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Marcus

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Everything posted by Marcus

  1. Marcus

    Best Helpers of March 2025

    Rent a Spectator Helax Ali Proofreaders Hans squirrellover Jemcool Game Translators Niskoff Horo EXO-TANKER xPuma 6ExplosiveBean9 EagleChappie tanki.gamer.br MouraPlayer Livestream team fjrenke Vegas Avoid Forum Moderators Dumbledore6969 Marekos1111 Chat moderators programmer Nocturn Edu_Gamer Wiki Editors K4n Social Media Moderators natrolite Hugoslav chinufire eSports Helpers TAUHCTBEHHA9I Elegante Vikki KOHCTAHTUH Peruere Failed While ShineOfSun Testers Zam Rift Congrats to all best helpers of the month!
  2. Marcus

    Summer Major Rankings III 2025

    https://tankionline.com/en/?p=50505
  3. Marcus

    Tanki Online V-LOG: Episode 525

    In today’s episode, we will be announcing April Fool Days. We’ll also be reviewing the new Tsar grenade and presenting new augments. Fool Days Tanki Online and Sakura Blossom 2025 Release on Nintendo Switch™ Spy Contest Form Made with by Tanki and
  4. Marcus

    Patch Update #794 - Released 28th March 2025

    Patch Update #794 - Released 28th March 2025 List of changes: Implemented shading and lighting of decals (traces of explosions). (Note) Currently, only shadowmap is supported; lightmap will be supported in remastered maps in the future. A white flash effect was returned to the 3D model of the mine when it is placed, as it was in the Flash client. Experience points for actions in battle were reduced by 25% (40 XP → 30 XP, 20xp → 15 XP). We announced this change in the previous episodes of the V-LOG when we mentioned that the experience gain rate was increased fourfold in 2020. After this change, the experience gain rate will decrease from x4 to x3 compared to 2020. The funds earned in battle will remain at the x2 level of 2020. After analyzing the results of this change, we will decide whether it’s necessary to reduce the experience gain rate from x3 to x2. The Gold Boxes now give experience points Standard Gold Box — +1000 experience points Container Box — +1000 experience points Megagold with Crystals — +5000 experience points Megagold with Rubies — +1000 experience points Custom Gold Box — +0 experience points Tank explosion in the April Fools' Gold Box — +0 experience points Standard daily and weekly missions now include +100 experience points as a reward for completing each mission. The number of Rubies for completing the daily supermission was reduced from 3 to 2. The number of Rubies for completing the weekly supermission was increased from 5 to 12. The mechanics of the Adrenaline augments were changed. Now, these augments only provide additional damage if the tank's health drops below a certain threshold. The damage no longer increases linearly as the tank's health decreases. Melee turrets (Firebird, Freeze, Isida, Tesla, Hammer) additional damage of 25% bonus activation occurs when health drops to 35%. Medium-range turrets (Twins, Ricochet, Vulcan, Smoky, Striker, Thunder) additional damage of 25% bonus activation occurs when health drops to 25%. Long-range turrets (Scorpion, Magnum, Railgun, Gauss, Shaft) additional damage of 25% bonus activation occurs when health drops to 20%. The requirement of the «Complete daily tasks» weekly mission was changed from 35 to 15. The requirement of the «Earn reputation points in battle» weekly mission was changed from 3000 to 4000. The requirement of the «Earn crystals in battle» weekly mission was changed from 2000 to 7000. The requirement of the «Earn experience in battle» weekly mission was changed from 4000 to 5000. The «Supplies Pack» special offer now costs 500 Rubies instead of 500 Tankoins. Added the «Starter Key Bundle» special offer which includes 45 Common Keys with a 90% discount. Added the «Legendary Key Bundle» special offer which includes 5 Legendary Keys with a 90% discount. The «Bomb» grenade (all modifications) was added to Early Access kits The «Mortar» grenade (Mk1 modification) was added to Early Access kits List of fixes: Fixed a bug in the Unity client for Nintendo Switch where it was sometimes impossible to get past the data processing agreement screen. Now, when shadows are turned on, the strength of the main directional light in the scene does not decrease; the picture does not become darker. Removed unnecessary tank reassembly in an invisible lobby while changing equipment in battle. Disabled the shadows of the tracks of hulls in the Garage. The system for caching bonus boxes in battle has been improved. Fixed a bug that caused shop offers in the Showcase category in the Shop not to be issued after ranking up.
  5. Marcus

    Patch Update #794 - Released 28th March 2025

    Patch Update #794 - Released 28th March 2025 List of changes: Implemented shading and lighting of decals (traces of explosions). (Note) Currently, only shadowmap is supported; lightmap will be supported in remastered maps in the future. A white flash effect was returned to the 3D model of the mine when it is placed, as it was in the Flash client. Experience points for actions in battle were reduced by 25% (40 XP → 30 XP, 20xp → 15 XP). We announced this change in the previous episodes of the V-LOG when we mentioned that the experience gain rate was increased fourfold in 2020. After this change, the experience gain rate will decrease from x4 to x3 compared to 2020. The funds earned in battle will remain at the x2 level of 2020. After analyzing the results of this change, we will decide whether it’s necessary to reduce the experience gain rate from x3 to x2. The Gold Boxes now give experience points Standard Gold Box — +1000 experience points Container Box — +1000 experience points Megagold with Crystals — +5000 experience points Megagold with Rubies — +1000 experience points Custom Gold Box — +0 experience points Tank explosion in the April Fools' Gold Box — +0 experience points Standard daily and weekly missions now include +100 experience points as a reward for completing each mission. The number of Rubies for completing the daily supermission was reduced from 3 to 2. The number of Rubies for completing the weekly supermission was increased from 5 to 12. The mechanics of the Adrenaline augments were changed. Now, these augments only provide additional damage if the tank's health drops below a certain threshold. The damage no longer increases linearly as the tank's health decreases. Melee turrets (Firebird, Freeze, Isida, Tesla, Hammer) additional damage of 25% bonus activation occurs when health drops to 35%. Medium-range turrets (Twins, Ricochet, Vulcan, Smoky, Striker, Thunder) additional damage of 25% bonus activation occurs when health drops to 25%. Long-range turrets (Scorpion, Magnum, Railgun, Gauss, Shaft) additional damage of 25% bonus activation occurs when health drops to 20%. The requirement of the «Complete daily missions» weekly mission was changed from 35 to 15. The requirement of the «Earn reputation points in battle» weekly mission was changed from 3000 to 4000. The requirement of the «Earn crystals in battle» weekly mission was changed from 2000 to 7000. The requirement of the «Earn experience in battle» weekly mission was changed from 4000 to 5000. The «Supplies Pack» special offer now costs 500 Rubies instead of 500 Tankoins. Added the «Starter Key Bundle» special offer which includes 45 Common Keys with a 90% discount. Added the «Legendary Key Bundle» special offer which includes 5 Legendary Keys with a 90% discount. The «Bomb» grenade (all modifications) was added to Early Access kits The «Mortar» grenade (Mk1 modification) was added to Early Access kits List of fixes: Fixed a bug in the Unity client for Nintendo Switch where it was sometimes impossible to get past the data processing agreement screen. Now, when shadows are turned on, the strength of the main directional light in the scene does not decrease; the picture does not become darker. Removed unnecessary tank reassembly in an invisible lobby while changing equipment in battle. Disabled the shadows of the tracks of hulls in the Garage. The system for caching bonus boxes in battle has been improved. Fixed a bug that caused shop offers in the Showcase category in the Shop not to be issued after ranking up.
  6. Marcus

    Fool Days 2025

    https://tankionline.com/en/?p=50486
  7. Marcus

    Tanki Online and Sakura Blossom 2025

    https://tankionline.com/en/?p=50471
  8. Marcus

    Patch Update #793 - Released 14th March 2025

    Patch Update #793 - Released 14th March 2025 List of changes: Turret augments that apply the following status effects «Burning», «Freezing», «EMP», «AP», «Stun» and «Jammer» are now considered Epic instead of Legendary in the list of Container rewards (Note) These changes are not applied to any «Pulsar» augments and the Vulcan’s «Incendiary band» augment The following augments are now considered Rare instead of Epic in the Garage and in the list of Container rewards Firebird — High pressure pump Firebird — Compact fuel tanks Firebird — Incendiary mix Freeze — High pressure pump Freeze — Corrosive mix Freeze — Shock freeze Isida — Broadband radiators Isida — Support nanobots Isida — Nanomass reactor Tesla — Minus-field Tesla — Acceleration protocol Tesla — Dilatory protocol Hammer — Slugger Hammer — High-capacity ammo clip Hammer — Duplet Twins — Stabilized plasma Twins — Plasma accelerators Twins — Heavy plasmagun Ricochet — Destabilized plasma Ricochet — Minus-field stabilization Ricochet — Plasma-torch Vulcan — Shooting speed regulator Vulcan — Reinforced aiming transmission Vulcan — Incendiary band Smoky — Assault rounds Smoky — High-precision aiming system Smoky — Supercumulative rounds Striker — Missile launcher "Hunter" Striker — Missile launcher "Cyclone" Striker — Remote rocket explosives Thunder — Small caliber charging machine Thunder — Subcaliber rounds Thunder — Sledgehammer rounds Scorpion — Explosive shells Scorpion — Explosive warheads Scorpion —Missile launcher «Wolfpack» Magnum — Reinforced gun carriage Magnum — Automated gunpowder loading mechanism Magnum — Harpoon Railgun — Reinforced aiming transmission Railgun — Round stabilization Railgun — Electromagnetic accelerator "Scout" Gauss — Faster Horizontal Tracking Gauss — Hacked aiming processor Gauss — Large Caliber Shaft — Short-band emitter Shaft — Heavy capacitors Shaft — Light capacitors Epic Turret augments are now available for Rubies in the Shop (Note) Thus all status augments for turrets are sold for Rubies, same as all status immunity augments for hulls are sold «Bomb» grenade was added to Common and Epic containers «Mortar» grenade was added to the «Epic» category of Common and Epic containers (Note) «Mortar» grenades can only be obtained from containers after you received it from Elite Pass or after you purchased it in the Garage (it will become purchasable there in future) The following augments were added to the «Legendary» category of Common and Epic containers: Ricochet’s «Plasma Resonator» augment Hammer’s «Revolver» augment Isida’s «Shock Nanobot Injection» augment Freeze’s «Stable Mix» augment Hammer Horizontal auto-aim angle changed from ±1 to ±3,0-±1,8 deg. Smoky «Autocannon» augment — horizontal auto-aim angle changed to ±0,6 deg. «Hyperspeed Shells» augment — horizontal auto-aim angle changed to ±0,2 deg. Striker «Remote Rocket Explosives» augment Horizontal auto-aim angle changed to ±0 deg. «Vacuum Missiles» augment Horizontal auto-aim angle changed to ±0 deg. «Phoenix» augment Horizontal auto-aim angle changed to ±0 deg. Thunder «Vacuum shell» augment Horizontal auto-aim angle changed to ±0 deg. «Nanotech» shells» augment Horizontal auto-aim angle changed to ±0 deg. «Hyperspeed shells» augment Horizontal auto-aim angle changed to ±0.2 deg. Scorpion Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg. Railgun Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg. Combo shot damage changed from 1500-3000 to 2000-4000 HP «Phoenix» augment Added an increase of Combo shot damage by +100% Gauss «Hyperspeed shells» augment Horizontal auto-aim angle changed to ±0,2 deg. Shaft «Healing Emitters» augment Horizontal auto-aim angle changed to ±0 deg. Terminator Horizontal auto-aim angle changed from ±3 to ±1,4-0,2 deg. Combo shot damage changed from 1500-3000 to 2000-4000 HP Bomb Activation time after throw changed from 3,6 to 4,6-3,6 s. List of fixes: The logic of aiming of Thunder’s “Nanotech Shells” augment when shooting at allies has been reworked. Fixed supply availability ranks in the Shop Showcase. Now they match availability ranks in the Garage Fixed visual bug with double grenade detonation on remote clients Fixed the horizontal auto-aim behaviour for shells that can ricochet Fixed the action of some status effect on the tank once the tank becomes a Juggernaut.
  9. Marcus

    Patch Update #793 - Released 14th March 2025

    Patch Update #793 - Released 14th March 2025 List of changes: Turret augments that apply the following status effects «Burning», «Freezing», «EMP», «AP», «Stun» and «Jammer» are now considered Epic instead of Legendary in the list of Container rewards (Note) These changes are not applied to any «Pulsar» augments and the Vulcan’s «Incendiary band» augment The following augments are now considered Rare instead of Epic in the Garage and in the list of Container rewards Firebird — High pressure pump Firebird — Compact fuel tanks Firebird — Incendiary mix Freeze — High pressure pump Freeze — Corrosive mix Freeze — Shock freeze Isida — Broadband radiators Isida — Support nanobots Isida — Nanomass reactor Tesla — Minus-field Tesla — Acceleration protocol Tesla — Dilatory protocol Hammer — Slugger Hammer — High-capacity ammo clip Hammer — Duplet Twins — Stabilized plasma Twins — Plasma accelerators Twins — Heavy plasmagun Ricochet — Destabilized plasma Ricochet — Minus-field stabilization Ricochet — Plasma-torch Vulcan — Shooting speed regulator Vulcan — Reinforced aiming transmission Vulcan — Incendiary band Smoky — Assault rounds Smoky — High-precision aiming system Smoky — Supercumulative rounds Striker — Missile launcher "Hunter" Striker — Missile launcher "Cyclone" Striker — Remote rocket explosives Thunder — Small caliber charging machine Thunder — Subcaliber rounds Thunder — Sledgehammer rounds Scorpion — Explosive shells Scorpion — Explosive warheads Scorpion —Missile launcher «Wolfpack» Magnum — Reinforced gun carriage Magnum — Automated gunpowder loading mechanism Magnum — Harpoon Railgun — Reinforced aiming transmission Railgun — Round stabilization Railgun — Electromagnetic accelerator "Scout" Gauss — Faster Horizontal Tracking Gauss — Hacked aiming processor Gauss — Large Caliber Shaft — Short-band emitter Shaft — Heavy capacitors Shaft — Light capacitors Epic Turret augments are now available for Rubies in the Shop (Note) Thus all status augments for turrets are sold for Rubies, same as all status immunity augments for hulls are sold «Bomb» grenade was added to Common and Epic containers «Mortar» grenade was added to the «Epic» category of Common and Epic containers (Note) «Mortar» grenades can only be obtained from containers after you received it from Elite Pass or after you purchased it in the Garage (it will become purchasable there in future) The following augments were added to the «Legendary» category of Common and Epic containers: Ricochet’s «Plasma Resonator» augment Thunder’s «Revolver» augment Isida’s «Shock Nanobot Injection» augment Freeze’s «Stable Mix» augment Hammer Horizontal auto-aim angle changed from ±1 to ±3,0-±1,8 deg. Smoky «Autocannon» augment — horizontal auto-aim angle changed to ±0,6 deg. «Hyperspeed Shells» augment — horizontal auto-aim angle changed to ±0,2 deg. Striker «Remote Rocket Explosives» augment Horizontal auto-aim angle changed to ±0 deg. «Vacuum Missiles» augment Horizontal auto-aim angle changed to ±0 deg. «Phoenix» augment Horizontal auto-aim angle changed to ±0 deg. Thunder «Vacuum shell» augment Horizontal auto-aim angle changed to ±0 deg. «Nanotech» shells» augment Horizontal auto-aim angle changed to ±0 deg. «Hyperspeed shells» augment Horizontal auto-aim angle changed to ±0.2 deg. Scorpion Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg. Railgun Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg. Combo shot damage changed from 1500-3000 to 2000-4000 HP «Phoenix» augment Added an increase of Combo shot damage by +100% Gauss «Hyperspeed shells» augment Horizontal auto-aim angle changed to ±0,2 deg. Shaft «Healing Emitters» augment Horizontal auto-aim angle changed to ±0 deg. Terminator Horizontal auto-aim angle changed from ±3 to ±1,4-0,2 deg. Combo shot damage changed from 1500-3000 to 2000-4000 HP Bomb Activation time after throw changed from 3,6 to 4,6-3,6 s. List of fixes: The logic of aiming of Thunder’s “Nanotech Shells” augment when shooting at allies has been reworked. Fixed supply availability ranks in the Shop Showcase. Now they match availability ranks in the Garage Fixed visual bug with double grenade detonation on remote clients Fixed the horizontal auto-aim behaviour for shells that can ricochet Fixed the action of some status effect on the tank once the tank becomes a Juggernaut.
  10. Marcus

    Release on Nintendo Switch™

    https://tankionline.com/en/?p=50446
  11. Marcus

    Tanki Online V-LOG: Episode 524

    In today’s episode, we will be discussing Tanki’s release on Nintendo Switch. We’ll also be discussing the upcoming release of the Salyut Grenade and the Spring Festival event. Spring Festival 2025 Release on Nintendo Switch™ Spy Contest Form Made with by Tanki and
  12. Marcus

    Spring Festival 2025

    https://tankionline.com/en/?p=50435
  13. Marcus

    Best Helpers of February 2025

    Rent a Spectator Helax Mr.Skiil Ali Proofreaders Hans Jemcool Dopamine Game Translators Niskoff Grave Livestream team fjrenke Vegas Forum Moderators Positive Dumbledore6969 Chat moderators Edu_Gamer programmer Adab Nocturn Dynasty Wiki Editors K4n Squirrellover Social Media Moderators chinufire natrolite xPuma eSports Helpers Vikki TAUHCTBEHHA9I Elegante Lyzard While KOHCTAHTUH Peruere Testers Zam Congrats to all best helpers of the month!
  14. Marcus

    Tanki Online V-LOG: Episode 523

    In today’s episode, we will be talking only about Tanki Classic. We’ll be sharing the details about the upcoming project and announcing the Early Access to the game. The only official Tanki Classic website Made with by Tanki and
  15. Marcus

    Tanki Alphabet

    https://tankionline.com/en/?p=50388
  16. Marcus

    Summer Major Rankings II 2025

    https://tankionline.com/en/?p=50378
  17. Marcus

    St. Valentine’s Day 2025

    Not this time, unfortunately. This was a mistake in the announcement, my apologies for it.
  18. Marcus

    St. Valentine’s Day 2025

    https://tankionline.com/en/2025/02/st-valentines-day-2025/
  19. Marcus

    Tanki Online V-LOG: Episode 522

    In today’s episode, we will be decreasing experience points. We’ll also be showing the new Mortar grenade and announcing something important. St. Valentine's Day Invite a friend Spy Contest Form Made with by Tanki and
  20. Marcus

    Patch Update #790 - Released 14th February 2025

    Patch Update #790 - Released 14th February 2025 List of changes: Horizontal auto aim now works for all platforms Freeze «Critical Mix» augment Critical hit chance increase changed from +600% to +500% Isida «Phoenix» augment Range increase changed from +50% to +20%; Target outlining distance increase changed from +40% to +15%; Energy recovery on target destruction changed from 300 to 200 units; Tesla «Phoenix» augment Range increase changed from +50% to +20%; Target outlining distance increase changed from +40% to +15%; Twins Horizontal auto aim angle changed from ±1 to 0 deg. «Pulsar» augment Critical chance decrease changed from -20% to -25%; «Plasmatron» augment Standard damage increase changed from +300% to +250%; Ricochet Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg. «Pulsar» augment Critical chance decrease changed from -30% to -40%; «Helios» augment Energy recovery rate decrease changed from -45% to -32% «Berserk» augment Shot reload decrease changed from -25% to -30%; Added Charge time increase by +20% «Plasma Resonator» augment Damage decrease changed from -20% to -30% Vulcan Horizontal auto aim angle changed from ±1 to 0 deg. «Pulsar» augment Critical chance decrease changed from -30% to -40% «Shredder» augment Reload decrease changed from -30% to -35% Smoky Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg. «Pulsar» augment Critical chance decrease changed -35% to -45%; «Autocannon» augment Reload decrease changed from -50% to -55% «Explosive Rounds» augment Added Critical damage increase by +25%; Striker Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg. «Missile launcher "Uranium"» augment Damage increase changed from +65% to +70%; Single-shot reload time increase changed from +20% to 15% «Vacuum Missiles» augment Added Pause between salvo's rockets increase by +12%; Thunder Horizontal auto aim angle changed from ±5 to ±2.4-±1.2 deg. «Vacuum shell» augment Damage decrease changed from -25% to -20%; «Strict ammunition load» augment Added Critical damage increase by +25%; «Anvil» shells» augment Range of maximum damage decrease changed from -60% to -50%; Range of minimum damage decrease changed from -60% to -25%; «Bolter» augment Weapon reload time decrease changed from -50% to -40% Scorpion Horizontal auto aim angle changed from ±5 to ±1.2-0 deg. Magnum «Vacuum core» augment Damage decrease changed from -50% to -45% «Bombard» augment Reload time decrease changed from -50% to -45%; «Destroyer» augment Reload time increase changed from +80% to +85%; Railgun Horizontal auto aim angle changed from ±3 to ±1.2-0 deg. «Round destabilization» augment Critical damage increase changed from +40% to +20%; «Death Herald compulsator» augment Added Reload time decrease by -15%; Added Shot warmup time decrease by -15%; «Shotgun» rounds» augment Reload time decrease changed from -15% to -10% Gauss Horizontal auto aim angle changed from ±3 to ±2.4-±1.2 deg. «Super Solenoids» augment Added Salvo reload decrease by -16%; «Nemesis» augment Aiming time increase changed from +200% to +150%; Shaft Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg. «Rapid-fire mode» augment Energy recovery rate increase changed from +66% to +100%; «Healing Emitters» augment Added Arcade shot reload increase by +15%; Crusader Horizontal auto aim angle changed from ±12 to ±3 deg. Ares Horizontal auto aim angle changed from ±6 to 0 deg. Team points required to finish a battle Changed for the «Team Juggernaut» mode (TJR) from 9 to 10 Changed for the«Control Points» mode (CP) from 70 to 90 Updated GS calculation rules Changed the number of GS points for Turret Мk 7 GS from 3470 - 4000 to 3470 - 4300 Changed the number of GS points for Hull Mk 7 GS from 2600 - 3000 to 2600 - 3200 Changed the number of GS points for Legendary turret augments from 300 to 0 Changed the number of GS points for Legendary hull augments from 200 to 0 Thunder’s «Bolter» augment was added to Common and Epic containers Shaft’s «Quasar» augment was added to Common and Epic containers Added CAPTCHA check for the «Hyper» format battles when entering and re-entering a battle
  21. Marcus

    Patch Update #790 - Released 14th February 2025

    Patch Update #790 - Released 14th February 2025 List of changes: Horizontal auto aim now works for all platforms Freeze «Critical Mix» augment Critical hit chance increase changed from +600% to +500% Isida «Phoenix» augment Range increase changed from +50% to +20%; Target outlining distance increase changed from +40% to +15%; Energy recovery on target destruction changed from 300 to 200 units; Tesla «Phoenix» augment Range increase changed from +50% to +20%; Target outlining distance increase changed from +40% to +15%; Twins Horizontal auto aim angle changed from ±1 to 0 deg. «Pulsar» augment Critical chance decrease changed from -20% to -25%; «Plasmatron» augment Standard damage increase changed from +300% to +250%; Ricochet Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg. «Pulsar» augment Critical chance decrease changed from -30% to -40%; «Helios» augment Energy recovery rate decrease changed from -45% to -32% «Berserk» augment Shot reload decrease changed from -25% to -30%; Added Charge time increase by +20% «Plasma Resonator» augment Damage decrease changed from -20% to -30% Vulcan Horizontal auto aim angle changed from ±1 to 0 deg. «Pulsar» augment Critical chance decrease changed from -30% to -40% «Shredder» augment Reload decrease changed from -30% to -35% Smoky Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg. «Pulsar» augment Critical chance decrease changed -35% to -45%; «Autocannon» augment Reload decrease changed from -50% to -55% «Explosive Rounds» augment Added Critical damage increase by +25%; Striker Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg. «Missile launcher "Uranium"» augment Damage increase changed from +65% to +70%; Single-shot reload time increase changed from +20% to 15% «Vacuum Missiles» augment Added Pause between salvo's rockets increase by +12%; Thunder Horizontal auto aim angle changed from ±5 to ±2.4-±1.2 deg. «Vacuum shell» augment Damage decrease changed from -25% to -20%; «Strict ammunition load» augment Added Critical damage increase by +25%; «Anvil» shells» augment Range of maximum damage decrease changed from -60% to -50%; Range of minimum damage decrease changed from -60% to -25%; «Bolter» augment Weapon reload time decrease changed from -50% to -40% Scorpion Horizontal auto aim angle changed from ±5 to ±1.2-0 deg. Magnum «Vacuum core» augment Damage decrease changed from -50% to -45% «Bombard» augment Reload time decrease changed from -50% to -45%; «Destroyer» augment Reload time increase changed from +80% to +85%; Railgun Horizontal auto aim angle changed from ±3 to ±1.2-0 deg. «Round destabilization» augment Critical damage increase changed from +40% to +20%; «Death Herald compulsator» augment Added Reload time decrease by -15%; Added Shot warmup time decrease by -15%; «Shotgun» rounds» augment Reload time decrease changed from -15% to -10% Gauss Horizontal auto aim angle changed from ±3 to ±2.4-±1.2 deg. «Super Solenoids» augment Added Salvo reload decrease by -16%; «Nemesis» augment Aiming time increase changed from +200% to +150%; Shaft Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg. «Rapid-fire mode» augment Energy recovery rate increase changed from +66% to +100%; «Healing Emitters» augment Added Arcade shot reload increase by +15%; Crusader Horizontal auto aim angle changed from ±12 to ±3 deg. Ares Horizontal auto aim angle changed from ±6 to 0 deg. Team points required to finish a battle Changed for the «Team Juggernaut» mode (TJR) from 9 to 10 Changed for the«Control Points» mode (CP) from 70 to 90 Updated GS calculation rules Changed the number of GS points for Turret Мk 7 GS from 3470 - 4000 to 3470 - 4300 Changed the number of GS points for Hull Mk 7 GS from 2600 - 3000 to 2600 - 3200 Changed the number of GS points for Legendary turret augments from 300 to 0 Changed the number of GS points for Legendary hull augments from 200 to 0 Thunder’s «Bolter» augment was added to Common and Epic containers Shaft’s «Quasar» augment was added to Common and Epic containers Added CAPTCHA check for the «Hyper» format battles when entering and re-entering a battle
  22. Marcus

    Tanki Online V-LOG: Episode 521

    In today’s episode, we will be reviewing the referral system. We’ll also be discussing the Horizontal Auto Aim system and answering questions about Tanki Classic. Invite a friend Team Contracts 2025 Lunar New Year 2025 Spy Contest Form Made with by Tanki and
  23. Marcus

    Team Contracts 2025

    Team Contracts Day 1 Calculation issue On the first day of the «Team Contracts» event, there was an error in the calculations — some players who bought the Event Pass before the missions appeared were not taken into account in the points calculation. We promptly fixed the problem and all players received their well-deserved points. However, as a result of recalculation, the team positions changed: ? «Isindor» now ranks 2nd. ? «Ricopuff» has now fallen to 3rd place. We apologize for the inconvenience and thank you for your patience! Good luck in battles! ?
  24. Marcus

    Team Contracts 2025

    There was a bug. It caused missions not be counted for players who purchased Event Pass before Feb 3rd. The problem is fixed, but it affected the results of the first day. During the first day, progress of some players wasn't counted towards their teams' results. Once the bug was fixed, we recounted numbers for the first day. Ricopuff were second, now third. Isindor were third, now second.
  25. Marcus

    Team Contracts 2025

    There was a bug. It caused missions not be counted for players who purchased Event Pass before Feb 3rd. The problem is fixed, you should see your points on the website now.
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