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Patch Update #802 - Released 20th June 2025


Marcus
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On 6/19/2025 at 5:06 PM, Marcus said:

It is now impossible to return to a Matchmaking battle after being kicked out of it

Only after being kicked? What about leaving a battle manually?

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On 6/19/2025 at 9:27 PM, BlazePixie said:

Patiently waiting for the isida rework revert.

exactly, its so unplayable with isida right now... I hope they get rational soon and revert it back... 

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On 6/20/2025 at 9:00 AM, Opex-Rah said:

It took me 1500 keys to get first legendary augment on a fresh account.

Is this with common keys or epic keys?

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On 6/20/2025 at 4:00 AM, Opex-Rah said:

It took me 1500 keys to get first legendary augment on a fresh account.
I don't like how it works. The point was to create an adequate progression for a new player, not a paygate.

I'll keep the logic, but I'll change it so only one rare augment required, not the whole rare augments drop table.

Thanks for commenting on these posts and being available. ? In a previous update, changes were made to isida. Is there somewhere where you or other devs were able to explain your thoughts on the changes? I'm not an isida player but I think there are a ton who would love to hear what goal you all are working towards!

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On 6/20/2025 at 5:44 PM, Maf said:

Only after being kicked? What about leaving a battle manually?

Leaving manually is still the same so you can get back to the game you left multiple times. It happened to me today, I joined back the same game I left 3 times in a row. Which is annoying.

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On 6/21/2025 at 1:00 AM, Wry said:

Leaving manually is still the same so you can get back to the game you left multiple times. It happened to me today, I joined back the same game I left 3 times in a row. Which is annoying.

That's lame

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On 6/20/2025 at 5:00 PM, Wry said:

Leaving manually is still the same so you can get back to the game you left multiple times. It happened to me today, I joined back the same game I left 3 times in a row. Which is annoying.

I played with a friend who left the game on my team, and then joined the battle....on the other team ?

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Does this mean a higher chance to get augs from a specific turret than before the update If I only unlock all rare augs from that turret?

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Posted (edited)
On 6/19/2025 at 6:06 AM, Marcus said:

 

  • Siege (SGE)

    • Time to capture a point decreased from 25 to 12.5 seconds

    • Time to select a new point decreased from 17 to 12.5 seconds

    • The number of reputation points for capturing a point was decreased from 50 to 30 units 

    • The number of team points required to win increased from 5 to 8 units

Not liking these changes so far after playing a few siege games.  There's no real battles to capture the point anymore.  It's mostly who is camping out at the point first gets the quick capture, and on big maps there isn't enough time to travel to the next point before it's captured lol

Edited by 0179432
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On 6/21/2025 at 12:09 PM, 0179432 said:

Not liking these changes so far after playing a few siege games.  There's no real battles to capture the point anymore.  It's mostly who is camping out at the point first gets the quick capture, and on big maps there isn't enough time to travel to the next point before it's captured lol

Yeah me too i've played a good match but the points wasn't that big although we've win 8-1 but it's impossible to earn lot of points, bad thing they did hope they'll fix this soon.

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On 6/21/2025 at 4:20 AM, Kawachii said:

Does this mean a higher chance to get augs from a specific turret than before the update If I only unlock all rare augs from that turret?

Yes but it's negligibly higher. 

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  • Fixed the behaviour of switching between hover hulls control modes from “relative to camera” to “relative to hull” when holding the right mouse button

    • (Note) This applies to Crusader and Ares hulls
      Why would u even do this? It should be same like before, this is not a fix, this is another problem, another complicated act, now my steering changes immediately after just few degrees of my camera not locking, and aswell when im looking behind myself i have to now get used to a different set of actions, while for pala/hopper it remains the same? Why would u do this? This is one of the most unnecessary changes ever, and im pretty sure no one wanted it

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On 6/19/2025 at 3:06 PM, Marcus said:

It is now impossible to return to a Matchmaking battle after being kicked out of it

Kicked by mod?

Or inactivity?

I hope refreshing during error or while losing connection doesnt count as a kick

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On 6/20/2025 at 10:00 AM, Opex-Rah said:

I'll keep the logic, but I'll change it so only one rare augment required, not the whole rare augments drop table.

When will this change apply and what are the chances of legendary augments (LAs)? (Are the drop rates evenly distributet over the number of LAs availible or fixed for every LA no matter the amount of LAs availible?)

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On 6/19/2025 at 6:36 PM, Marcus said:
  • Amount of Rubies for Daily missions decreased from 2 to 0 (WHY)?

  • Amount of Rubies for Standard weekly missions increased from 12 to 20

 

Kindly revert this update. What was the need? daily to complete missions and earn rubies, so you just want us to login weekly now? Why would you make it 0 ?‍♂️

I know earlier you decreased then again and now 0 so it's confirm that we shld log in weekly to complete week missions to gain 20 rubies thats all.

Another nice way to decrease daily players? srsly 

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On 6/21/2025 at 4:58 PM, Lou_Scunt said:

When will this change apply

In a future patch. 

 

On 6/21/2025 at 4:58 PM, Lou_Scunt said:

and what are the chances of legendary augments (LAs)? (Are the drop rates evenly distributet over the number of LAs availible or fixed for every LA no matter the amount of LAs availible?)

Rewards in a rarity are grouped and each group has a specific weight relative to one another. Whether the group contains 3 items, 20 items or 500 items, they all come together to give you the same weight. 

 

The base weight for the legendary augments in common containers is 0.3%. If there is one augment there, it will have a 0.3% chance. If there are two augments, each will have 0.15% chance. If there are 3 augments, each will have 0.1% chance......if there are 200 augments, each will have 0.0015% chance. 

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On 6/22/2025 at 12:19 AM, V1K said:

Kindly revert this update. What was the need? daily to complete missions and earn rubies, so you just want us to login weekly now? Why would you make it 0 ?‍♂️

I know earlier you decreased then again and now 0 so it's confirm that we shld log in weekly to complete week missions to gain 20 rubies thats all.

Another nice way to decrease daily players? srsly 

dude not everyone here is a 14 year old. people have jobs and don't have time to play this daily. 

this is a great change for anyone above like 16-18 years old. so called daily players should play the game for fun like any other game and not make it a daily chore that rewards you with 2 cents worth of currency.

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Posted (edited)
On 6/22/2025 at 12:23 PM, Hypersomnia said:

so called daily players should play the game for fun like any other game and not make it a daily chore that rewards you with 2 cents worth of currency.

Everyone deserves a reward for playing daily, if you don't play daily then don't just unnecessary (1631 posts) type here "daily".

On 6/22/2025 at 12:23 PM, Hypersomnia said:

people have jobs and don't have time to play this daily. 

Nobody asked how old are you and where do u work?  Stop acting as forum administrator. I play this game daily and I work too.

Edited by V1K

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On 6/22/2025 at 8:32 PM, V1K said:

Everyone deserves a reward for playing daily, if you don't play daily then don't just unnecessary (1631 posts) type here "daily".

sheesh 1631 comments in 4 years while being a center of a lot of topics (hahahahaha)... got me buddy im here 24/7 all year non stop.

 

On 6/22/2025 at 8:32 PM, V1K said:

Nobody asked how old are you and where do u work?  Stop acting as forum administrator. I play this game daily and I work too.

so what? i play daily most of the time too while working. your 'daily' reward is 3 keys. go enjoy. don't like it? well last time i checked it's only your problem.

and to keep my post number low in your honor i shall end this.

you're declared factually wrong! 
Talk to a wall if you disagree

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Rework Titans overdrive. The dome is pretty good but it's countered by almost all but 3 hull overdrives.
Maybe give the dome some other specialties, like Armour Piercing on enemy tanks or boosted damage to team mates inside the dome.

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On 6/19/2025 at 9:06 AM, Marcus said:
  • Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull

    • (Note) If those augments are also in the Exotic category of Epic Containers, then the restriction does not apply

What's stopping them from doing the same with Epic augments?

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On 6/25/2025 at 8:13 PM, ok_hand said:

What's stopping them from doing the same with Epic augments?

If they want to, they will

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On 6/19/2025 at 3:06 PM, Marcus said:
  • The following augments were added to Common and Epic Containers
    • Shaft’s «Camper»

So now another series of augments will be added to game? Next old-drone-based augments series.  L

On 6/19/2025 at 3:06 PM, Marcus said:
  • Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull
    • (Note) If those augments are also in the Exotic category of Epic Containers, then the restriction does not apply

By that people would have to spend months or even years to collect firstly all rare augments for specific turrets/hulls to get Legendary augments instead of already get a good (or not) Legendary augment. At least good that even Opex-Rah himself wrote he didn't like how it works and only 1 rare augment will be required to get Legendary augment. I understand it might be a solution to prevent low-ranked players from getting really good Legendary augment and ruin gameplay at the beginning of the journey with game, but still, wouldn't it be better to make a specific rank which unlocks possibility to get those augments?! For example in Captian or Major rank.

On 6/19/2025 at 3:06 PM, Marcus said:
  • Augments for the temperature immunity for any hull can now drop from Containers only after getting the temperature resistance augments for the same hull.
    • (Note) For example, Cold Immunity augment for Viking can now only be received after getting Cold Resistance augment for Viking

Instead of getting straight Heat/Cold Immunity augments we have to collect Heat/Cold Resistance augments first to get them?!  That's pretty bad. Now it's going to be way harder to protect from those burning/freezing status effects for newbies (assuming 80-90% and above of high-rank players already got those immunities before).

On 6/19/2025 at 3:06 PM, Marcus said:
  • Changed the amount of Rubies earned for daily and weekly missions
    • Amount of Rubies for Daily missions decreased from 2 to 0

    • Amount of Rubies for Standard weekly missions increased from 12 to 20

    • Amount of Rubies for ENCORE weekly missions increased from 0 to 10

OK time for some calculations. From daily missions we used to get 2 rubies per 7 days, so 14 rubies for a week (if from all daily regular missions completed every day) + standard weekly missions giving 12 rubies. 12 + 14 = 26. Now we can 20 + 10 for those weekly missions, so it equals 30 rubies. So yeah, we can pretty much more rubies per week, 4 more, but for more than 10k reputations points?! It's debatable if it's really worth it.

On 6/19/2025 at 3:06 PM, Marcus said:
  • Added a light beam effect that indicates delivering a flag to a team base, capturing a point or a Juggernaut spawn location

Very good visual effects. I like them.

On 6/19/2025 at 3:06 PM, Marcus said:
  • Siege (SGE)
    • Time to capture a point decreased from 25 to 12.5 seconds

    • Time to select a new point decreased from 17 to 12.5 seconds

    • The number of reputation points for capturing a point was decreased from 50 to 30 units 

    • The number of team points required to win increased from 5 to 8 units

Now you've made Siege like a more "upgraded" CP mode. Also making it like that is terribly for really big maps. Point to capture "spawns" on the other side of the map and it got taken by enemy team very quickly and there's barely any time to get to it. Why not to make time to capture point depent on the size of map. In some huge like 25 seconds, in middle-sizes 20 seconds and in smaller like 15 seconds. Yeah, another debatable point.

On 6/19/2025 at 3:06 PM, Marcus said:

Time before tank destruction that counts damage as assist increased from 1 to 3 s

Decreased the number of reputation points a player gets for assisting in destroying a tank in team format battles from 10 to 5

Good that time that counts damage as assist is increased, but not really like that in team format it got reduced. IMO points for assists should depend on damage dealt to enemy tank and if you deal 70/80-90% to enemy but not kill him, you get 12 reputation points, and the enemy who killed gets 5 or 8 reputation points. Something like that.

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