - Released 30th April 2025


Marcus
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Patch Update #798 - Released 30th April 2025

 

List of changes:

  • [Hull] Juggernaut

    • Juggernaut Health recovery when picking up supply boxes in battle differs on different modifications

      • Mk1 1875 HP

      • Mk2 2375 HP

      • Mk3 2875 HP

      • Mk4 3375 HP

      • Mk5 3875 HP

      • Mk6 4500 HP

      • Mk7 5000 HP

  • Other

    • Increased the number of reputation points a player gets for assisting in destroying a tank in team format battles from 3 to 10

    • Increased the number of reputation points a player gets for assisting in destroying a bot in team format battles from 1 to 5

    • Decreased the time before destroying a tank that counts damage as assisting in destroying from 10 to 3 seconds

    • Decreased the reputation and experience points for assisting in destroying a bot or destroying a bot in solo format battles to 0

  • The following augments were added to Common and Epic Containers:

    • Smoky’s “Camper” augment

    • Viking’s “Grenadier” augment

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Posted (edited)
On 4/29/2025 at 5:47 PM, Marcus said:

[Hull] Juggernaut

  • Juggernaut Health recovery when picking up supply boxes in battle differs on different modifications

    • Mk1 1875 HP

    • Mk2 2375 HP

    • Mk3 2875 HP

    • Mk4 3375 HP

    • Mk5 3875 HP

    • Mk6 4500 HP

    • Mk7 5000 HP

Wait what? Picking up any supply box is now equivalent to activating jugg OD? I like this change, but it's very surprising.

Edit: forgot that Jugg HP is 20k at Mk7, not 10k. So it's a quarter. Not as drastic as I thought, but still good.

On 4/29/2025 at 5:47 PM, Marcus said:

Decreased the time before destroying a tank that counts damage as assisting in destroying from 10 to 3 seconds

This is lame, assists are basically non-existent now. Battle score changes in general have been very negative lately and I don't understand what the point is. It seemed fine before.

Edit: TDM was corrected to "team battles" in the patch notes, so changing assists from 3 points back to 5 is a good change. 3 seconds is still too low, however. 

Edited by Maf
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  • Agree 5

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On 4/29/2025 at 3:59 PM, Maf said:

Wait what? Picking up any supply box is now equivalent to activating jugg OD?

This is lame, assists are basically non-existent now. Battle score changes in general have been very negative lately and I don't understand what the point is. It seemed fine before.

Its a good way to get rid of isida ducklings who just follows jugg wherever he goes. (or nanotechs/emitters) 

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On 4/29/2025 at 3:47 PM, Marcus said:

 

    • Decreased the time before destroying a tank that counts damage as assisting in destroying from 10 to 3 seconds

    •  

I know this might sounds like a bad change but I think its good, at least some good bonus for meele range players who constantly deal dmg. Its been frustrating playing with isida wasting whole energy bar for 1 kill just to be stolen by camper.  This way active play will be more rewarding which is finally good decision. 

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super-fail.gif

this is what i give this update.

On 4/29/2025 at 5:49 PM, Tekken8 said:

Its a good way to get rid of isida ducklings who just follows jugg wherever he goes. (or nanotechs/emitters) 

do you really think a guy that gets 50 score in 13 minute match and goes 'yeah that was worth it' will stop healing jugg? He won't care that he gets 41 score instead of 50 now.

 

On 4/29/2025 at 5:59 PM, Tekken8 said:

I know this might sounds like a bad change but I think its good, at least some good bonus for meele range players who constantly deal dmg. Its been frustrating playing with isida wasting whole energy bar for 1 kill just to be stolen by camper.  This way active play will be more rewarding which is finally good decision. 

im i missing something? literally how it benefits melee range? if anything you'll get killed and get a whopping 0 score while the camper gets 15. horrible change.

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On 4/29/2025 at 11:50 PM, Hypersomnia said:

super-fail.gif

this is what i give this update.
这就是我给这次更新的评价。

do you really think a guy that gets 50 score in 13 minute match and goes 'yeah that was worth it' will stop healing jugg? He won't care that he gets 41 score instead of 50 now.
你真以为一个打了 13 分钟比赛才拿 50 分还说“嗯这波不亏”的人会停止奶罐吗?他才不在乎现在拿 41 分而不是 50 分呢。

 

im i missing something? literally how it benefits melee range? if anything you'll get killed and get a whopping 0 score while the camper gets 15. horrible change.
我是不是漏掉了什么?这到底怎么对近战有利了?搞不好你会被杀然后一分都拿不到,而蹲点的人却能拿 15 分。糟糕的改动。

I believe the impact on players using long-range turrets is less significant than on those using close-range turrets. If melee combat fails to eliminate enemies, it means their entire effort was in vain — this will inevitably push more players to abandon close-quarters tactics.

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On 4/29/2025 at 6:49 PM, Tekken8 said:

Its a good way to get rid of isida ducklings who just follows jugg wherever he goes. (or nanotechs/emitters) 

Yeah, I'm not complaining. I think it's a good way to make Juggernaut survive longer while also discouraging camping in the back of the base. In fact, I think it should be completely impossible for teammates to heal Juggernaut.

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Posted (edited)
On 4/29/2025 at 9:47 AM, Marcus said:
  • Decreased the time before destroying a tank that counts damage as assisting in destroying from 10 to 3 seconds

  • Decreased the reputation and experience points for assisting in destroying a bot or destroying a bot in solo format battles to 0

I'm confused on what they mean basically

I think I understand that the first statement means that if you shot a tank and he dies within 3 secs, you get assist points and if it exceed 3 secs you get none, but what does the last change mean? Since when bots are in event modes, in Deathmatch?

Edited by DMR

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On 4/24/2025 at 9:02 AM, Marcus said:

Patch #797

  • Fixed the values of damage and rate of fire when Viking’s overdrive is activated for some augments

Just finished checking all the augments that had inconsistent damage coefficients and they're all now equalised, good job. Begs the question why did this need to happen at all? Other augments were changing themselves just fine when they received damage and firing rate adjustments. Why were these augments out of line and for so long? Incendiary Mix and Shock Freeze had low damage coefficients for years as far as I'm aware. Autocannon stopped having -75% normal damage a very long time ago yet the x10 damage coefficient persisted all this time. You even specifically went after Supercumulative Rounds to equalise its (already rare) critical damage to Stock last year but left Autocannon alone. Makes no sense. 

 

List of notable changes if anyone was wondering:

Spoiler

Incendiary Mix

x2.3 -> 4.16 (equalised)

 

Shock Freeze

x3.53 -> x5.26 (equalised)

 

Corrosive Mix

x2.73 -> x4.55 (equalised)

 

Pulsar Freeze 

x2.5 normal -> x5 normal

 

Support Nanobots

x6 -> x10 (equalised)

 

Plasmatron

x1 normal -> x0.71 normal (equalised)

 

Autocannon 

x10 normal -> x5 normal (equalised)

 

Destroyer 

x2 -> x1.12 normal (equalised, wasn't lucky enough to see critical damage) 

 

Healing Emitters

x2.78 -> x2.93 (previously equalised to 670 arcade damage, now correctly equalised to 710) 

 

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Epic Keys apparently have been reverted back to Patch #755 (March 7th, 2024) or around there. Meaning the supplies and crystal amounts are reduced. Chances are different. Augments aren't in the rarity they are supposed to be and the Legendary section is missing lots of augments. Do not open epic keys until this is fixed. 

 

Screenshot-2025-04-29-22-46-04-090-com-a

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On 4/30/2025 at 6:21 AM, TheCongoSpider said:

Epic Keys apparently have been reverted back to Patch #755 (March 7th, 2024) or around there. Meaning the supplies and crystal amounts are reduced. Chances are different. Augments aren't in the rarity they are supposed to be and the Legendary section is missing lots of augments. Do not open epic keys until this is fixed. 

 

Screenshot-2025-04-29-22-46-04-090-com-a

Oh yeah I have no augments in epic containers but do have augments to obtain in normal containers. So weird. I think hot fix is on the way. This is the one time I would like to have normal containers instead of Ultra tbh.

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On 4/29/2025 at 6:47 PM, Marcus said:

Decreased the reputation and experience points for assisting in destroying a bot or destroying a bot in solo format battles to 0

it look like player vs bots (solo mode) is about to be tested in MM! , zombies mode coming (ig)

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@Hypersomnia 

On 4/29/2025 at 12:50 PM, Hypersomnia said:

im i missing something? literally how it benefits melee range? if anything you'll get killed and get a whopping 0 score while the camper gets 15. horrible change.

If you damage an enemy 3 seconds before he dies you get 10 points, whoever killed him gets 15 or 20 depending on the mode.

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Posted (edited)
On 4/29/2025 at 7:26 PM, Maf said:

Yeah, I'm not complaining. I think it's a good way to make Juggernaut survive longer while also discouraging camping in the back of the base. In fact, I think it should be completely impossible for teammates to heal Juggernaut.

I have suggested this year ago so guess thats not gonna happen

 

On 4/29/2025 at 5:50 PM, Hypersomnia said:

 

 

im i missing something? literally how it benefits melee range? if anything you'll get killed and get a whopping 0 score while the camper gets 15. horrible change.

Most of the time if I am killing someone with isida (or other meele ranges) my target gets killed by someone else from behind and not by me. This way I will get 10 points instead of 5.  I  see nothing wrong about this, 

 

Edited by Tekken8

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I think its the time for a change on the gauss status augments. There is at least 1 every map and sometimes even 3 which makes it impossible to play against enemy team when 3 people just sitting in base just waiting you in enemy base.

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